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13341 commits

Author SHA1 Message Date
scrawl
bd88758962 Use the new skinning system in OpenMW 2015-04-21 18:54:03 +02:00
scrawl
111e3eb6db Slightly improve bounding box for skinned meshes 2015-04-21 18:29:28 +02:00
scrawl
c53a56ed6e clear stream errors before attempting the read 2015-04-21 16:10:11 +02:00
scrawl
4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
167ae600c5 Implement gravity decay (previously unknown float) 2015-04-20 00:37:17 +02:00
scrawl
92ef9b1c57 Rename to osg-ffmpeg-videoplayer 2015-04-19 20:14:06 +02:00
scrawl
168c0d9b39 Dead code removal 2015-04-19 20:12:37 +02:00
scrawl
42f6d9e15b Port video player 2015-04-19 20:07:18 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
fcc7aa02ab Port addExtraLight 2015-04-19 15:03:08 +02:00
scrawl
c924e64047 Port HeadAnimationTime 2015-04-19 14:42:47 +02:00
scrawl
f7d2a28930 Port BoneOffset 2015-04-19 14:25:36 +02:00
scrawl
9c4b2ea61a CreatureAnimation compiles 2015-04-19 03:05:47 +02:00
scrawl
27cfe8fb58 Crash fix 2015-04-19 02:39:10 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
dteviot
4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) 2015-04-18 15:33:49 +12:00
scrawl
083c41c950 Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
Marc Zinnschlag
38ce074a62 Merge branch 'replace' 2015-04-16 20:11:25 +02:00
Marc Zinnschlag
b939fd440e added replace all button 2015-04-16 20:11:14 +02:00
Marc Zinnschlag
36ce2d61f4 consider lock mode when replacing 2015-04-16 19:02:03 +02:00
Marc Zinnschlag
4951fc477c added replace function 2015-04-16 18:50:22 +02:00
scrawl
8f6d4fb3e0 Fix filtering bug 2015-04-16 01:26:58 +02:00
scrawl
57fd18b161 Fix frontface bug 2015-04-15 22:43:53 +02:00
scrawl
c334a76a6f Fix skinning bug 2015-04-15 22:38:43 +02:00
scrawl
5b8c28f641 NpcAnimation compiles 2015-04-15 22:11:38 +02:00
scrawl
13a1ba0aab Moon rendering 2015-04-15 18:50:50 +02:00
scrawl
f7da979669 Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry 2015-04-14 18:56:11 +02:00
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
scrawl
de2c85e0f8 Port nifloader to the more efficient StateSetController 2015-04-14 16:41:06 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
8c7c89a4aa Port SoundManager 2015-04-13 22:48:37 +02:00
scrawl
246b06ca27 Forgot to add 2015-04-13 17:30:32 +02:00
scrawl
987e923790 LightManager optimization 2015-04-12 19:44:48 +02:00
scrawl
61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
a0b43f426e Avoid setting DYNAMIC DataVariance on StateSets 2015-04-11 23:01:37 +02:00
scrawl
b0ea51a5c8 Colour conversion utility 2015-04-11 20:09:40 +02:00
scrawl
e6cf959134 Revert "Delete nifosgtest"
This reverts commit ba3075dc11.
2015-04-11 14:46:52 +02:00
scrawl
591a35b8d7 *very* early version of the LightManager 2015-04-10 23:16:17 +02:00
scrawl
642c1d2d36 Build fix 2015-04-10 15:31:19 +02:00
scrawl
433e29f297 MorphGeometry optimizations: static bounding box and vertices updated during cull traversal 2015-04-10 14:35:37 +02:00
Marc Zinnschlag
3f4f008c51 another fix to display type handling 2015-04-10 13:27:34 +02:00
scrawl
8b206e0aed Enable culling for particle emitters & programs
Big speedup, though might cause timing inconsistencies that we should fix at some point.
2015-04-09 16:54:25 +02:00
scrawl
0b77ae43a4 Minor optimization for particle emitters 2015-04-09 16:51:57 +02:00
scrawl
df9ea917dd Delete some unused crap 2015-04-08 16:15:29 +02:00
dteviot
0a5de33a1a fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424) 2015-04-06 15:13:09 +12:00
scrawl
74c56556cc More fixes for scaled particle systems 2015-04-05 14:10:31 +02:00
dteviot
fe69dc2863 Made LineInfo a struct, as requested by Scrawl. 2015-04-05 14:56:29 +12:00
scrawl
c4738b11b1 Identify unknown float in NiGravity 2015-04-05 00:09:05 +02:00