Allofich
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c57d177f1c
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Trim unneeded code
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2016-07-12 04:17:08 +09:00 |
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Allofich
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cabe038a97
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Make lockpick and probe sounds 3d positional
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2016-07-10 22:08:42 +09:00 |
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MiroslavR
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b0fcad4cb8
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Don't stack effects for scrolls of the same type (Fixes #3466)
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2016-07-10 03:49:09 +02:00 |
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MiroslavR
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75a66ced20
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Fix actors lacking turning animations while in first person mode
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2016-07-10 01:48:54 +02:00 |
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MiroslavR
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dc0bc5b68c
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
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scrawl
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6f376bd499
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Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
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2016-07-08 23:47:43 +02:00 |
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MiroslavR
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80f2ae0ca7
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Apply magic effects while waiting/sleeping
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2016-07-06 00:20:23 +02:00 |
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Allofich
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199607423b
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Use iMaxActivateDist for AI actors that use Activate packages
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2016-07-04 16:06:16 +09:00 |
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MiroslavR
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c8b61cb234
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
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MiroslavR
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700dde116e
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Show remnant corprus effects in magic window
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2016-07-02 05:17:24 +02:00 |
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MiroslavR
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54f52f7bae
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Implement effect removal for abilities (Fixes #3455)
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2016-07-01 18:50:28 +02:00 |
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Allofich
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2290346296
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Fix timing of some magicka calculations
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2016-06-30 02:59:09 +09:00 |
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scrawl
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fc293aa048
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Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
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2016-06-27 17:05:05 +02:00 |
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Allofich
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1602eb3de8
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Fix so that keepPlayerAlive() will not run twice
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2016-06-27 21:43:49 +09:00 |
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Allofich
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19a20a6871
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Fix update of fatigue display
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2016-06-27 21:17:06 +09:00 |
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MiroslavR
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dfc62c99b4
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Show correct class image in level-up dialog (Fixes #3443)
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2016-06-26 03:22:58 +02:00 |
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Allofich
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dc468dd139
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
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Allofich
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5d3aebd04b
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Update disposition check between persuasion attempts
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2016-06-22 01:47:09 +09:00 |
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terrorfisch
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be25e2ba75
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Make NPCs use both hands in weaponless combat.
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2016-06-20 10:24:51 +02:00 |
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Allofich
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b1be3596dc
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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Allofich
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4a38fb8650
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Use namespace block in aiactivate
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2016-06-17 20:59:37 +09:00 |
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scrawl
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3ce63c3f6e
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Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
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2016-06-16 20:22:51 +02:00 |
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Allofich
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c2b51112f2
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AI package cleanups
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2016-06-16 17:17:56 +09:00 |
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scrawl
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693d3cea4a
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Float to surface fix
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2016-06-15 19:38:04 +02:00 |
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scrawl
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b5cb11ff07
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Split refreshCurrentAnims into multiple functions
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2016-06-15 03:14:44 +02:00 |
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scrawl
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372f2e2f18
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Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
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2016-06-14 20:47:32 +02:00 |
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Allofich
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3bebbab78e
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Duration fixes for Follow and Escort
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2016-06-15 02:11:30 +09:00 |
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scrawl
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3ec4ee6290
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Make a copy of map key to work around it being invalidated (Fixes #3329)
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2016-06-13 02:06:44 +02:00 |
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scrawl
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4acfe1a7e4
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Move cleanupSummonedCreature to the mechanics manager (Bug #3439)
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2016-06-12 02:43:33 +02:00 |
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scrawl
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910ad76e29
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Remove spell effects when a summoned creature expires (Bug #3439)
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2016-06-12 00:41:13 +02:00 |
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scrawl
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b7e45b046d
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When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439)
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2016-06-12 00:40:55 +02:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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37afe966cf
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Update comment
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2016-06-11 21:25:40 +02:00 |
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scrawl
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7a30ef5cc1
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Do not consider actors following the player as hostiles
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2016-06-11 18:26:20 +02:00 |
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scrawl
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8fcc1911d9
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
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scrawl
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166cced22f
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Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-10 00:01:05 +02:00 |
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scrawl
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a14f1bc222
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Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
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2016-06-09 23:46:37 +02:00 |
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Allofich
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55ac1fab68
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Change Wander duration to run on a counter
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2016-06-10 04:36:18 +09:00 |
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Daniel Pettersson
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256439f884
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Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-09 21:23:36 +02:00 |
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scrawl
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abcd2219e8
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Ignore the calling actor in getEnemiesNearby / getActorsFighting
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2016-06-08 22:13:21 +02:00 |
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scrawl
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165f048792
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Do not count dead NPCs as observers (Fixes #3434)
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2016-06-07 22:01:44 +02:00 |
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scrawl
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f417d7780a
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
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scrawl
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a45643f150
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Merge pull request #949 from Allofich/master
Fix return values for AITravel
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2016-06-05 21:16:28 +02:00 |
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Allofich
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065d6a391d
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Don't repeat sequences of only one non-wander AI
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2016-06-06 04:12:49 +09:00 |
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Ben Shealy
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5085afa3d7
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |
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Allofich
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bce66c629a
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Change editor-placed AI packages to cycle
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2016-05-29 17:34:40 +09:00 |
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scrawl
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496cb85b01
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Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
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2016-05-28 20:27:05 +02:00 |
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scrawl
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0efbdb25ee
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Improve const-correctness in Animation
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2016-05-19 22:30:14 +02:00 |
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scrawl
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3749821809
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Choose a random death animation for actors that start the game as dead (Fixes #3397)
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2016-05-19 21:40:05 +02:00 |
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scrawl
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3b31e8f66e
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Do not set AiPackageDone flag for non-Aipackages (Fixes #3392)
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2016-05-14 19:19:37 +02:00 |
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