scrawl
6fa95e72c5
Pass the traversal number instead of the node visitor
2016-07-02 19:26:11 +02:00
scrawl
08b2d38c54
Merge pull request #985 from MiroslavR/corprus-ui
...
Show remnant corprus effects in magic window
2016-07-02 14:30:11 +02:00
MiroslavR
c8b61cb234
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
MiroslavR
700dde116e
Show remnant corprus effects in magic window
2016-07-02 05:17:24 +02:00
scrawl
7ddcf3a28c
Merge pull request #984 from MiroslavR/ability-effect-removal
...
Implement effect removal for abilities (Fixes #3455 )
2016-07-02 03:46:31 +02:00
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
2016-07-01 18:50:28 +02:00
scrawl
252b27f0ef
Remove getEyePos()
2016-07-01 15:04:59 +02:00
Allofich
b29e9e9c77
Don't allow telekinesis on actors or teleport doors
2016-07-01 02:27:20 +09:00
scrawl
1b3cde9b8d
Merge pull request #982 from MiroslavR/fix-invisibility-purge
...
Fix incorrect purging of constant-effect invisibility
2016-06-29 23:42:38 +02:00
MiroslavR
72d2daae90
Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
2016-06-29 22:54:11 +02:00
scrawl
528de956da
Merge pull request #981 from Allofich/magicka
...
Fix timing of some magicka calculations
2016-06-29 20:42:18 +02:00
Allofich
2290346296
Fix timing of some magicka calculations
2016-06-30 02:59:09 +09:00
scrawl
5eb6c548d7
Merge pull request #965 from kpp/find_tinyxml
...
Find tinyxml
2016-06-28 02:51:51 +02:00
scrawl
509e5dfe4d
Include cleanup
2016-06-27 22:10:30 +02:00
scrawl
4699a8098b
Include fix
2016-06-27 21:51:18 +02:00
scrawl
1739351b7a
Remove now unused Sound_Decoder::rewind()
2016-06-27 21:38:04 +02:00
scrawl
dc1b010cf0
Don't analyze the loudness for sounds that don't need it
2016-06-27 21:37:13 +02:00
scrawl
965aaebbdb
Analyze the loudness data as the stream is decoded for playback
...
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.
The benefit is that we need to decode the audio just once instead of twice.
We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
2016-06-27 21:32:54 +02:00
scrawl
fc293aa048
Merge pull request #978 from Allofich/fatigue
...
Fix update of fatigue display
2016-06-27 17:05:05 +02:00
scrawl
5d9f611869
Merge pull request #979 from MiroslavR/master
...
Show correct class image in level-up dialog
2016-06-27 16:58:50 +02:00
scrawl
10f51a9fa5
Merge pull request #975 from AnyOldName3/master
...
Improve the MSVC prebuild script to allow compiled binaries to be run directly with no further modification
2016-06-27 16:58:12 +02:00
Allofich
1602eb3de8
Fix so that keepPlayerAlive() will not run twice
2016-06-27 21:43:49 +09:00
Allofich
19a20a6871
Fix update of fatigue display
2016-06-27 21:17:06 +09:00
MiroslavR
7244809c4a
Remove redundant part of condition
2016-06-26 15:17:52 +02:00
MiroslavR
b99611a730
Initialize mSpecIncreases in ESM::NpcStats::load
2016-06-26 15:16:32 +02:00
Marc Zinnschlag
594444a85a
Merge remote-tracking branch 'aesylwinn/MultipleDeletion'
2016-06-26 08:11:43 +02:00
MiroslavR
0db3af1b89
ESSImporter: load specialization increases
2016-06-26 03:28:13 +02:00
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
scrawl
d2d201cf6d
Merge pull request #976 from Allofich/Magicka
...
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 16:12:27 +02:00
Allofich
dc468dd139
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
AnyOldName3
57640b8161
Improve the MSVC prebuild script to allow compiled binaries to be run directly with no further modification
2016-06-24 01:04:16 +01:00
scrawl
4dc032084c
Merge pull request #974 from Allofich/Disposition
...
Update disposition check between persuasion attempts
2016-06-21 18:48:31 +02:00
Allofich
5d3aebd04b
Update disposition check between persuasion attempts
2016-06-22 01:47:09 +09:00
scrawl
97de484f81
Merge pull request #972 from terrorfisch/minor-bugfix
...
Make NPCs use both hands in weaponless combat.
2016-06-20 13:58:50 +02:00
terrorfisch
be25e2ba75
Make NPCs use both hands in weaponless combat.
2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
scrawl
17a54b2a97
Merge pull request #968 from Allofich/AIActivate
...
Use namespace block in aiactivate
2016-06-17 17:41:10 +02:00
Allofich
4a38fb8650
Use namespace block in aiactivate
2016-06-17 20:59:37 +09:00
scrawl
f549b5fb7a
Add missing include
2016-06-17 04:34:31 +02:00
scrawl
c18de84798
Fix a crash that could occur when two or more plugins move a deleted ref to another cell ( Fixes #3446 )
2016-06-17 02:27:49 +02:00
scrawl
bc04989448
Remove unused uniforms
2016-06-17 00:20:53 +02:00
scrawl
3ce63c3f6e
Merge pull request #967 from Allofich/AIPackageFixes
...
AI package cleanups
2016-06-16 20:22:51 +02:00
scrawl
8e23c37668
Flip the parallax offset Y component based on tangent parity (Bug #3440 )
2016-06-16 18:07:10 +02:00
scrawl
6f5b68859f
Comment out UV test that is not working
2016-06-16 17:33:54 +02:00
scrawl
6a1fd05074
Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440 )
2016-06-16 17:32:27 +02:00
scrawl
aa5a643e3b
Fix incorrect multiplication order of TBN matrix (Bug #3440 )
2016-06-16 17:31:17 +02:00
Allofich
c2b51112f2
AI package cleanups
2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a
Float to surface fix
2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07
Split refreshCurrentAnims into multiple functions
2016-06-15 03:14:44 +02:00
scrawl
824cd3be22
Do not set _boundingBoxComputed which is no longer used
2016-06-14 22:25:25 +02:00