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16075 commits

Author SHA1 Message Date
Andrei Kortunov
22a0549e73
Merge pull request #2656 from Capostrophic/sneak
Don't combine sneak idle with scripted/wander idles (bug #4284)
2020-01-07 11:26:59 +04:00
Alexei Dobrohotov
87f9b85e21
Merge pull request #2653 from akortunov/log
Improve BetaComment handling
2020-01-06 17:34:09 +03:00
Andrei Kortunov
a42396254b Use ISO format to print datetime 2020-01-06 11:27:11 +04:00
capostrophic
9b28420875 [Regression] Make creatures autoequip shields properly again 2020-01-05 23:49:19 +03:00
capostrophic
29c6a8975a Don't combine sneak idle with scripted/wander idles (bug #4284) 2020-01-05 15:09:02 +03:00
Andrei Kortunov
af36b652aa Simplify datetime formatting 2020-01-04 10:45:11 +04:00
Andrei Kortunov
b6899a821b Improve BetaComment handling (feature #4129) 2020-01-03 08:45:53 +04:00
Andrei Kortunov
3704acf857 Unify streams usage to support non-ASCII paths (bug #5239) 2020-01-03 07:10:17 +04:00
capostrophic
c61f64ae86 Fix tests 2020-01-02 13:07:27 +03:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
Alexei Dobrohotov
119382ed13
Merge pull request #2647 from akortunov/warnfix2
Do not use the QStringList::fromSet, which is deprecated since Qt 5.14
2019-12-31 12:33:40 +03:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Andrei Kortunov
d57253c5e2 Do not use the QStringList::fromSet, which is deprecated since Qt 5.14 2019-12-28 21:38:49 +04:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
Add safety checks for door state
2019-12-23 21:22:56 +03:00
Andrei Kortunov
88a695f251 Add safety checks for door state 2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6 Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
Andrei Kortunov
089548cdc4 Fix build on Qt4 2019-12-22 10:31:32 +04:00
Andrei Kortunov
30a18c2a66
Merge pull request #2625 from Capostrophic/sneaking
[Regression] Attempt to fix idle state reset again
2019-12-20 14:32:22 +04:00
Andrei Kortunov
78450312bf Fix the last warning about deprecated Qt functions 2019-12-20 13:36:32 +04:00
Andrei Kortunov
47a13f1ed2 Do not use deprecated Qt API in the launcher 2019-12-20 12:59:56 +04:00
Andrei Kortunov
e44021b369 Fix most of deprecated API usage in the editor 2019-12-20 12:59:56 +04:00
Andrei Kortunov
5220177ebc Fix ESMTool build 2019-12-19 15:21:49 +04:00
Assumeru
737aa1e4e8 Remove FactionID editing from OpenCS (#2636)
* Remove FactionID editing

* remove useless comments

* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5 Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData

* clamp on save
2019-12-18 19:37:45 +03:00
Andrei Kortunov
97ee4bc349 Improve equipment logic (bug #5223) 2019-12-14 22:30:27 +04:00
Capostrophic
483b37bb3f Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
Andrei Kortunov
3d9c42e8ee Cap reputation values (bug #5226) 2019-12-11 08:47:46 +04:00
Capostrophic
0a96f065d7 Launcher: improve first run and missing game data dialogues (bug #4009) 2019-12-08 17:03:27 +03:00
Capostrophic
0bc13b47fa Fix essimporter script header and inventory item conversion 2019-12-05 23:50:55 +03:00
Andrei Kortunov
43330f1dd1
Merge pull request #2626 from akortunov/master
Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:37:21 +04:00
Andrei Kortunov
d66b81d7f7 Reset holstered shield before rebuilding an NPC animation 2019-12-05 17:35:32 +04:00
Capostrophic
86c8fe386b Fix idle state reset 2019-12-03 20:50:57 +03:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
Andrei Kortunov
ab4b3677e3 Merge branch '16' into 'master'
perf regression fix

See merge request OpenMW/openmw!157
2019-12-02 05:35:19 +00:00
Capostrophic
e7f6ab1ae2 Avoid using getPtr for object search in scripting (bug #5220) 2019-12-01 14:09:59 +03:00
Andrei Kortunov
eacc185534
Merge pull request #2616 from Brouilles/master
Several languages for the launcher
2019-12-01 10:03:19 +04:00
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
Rotate door object using direct rotation order once
2019-12-01 09:54:38 +04:00
Brouilles
3889c0fa7b Add QTranslator support for launcher
Add French translation for launcher

Clean launcher main.cpp (appTranslator.load)

Remove french translation

Remove string translation file

Update AUTHORS.md
2019-11-30 22:41:00 +01:00
Andrei Kortunov
ae80d8e490
Merge pull request #2618 from elsid/fix_rope_bridge
Fix objects culling for recast mesh tiles (bug #5216)
2019-11-30 21:54:14 +04:00
Alexei Dobrohotov
c01324fdb2
Merge pull request #2613 from akortunov/warnfix3
Fix GCC9 warnings about implicit declarations
2019-11-30 16:09:01 +03:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
Except heightfields to reduce slow down.
2019-11-30 13:19:27 +01:00
Nikolay Kasyanov
6ef94c20b3 Fix macOS packaging on CMake 3.15
It looks like component names have become case sensitive.
2019-11-30 10:37:05 +01:00
Andrei Kortunov
1b98fe4395 Fix GCC9 warnings about implicit declarations 2019-11-29 12:41:23 +04:00
Andrei Kortunov
407a737fe4
Merge pull request #2611 from Capostrophic/effect
[Regression] Make sure instant FX abilities get detected when they're supposed to
2019-11-28 08:20:39 +04:00
Bret Curtis
62b9f1a2f7
Merge pull request #2610 from akortunov/warnfix2
Fix some build warnings
2019-11-27 21:24:44 +01:00
Capostrophic
77f076ff11 Make sure instant FX abilities get detected when supposed 2019-11-27 17:15:48 +03:00
Capostrophic
0adc2df65f Make SameFaction work (bug #5213) 2019-11-23 14:47:50 +03:00
Capostrophic
eed92c824e Make sure hand-to-hand shortcut is not saved 2019-11-20 19:57:21 +03:00
bzzt
f09125fc93 perf regression fix 2019-11-20 13:37:00 +00:00
Andrei Kortunov
d0643d266a Do not use fallthrough in switches 2019-11-19 16:10:18 +04:00
Andrei Kortunov
73f43ba750 Do not use screen fading during game loading if there is no current cell (bug #5211) 2019-11-18 22:24:19 +04:00
Andrei Kortunov
4118b20608 Allow ActionOpen and ActionTalk only for player (bug #5210 2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
elsid
f156c9522e
Avoid virtual call in SoundManager dtor 2019-11-17 18:50:11 +01:00
elsid
8083df4567
Avoid virtual call in Animation dtor 2019-11-17 18:50:11 +01:00
elsid
b4794e8ca5
Avoid virtual call in OpenAL_Output dtor
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
    deinit();
    ^
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: This destructor of an object of type '~OpenAL_Output' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: Call to virtual function during destruction
2019-11-17 18:50:11 +01:00
elsid
b55f5ab648
Avoid virtual call in WindowManager ctor
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        loadUserFonts();
        ^
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: This constructor of an object of type 'WindowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
cf01df31be
Remove unused variable initialization
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
            osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
                           ^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
2019-11-17 18:50:11 +01:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
2019-11-17 21:21:22 +04:00
Andrei Kortunov
d1e0fa575e Take in account caster's race height when launch magic bolt (bug #5209) 2019-11-17 16:37:38 +04:00
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
Minor summoned creature cleanup fixes
2019-11-17 10:47:07 +04:00
Andrei Kortunov
8dbbe42f21 Add missing isNpc() check (bug #5206) 2019-11-17 09:17:03 +04:00
Bret Curtis
454b9f1964
Merge pull request #2597 from akortunov/coverity
CoverityScan fixes, part 2
2019-11-14 21:08:03 +01:00
Alexei Dobrohotov
f332df8839
Fix terrain shadows checkbox loading 2019-11-14 19:50:59 +03:00
Andrei Kortunov
b21dc17538 Attempt to shut up CoverityScan warnings about tainted values 2019-11-14 18:28:38 +04:00
Alexei Dobrohotov
b5992b380e
Merge pull request #2586 from unelsson/allowselectionalledges
Allow selecting cell edges everywhere
2019-11-14 17:25:48 +03:00
Andrei Kortunov
b210e99abc Avoid divizion by zero 2019-11-14 17:43:21 +04:00
Nelsson Huotari
120583f443 optimize isInCellSelection calls 2019-11-14 11:28:49 +02:00
Andrei Kortunov
3970baeb84 Fix possible usage of destroyed variable 2019-11-13 15:46:49 +04:00
Andrei Kortunov
34873b6065 Fix dead code 2019-11-13 15:29:18 +04:00
Andrei Kortunov
5561eb5415 Do not discard division reminder 2019-11-13 15:18:18 +04:00
Andrei Kortunov
238dcdbbd4 Fix copy-paste error 2019-11-13 15:14:30 +04:00
Andrei Kortunov
5c6ca82c45 Clamp fallback value from config 2019-11-13 15:10:19 +04:00
Andrei Kortunov
079c77ff22 Avoid zero division 2019-11-13 14:57:22 +04:00
Andrei Kortunov
ca2a524a5f Avoid null pointer dereference 2019-11-13 14:50:42 +04:00
Andrei Kortunov
af41e9acc1 Initialize variables to avoid undefined values 2019-11-13 14:47:29 +04:00
Capostrophic
120b7dcd2f Clean up summoned creatures when corpses are disposed 2019-11-12 21:44:46 +03:00
Capostrophic
1097c2cfc4 Minor summoned creature cleanup fixes 2019-11-12 17:50:06 +03:00
Capostrophic
9c78e8cc56 Make sure movement not controlled by animation has valid velocity
Fixes erroneously always normalized movement speed in first person
2019-11-12 17:33:44 +03:00
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
UI textures scaling corrections
2019-11-10 13:53:27 +03:00
Andrei Kortunov
1835a39c57 Do not show shields in the 1st-person view when shield sheathing is enabled 2019-11-09 17:48:05 +04:00
Andrei Kortunov
6a625b1dac Scale magic items frames in the quick keys menu 2019-11-09 15:00:50 +04:00
Andrei Kortunov
f335044026
Merge pull request #2587 from Capostrophic/sheathing
Minor sheathing-related changes
2019-11-07 20:04:03 +04:00
Capostrophic
5a5bc0bef8 Uncheck sheathing checkboxes automatically when appropriate
Fix their order and bogus saveSettingBool calls
2019-11-07 17:24:43 +03:00
Andrei Kortunov
6eb8e0cf4d Display magic effects according to research page 2019-11-07 11:05:18 +04:00
Capostrophic
5eab913a9c Make additional anim sources dependency more obvious 2019-11-05 21:41:56 +03:00
Capostrophic
7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
Nelsson Huotari
45d43045eb Remove unused std::string 2019-11-04 12:29:37 +02:00
Nelsson Huotari
aeb0ccff90 Allow selecting cell edges everywhere 2019-11-04 12:16:08 +02:00
Nelsson Huotari
8f6dc78217 Get vertex height from data, if not available in visible cells. 2019-11-04 00:09:23 +02:00
Nelsson Huotari
9677203215 Don't allow vertex selection outside visible cells 2019-11-04 00:09:23 +02:00
Nelsson Huotari
d186bcb46f Update selection during transient edit, clear to a single function. 2019-11-03 13:27:27 +02:00
Andrei Kortunov
678d2e6e7d
Merge pull request #2584 from Capostrophic/shadows
Resolving 0.46.0 release shadow-related blockers
2019-11-03 08:35:30 +04:00
Alexei Dobrohotov
5ae91465ee
Fix gamepad zoom value calculation 2019-11-02 19:47:05 +03:00
Capostrophic
208608cbd0 Fix a typo and a mistake 2019-11-02 18:06:39 +03:00
Capostrophic
0e2380d471 Add the most basic shadow settings into the launcher 2019-11-02 18:06:39 +03:00
Alexei Dobrohotov
b700c98e8f
Merge pull request #2581 from akortunov/deceleration
Implement actors movement deceleration (feature #4544)
2019-10-31 15:59:18 +03:00
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
Implement mouse wheel bindings (bug #2679)
2019-10-31 13:14:29 +01:00