MiroslavR
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c9dd63af8d
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Merge pull request #1171 from NeveHanter/travel-followers-cost
Implemented "paying" for travelling followers
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2016-12-26 22:34:39 +01:00 |
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NeveHanter
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8568cd049f
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Removed "less" character from the documentation by the requested opportunity.
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2016-12-26 21:46:43 +01:00 |
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scrawl
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fc47e2e66d
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Merge pull request #1176 from nikolaykasyanov/switch-to-xcode8
[macOS] Switch CI to Xcode 8.2
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2016-12-25 01:34:14 +01:00 |
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scrawl
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761472f6f1
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Merge pull request #1177 from MiroslavR/essimporter-enam
ESSImporter: Convert last known exterior cell
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2016-12-25 01:33:57 +01:00 |
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MiroslavR
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c2b491cd70
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ESSImporter: Convert last known exterior cell (Fixes #3693)
+ some research
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2016-12-24 18:30:39 +01:00 |
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Nikolay Kasyanov
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a0990e5899
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[macOS] Switch CI to Xcode 8.2
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2016-12-24 16:05:24 +01:00 |
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scrawl
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cf47299723
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Merge pull request #1175 from MiroslavR/pcrank-condition
Fix for "PC Rank" info condition
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2016-12-24 13:10:46 +01:00 |
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NeveHanter
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ff4aba2a6e
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Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
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2016-12-23 21:27:29 +01:00 |
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MiroslavR
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5f234f8952
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Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given (Fixes #3689)
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2016-12-23 19:03:59 +01:00 |
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scrawl
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cf496287f7
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Silence static analysis warnings
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2016-12-22 14:43:54 +01:00 |
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scrawl
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dc1f788cff
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Use osg::PI over M_PI
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2016-12-21 16:49:37 +01:00 |
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NeveHanter
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15cd3c178b
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Clamp price multiplication to 1, as it resulted in player alone traveling at no fee.
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2016-12-20 21:23:55 +01:00 |
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NeveHanter
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8902bb5b13
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Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
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2016-12-20 12:38:51 +01:00 |
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scrawl
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44ca881614
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Merge pull request #1169 from nikolaykasyanov/fix-macos-ci
Reenable macOS CI
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2016-12-19 12:09:03 +01:00 |
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Nikolay Kasyanov
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2967fbdf4c
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[CI] Fix email notification configuration
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2016-12-18 18:22:43 +01:00 |
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Nikolay Kasyanov
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37c8a36dd8
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[macOS] Parametrize Qt5 version used on CI
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2016-12-18 18:22:43 +01:00 |
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Nikolay Kasyanov
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525af97ffc
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[macOS] Use newer Xcode version on CI
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2016-12-18 18:22:43 +01:00 |
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Nikolay Kasyanov
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9b74adbb2c
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[macOS] Reenable CI
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2016-12-18 18:22:43 +01:00 |
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Nikolay Kasyanov
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6d8d9e5dbc
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[macOS] Take Qt prefix path from Homebrew for CI resilience
Recent CI failure was caused by path changed by Homebrew.
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2016-12-18 18:22:43 +01:00 |
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scrawl
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465ff1ffd6
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Merge pull request #1168 from MiroslavR/essimporter-mark
ESSImporter: Import mark location
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2016-12-18 15:17:39 +01:00 |
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MiroslavR
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cd13570230
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ESSImporter: Import mark location
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2016-12-18 04:37:59 +01:00 |
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scrawl
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6140768783
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Enable waterCollision after moving the player above water (Fixes #3672)
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2016-12-17 23:21:33 +01:00 |
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scrawl
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340bc2c1b0
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Merge pull request #1164 from Aussiemon/emptypathfix
Added check to prevent attempted wandering of empty paths
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2016-12-17 19:08:55 +01:00 |
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scrawl
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d7f01b499d
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Merge pull request #1167 from lkrieg/sdl_event_0x304_fix2
Handle SDL event 0x304 by doing nothing (#3670)
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2016-12-17 14:15:53 +01:00 |
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Leon Krieg
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170e723cc7
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Handle SDL event 0x304 by doing nothing (#3670)
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2016-12-17 12:51:11 +01:00 |
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scrawl
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ebfbd88e7d
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Merge pull request #1166 from OpenMW/revert-1165-sdl_event_0x304_fix
Revert "Handle SDL event 0x304 by doing nothing (#3670)"
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2016-12-17 12:04:14 +01:00 |
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scrawl
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63e093bcd0
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Revert "Handle SDL event 0x304 by doing nothing (#3670)"
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2016-12-17 12:04:03 +01:00 |
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scrawl
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21897e493e
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Merge pull request #1165 from lkrieg/sdl_event_0x304_fix
Handle SDL event 0x304 by doing nothing (#3670)
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2016-12-17 12:02:39 +01:00 |
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Leon Krieg
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c2d6e074c2
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Handle SDL event 0x304 by doing nothing (#3670)
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2016-12-17 11:52:17 +01:00 |
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scrawl
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eae35af13d
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Check if the bounding box changed before calling dirtyBound()
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2016-12-17 00:23:22 +01:00 |
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Aussiemon
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2f66b91ac5
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Added check to prevent attempted wandering of empty paths
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2016-12-16 15:18:28 -07:00 |
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scrawl
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2b2a51d3b2
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Update AUTHORS.md
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2016-12-16 20:50:50 +01:00 |
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scrawl
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913a8fe1bd
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Merge pull request #1160 from Aussiemon/actorupdatecollision
[Do not merge yet] Added check before attempting to remove actor's collision object
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2016-12-16 20:46:00 +01:00 |
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scrawl
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aafff1deb6
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Fix memory leak
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2016-12-16 20:40:15 +01:00 |
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Aussiemon
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b794aa7c2f
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Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
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2016-12-16 12:22:07 -07:00 |
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scrawl
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f8690dcd20
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Set the drag-and-drop state after initiating the drag, not before (Fixes #3134)
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2016-12-16 20:16:59 +01:00 |
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scrawl
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cca75499ee
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Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
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2016-12-16 20:09:20 +01:00 |
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Marc Zinnschlag
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34389e15cd
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Merge remote-tracking branch 'origin/master'
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2016-12-16 12:28:22 +01:00 |
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Marc Zinnschlag
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827c78a4cd
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added text column to ref id table (books)
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2016-12-16 12:28:09 +01:00 |
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scrawl
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f97be48bf4
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Merge pull request #1162 from lkrieg/death_collision_fix
Disable NPC collision only when death animation has finished (#3666)
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2016-12-15 22:45:49 +01:00 |
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scrawl
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c0faeea938
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RigGeometry check if mesh has normals (Fixes #3667)
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2016-12-15 22:39:21 +01:00 |
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Leon Krieg
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12c8c3276a
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Disable NPC collision only when death animation has finished (#3666)
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2016-12-15 19:33:14 +01:00 |
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scrawl
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81b9b07820
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Merge pull request #1161 from Aussiemon/sdlfix
[Bug #2771] Handle SDL event 0x302 by doing nothing
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2016-12-15 16:10:52 +01:00 |
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scrawl
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0168c55c2d
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Merge pull request #1159 from lkrieg/spelling_fixes
More spelling fixes
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2016-12-15 16:10:25 +01:00 |
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Leon Krieg
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739cd5ba45
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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Aussiemon
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369272fc70
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Handle SDL event 0x302 by doing nothing
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2016-12-14 21:08:20 -07:00 |
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Aussiemon
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7c2a088b34
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Added check before removing water collision object from world
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2016-12-14 20:13:23 -07:00 |
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Aussiemon
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e30dfb13d3
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Added check before attempting to remove actor's collision object from world
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2016-12-14 19:05:30 -07:00 |
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scrawl
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2eb6ef50ca
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Revert "[OS X] Reenable CI"
This reverts commit c99d9a47e8 .
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2016-12-14 20:03:42 +01:00 |
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scrawl
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e6332d7c12
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Merge pull request #1157 from lkrieg/spelling_fixes
Multiple spelling fixes
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2016-12-14 17:56:51 +01:00 |
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