Chris Robinson
|
ba3a67f84b
|
Don't store the player base node in MWRender::Player
|
2013-04-28 23:44:44 -07:00 |
|
Chris Robinson
|
ce7bc20fa1
|
Avoid special-casing player rotation
|
2013-04-28 01:14:58 -07:00 |
|
scrawl
|
933f894148
|
Added Blind and Night Eye effects
|
2013-04-25 02:31:51 +02:00 |
|
Tom Mason
|
6ca2b1af74
|
fix for turning animations playing when in vanity mode
|
2013-04-09 19:24:41 +01:00 |
|
scrawl
|
2e7d5377f4
|
Fix crash when moving npcs to an inactive cell
|
2013-04-04 16:51:22 +02:00 |
|
scrawl
|
ebaf80d539
|
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
|
2013-04-03 23:55:57 +02:00 |
|
Chris Robinson
|
63af72c315
|
Avoid converting to and from quaternions
|
2013-03-30 17:31:16 -07:00 |
|
scrawl
|
485b6c855a
|
Fix NPC race height not being applied
|
2013-03-15 16:44:35 +01:00 |
|
Glorf
|
521bebd2f4
|
Fallback system rewritten, added light fallbacks
|
2013-03-15 10:17:30 +01:00 |
|
Marc Zinnschlag
|
7e100c36b5
|
Merge remote-tracking branch 'gus/AI'
|
2013-03-06 19:05:55 +01:00 |
|
gus
|
5938e19362
|
Clean up
|
2013-03-06 17:31:57 +00:00 |
|
gus
|
d3bf3812a4
|
changing rotation order (fix some misoriented objects)
|
2013-03-05 20:16:57 +00:00 |
|
gus
|
8b6f0e0770
|
Correct orientation sign
|
2013-03-05 18:28:57 +00:00 |
|
scrawl
|
fe7b2732d8
|
Avoid manually updating render targets from within frameRenderingQueued
|
2013-03-05 14:24:29 +01:00 |
|
scrawl
|
2486ec6cb9
|
Material fixes (vertex colors, alpha)
|
2013-03-05 13:51:48 +01:00 |
|
scrawl
|
cab5315a8e
|
Disable mipmaps generation
|
2013-03-04 16:28:20 +01:00 |
|
scrawl
|
f1d35b73b8
|
Cleanup
|
2013-03-03 19:52:20 +01:00 |
|
scrawl
|
c9fefc7f5d
|
Simpler, more lightweight underwater effect, changed colors to match vanilla better
|
2013-03-03 19:28:11 +01:00 |
|
gus
|
e1882dce32
|
correcting a bug: player orientation wasn't stored correctly, and objects orientation wasn't properly retrived.
|
2013-03-03 13:02:41 +00:00 |
|
scrawl
|
9b0ac4e299
|
NPCs / creatures can now emit ripples
|
2013-02-27 09:20:42 +01:00 |
|
scrawl
|
d4264353a3
|
Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
|
2013-02-26 14:54:53 +01:00 |
|
scrawl
|
cc9b72b9b1
|
Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
|
scrawl
|
2e7bc1a368
|
Z-up conversion: local map, fix tcg
|
2013-02-26 13:39:10 +01:00 |
|
scrawl
|
3ef952172d
|
Z-up conversion: water, sky
|
2013-02-26 10:38:48 +01:00 |
|
scrawl
|
a5451eb9d9
|
Z-up conversion: terrain, objects
|
2013-02-26 08:30:06 +01:00 |
|
scrawl
|
b1fc68d44d
|
Merge branch 'master' into graphics
|
2013-02-25 17:36:33 +01:00 |
|
scrawl
|
355390429e
|
Fix World::isUnderwater to use dynamic waterlevel
|
2013-02-25 17:27:50 +01:00 |
|
scrawl
|
cacdb33b42
|
Merge branch 'master' into graphics
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
|
2013-02-25 15:12:03 +01:00 |
|
greye
|
6a8c532244
|
fix and unify object cell change update in mwrender
|
2013-02-24 15:04:56 +04:00 |
|
scrawl
|
01102f9c73
|
Don't emit if there wasn't enough movement
|
2013-02-23 05:53:20 +01:00 |
|
scrawl
|
5b099393fa
|
Fix time factor
|
2013-02-23 04:43:51 +01:00 |
|
Chris Robinson
|
7ec73c29f2
|
Do not return the player's Animation object for non-players
|
2013-02-22 01:27:26 -08:00 |
|
scrawl
|
6cceb04adf
|
When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
|
2013-02-19 03:08:00 +01:00 |
|
scrawl
|
42883ec64b
|
cleanup
|
2013-02-18 02:33:53 +01:00 |
|
scrawl
|
7ffcfa3622
|
Water and clouds no longer depend on timescale.
|
2013-02-17 16:23:55 +01:00 |
|
scrawl
|
6a49ea9b4f
|
Cleaning out some old bits
|
2013-02-13 18:39:36 +01:00 |
|
Chris Robinson
|
923d0d6eb4
|
Fix up some header includes
|
2013-02-06 21:47:09 -08:00 |
|
scrawl
|
31f760ccce
|
Fixing issues from last commit: restored input and occlusion queries
|
2013-02-05 20:26:13 +01:00 |
|
scrawl
|
c4d518132f
|
With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.
|
2013-02-05 19:22:08 +01:00 |
|
scrawl
|
3772cd9257
|
Refraction can be disabled separately now
|
2013-02-05 14:29:46 +01:00 |
|
scrawl
|
a44dfcd2ac
|
Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good.
|
2013-02-03 19:28:31 +01:00 |
|
scrawl
|
5334934612
|
Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
|
2013-02-03 18:03:09 +01:00 |
|
scrawl
|
15e51b76de
|
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
|
2013-02-03 15:46:23 +01:00 |
|
scrawl
|
a461b282c1
|
water ripples (experimental)
|
2013-02-01 23:43:23 +01:00 |
|
Chris Robinson
|
00879ab20e
|
Fix player rendering
|
2013-01-17 15:48:09 -08:00 |
|
Chris Robinson
|
d2f5a886c7
|
Handle playgroup and skipanim through mwmechanics
|
2013-01-16 17:53:18 -08:00 |
|
Chris Robinson
|
63e685ea39
|
Add a method to get the Animation from a Ptr
|
2013-01-16 09:59:19 -08:00 |
|
Jordan Milne
|
10a3caa504
|
more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine
|
2013-01-13 23:38:46 -04:00 |
|
scrawl
|
30136eb449
|
Update settings UI
|
2013-01-12 06:36:48 +01:00 |
|
Chris Robinson
|
9675a6d04a
|
Merge remote-tracking branch 'zini/master' into animation2
|
2013-01-08 02:25:37 -08:00 |
|
Chris Robinson
|
05dfafa777
|
Avoid an unnecessary lookup when moving the scene node
|
2013-01-07 05:09:15 -08:00 |
|
scrawl
|
282601d6e9
|
support the allowSkipping extra parameter for playBink command.
|
2013-01-07 13:19:52 +01:00 |
|
Chris Robinson
|
efca5ded47
|
Clean up some header includes to reduce nesting
|
2013-01-05 21:12:08 -08:00 |
|
scrawl
|
5ed04ae53e
|
added black bars
|
2012-12-15 19:23:03 +01:00 |
|
scrawl
|
faad64b254
|
Esc cancels the video
|
2012-12-12 01:13:53 +01:00 |
|
scrawl
|
c49966dd29
|
started over
|
2012-12-11 22:49:31 +01:00 |
|
scrawl
|
5f676f9c6b
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into videoplayback
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwscript/miscextensions.cpp
|
2012-12-11 22:28:23 +01:00 |
|
scrawl
|
c4facc233e
|
Merge branch 'master' into videoplayback
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-12-01 11:30:51 +01:00 |
|
scrawl
|
064cb80c0a
|
fix wait dialog fading
|
2012-11-23 20:48:53 +01:00 |
|
scrawl
|
c8562d8442
|
toggleCollisionBoxes actually does something useful now
|
2012-11-20 02:20:54 +01:00 |
|
Marc Zinnschlag
|
918316168f
|
Merge remote-tracking branch 'greye/store' into next
Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
|
2012-11-07 19:34:28 +01:00 |
|
Marc Zinnschlag
|
6d5333be05
|
some code cleanup
|
2012-11-06 13:08:25 +01:00 |
|
greye
|
932a9dc6f9
|
applying new interface vol.8, inconsistent
|
2012-11-06 11:53:00 +04:00 |
|
emoose
|
5c1b3fc043
|
Fixed: scene: adjust rotation/scale when creating objects
|
2012-11-05 20:45:04 +00:00 |
|
emoose
|
e8e3c211a4
|
Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation
|
2012-11-05 19:56:20 +00:00 |
|
greye
|
d205723a17
|
resolving m prefix/ESMStore movement
|
2012-11-05 18:02:47 +04:00 |
|
greye
|
2057f5619e
|
move ESMStore to MWWorld
|
2012-11-05 17:18:01 +04:00 |
|
greye
|
3c2ce25f5f
|
m prefix for mwworld/cellstore.hpp
|
2012-11-05 16:07:59 +04:00 |
|
scrawl
|
b7aa7e4cef
|
pause all animations
|
2012-11-04 11:57:51 +01:00 |
|
emoose
|
cadc753216
|
Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
|
2012-11-03 19:29:55 +00:00 |
|
greye
|
9f923e7963
|
fix crashing if /home/greye/.cache not exist
|
2012-10-25 15:14:34 +04:00 |
|
scrawl
|
21493c2dbd
|
added magic effect flags from Research wiki page
|
2012-10-01 23:33:07 +02:00 |
|
scrawl
|
dc33dee22e
|
Merge branch 'master' into videoplayback
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/miscextensions.cpp
|
2012-10-01 20:25:23 +02:00 |
|
greye
|
2fa4ac177a
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
|
scrawl
|
73c69e8eda
|
video playback
|
2012-09-25 02:35:50 +02:00 |
|
scrawl
|
78b2d51cfc
|
fix a map crash
|
2012-09-22 16:52:31 +02:00 |
|
scrawl
|
9106e5307c
|
moved global map from RenderingManager to gui and removed world method
|
2012-09-21 14:11:01 +02:00 |
|
greye
|
18cc435aa1
|
resolving conflicts
|
2012-09-21 13:13:11 +04:00 |
|
scrawl
|
8214966d44
|
Merge branch 'next' of https://github.com/zinnschlag/openmw into globalmap
|
2012-09-20 17:41:14 +02:00 |
|
scrawl
|
86cfc91ef3
|
global map rendering
|
2012-09-20 13:56:37 +02:00 |
|
Marc Zinnschlag
|
87a9373a56
|
Merge remote-tracking branch 'scrawl/gamma' into next
|
2012-09-20 09:01:58 +02:00 |
|
scrawl
|
b9a3f8e8d7
|
gamma slider
|
2012-09-19 23:47:42 +02:00 |
|
scrawl
|
d9f6072f02
|
gamma correct rendering & adjustment setting
|
2012-09-19 23:25:07 +02:00 |
|
Marc Zinnschlag
|
4abb9a00da
|
Merge remote-tracking branch 'jhooks/physicsaedra3' into next
|
2012-09-18 11:25:09 +02:00 |
|
greye
|
7606ebafd6
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
|
scrawl
|
3e794a6087
|
remove useless member and removed a warning
|
2012-09-15 01:02:07 +02:00 |
|
scrawl
|
2793096b50
|
Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
|
2012-09-15 00:57:29 +02:00 |
|
Marc Zinnschlag
|
b7c9285b24
|
added support for out of world rendering
|
2012-09-14 21:12:16 +02:00 |
|
scrawl
|
1f7e044fad
|
removed some debug stuff
|
2012-09-14 14:41:19 +02:00 |
|
scrawl
|
6ac2a12296
|
item selection working on the preview
|
2012-09-14 14:34:18 +02:00 |
|
scrawl
|
eef750e6b0
|
race selection preview
|
2012-09-13 19:03:31 +02:00 |
|
scrawl
|
4f3eb3c34a
|
character preview WIP
|
2012-09-13 00:54:32 +02:00 |
|
scrawl
|
a8d9aa98b1
|
some fixes
|
2012-09-11 19:18:26 +02:00 |
|
Jason Hooks
|
23777033fd
|
Starting to implement new PhysicActor
|
2012-09-05 17:44:11 -04:00 |
|
scrawl
|
c27ff546e4
|
shader cache
|
2012-09-02 19:40:26 +02:00 |
|
scrawl
|
5834b4baa5
|
door markers on the local map
|
2012-08-28 17:30:34 +02:00 |
|
greye
|
6961830efb
|
using real player eye direction when moving
|
2012-08-17 15:19:44 +04:00 |
|
greye
|
a453a7f035
|
camera adjustment, fix view mode on start
|
2012-08-17 15:19:44 +04:00 |
|
greye
|
783e81afc3
|
fix 1st/preview/1st change; 1st invisible model
|
2012-08-17 15:19:43 +04:00 |
|
greye
|
392e6efcb5
|
initial player rendering
|
2012-08-17 15:19:43 +04:00 |
|