Koncord
|
6222c20e82
|
[Client] Convert MechanicsHelper to namespace
|
2017-06-27 16:43:53 +08:00 |
|
David Cernat
|
c6aee3b780
|
[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
|
2017-06-18 19:36:06 +03:00 |
|
David Cernat
|
fa3baac0f3
|
Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
|
2017-06-18 18:16:10 +03:00 |
|
Bret Curtis
|
d785344fad
|
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
|
2017-06-09 19:08:53 +02:00 |
|
Ewan Higgs
|
38a2de3c51
|
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
|
2017-06-09 16:49:25 +02:00 |
|
David Cernat
|
1c6e359fe9
|
[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
|
2017-05-30 08:20:45 +03:00 |
|
David Cernat
|
4d81455020
|
[General] Rework and simplify death reasons so they work with NPCs
|
2017-05-05 22:16:31 +03:00 |
|
David Cernat
|
809b4d78ba
|
[Client] Split off DedicatedPlayer and PlayerList into different files
|
2017-04-30 14:57:43 +03:00 |
|
David Cernat
|
2e8714afaa
|
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
|
2017-04-19 22:06:04 +03:00 |
|
David Cernat
|
014ff7a059
|
[Client] Replace usage of Networking::isDedicatedPlayer()
|
2017-04-18 18:07:39 +03:00 |
|
David Cernat
|
07c2d4251e
|
[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
|
2017-04-17 20:36:20 +03:00 |
|
David Cernat
|
0aaf68c994
|
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
|
2017-04-17 19:10:33 +03:00 |
|
David Cernat
|
a650683bae
|
[General] Add and use Target struct in mwmp::Attack
|
2017-04-17 18:31:39 +03:00 |
|
David Cernat
|
9882ceedf3
|
[General] Remove attackerGuid from mwmp::Attack because it is redundant
|
2017-04-17 18:03:33 +03:00 |
|
David Cernat
|
caf5428532
|
[General] Rename mwmp::Attack vars in preparation for Actor support
|
2017-04-17 17:24:11 +03:00 |
|
David Cernat
|
2565816b22
|
[Client] Delimit and clarify combat changes made by tes3mp
Additionally, revert unneeded small changes to the formatting of OpenMW code
|
2017-04-17 11:55:22 +03:00 |
|
David Cernat
|
678edffb5a
|
[Client] Rename updateDynamicStats() into updateStatsDynamic()
|
2017-04-16 14:11:55 +03:00 |
|
David Cernat
|
c6cd0a2953
|
Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
|
2017-04-13 07:07:49 +03:00 |
|
Andrei Kortunov
|
14b59e0e4b
|
Vanilla-like tgm (fixes #3798)
|
2017-03-25 22:40:11 +04:00 |
|
David Cernat
|
c10dd1b002
|
Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
|
2017-03-24 07:24:55 +02:00 |
|
Allofich
|
5282556ae0
|
Show names on combat actors when RMB GUI is active
Fixes (#3797)
|
2017-03-22 20:04:29 +09:00 |
|
David Cernat
|
a2ef39c655
|
Merge pull request #178 from OpenMW/master
Add OpenMW commits up to 2 Mar 2017
|
2017-03-02 22:14:15 +02:00 |
|
scrawl
|
1692b7f38e
|
Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
|
2017-03-02 18:36:21 +01:00 |
|
Rafael Moura
|
18a4b64f1a
|
Porting more ContainerStoreIterator usage to const version #2
|
2017-02-27 21:50:10 +00:00 |
|
David Cernat
|
0d75264221
|
Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
|
2017-02-17 23:19:30 +02:00 |
|
MiroslavR
|
f883951d75
|
Fix incorrect calculation of armor rating (Bug #3754)
|
2017-02-17 03:11:37 +01:00 |
|
David Cernat
|
a5d7c5fd39
|
Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
|
2017-02-13 21:29:51 +02:00 |
|
Allofich
|
6b53541571
|
Prevent AI actors from hitting unintended targets
(Fixes #3254)
|
2017-02-12 19:51:19 +09:00 |
|
David Cernat
|
d528a0edb5
|
Merge pull request #147 from OpenMW/master
Add OpenMW commits up to 11 Feb 2017
|
2017-02-11 21:27:51 +02:00 |
|
Allofich
|
e047679595
|
Fix trying to access stats on non-actors
|
2017-02-11 19:59:42 +09:00 |
|
David Cernat
|
6763718412
|
Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
|
2017-02-10 21:39:16 +02:00 |
|
Allofich
|
5d2090684a
|
Store mHitAttemptActorId in save files
|
2017-02-07 01:26:26 +09:00 |
|
Allofich
|
25c64dbb0f
|
Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
|
2017-02-07 01:25:12 +09:00 |
|
David Cernat
|
2158e94a96
|
[Client] Fix setting of attack parameters after recent changes
|
2017-01-25 18:04:20 +02:00 |
|
David Cernat
|
63c8a98083
|
[General] Stop using virtual functions in BasePlayer
|
2017-01-25 17:06:15 +02:00 |
|
Koncord
|
536715cf46
|
Cleanup tes3mp headers
|
2016-12-16 16:59:15 +08:00 |
|
David Cernat
|
3a733eb122
|
Make tes3mp includes consistent
|
2016-11-17 17:16:25 +02:00 |
|
David Cernat
|
fa9d6e810e
|
Use lowerCamelCase in tes3mp client function names like OpenMW does
|
2016-11-15 21:54:06 +02:00 |
|
Koncord
|
799842b5da
|
Reduce using of the CPU
|
2016-11-12 20:11:27 +08:00 |
|
Koncord
|
56959ebfda
|
Implement magic
|
2016-11-12 19:39:16 +08:00 |
|
David Cernat
|
e27d1857ef
|
Fix formatting in previous changes made by tes3mp to OpenMW's core
|
2016-10-19 22:06:11 +03:00 |
|
David Cernat
|
6eae017561
|
Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
|
2016-10-06 06:16:09 +03:00 |
|
Allofich
|
160da0b149
|
Treat 0-weight armor as light armor in some respects
|
2016-10-04 23:02:25 +09:00 |
|
David Cernat
|
728a09e423
|
Reorder functions in LocalPlayer and make their names more consistent
|
2016-09-30 08:59:58 +03:00 |
|
David Cernat
|
ce4b326b02
|
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
|
2016-09-28 07:50:16 +03:00 |
|
David Cernat
|
3b7693c719
|
Resolve conflicts in pull request #55
# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
|
2016-09-15 08:49:57 +03:00 |
|
Allofich
|
34851349de
|
Pass hitPosition by const reference
|
2016-09-13 00:59:56 +09:00 |
|
Allofich
|
bce0166931
|
Don't play blood effects for resisted hits
|
2016-09-12 22:46:32 +09:00 |
|
David Cernat
|
d9cfd5bac2
|
Resolve conflicts with OpenMW
|
2016-08-15 19:14:13 +03:00 |
|
Allofich
|
ee2702087c
|
Make zero-weight boots play light boot footsteps
|
2016-08-14 17:27:47 +09:00 |
|
David Cernat
|
09d564424f
|
Translate Russian code comment into English
|
2016-08-01 19:26:42 +03:00 |
|
Aesylwinn
|
b4a000913c
|
Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
|
2016-07-17 23:50:52 -04:00 |
|
Koncord
|
1b259e2d33
|
Syncing inventory, animations, position, 8 key attributes
Created Package system
|
2016-07-07 23:50:48 +08:00 |
|
scrawl
|
a825882c6b
|
Process death events at the end of the death animation (Fixes #1873)
|
2016-06-12 00:04:50 +02:00 |
|
scrawl
|
c3ef387208
|
Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
|
2016-02-27 12:53:07 +01:00 |
|
scrawl
|
d05603c7fe
|
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
|
2016-02-22 19:42:54 +01:00 |
|
scrawl
|
fb219fea17
|
Fix respawning of NPCs/creatures when they were moved to a different cell
|
2016-02-10 19:07:01 +01:00 |
|
scrawl
|
1b8e82e929
|
Preload NPC body parts
|
2016-02-09 00:26:22 +01:00 |
|
scrawl
|
84dcf59c50
|
Fix preloading of equipment parts that don't separate gender
|
2016-02-08 22:57:47 +01:00 |
|
scrawl
|
effe022bb2
|
Move preload model list to MWClass, preload NPC head/hair
|
2016-02-08 20:52:32 +01:00 |
|
scrawl
|
32d5dece58
|
Add count argument to getToolTipInfo
|
2015-12-19 16:29:07 +01:00 |
|
scrawl
|
0d4729dcd5
|
Use the const version of CustomData::as*
|
2015-12-19 16:19:52 +01:00 |
|
scrawl
|
b0894ea20d
|
Accept a ConstPtr in hasToolTip
|
2015-12-19 16:15:45 +01:00 |
|
scrawl
|
04f7a8f8eb
|
Remove redundant getId function
|
2015-12-18 16:58:38 +01:00 |
|
scrawl
|
303521002d
|
Accept a ConstPtr in adjustScale
|
2015-12-18 16:46:02 +01:00 |
|
scrawl
|
09bdb0ad4b
|
Accept a ConstPtr in getServices
|
2015-12-18 16:44:35 +01:00 |
|
scrawl
|
3c98f8dde3
|
Accept a ConstPtr in isPersistent
|
2015-12-18 16:41:37 +01:00 |
|
scrawl
|
3fe3091275
|
Accept a ConstPtr in isEssential
|
2015-12-18 16:39:35 +01:00 |
|
scrawl
|
4a47fc32fa
|
Accept a ConstPtr in getBloodTexture
|
2015-12-18 16:39:08 +01:00 |
|
scrawl
|
2bd8d60e9f
|
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
|
2015-12-18 16:33:54 +01:00 |
|
scrawl
|
2ac92012e8
|
Accept a ConstPtr in isClass
|
2015-12-18 16:29:30 +01:00 |
|
scrawl
|
5b082be79f
|
Accept a ConstPtr in getBaseGold
|
2015-12-18 16:28:20 +01:00 |
|
scrawl
|
da7ebfde99
|
Accept a ConstPtr in copyToCell
|
2015-12-18 16:27:18 +01:00 |
|
scrawl
|
b09bdd6af5
|
Accept a ConstPtr in isBipedal
|
2015-12-18 16:27:18 +01:00 |
|
scrawl
|
92a3acfa56
|
Accept a ConstPtr in getBaseFightRating
|
2015-12-18 16:12:35 +01:00 |
|
scrawl
|
f258c5c508
|
Accept a ConstPtr in getModel
|
2015-12-18 15:51:05 +01:00 |
|
scrawl
|
d9bbd83b09
|
Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
|
2015-12-18 15:47:16 +01:00 |
|
scrawl
|
ed3486e816
|
Improve const-correctness in writeAdditionalState
|
2015-12-18 00:19:06 +01:00 |
|
scrawl
|
b48445dea7
|
Accept a ConstPtr in getScript
|
2015-12-18 00:12:03 +01:00 |
|
scrawl
|
eb51e2838f
|
Utilize the mHasCustomData flag in writeAdditionalState
|
2015-12-18 00:07:40 +01:00 |
|
scrawl
|
271fcb80c6
|
Remove container scripts before deleting container
|
2015-12-14 02:57:55 +01:00 |
|
scrawl
|
bdae572264
|
Merge pull request #840 from scrawl/movedrefs
Object movement between cells
|
2015-12-09 14:10:57 +01:00 |
|
Chris Robinson
|
91cd6be11b
|
Use the correct SoundId for NPC "land" sounds
|
2015-12-05 18:00:28 -08:00 |
|
scrawl
|
fc449233be
|
Restore support for inserting objects into a cell
|
2015-12-04 18:29:41 +01:00 |
|
scrawl
|
0975f60d59
|
Stub out CellStore::get<T> accessors in preparation of reference movement between cells
|
2015-12-04 18:29:41 +01:00 |
|
scrawl
|
cd4a1ffd16
|
Fast version of dynamic_cast for MWClass
|
2015-11-29 14:26:52 +01:00 |
|
scrawl
|
bd9dc58560
|
Use the correct scale for actor swim height (Fixes #2833)
|
2015-11-01 21:45:58 +01:00 |
|
dteviot
|
541d7fb4fb
|
Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
|
2015-08-25 18:19:16 +12:00 |
|
dteviot
|
bb54bbd273
|
Pulled duplicated functions into common base class
|
2015-08-24 19:54:02 +12:00 |
|
dteviot
|
77a1d947cc
|
extracted MWMechanics::getPlayer()
|
2015-08-21 21:12:39 +12:00 |
|
scrawl
|
67bd6cd708
|
Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
|
2015-08-18 23:06:12 +02:00 |
|
scrawl
|
7f66339790
|
Remove a redundant function
|
2015-07-24 20:23:27 +02:00 |
|
scrawl
|
278a078e9d
|
Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
|
2015-07-18 20:39:45 +02:00 |
|
scrawl
|
4637750601
|
Savegame loading optimization
|
2015-06-30 16:47:41 +02:00 |
|
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
2015-06-26 05:15:07 +02:00 |
|
scrawl
|
04010b8a1a
|
Set OnPcHitMe even for missed hits
|
2015-06-18 15:00:04 +02:00 |
|
scrawl
|
7bacb9418d
|
Various math code ported to osg
|
2015-06-03 19:41:19 +02:00 |
|
scrawl
|
de8e5f0db1
|
Restore projectiles
|
2015-06-01 21:41:13 +02:00 |
|
scrawl
|
152d690a7a
|
Minor cleanup
|
2015-05-23 23:10:53 +02:00 |
|
scrawl
|
22f01b1232
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
|
2015-05-23 20:33:44 +02:00 |
|