AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
2021-01-20 23:37:19 +00:00
AnyOldName3
8af8ad3840
Always write opaque fragments instead of relying on blending being off for translucent RTT
2021-01-20 01:17:16 +00:00
Alexei Dobrohotov
6d70a3f308
Merge branch 'jumpy' into 'master'
...
Don't run unstuck if there is no simulation running in async case (#5799 )
See merge request OpenMW/openmw!548
2021-01-19 15:04:49 +00:00
Nelsson Huotari
9f0f3eaeb2
Add collada to supported formats
2021-01-18 19:22:01 +02:00
Nelsson Huotari
54ea8eb5c7
Fix string corruption with Qt on linux-systems
2021-01-18 19:21:02 +02:00
fredzio
e37e5d4d16
Don't run unstuck if there is no simulation running in async case.
...
In this case, the actor mPreviousPosition is not updated, so the actor
position is interpolated between an old (stucked) position and the new
(unstucked) position. The new position is most likely "stucked", so the
unstuck code strikes again, making the actor "vibrates".
That's exactly what the sync code path does, and it doesn't exhibit this
behavior.
2021-01-18 17:45:57 +01:00
psi29a
9eba086c34
Merge branch 'sound_buffer_pool_2' into 'master'
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Separate sound buffer pool from sound manager
See merge request OpenMW/openmw!520
2021-01-17 12:11:11 +00:00
Bret Curtis
e68651e9a6
Merge pull request #3042 from akortunov/helpers
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Refactoring pre-requisites for groundcover
2021-01-13 23:09:01 +01:00
Nelsson Huotari
f2fc02cdff
Support filtered tables (mapToSource for indexes)
2021-01-13 15:55:16 +02:00
Nelsson Huotari
16e03c151a
Implement basic move algorithm, connect it to drag&drop
2021-01-13 15:38:29 +02:00
Andrei Kortunov
0418e8e7a6
Add an API to get base wind speed (which is from openmw.cfg)
2021-01-13 14:25:25 +04:00
Andrei Kortunov
f175beb304
Define template ref classes in components
2021-01-13 14:25:21 +04:00
psi29a
fd602e2c31
Merge branch 'viewdist' into 'master'
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Downgrade FOV-dependent view distance factor to a recommendation
See merge request OpenMW/openmw!531
2021-01-12 19:51:21 +00:00
Bret Curtis
d944f703e8
Merge branch 'master' of gitlab.com:OpenMW/openmw
2021-01-12 19:58:56 +01:00
Bret Curtis
73740013a3
mResourceSystem initialization reorder
2021-01-12 19:58:46 +01:00
psi29a
abdc4cde95
Merge branch 'float' into 'master'
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Allow all creatures to float to the water surface (#5790 , #5758 )
Closes #5758 and #5790
See merge request OpenMW/openmw!534
2021-01-12 18:45:10 +00:00
Alexei Dobrohotov
4638fc36b4
Allow all creatures to float to the water surface
2021-01-12 15:46:19 +03:00
psi29a
3903142152
Update apps/openmw/mwbase/environment.cpp
2021-01-12 12:05:17 +00:00
psi29a
654238fd18
Merge branch 'no_bonus_points' into 'master'
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Show mesh origin
Closes #5771
See merge request OpenMW/openmw!507
2021-01-11 21:21:47 +00:00
psi29a
29fdcb3fa1
Merge branch 'hardlanding' into 'master'
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Init mJumpState based on saved fallheight (#5739 )
See merge request OpenMW/openmw!532
2021-01-11 20:46:42 +00:00
Nelsson Huotari
70087e16fe
Disable dialogue info table sorting
2021-01-11 20:49:35 +02:00
fredzio
3087ce9c70
Use saved fallheight to determine a character's jump state.
...
The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
2021-01-11 18:38:20 +01:00
psi29a
acfd2cfd90
Merge branch 'dialogclonefix' into 'master'
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[OpenMW-CS] Fix cloning in info records
See merge request OpenMW/openmw!524
2021-01-11 14:13:53 +00:00
Nelsson Huotari
93b1b444f2
Optimize CreateCommand and CloneCommand configuration
2021-01-11 12:53:34 +02:00
Alexei Dobrohotov
7be7af13d7
Downgrade FOV-dependent view distance factor to a recommendation
2021-01-11 06:53:23 +03:00
psi29a
6863c5a68f
Merge branch 'raii' into 'master'
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Make all physics object manage their own resources.
See merge request OpenMW/openmw!527
2021-01-10 20:50:55 +00:00
Nelsson Huotari
7196ad7455
Implement an override-value when cloning, use when cloning info records
2021-01-10 21:23:52 +02:00
Evil Eye
1ab4683dce
Tweak follow distance to be more like the original
2021-01-10 16:29:32 +01:00
fredzio
d015f17a6c
Make all physics object manage their own resources
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Use smart pointer for heightfields and their members.
Move collision object addition inside of Object's ctor, as for Actors and HeightFields
2021-01-10 14:56:35 +01:00
elsid
8b7f3fe908
Merge branch 'nodeadlock' into 'master'
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Avoid a rare but possible deadlock around mCollisionWorldMutex.
See merge request OpenMW/openmw!525
2021-01-10 13:41:31 +00:00
Bret Curtis
b3f3b29bbe
Merge pull request #3039 from akortunov/screenshotmanager
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Move screenshots handling to the separate class
2021-01-10 12:59:45 +01:00
Bret Curtis
a735bbe9a5
Merge pull request #3040 from akortunov/pvs
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Fix some issues, found by PVS Studio
2021-01-10 12:58:17 +01:00
Evil Eye
e737bd00fa
Merge branch 'unused_param' into 'master'
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Remove never used parameter from CharacterController::update()
See merge request OpenMW/openmw!523
2021-01-10 10:58:28 +00:00
Alexei Dobrohotov
c3a952c133
Merge branch 'dorsbien' into 'master'
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Don't update magic effects when unequipping items to equip something else
Closes #5687
See merge request OpenMW/openmw!509
2021-01-10 08:04:07 +00:00
Evil Eye
a257567b80
Don't update magic effects when unequipping items to equip something else
2021-01-10 08:04:06 +00:00
Nelsson Huotari
3045d20a97
Make sure that vector isn't empty, just in case
2021-01-10 01:25:40 +02:00
Nelsson Huotari
5f1d3e0e2f
Use the Topic ID of the cloned target from topicinfos
2021-01-10 01:06:23 +02:00
psi29a
f7d7186c39
Merge branch 'instanceselectiontools' into 'master'
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[OpenMW-CS] Cube and sphere instance selection
See merge request OpenMW/openmw!485
2021-01-09 21:35:07 +00:00
Nelsson Huotari
313e895912
[OpenMW-CS] Cube and sphere instance selection
2021-01-09 21:35:07 +00:00
fredzio
60f66f5e29
Remove never used parameter from CharacterController:update()
2021-01-09 21:28:27 +01:00
fredzio
9bc687e209
Avoid a rare but possible deadlock around mCollisionWorldMutex.
...
What happened is that the last handle to an Actor shared_ptr was a
promoted weak_ptr. When the shared_ptr goes out of scope, the Actor dtor
is invoked. That involves removing the Actor collision object after
exclusively locking mCollisionWorldMutex. In this case, the lock was
already held in the outter scope of the promoted weak_ptr.
Reduce the scope of the mCollisionWorldMutex to never encompass the
lifetime of a promoted weak_ptr.
2021-01-09 21:10:29 +01:00
Andrei Kortunov
ad101de733
Merge declaration and initialization
2021-01-09 22:58:54 +04:00
unknown
564a0d7d55
Don't nuke fog when bounds have changed
2021-01-09 18:25:46 +01:00
Andrei Kortunov
1930f8f37d
Fix copy-paste error
2021-01-09 20:03:12 +04:00
Andrei Kortunov
50e4600b16
Reduce code duplication
2021-01-09 20:00:51 +04:00
Andrei Kortunov
874348fb46
Remove redundant code
2021-01-09 19:19:38 +04:00
Mads Buvik Sandvei
a2d8a0b61a
engine.cpp typos
2021-01-09 14:44:15 +00:00
Andrei Kortunov
80ee1b55ea
Protect assignment operator from this == &src case
2021-01-09 18:28:26 +04:00
Andrei Kortunov
33da0af1d1
Use explicit calls for virtual methods in constructors
2021-01-09 18:25:48 +04:00
elsid
a6aba83741
Remove redundant SoundManager::lookupSound and loadSound
2021-01-09 14:11:49 +01:00
elsid
e4cce88142
Replace std::tie by structured binding
2021-01-09 14:09:27 +01:00
elsid
90c8e77e2c
Remove redundant default Sound_Buffer fields initialization
2021-01-09 14:08:54 +01:00
elsid
24f8a2db27
Use perfect forwarding in Sound_Buffer ctor
2021-01-09 14:07:30 +01:00
Andrei Kortunov
a80ee7a76a
Avoid possible memory leak in the mInterMessageBoxe field
2021-01-09 14:43:00 +04:00
Andrei Kortunov
8e5f26c109
Code cleanup
2021-01-09 14:41:10 +04:00
Andrei Kortunov
c9b885ffd4
Avoid possible null dereferencing
2021-01-09 14:24:04 +04:00
Andrei Kortunov
33648313a6
Initialize variables
2021-01-09 14:21:57 +04:00
Andrei Kortunov
c1512b8b6c
Convert loop to condition
2021-01-09 14:18:38 +04:00
Andrei Kortunov
56666c60d4
Remove dead code
2021-01-09 14:17:59 +04:00
Andrei Kortunov
8283ec6cad
Do not use & for boolean arguments
2021-01-09 14:03:48 +04:00
Andrei Kortunov
7fc4c9f3f6
Avoid dead code
2021-01-09 13:52:01 +04:00
Andrei Kortunov
801e2d6ad0
Avoid to use uninitialized variables
2021-01-09 13:36:40 +04:00
Andrei Kortunov
c5a36ad440
Do not cast enums to booleans
2021-01-09 13:19:41 +04:00
Andrei Kortunov
799bd3379c
Move screenshots handling to the separate class
2021-01-09 10:44:33 +04:00
elsid
944033db4e
Separate sound buffer pool from sound manager
2021-01-09 02:45:21 +01:00
AnyOldName3
2d61db555b
Merge branch 'osg_log' into 'master'
...
Split long osg log messages into lines.
See merge request OpenMW/openmw!519
2021-01-09 01:05:53 +00:00
Petr Mikheev
7d551b0cfd
Split long osg log messages into lines.
2021-01-08 23:21:39 +01:00
psi29a
cbce3ebb79
Merge branch 'stanky_fetcher' into 'master'
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Consider a path completed if it was non-empty
Closes #5773
See merge request OpenMW/openmw!508
2021-01-08 21:47:38 +00:00
Evil Eye
2a583e2337
consider empty paths as not constructed
2021-01-08 17:24:13 +01:00
psi29a
dc82cb61f4
Merge branch 'nativeshapesdebug' into 'master'
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Unbreak physics debugger with projectiles' spherical shapes.
See merge request OpenMW/openmw!489
2021-01-04 09:07:28 +00:00
Alexei Dobrohotov
c17e498465
Merge branch 'launchercleanup' into 'master'
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Remove deadcode from the launcher.
See merge request OpenMW/openmw!511
2021-01-03 08:48:52 +00:00
fredzio
5215ffd964
The debug drawer rely on Bullet to determines the vertices of collision
...
shapes. It doesn't work in the case of spheres (used by projectiles):
resulting shape is malformed. It can also leads to this error which
makes the debug drawer non-working till game restart:
CullVisitor::apply(Geode&) detected NaN,
depth=nan, center=(nan nan nan),
matrix={
-0.265814 -0.0639702 0.9619 0
0.964024 -0.0176387 0.265228 0
-4.29769e-09 0.997796 0.0663574 0
18178.6 -3550.91 42154.4 1
}
Avoid this issue by using osg::Sphere
While here, remove an unused function. We don't use Bullet's solver so
we never have any contact points (in Bullet parlance).
2021-01-01 17:47:12 +01:00
fredzio
dbdd397716
Remove deadcode.
2021-01-01 16:54:45 +01:00
Evil Eye
57c92673bc
Consider a path completed if it was non-empty
2020-12-30 16:09:12 +01:00
unknown
3bf641d3ce
Show mesh origin
2020-12-29 21:45:59 +01:00
Evil Eye
e46472442a
Switch torches to shields for hostile NPCs
2020-12-29 01:40:30 +00:00
Andrei Kortunov
e80d34268c
Fix defines names
2020-12-28 21:11:58 +04:00
Alexei Dobrohotov
a7cbe0b497
Merge pull request #3036 from akortunov/tooltip
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Enhance level-up tooltip
2020-12-28 18:21:32 +03:00
Andrei Kortunov
66fee6dccb
Enhance level-up tooltip
2020-12-28 12:13:09 +04:00
Andrei Kortunov
6a12c2b58b
Fix GCC build warnings
2020-12-28 12:06:41 +04:00
Alexei Dobrohotov
45f4e69a19
Merge branch 'skipanim' into 'master'
...
Don't move characters if their animation can't move them
Closes #5593
See merge request OpenMW/openmw!490
2020-12-28 01:25:22 +00:00
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
Alexei Dobrohotov
ddbfa5410d
Merge branch 'fixboats' into 'master'
...
Apply waterwalking even when bypassing physics simulation
See merge request OpenMW/openmw!500
2020-12-27 22:06:07 +00:00
fredzio
ebb564ad22
call moveObject() after applying waterwalking
...
This unbreak abot's boat mods: they're continually teleporting
the boats (who is an actor with waterwalking effect). As such, the
physics simulation was never run and the boat never went to sea level.
2020-12-27 17:31:55 +01:00
Evil Eye
7d8727b98e
Merge branch 'books' into 'master'
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Only ignore plain text after the last EOL tag (#5627 )
Closes #5627
See merge request OpenMW/openmw!492
2020-12-27 14:25:57 +00:00
psi29a
a094269c46
Merge branch 'guardsguards' into 'master'
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Don't consider a path completed unless we're close
Closes #5736
See merge request OpenMW/openmw!498
2020-12-26 23:10:53 +00:00
psi29a
3afa4e5869
Merge branch 'feels_good_guar' into 'master'
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Make followers keep a distance dependant on the fattest party member
Closes #5423
See merge request OpenMW/openmw!499
2020-12-26 23:09:41 +00:00
Evil Eye
7cac7fa870
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
Alexei Dobrohotov
ad41546648
Merge branch 'fix_swimming' into 'master'
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Fix #5743 where NPCs and creatures underwater may rotate to the upwards direction
Closes #5743
See merge request OpenMW/openmw!494
2020-12-25 21:33:35 +00:00
Evil Eye
d2a28d915a
Don't consider a path completed unless we're close
2020-12-25 15:58:11 +01:00
Evil Eye
1f1755ae48
Add version checks
2020-12-25 13:05:41 +01:00
Evil Eye
bdcbb412a5
Don't restore focus to hidden/unrelated buttons
2020-12-25 13:03:09 +01:00
Petr Mikheev
8b3088a9e5
Fix #5743
2020-12-24 11:54:21 +01:00
Petr Mikheev
51d63a4152
Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
...
Additional refactoring: move `setSideMovementAngle` from camera.cpp to character.cpp as this logic shouldn't belong to Camera.
2020-12-24 03:39:59 +01:00
Alexei Dobrohotov
fd77ef6b01
Only ignore plain text after the last EOL tag ( #5627 )
2020-12-23 03:33:34 +03:00
Alexei Dobrohotov
32cc14981e
Don't move characters if their animation can't move them
2020-12-22 20:40:52 +03:00
psi29a
4f1361b5ea
Merge branch 'paralyze' into 'master'
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Fix paralyze for swimming and levitating actors
Closes #5758
See merge request OpenMW/openmw!488
2020-12-22 10:49:24 +00:00
Alexei Dobrohotov
22476281da
Fix paralyze for swimming actors
2020-12-22 08:03:51 +03:00
Alexei Dobrohotov
218597b13d
Fix paralyze for levitating actors
2020-12-22 06:33:19 +03:00
Alexei Dobrohotov
f5af09aed9
Fix AI sequence looping code (bug #5706 )
2020-12-22 05:56:59 +03:00