Alexei Dobrohotov
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1d12d778ea
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Merge pull request #2370 from akortunov/herbalism
Container search tweaks
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2019-05-06 22:34:12 +03:00 |
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Andrei Kortunov
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7214f24f5c
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Ignore containers, when we search for owner
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2019-05-06 23:06:13 +04:00 |
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Capostrophic
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458c0bba41
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Avoid using null pointer for player's cell in moveObjectImp
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2019-05-05 16:43:32 +03:00 |
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Andrei Kortunov
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c91d1e7394
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Ignore containers without resolved content for Detect spells
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2019-05-04 14:40:32 +04:00 |
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Capostrophic
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7814bd1b76
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Support eight possible blood types (feature #4958)
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2019-04-14 18:48:31 +03:00 |
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Andrei Kortunov
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14b756a692
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
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Bret Curtis
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7808cbbfe8
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Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
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2019-04-07 17:43:59 +02:00 |
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Capostrophic
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7202f45771
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Only allow resting in air when a bed is used
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2019-04-04 17:22:24 +03:00 |
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Capostrophic
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3a0e374dc6
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Replicate vanilla Position/SetPos behavior more closely (bug #3109)
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2019-03-31 14:17:06 +03:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Bret Curtis
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886c77bced
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Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
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2019-03-27 13:14:22 +01:00 |
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elsid
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fa7b304e78
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Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
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2019-03-21 23:09:42 +03:00 |
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Bret Curtis
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573e64e9c9
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Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
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2019-03-09 14:04:06 +01:00 |
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Andrei Kortunov
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d23a0ce2ae
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Use C++11-style loops in the game world instead of iterators
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2019-03-07 12:39:57 +04:00 |
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elsid
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80051db8f8
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Update rotated objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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8c08c3c7d6
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Update moved objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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27d7452267
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Update scaled objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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2e063d59ce
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Update scaled agent half extents in navigator (bug #4763)
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2019-03-04 22:59:39 +03:00 |
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elsid
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43b39e8418
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Use not scaled player half extents as default to find path
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2019-03-04 22:59:38 +03:00 |
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elsid
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1218e4e15d
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
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Bret Curtis
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14c93b3df0
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Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f , reversing
changes made to 42b2391303 .
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2019-03-04 11:06:15 +01:00 |
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elsid
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b51a54e976
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Update rotated objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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f394ace4d5
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Update moved objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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133d7447f3
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Update scaled objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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1f41d5721d
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Update scaled agent half extents in navigator (bug #4763)
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2019-03-03 16:46:39 +03:00 |
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elsid
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c066ee9dc5
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Use not scaled player half extents as default to find path
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2019-03-03 16:21:12 +03:00 |
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elsid
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a4f300f810
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Use player half extents only to find path in exterior cells
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2019-03-03 16:21:09 +03:00 |
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elsid
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619a111a11
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Run startup script once at engine start when game is running (bug #4877)
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2019-02-27 22:55:13 +03:00 |
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bzzt
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5ffb40e8ba
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Don't preload terrain when loading an interior save
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2019-02-27 00:02:57 +03:00 |
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Andrei Kortunov
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fcdb0c16bf
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
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Andrei Kortunov
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3032b177a1
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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elsid
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9626b6ec42
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Add option to disable DetourNavigator component to find paths
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2019-02-16 15:50:58 +03:00 |
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elsid
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1d3668cd22
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Add Navigator interface
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2019-02-16 15:37:06 +03:00 |
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elsid
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c68e64a2a7
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Make navigator from settings manager setting in separate function
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2019-02-16 14:41:11 +03:00 |
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Bret Curtis
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a573efd30a
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Merge pull request #2112 from Capostrophic/collision
[0.45.0 regression] Don't re-enable collision body for dead actors
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2019-02-05 15:36:06 +01:00 |
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Capostrophic
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a584aa25ab
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Don't re-enable collision object for dead actors
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2019-02-04 22:13:30 +03:00 |
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Andrei Kortunov
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9e4a339ad3
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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Capostrophic
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8bb270c2bb
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Update moved object collisions even if the cell is the same (bug #4800)
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2019-01-14 00:56:43 +03:00 |
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Bret Curtis
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9c795195d0
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Merge pull request #2109 from Capostrophic/loops
Simplify some world loops
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2019-01-10 11:44:41 +01:00 |
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Capostrophic
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776c6c2fe6
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Fix MSVC warning
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2019-01-07 20:38:33 +03:00 |
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Capostrophic
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a1af1ff487
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Fix extra semicolon, redundant getStore calls and random creature spawn loop
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2019-01-07 17:48:41 +03:00 |
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Bret Curtis
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573af17cf9
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Merge pull request #2097 from akortunov/camerafix
Do not scale player's model in the 1st-person view depending on race
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2019-01-07 13:57:21 +01:00 |
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Andrei Kortunov
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ab0841cc3d
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Split physics update from world update in the profiler
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2019-01-07 14:44:43 +04:00 |
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Andrei Kortunov
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02a43d0b32
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Do not scale player's model in the 1st-person view depending on race (bug #4383)
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2019-01-07 12:58:47 +04:00 |
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Capostrophic
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27eb64c7f0
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Clean up fallback record creation again
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2019-01-02 13:49:04 +03:00 |
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Capostrophic
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8a266803eb
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Simplify some world loops
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2018-12-30 15:36:42 +03:00 |
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Andrei Kortunov
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a53333c3d5
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Native animated containers support (feature #4730)
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2018-12-13 23:11:16 +04:00 |
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Capostrophic
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7b33838b33
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Don't consider non-solid actors truly levitating (bug #4746)
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2018-12-05 23:37:32 +03:00 |
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Andrei Kortunov
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e8b3ae8706
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Improve ResetActors command (bug #4723)
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2018-11-20 21:53:27 +04:00 |
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elsid
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db5638bf6d
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Add global recast allocator to allocate temp buffers on stack
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2018-11-04 18:11:15 +03:00 |
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