psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
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Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
2021-02-06 20:26:46 +00:00
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
2021-02-06 16:41:46 +00:00
psi29a
e6607486f5
Merge branch 'jfmherokiller-master-patch-23743' into 'master'
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Fix the regression involving Cure
See merge request OpenMW/openmw!582
2021-02-06 15:41:24 +00:00
psi29a
f63af685c0
Merge branch 'bemorenegative' into 'master'
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Allow negative values for ai stats
Closes #5835
See merge request OpenMW/openmw!586
2021-02-06 15:38:34 +00:00
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
2021-02-05 19:00:35 +01:00
Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
2021-02-05 17:59:36 +00:00
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
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Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
2021-02-04 23:03:43 +00:00
Alexei Dobrohotov
cc220861e3
Merge branch 'character-preview-opacity-without-shadows' into 'master'
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Make the dummy texture for the character preview shadow-friendly
See merge request OpenMW/openmw!585
2021-02-04 22:45:58 +00:00
Evil Eye
61e014a765
Allow negative values for ai stats
2021-02-04 21:25:38 +01:00
psi29a
f8c068ee34
Merge branch 'fix_navmesh_cache_key' into 'master'
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Increase navmesh cache hit rate by fixing key implementation
See merge request OpenMW/openmw!584
2021-02-04 15:40:41 +00:00
elsid
68fe6b9114
Use only item size to check whether item fits cache
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Item size has to be counted anyway and there is no reason to check only navmesh
data first.
2021-02-04 01:12:59 +01:00
elsid
3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
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Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
2021-02-04 01:01:15 +01:00
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
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Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
2021-02-04 01:00:41 +01:00
elsid
489107c5ee
Count navmesh cache key once in item size
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Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
2021-02-04 00:44:23 +01:00
elsid
88ca4a1db6
Count navmesh cache hit rate
2021-02-04 00:35:24 +01:00
AnyOldName3
0639f8b7c6
Make the dummy texture for the character preview shadow-friendly
2021-02-03 18:45:22 +00:00
Jordan Francis Moran-Meyers
0d1c073cfa
Fix the regression involving Cure
2021-02-01 18:34:10 +00:00
madsbuvi
7edaa50195
another approach
2021-01-31 18:02:05 +01:00
Petr Mikheev
94e8855c8c
Merge branch 'fix_5821' into 'master'
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Fix #5821 : NPCs from mods getting removed if mod order was changed
Closes #5821
See merge request OpenMW/openmw!577
2021-01-31 09:34:26 +00:00
Nelsson Huotari
f87c45c92a
Get collision box extents and center from btBvhTriangleMeshShape
2021-01-30 16:03:02 +02:00
Petr Mikheev
e83a9cdc89
Merge branch 'pathfinding_fix' into 'master'
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Pathfinding fixes
See merge request OpenMW/openmw!576
2021-01-29 23:07:53 +00:00
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
2021-01-29 22:53:02 +01:00
Petr Mikheev
9590377f22
Don't ignore Z in path finding if actor can move by Z.
2021-01-29 22:30:20 +01:00
Petr Mikheev
642ca02e35
Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening.
2021-01-29 22:30:01 +01:00
Andrei Kortunov
b286397dd4
Merge pull request #3045 from akortunov/revert
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Revert fix for 5379
2021-01-29 17:17:28 +04:00
Andrei Kortunov
7b727e4d70
Revert "Remove physics dependency on basenode"
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This reverts commit 165c731492
.
2021-01-29 16:51:13 +04:00
Andrei Kortunov
165af1c365
Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
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This reverts commit f031a191b8
.
2021-01-29 16:51:05 +04:00
Andrei Kortunov
8019fd594d
Revert "Add changelog"
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This reverts commit f219c5992b
.
2021-01-29 16:50:56 +04:00
Andrei Kortunov
f8e8496d36
Revert "Revert a wrong change introduced in MR 546"
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This reverts commit 23137d0c54
.
2021-01-29 16:50:39 +04:00
Bret Curtis
9f168eab88
Merge pull request #3044 from akortunov/master
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Avoid null dereference for objects without cells
2021-01-29 13:15:04 +01:00
psi29a
faa800464f
Merge branch 'cs_fix_separate_drop' into 'master'
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OpenMW-CS: Fix separate drop, refactor for code reuse
See merge request OpenMW/openmw!574
2021-01-29 11:39:40 +00:00
uramer
ee2f0e7eb3
Fix inconsistent argument name
2021-01-28 23:47:38 +01:00
uramer
eca0d8b7ea
Fix typo in DropMode enum
2021-01-28 22:40:44 +01:00
uramer
edc6d5c3e7
Fix a typo in separate drop binds
2021-01-28 22:22:48 +01:00
uramer
36cd818155
Fix separate drop, refactor for code reuse
2021-01-28 22:10:33 +01:00
Andrei Kortunov
3b9f8b5fa2
Avoid null dereference for objects without cells
2021-01-28 18:37:47 +04:00
Andrei Kortunov
d984d13b1c
Merge branch 'animate_animated_objects' into 'master'
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Unbreak animated objects (regression from !546 )
See merge request OpenMW/openmw!570
2021-01-28 14:12:24 +00:00
Andrei Kortunov
5382d38b9b
Merge branch 'hit_target_object' into 'master'
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Unbreak targetted spell on objects (#5811 )
See merge request OpenMW/openmw!569
2021-01-28 14:09:45 +00:00
Andrei Kortunov
74fba6df36
Merge branch 'revert-f917037e' into 'master'
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Revert "Merge branch 'movement_fix2' into 'master'"
See merge request OpenMW/openmw!572
2021-01-28 12:58:21 +00:00
elsid
a3ab8dfbb4
Revert "Merge branch 'movement_fix2' into 'master'"
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This reverts merge request !496
2021-01-28 12:48:19 +00:00
fredzio
23137d0c54
Revert a wrong change introduced in MR 546
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A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.
Restore the basenode (and the associated FIXME) so that animated objects works properly.
2021-01-27 16:24:11 +01:00
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
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Grass instancing
2021-01-27 12:21:24 +01:00
psi29a
699bd257ef
Merge branch 'camera_stats' into 'master'
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Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.
See merge request OpenMW/openmw!526
2021-01-27 08:04:33 +00:00
Frederic Chardon
7cd7fa2f08
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
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a valid file.
2021-01-27 08:04:33 +00:00
fredzio
64475ebedb
Remove a brainfart from precise projectile handling: all non-actor
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non-projectile objects were treated as ground.
2021-01-27 07:15:09 +01:00
Andrei Kortunov
5225ec9e50
Add changelog entry
2021-01-26 22:32:06 +04:00
Andrei Kortunov
e3490c8606
Remove dead code
2021-01-26 22:29:41 +04:00
Andrei Kortunov
24e1dfcddc
Use default argument
2021-01-26 22:29:41 +04:00
Andrei Kortunov
f40e227686
Remove redundant formatting changes
2021-01-26 22:29:41 +04:00
Andrei Kortunov
b975f16e6b
Remove redundant check - groundcover is not present in the CellStore
2021-01-26 22:29:41 +04:00