Allofich
266ec1aadc
Make AI response to spell hits more like original MW
2016-10-01 21:38:17 +09:00
Koncord
fa0a55c2a9
Fix use of freed memory
2016-10-01 10:54:42 +08:00
David Cernat
e0361835b0
Allow script-induced setting of equipment
2016-09-30 12:36:20 +03:00
David Cernat
728a09e423
Reorder functions in LocalPlayer and make their names more consistent
2016-09-30 08:59:58 +03:00
David Cernat
6650b74498
Add handling of skill increases
2016-09-30 07:15:59 +03:00
David Cernat
15a4602482
Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats
2016-09-30 07:15:03 +03:00
David Cernat
f4621d8529
Use setLevelProgress when setting LocalPlayer's skills
2016-09-30 06:27:26 +03:00
David Cernat
8fbc6f31f1
Add setLevelProgress function to OpenMW's NpcStats
2016-09-30 06:26:43 +03:00
David Cernat
a0e9a672a5
Split updateClassStats in 3 and add handling of level progress
2016-09-30 04:52:21 +03:00
David Cernat
2ab619b0e3
Constantly update skill progress from LocalPlayer
2016-09-30 03:43:49 +03:00
Martijn Bakker
45ffdbb284
fixed a segmentation fault when entering a cell which contains someone already attacking you
2016-09-30 00:40:13 +01:00
David Cernat
6ae4cc15e4
Clean up handling of stat packets on client, part 2
2016-09-29 17:48:33 +03:00
David Cernat
25026a9b95
Allow player-controlled NPCs to have attack animations again
2016-09-29 16:57:39 +03:00
David Cernat
5efa5aa912
Fix indentation
2016-09-29 13:17:46 +03:00
David Cernat
afbd3274cc
Clean up handling of stat packets on client
2016-09-29 13:10:32 +03:00
David Cernat
bc0aa86bcf
Make variable names more consistent and easier to understand
2016-09-29 12:05:44 +03:00
David Cernat
694ce537b6
Allow script-induced dynamic stat changes, part 2
2016-09-29 11:02:57 +03:00
David Cernat
18cd964d21
Allow script-induced dynamic stat changes
2016-09-29 10:19:39 +03:00
David Cernat
ae00f12c87
Merge pull request #68 from OpenMW/master
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Use a shader to render the simple water, ensuring that fog is applied…
2016-09-29 03:12:57 +03:00
scrawl
85c7d014d3
Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes #2716 )
2016-09-28 21:10:44 +02:00
David Cernat
16216b30f7
Fix formatting
2016-09-28 14:27:35 +03:00
David Cernat
b6086ab015
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
2016-09-28 14:13:24 +03:00
David Cernat
57f07813b0
Rename ID_GAME_UPDATE_POS into ID_GAME_POS
2016-09-28 11:45:14 +03:00
David Cernat
26487598a6
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
2016-09-28 11:36:29 +03:00
David Cernat
0479eb38cc
Update protocol version and make version mismatch error less confusing
2016-09-28 08:26:18 +03:00
David Cernat
ce4b326b02
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
2016-09-28 07:50:16 +03:00
David Cernat
4d7130b12f
Improve logic for script-induced cell changes
2016-09-27 11:28:44 +03:00
David Cernat
01af4f3bbc
Update position before sending cell packet
2016-09-26 17:00:09 +03:00
David Cernat
1ee2458f6e
Add packet for player levels, part 2
2016-09-26 13:19:01 +03:00
David Cernat
046a1ea899
Add packet for player levels
2016-09-25 14:28:25 +03:00
David Cernat
7e4543ffcb
Merge pull request #64 from OpenMW/master
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Add OpenMW commits up to 24 Sep
2016-09-25 11:06:07 +03:00
scrawl
4791fadb9a
Merge pull request #1078 from MiroslavR/hidden-items
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Do not show uncarriable lights in item views
2016-09-24 23:27:23 +02:00
scrawl
dc07885d25
Merge pull request #1069 from Allofich/combat
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Add unarmed attack selection to chooseBestAttack()
2016-09-24 18:38:10 +02:00
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
2016-09-24 18:01:31 +02:00
David Cernat
10d391a1fd
Merge pull request #63 from OpenMW/master
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Add OpenMW commits up to 23 Sep
2016-09-24 00:53:06 +03:00
Allofich
0582f2d918
Adjust touch spell/telekinesis interaction
2016-09-23 21:44:49 +09:00
Allofich
0c603e986d
Don't play touch spell explosions on non-activatable statics
2016-09-23 03:25:24 +09:00
Allofich
eecf412b85
Recreate vanilla-like behavior for telekinesis and touch spells
2016-09-23 01:16:03 +09:00
Allofich
04c13ffab3
Add unarmed attack selection to chooseBestAttack()
2016-09-22 00:45:54 +09:00
scrawl
8379291f70
Merge pull request #1072 from Allofich/range
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Give "on touch" spells same range as vanilla MW
2016-09-21 17:39:44 +02:00
Allofich
37cc4e9efe
Don't play area vfx for 0-area touch spells that hit non-actors
2016-09-22 00:14:08 +09:00
Allofich
563ae479e8
Give "on touch" spells same range as vanilla MW
2016-09-21 23:34:32 +09:00
David Cernat
f515111845
Merge pull request #62 from OpenMW/master
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Add OpenMW commits up to 20 Sep
2016-09-21 06:05:24 +03:00
scrawl
c6ef26ba4b
Merge pull request #1070 from mrcheko/pathfinding
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fix using potion as weapon
2016-09-20 22:58:54 +02:00
mrcheko
229cb4b386
remove dynamic_cast to ActionPotion
2016-09-20 23:00:00 +03:00
mrcheko
48765f2ff2
fix using potion as weapon
2016-09-19 23:43:26 +03:00
David Cernat
1534f835a6
Merge pull request #61 from OpenMW/master
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Add OpenMW commits up to 19 Sep
2016-09-19 23:38:20 +03:00
scrawl
718178bfe9
Merge pull request #1066 from MiroslavR/setinvisible
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Don't use base invisibility magnitude for setting alpha
2016-09-19 15:35:12 +02:00
Allofich
7e3cca6d37
Vfx after Divine/Almsivi intervention should be attached to player
2016-09-19 22:20:16 +09:00
Allofich
d1157b3e10
Use correct vfx for teleport spells
2016-09-19 18:12:30 +09:00
David Cernat
9690e007df
Don't send unhandled skill and attribute requests to joining players
2016-09-19 11:06:04 +03:00
David Cernat
79c561057c
Merge pull request #59 from OpenMW/master
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Add OpenMW commits up to 18 Sep
2016-09-19 02:47:09 +03:00
MiroslavR
744667e163
Don't use base invisibility magnitude for setting alpha ( Fixes #3555 )
2016-09-19 00:05:50 +02:00
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
2016-09-18 22:37:14 +02:00
Allofich
a8e9f2df67
Cleanup
2016-09-19 05:20:04 +09:00
scrawl
30d5c7488d
savegamedialog: don't reset the character selection scrollbar when a character is deleted
2016-09-18 19:26:41 +02:00
Koncord
24617589e4
Fix packet spam
2016-09-18 15:52:26 +08:00
Koncord
96e2d749c7
New auth protocol
2016-09-18 11:55:51 +08:00
Koncord
1e48555617
Make sensitivity to protocol version
2016-09-18 11:55:51 +08:00
David Cernat
68f974d999
Merge pull request #57 from OpenMW/master
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Add OpenMW commits up to 17 Sep
2016-09-17 21:31:51 +03:00
scrawl
7bd445fb83
Don't crash if FontManager::getByName returns NULL ( Fixes #3552 )
2016-09-17 17:21:35 +02:00
David Cernat
cdada00a8a
Merge pull request #56 from OpenMW/master
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Add OpenMW commits up to 15 Sep
2016-09-15 22:19:02 +03:00
scrawl
7bbdeb5f85
Merge pull request #1061 from MiroslavR/nameless-actors
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Allow activating actors without a name
2016-09-15 17:51:14 +02:00
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
2016-09-15 16:47:50 +02:00
Allofich
5aad1d81f4
Remove no longer used parameter
2016-09-15 23:41:20 +09:00
MiroslavR
55e670c5fe
Fix animation state not saving
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References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
David Cernat
5b6caa7b2c
Fix build by adding missing argument to onHit
2016-09-15 09:34:05 +03:00
David Cernat
3b7693c719
Resolve conflicts in pull request #55
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# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
2016-09-15 08:49:57 +03:00
Allofich
322a0ba8bb
Initialize speed for magic projectiles
2016-09-14 21:39:44 +02:00
Allofich
7eb62b5d3a
Initialize speed for magic projectiles
2016-09-15 01:44:53 +09:00
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
2016-09-15 00:27:08 +09:00
Allofich
527bbd5243
Change size_t to int for consistency
2016-09-15 00:09:40 +09:00
Allofich
01774c656c
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
2016-09-14 23:03:04 +09:00
scrawl
1362264561
Fix warning
2016-09-13 02:49:19 +02:00
scrawl
65dc12cdd6
Remove unused parameter
2016-09-13 02:48:36 +02:00
scrawl
feaf3652a5
Merge pull request #1055 from mrcheko/pathfinding
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prevent running in circles around path points
2016-09-13 02:47:49 +02:00
scrawl
3cd73d0fc3
Merge pull request #1058 from Allofich/onhit
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Don't play blood effects for completely resisted hits
2016-09-13 02:47:43 +02:00
Allofich
34851349de
Pass hitPosition by const reference
2016-09-13 00:59:56 +09:00
Allofich
bce0166931
Don't play blood effects for resisted hits
2016-09-12 22:46:32 +09:00
Allofich
3bbde312b9
Remove unneeded code
2016-09-12 19:54:06 +09:00
Allofich
3f6543860a
Make creatures use fHandToHandReach
2016-09-11 00:01:20 +09:00
Allofich
c98d4e0473
Allow dodging for bipedal creatures
2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d
Make NPCs dodge according to target's weapon reach
2016-09-10 23:30:46 +09:00
Koncord
0f7670dd07
Add some verbose messages for chat
2016-09-10 13:57:15 +08:00
Koncord
a34d46f57e
Add chat messages to log in client
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Cleanup redundant code in GUIChat class
2016-09-10 13:40:06 +08:00
mrcheko
72786fef9d
prevent running in circles around path points
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addresses http://bugs.openmw.org/issues/2229
2016-09-09 23:57:19 +03:00
Allofich
368828b217
Update TODO comments
2016-09-10 01:38:05 +09:00
Allofich
f31342894a
Put simpler condition first
2016-09-09 00:03:38 +09:00
Allofich
bca477ca8a
Apply particle textures like original engine does
2016-09-08 23:59:23 +09:00
Allofich
85349da26c
Add comments
2016-09-08 23:58:00 +09:00
Allofich
502a758eff
Use particle texture for "hit" effects
2016-09-08 23:58:00 +09:00
Allofich
fe3a033642
Use particle textures for spell projectiles
2016-09-08 23:56:54 +09:00
Allofich
02610828c1
Don't play area vfx for non-area spells on actors.
2016-09-08 02:07:01 +09:00
Allofich
88d992a020
Create area effect visual for non-area spells
2016-09-08 00:05:45 +09:00
Marc Zinnschlag
03a35c38df
add missing item when executing the Equip instruction
2016-09-06 16:33:26 +02:00
scrawl
05e4542d33
Merge pull request #1048 from mrcheko/pathfinding
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Pathfinding unification v2
2016-09-06 13:19:18 +02:00
mrcheko
aa441f2648
AiPackage: fix path recalc on cell change
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AiTravel: remove unneeded code
2016-09-06 01:11:10 +03:00
mrcheko
a22fc43947
aiwander: reset path on cell change
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remove redundant mIsWanderDestReady var
2016-09-05 15:18:34 +03:00
scrawl
fbc9b90ebe
Cleanup
2016-09-05 00:04:11 +02:00