mrcheko
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e2cd87fcc7
|
fix veritcal aiming
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2016-08-07 19:23:08 +03:00 |
|
mrcheko
|
293a0f768c
|
use real distance to target to determinate 'ready to attack' state
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2016-07-27 23:43:32 +03:00 |
|
mrcheko
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203804ff15
|
fix AiPackage repeating
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2016-07-16 19:08:49 +03:00 |
|
mrcheko
|
59a1a6d117
|
checkWayIsClear: remove PATHFIND_CAUTION_DIST check
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2016-07-16 19:07:48 +03:00 |
|
mrcheko
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b4e94e2aae
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Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
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2016-07-12 00:45:01 +03:00 |
|
mrcheko
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8d4f0660ce
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fix hardcoded melee attack ranges
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2016-07-12 00:17:43 +03:00 |
|
Allofich
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c57d177f1c
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Trim unneeded code
|
2016-07-12 04:17:08 +09:00 |
|
scrawl
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2329812988
|
Merge pull request #995 from Allofich/traps
Trap and lock fixes
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2016-07-10 17:19:36 +02:00 |
|
scrawl
|
67d3571fac
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Fix activation distance in third person mode
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2016-07-10 17:10:19 +02:00 |
|
mrcheko
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05794505c8
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travis build fix
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2016-07-10 17:25:50 +03:00 |
|
Allofich
|
599e6708ec
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Allow using keys to open trapped objects of lock level 0
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2016-07-10 23:08:11 +09:00 |
|
Allofich
|
cabe038a97
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Make lockpick and probe sounds 3d positional
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2016-07-10 22:08:42 +09:00 |
|
Allofich
|
249918612d
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Play trap disarm sound when key used on trapped object
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2016-07-10 22:06:35 +09:00 |
|
Allofich
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d4e656ceaf
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Play trap activation sound on trapped object, not actor
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2016-07-10 21:39:53 +09:00 |
|
mrcheko
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f57858b750
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Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
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2016-07-10 14:36:48 +03:00 |
|
MiroslavR
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b0fcad4cb8
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Don't stack effects for scrolls of the same type (Fixes #3466)
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2016-07-10 03:49:09 +02:00 |
|
MiroslavR
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75a66ced20
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Fix actors lacking turning animations while in first person mode
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2016-07-10 01:48:54 +02:00 |
|
mrcheko
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d2fe6fe857
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Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
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2016-07-09 22:59:54 +03:00 |
|
MiroslavR
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dc0bc5b68c
|
Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
|
scrawl
|
6f376bd499
|
Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
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2016-07-08 23:47:43 +02:00 |
|
Allofich
|
7a0f9a7989
|
Clean up, remove unnecessary code changes
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2016-07-09 02:24:08 +09:00 |
|
Allofich
|
53ceefa46a
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Allow some telekinesis on teleport doors
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2016-07-09 01:08:00 +09:00 |
|
Allofich
|
4e54338ce0
|
Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
|
Allofich
|
0e5c3f781f
|
Only allow trap distance check to apply to player
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2016-07-07 22:10:38 +09:00 |
|
Allofich
|
7de3afaa7d
|
Cleanups
|
2016-07-07 21:57:00 +09:00 |
|
Allofich
|
cb621939fd
|
Streamline trap code
|
2016-07-07 21:56:54 +09:00 |
|
Allofich
|
35a23c3b49
|
Implement and use new method allowTelekinesis()
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2016-07-07 21:54:31 +09:00 |
|
Allofich
|
8014f37879
|
Avoid duplicate code
|
2016-07-07 21:54:30 +09:00 |
|
Allofich
|
538209b0a2
|
Change variable to mRatio and initialize it
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2016-07-07 21:54:29 +09:00 |
|
Allofich
|
e25e698978
|
Fix telekinesis check for activators
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2016-07-07 21:54:29 +09:00 |
|
MiroslavR
|
80f2ae0ca7
|
Apply magic effects while waiting/sleeping
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2016-07-06 00:20:23 +02:00 |
|
MiroslavR
|
41484432b4
|
Player's death now interrupts waiting/sleeping
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2016-07-06 00:15:25 +02:00 |
|
MiroslavR
|
d4e29e3e0c
|
Clear projectiles on non-incremental time advances
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2016-07-06 00:11:58 +02:00 |
|
mrcheko
|
0793e4a80e
|
refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck
|
2016-07-05 21:38:41 +03:00 |
|
Allofich
|
c1236f4113
|
Simplified code
|
2016-07-04 20:25:25 +09:00 |
|
Allofich
|
c02695e56d
|
Cleanups and fixes
|
2016-07-04 16:06:16 +09:00 |
|
Allofich
|
199607423b
|
Use iMaxActivateDist for AI actors that use Activate packages
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2016-07-04 16:06:16 +09:00 |
|
Allofich
|
64d298d2b5
|
Use raycast distance when player activates trapped object
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2016-07-04 16:06:15 +09:00 |
|
Allofich
|
64d53a2314
|
Avoid double raycasts when using getFacedObject
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2016-07-04 16:06:04 +09:00 |
|
Allofich
|
574e40db5e
|
Don't allow telekinesis on activators
|
2016-07-04 01:50:47 +09:00 |
|
scrawl
|
343dccdbcc
|
Merge pull request #980 from scrawl/voice_fix
Voice fix
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2016-07-02 21:55:46 +02:00 |
|
scrawl
|
d96e49c04a
|
Do not set change flag when running forEach on an empty cell
|
2016-07-02 20:44:14 +02:00 |
|
scrawl
|
8f62ea2e80
|
Fix for "RigGeometry rendering with no skeleton" errors
|
2016-07-02 20:19:55 +02:00 |
|
scrawl
|
b9b73d7b12
|
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
|
2016-07-02 19:48:11 +02:00 |
|
scrawl
|
96757a3b7c
|
Fix non-predefined cells not being saved correctly
|
2016-07-02 19:43:08 +02:00 |
|
MiroslavR
|
c8b61cb234
|
Cache magic effects in MWMechanics::Spells
|
2016-07-02 12:50:00 +02:00 |
|
MiroslavR
|
700dde116e
|
Show remnant corprus effects in magic window
|
2016-07-02 05:17:24 +02:00 |
|
MiroslavR
|
54f52f7bae
|
Implement effect removal for abilities (Fixes #3455)
|
2016-07-01 18:50:28 +02:00 |
|
scrawl
|
252b27f0ef
|
Remove getEyePos()
|
2016-07-01 15:04:59 +02:00 |
|
Allofich
|
b29e9e9c77
|
Don't allow telekinesis on actors or teleport doors
|
2016-07-01 02:27:20 +09:00 |
|