David Cernat
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ebf9df3fe2
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[Client] Add getMergedRefs() method to CellStore
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2017-05-02 03:29:52 +03:00 |
|
David Cernat
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f59609fcd7
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[Client] Fix actor memory leaks, part 2
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2017-05-02 02:45:18 +03:00 |
|
David Cernat
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9b58973929
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[Client] Remove variable added by tes3mp to CellStore that is not used
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2017-05-02 02:42:37 +03:00 |
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David Cernat
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a77bd6652f
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[Client] Read ActorPosition packets sent from Lua script cell loads
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2017-05-01 21:55:50 +03:00 |
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David Cernat
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730df061b3
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[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
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2017-05-01 19:44:23 +03:00 |
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David Cernat
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48b773bfcb
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[Client] Use float scale for WorldEvent::sendObjectScale()
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2017-05-01 19:09:44 +03:00 |
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Koncord
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60f4a1d9e5
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[Client] Fix issues when changing npc model to creature
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2017-05-01 22:54:43 +08:00 |
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David Cernat
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e8e0090b9b
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[General] Use new SimpleCreatureStats struct in BaseActor
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2017-04-30 18:44:59 +03:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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David Cernat
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f2ec6ce02c
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Merge pull request #209 from OpenMW/master
Add OpenMW commits up to 30 Apr 2017
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2017-04-30 13:31:16 +03:00 |
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scrawl
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9f1527b7da
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Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
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2017-04-30 12:27:21 +02:00 |
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Koncord
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eda74ddf44
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[Client] Fix memory leaks
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2017-04-30 13:56:30 +08:00 |
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Koncord
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3372f27f3a
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[Client] Notify player about current chat mode
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2017-04-30 13:56:11 +08:00 |
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David Cernat
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f6a218025a
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[Client] Fix actor memory leaks, part 1
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2017-04-30 04:19:28 +03:00 |
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Koncord
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805c346bd7
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[Client] Fix copy-paste mistake
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2017-04-30 01:06:47 +08:00 |
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Koncord
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465a05bad0
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[Client] Add ability to look like a creature for the DedicatedPlayers
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2017-04-30 00:18:44 +08:00 |
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Koncord
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7af73782f3
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[OpenMW] Implement MWWorld::createRecord for Creatures
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2017-04-30 00:16:19 +08:00 |
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David Cernat
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d333c0b484
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[Client] Read ActorStatsDynamic packets sent from Lua script cell loads
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2017-04-29 17:44:46 +03:00 |
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Koncord
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fbd8e8b3a1
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[Client] Use CreatureStats instead NpcStats
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2017-04-29 22:40:22 +08:00 |
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Koncord
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26c00c3141
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[Client] Change chat font to RussoOne for better visibility
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2017-04-29 20:34:36 +08:00 |
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Koncord
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db0e25cb6c
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[Client] Allow colors in the chat window
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2017-04-29 20:34:36 +08:00 |
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David Cernat
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e419e25e72
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[Client] Don't initialize actors without unique indexes
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2017-04-28 23:17:23 +03:00 |
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David Cernat
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6a21ec1fdc
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[General] Rename PlayerPos into PlayerPosition
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2017-04-25 22:11:33 +03:00 |
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David Cernat
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7b07d6651f
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[General] Add and use PlayerBounty packet and matching script functions
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2017-04-25 21:24:39 +03:00 |
|
David Cernat
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6658531713
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[General] Fix names for two PlayerProcessors
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2017-04-25 19:01:56 +03:00 |
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David Cernat
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7dbcfbd3b1
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[Client] Use better check for empty CreatureStats in DedicatedActor
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2017-04-25 16:55:58 +03:00 |
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David Cernat
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11605bd19a
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[Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
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2017-04-25 16:08:14 +03:00 |
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David Cernat
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a4165325fa
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[Client] Improve synchronization of Actor swings
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2017-04-25 01:47:43 +03:00 |
|
David Cernat
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ce9605957a
|
[Client] Use different way of preventing attacks on players in dialogue
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2017-04-25 01:11:01 +03:00 |
|
David Cernat
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ea7c3f2dc7
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[Client] Make tes3mp combat code work with Creatures, not just NPCs
|
2017-04-24 21:06:23 +03:00 |
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David Cernat
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a82646a130
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[Client] Delineate tes3mp-only code more clearly, part 2
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2017-04-24 19:46:12 +03:00 |
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David Cernat
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44476248b7
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[Client] Add and use DedicatedPlayer::update()
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2017-04-24 18:38:57 +03:00 |
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David Cernat
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e11a24f446
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[Client] Add back statement that should not have been removed in e4a261e
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2017-04-24 18:10:05 +03:00 |
|
David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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841e6a63f8
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[Client] Initialize Creatures as LocalActors
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2017-04-24 11:58:39 +03:00 |
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David Cernat
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850b19badf
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[Client] Add clearer debug messages for Actor initialization
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2017-04-24 11:04:28 +03:00 |
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David Cernat
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2082f8ff4f
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[Client] Send LocalActor cell changes at end of mwmp::Cell's update
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2017-04-24 10:59:47 +03:00 |
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David Cernat
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1f6ba9d9ee
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[Client] Remove jump check from LocalActor that is irrelevant for NPCs
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2017-04-24 10:58:39 +03:00 |
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David Cernat
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e70faf1016
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[Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
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2017-04-24 01:46:27 +03:00 |
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David Cernat
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dba0d47973
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[Client] Revert position changes on invalid cell changes to fix glitches
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2017-04-23 22:25:16 +03:00 |
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David Cernat
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5c5c62f33a
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Merge pull request #206 from OpenMW/master
Add OpenMW commits up to 23 Apr 2017, part 2
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2017-04-23 21:35:09 +03:00 |
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David Cernat
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284f863292
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[Client] Add linear interpolation for DedicatedActors
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2017-04-23 21:28:23 +03:00 |
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MiroslavR
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eada8c6822
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Fix wrong incrementation in InventoryStore::visitEffectSources (Fixes #3838)
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2017-04-23 18:05:41 +02:00 |
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David Cernat
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a12694c6ef
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[Client] Fix crash caused by late-arriving ActorAuthority packets
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2017-04-23 17:12:45 +03:00 |
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David Cernat
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14e1ff27cb
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[Client] Rename CellController's cellsActive to cellsInitialized for clarity
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2017-04-23 16:53:24 +03:00 |
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David Cernat
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ef634a1c52
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Merge pull request #205 from OpenMW/master
Add OpenMW commits up to 23 Apr 2017
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2017-04-23 14:47:10 +03:00 |
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David Cernat
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27186f555d
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[Client] Enable reading of ActorPackets, and thus NPC sync, by default
|
2017-04-23 14:01:13 +03:00 |
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David Cernat
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871d8c8308
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[Client] Send and read ActorCellChange packets
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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9ea69f4c1f
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[Client] Add LocalActor & DedicatedActor cell transition logic to World::moveObject()
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2017-04-23 14:01:13 +03:00 |
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David Cernat
|
4e86d8781f
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[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
|
2017-04-23 14:01:13 +03:00 |
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