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5623 commits

Author SHA1 Message Date
Chris Robinson
305b5fec0f Avoid needlessly copying the MagicEffects 2013-08-27 21:40:31 -07:00
Chris Robinson
281fdbd81b Cleanup some redundancy 2013-08-27 17:56:47 -07:00
Chris Robinson
33c173a23a Update the watched Ptr when changing it 2013-08-27 17:22:07 -07:00
Chris Robinson
39af9a13fa Remove some unused functions 2013-08-27 17:13:49 -07:00
Chris Robinson
189541aa72 Apply drowning damage based on the update duration
1 damage every 0.33 seconds is 3 damage a second. Applying it this way avoid
having to track another stat.
2013-08-27 17:08:23 -07:00
Chris Robinson
f216b25be8 Slightly randomize time between environment sounds
We should use the "Minimum Time Between Environmental Sounds" and
"Maximum Time Between Environmental Sounds" INI/fallback settings, but we don't
have them.
2013-08-27 16:04:19 -07:00
Chris Robinson
02df8ab841 Store the underwater sound to easily stop it 2013-08-27 13:48:20 -07:00
Chris Robinson
16331bf1ed Avoid a hack to play the underwater sound properly 2013-08-27 13:26:57 -07:00
Marc Zinnschlag
26b3d93293 streamlined filter syntax 2013-08-27 18:58:23 +02:00
scrawl
839d251cc5 Renamed Terrain::Terrain to Terrain::World to make VC happy 2013-08-27 16:01:16 +02:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Marc Zinnschlag
2e9948e86a improved one-shot filter handling; allow empty pre-defined filters 2013-08-26 14:40:34 +02:00
Marc Zinnschlag
aa935ff03d update tables on filter record changes 2013-08-26 12:49:13 +02:00
Marc Zinnschlag
20bd0707dc avoid use of column number literals 2013-08-26 12:25:52 +02:00
Marc Zinnschlag
937f5b11a2 fixed broken record deletion 2013-08-26 12:25:19 +02:00
Marc Zinnschlag
dcc55b60c3 Merge remote-tracking branch 'kcat/misc-cleanup' 2013-08-26 08:51:19 +02:00
Chris Robinson
f2889e4bb5 Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
Chris Robinson
3843357cd2 Fix actor stepping 2013-08-25 16:08:43 -07:00
Chris Robinson
0463dc0653 Use a smaller static geometry size for interior cells 2013-08-25 16:08:43 -07:00
Chris Robinson
bd6dd071aa Use the non-accumulation root's parent as the accumulation root
This relies on the non-accumulation root not being the skeleton root. I haven't
found an instance where this isn't the case.
2013-08-25 16:08:42 -07:00
scrawl
3f8a69b4ad Don't crash when trying to delete a reference that doesn't exist anymore 2013-08-26 00:14:02 +02:00
scrawl
5af89a9e8f Fix an AABB assert for loading empty exterior cells 2013-08-26 00:13:42 +02:00
scrawl
c6d2d1999a Fix an item duplication glitch 2013-08-25 17:40:08 +02:00
Marc Zinnschlag
d007d4dc9a allow colons in names (filter) 2013-08-24 19:12:47 +02:00
Marc Zinnschlag
7e02c9acf2 added filter text column to filter table 2013-08-24 18:53:11 +02:00
Marc Zinnschlag
25e6380884 implemented use of predefined filters 2013-08-24 17:40:00 +02:00
Marc Zinnschlag
d1516792ce made document data available to filter parser 2013-08-24 17:17:22 +02:00
Marc Zinnschlag
7aee1da5c6 fixed some columns 2013-08-24 16:51:49 +02:00
Marc Zinnschlag
51fbb0f3f4 fixed a segfault when opening views for tables that do not allow the creation of new records 2013-08-24 15:33:46 +02:00
Marc Zinnschlag
948cb0ef34 Merge remote-tracking branch 'marcrbouvier/master' 2013-08-24 15:13:07 +02:00
Marc Zinnschlag
f605dcdd24 Merge branch 'filter' 2013-08-24 14:51:05 +02:00
Marc Zinnschlag
78c7de440d simplified filter nodes even more 2013-08-24 14:49:05 +02:00
Marc Zinnschlag
cf58670c85 removed global filter scope (would have caused sync problems between projects) 2013-08-24 14:46:42 +02:00
Marc Zinnschlag
3cf60da5a7 added numeric value filter node 2013-08-24 14:43:38 +02:00
Chris Robinson
ca24a809fc Use the position of the actor to determine if they're swimming 2013-08-23 13:44:16 -07:00
Chris Robinson
3fa65f21dd Use a proper cone shape with a contact test to check for melee hits 2013-08-23 12:27:40 -07:00
Chris Robinson
f5d03a16c1 Rename getFacedObject and getFacedHandle for melee hits 2013-08-23 12:27:39 -07:00
Marc Zinnschlag
537ab38985 fixed type in error message 2013-08-23 14:49:41 +02:00
Marc Zinnschlag
c56007cceb fixed a record counting bug (was using the wrong model) 2013-08-23 14:11:33 +02:00
Marc Zinnschlag
2823e5693d Merge remote-tracking branch 'scrawl/hit' 2013-08-22 15:35:17 +02:00
Marc Zinnschlag
63b1df85e7 fixed string parsing 2013-08-22 15:22:39 +02:00
Marc Zinnschlag
f615a9397b made text node filter case-insensitive 2013-08-22 15:16:22 +02:00
Marc Zinnschlag
de956737fe added text filter node 2013-08-22 14:50:42 +02:00
Marc Zinnschlag
decd826208 fixed an include guard 2013-08-22 14:00:55 +02:00
Marc Zinnschlag
ba6edc55d4 added not filter node 2013-08-22 13:45:50 +02:00
Marc Zinnschlag
806e9a2888 added and and or filter nodes 2013-08-22 13:14:35 +02:00
scrawl
22d5598082 Fix bad_cast exception when hitting creatures 2013-08-22 12:17:12 +02:00
scrawl
1adce8afb3 Fix ambient light getting set from the cell data for non-interior cells 2013-08-22 10:47:48 +02:00
Marc Zinnschlag
50041fc211 simplified filter system by taking out filter references and user values for now (these are post-1.0 features anyway) 2013-08-22 09:17:57 +02:00
Marc Bouvier
2e8b0cf502 Remove Directory Paths in Qt Classes Includes
Qt recommends that the path location not be used when including a class.
Also, this is how other files include Qt classes in the OpenCS app. This
change is for consistency only.
2013-08-21 17:14:29 -05:00
Marc Zinnschlag
e03e2f0817 Merge remote-tracking branch 'scrawl/master' 2013-08-21 19:50:08 +02:00
scrawl
758d989a03 If multiple plugins have land data for the same cell, the last plugin should win 2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2 Use a proper node hierarchy; disconnect the root when entering interior 2013-08-21 17:26:11 +02:00
Chris Robinson
c855ab65cf Non-colliding objects are considered flying 2013-08-21 07:24:54 -07:00
Chris Robinson
602be9bbe7 Avoid swimming into the air from underwater 2013-08-21 07:24:54 -07:00
Chris Robinson
9f09bb6f6f Use separate inputs for swimming and flying 2013-08-21 07:24:54 -07:00
Chris Robinson
a546ace94d Remove an unused method 2013-08-21 07:24:54 -07:00
vorenon
3bf3bd4b8c Silenced some warnings 2013-08-21 13:53:49 +02:00
Chris Robinson
1a9672e31b Don't update player physics more than 60 times a second
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
2013-08-20 11:31:49 -07:00
Marc Zinnschlag
a61215dab1 some general filter parser cleanup 2013-08-20 16:04:06 +02:00
Chris Robinson
0e56b2facb Merge remote-tracking branch 'zini/master' into physics 2013-08-20 04:42:28 -07:00
Chris Robinson
d9040df9d6 Increase the max number of physics iterations
Should help with highly tessellated collision meshes with high
framerates.
2013-08-20 04:41:52 -07:00
scrawl
ecf7786d11 terrain_num_lights was removed 2013-08-20 12:31:47 +02:00
scrawl
fa76d1631b Some terrain fixes 2013-08-20 12:08:46 +02:00
scrawl
0545622f5a Fix werewolf state not getting completely reset when starting a new game 2013-08-20 11:24:19 +02:00
Chris Robinson
a993af53e7 Merge remote-tracking branch 'zini/master' into physics 2013-08-20 02:21:44 -07:00
Chris Robinson
a17997a973 Continually add bits of input velocity to inertia when falling 2013-08-20 02:10:18 -07:00
Marc Zinnschlag
0c8f85f17d Merge remote-tracking branch 'wheybags/master' 2013-08-20 11:05:50 +02:00
scrawl
8c8653160d Crash fix, material fix 2013-08-20 09:52:27 +02:00
Tom Mason
7f0f9037be fix for older versions of unshield 2013-08-19 22:57:21 +01:00
scrawl
13afcc9324 Don't link to OgreTerrain 2013-08-19 22:22:14 +02:00
Tom Mason
06ff40eda7 only use unshield on not windows 2013-08-19 20:20:08 +01:00
Tom Mason
865a7c63df cmake for system libunshield 2013-08-19 20:20:00 +01:00
Tom Mason
d3748cd5bb Install uncompressed data files from cd 2013-08-19 20:19:53 +01:00
Tom Mason
9d1daf7dc2 enum was unnecessary 2013-08-19 20:19:47 +01:00
Tom Mason
641b7b0336 anonymous namespace 2013-08-19 20:19:41 +01:00
Tom Mason
454b64974d filenames 2013-08-19 20:19:35 +01:00
Tom Mason
3264b5974e fix invalid syntax 2013-08-19 20:19:25 +01:00
Tom Mason
90a892d304 unshield fixes 2013-08-19 20:19:11 +01:00
Tom Mason
ceb3317807 Integrate unshield with launcher 2013-08-19 20:19:01 +01:00
scrawl
ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
Chris Robinson
d727b15580 Fix tracing down 2013-08-19 20:39:37 +02:00
Chris Robinson
394fc75697 Clean up the trace struct 2013-08-19 20:39:37 +02:00
Chris Robinson
b351109649 Get rid of the old newtrace method 2013-08-19 20:39:37 +02:00
Chris Robinson
14acacf401 Use a better method to do actor physics traces 2013-08-19 20:39:37 +02:00
Chris Robinson
76b812f75f Improve actor movement collision handling 2013-08-19 20:39:37 +02:00
Chris Robinson
584eec3743 Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
cf6e3ab933 Fix a potential divide-by-zero 2013-08-19 09:36:51 -07:00
Chris Robinson
dca599b8c5 Add NPC landing sounds for soundgen keys 2013-08-19 08:58:50 -07:00
Chris Robinson
2ec39f3622 Don't start the jump animation until after the actor is airborn
A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia.
2013-08-19 08:24:47 -07:00
Chris Robinson
ac3d3df9fc Implement jumping animations 2013-08-19 08:10:18 -07:00
Chris Robinson
48e594b7c4 Improve stepping down when starting on the ground 2013-08-19 08:09:23 -07:00
Chris Robinson
3ca4d54bf9 Better handle animations with a 0-length loop 2013-08-19 07:26:42 -07:00
Chris Robinson
1aa92067c2 Fix tracing down 2013-08-19 04:56:02 -07:00
Chris Robinson
6e9f15793d Implement a jumping state 2013-08-18 23:42:56 -07:00
Marc Zinnschlag
c87a279444 added error reporting in the filter edit widget (change the text colour for now) 2013-08-18 17:54:18 +02:00
Marc Zinnschlag
c7e97a83e1 automatically build column map on filter change 2013-08-18 17:28:04 +02:00
Chris Robinson
7770203dff Some physics cleanup
Gets rid of some unneeded/unused variables, and halves the 'on ground'
offset.
2013-08-18 08:24:39 -07:00
Marc Zinnschlag
ea8b9ce45b apply filter to table after filter text change 2013-08-18 16:53:28 +02:00