Marc Zinnschlag
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9788bbcab9
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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Marc Zinnschlag
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b0532e0c85
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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Marc Zinnschlag
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5b04c10e1d
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added creature/NPC state to saved games (only container/inventory for now)
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2014-02-01 17:36:23 +01:00 |
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scrawl
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ea7e0abdc2
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Move WhenStrikes skill success to a more appropriate place
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2014-01-29 15:37:26 +01:00 |
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scrawl
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b8db151da7
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Add missing skill increases for armor hits
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2014-01-29 15:37:26 +01:00 |
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mrcheko
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5ee1dc6be8
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attacktypes error fix
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2014-01-28 21:07:26 +02:00 |
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scrawl
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194413c955
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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82a07af72c
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Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
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2014-01-21 12:30:23 +01:00 |
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scrawl
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1617a4f7d9
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Use fCombatDistance
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2014-01-21 12:30:23 +01:00 |
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scrawl
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a4404054bb
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Feature #1130: Add race power spells for NPCs as well, not just the player
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2014-01-21 12:30:23 +01:00 |
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scrawl
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5de8c7fe29
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Feature #1130: Add auto-calculated NPC spells
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2014-01-21 12:30:23 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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scrawl
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947b6c9645
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kOgrePi unused
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2014-01-18 22:16:31 +01:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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5fc38e7ac4
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Don't use blood effects for fatigue damage
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2014-01-17 15:20:28 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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scrawl
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ddc432c7ef
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Fix stealing bug
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2014-01-17 10:55:46 +01:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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03b2e99802
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Remove unused Combat stance
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2014-01-15 14:53:29 +01:00 |
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scrawl
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d0500e8124
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
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scrawl
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0c4b6ea89f
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Minor fix
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2014-01-15 14:53:28 +01:00 |
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scrawl
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cd06b2177d
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Automatically knock down when fatigue goes below zero
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2014-01-13 10:18:03 +01:00 |
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scrawl
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3a1b6dd354
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Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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83872f6bf5
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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fb778f8ecd
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Use fEncumbranceStrMult
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2014-01-12 04:09:51 +01:00 |
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scrawl
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10ddea45e9
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Move crime from onHit to hit, since failed hits are apparently also a crime
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2014-01-11 23:12:21 +01:00 |
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scrawl
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44b2380874
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Closes #947: Decrease fatigue when running, swimming and attacking
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2014-01-11 22:28:50 +01:00 |
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scrawl
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3db299f1b2
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Fix fall damage crash
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2014-01-11 21:30:26 +01:00 |
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scrawl
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9ddee8fd8c
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Autocalculate NPC reputation as according to research wiki
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2014-01-11 04:03:13 +01:00 |
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scrawl
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909494ff35
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Implement Assault crimes. In other words, NPCs now fight back!
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2014-01-11 03:08:16 +01:00 |
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scrawl
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d9d6f37619
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Use iVoiceHitOdds
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2014-01-10 22:44:40 +01:00 |
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Marc Zinnschlag
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85707b5e3e
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Merge remote-tracking branch 'scrawl/master'
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2014-01-09 09:35:54 +01:00 |
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scrawl
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0f5dc59176
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
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Marc Zinnschlag
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a7be755db0
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-08 20:13:31 +01:00 |
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mrcheko
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46519062d3
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hit recoils/knockdowns feature
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2014-01-08 16:05:14 +02:00 |
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scrawl
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0285d18fc2
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
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scrawl
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ea3ee4407f
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oops, didn't mean to commit this
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2014-01-07 02:48:44 +01:00 |
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scrawl
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dde2cd5d5a
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
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scrawl
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14b70a3ce6
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
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mrcheko
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7002412760
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resolve conflict in character.cpp
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2014-01-04 17:55:09 +02:00 |
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scrawl
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be2ebc5cac
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
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scrawl
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b22dd40b41
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Implement Paralyze magic effect
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2014-01-03 17:06:05 +01:00 |
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scrawl
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b42240be6d
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
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scrawl
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623cdef69f
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Code cleanup
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2014-01-02 21:49:12 +01:00 |
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scrawl
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12de351feb
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Check if levitation is enabled before levitating
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2014-01-02 16:38:23 +01:00 |
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scrawl
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590c8cb4a0
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Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
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2014-01-02 01:03:44 +01:00 |
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mrcheko
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d6345bce91
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added npc hit reactions
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2013-12-31 13:24:20 +02:00 |
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