Alexei Dobrohotov
c857588ee9
Remove NIFFile settings manager dependency
2020-11-09 14:24:48 +03:00
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
2020-11-09 13:59:59 +03:00
psi29a
ba3aad31c1
Merge branch 'hitdebug' into 'master'
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Visualize hits in the debug overlay
See merge request OpenMW/openmw!379
2020-11-01 10:20:14 +00:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Andrei Kortunov
64ba81ecf2
Fix some issues, found by CoverityScan
2020-10-28 18:02:31 +04:00
Evil Eye
2c4cafa41a
Change moon phase to an enum class
2020-10-26 22:16:31 +01:00
fredzio
435b2e37f8
Allow to display collision points in the debug viewer
2020-10-26 13:42:46 +01:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
psi29a
9d350ec824
Merge branch 'head_bobbing' into 'master'
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Add head bobbing in first person mode
Closes #5043
See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Andrei Kortunov
c3d84b2c7c
Ability to attach arrows to shooter's hands (feature #5642 )
2020-10-14 10:07:42 +04:00
Petr Mikheev
be27b51279
Add head bobbing in first person mode
2020-10-08 00:22:01 +02:00
tessa
58b5249e8b
fix typo in terrainstorage.hpp
2020-09-13 10:46:27 -05:00
AnyOldName3
ffed6acc49
Merge branch 'patch-1' into 'master'
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force static data variance for water geometry
See merge request OpenMW/openmw!294
2020-09-07 22:32:00 +00:00
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
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Improve ammo resetting
2020-09-06 13:30:55 +03:00
Mads Buvik Sandvei
2d021430b8
force static data variance for water geometry
2020-09-05 11:52:52 +00:00
Andrei Kortunov
7a4efe3979
Avoid crash when object paging encounters an empty shape
2020-09-01 10:13:32 +04:00
Andrei Kortunov
47af221f10
Reset ammo when switching view to avoid warnings spam
2020-08-28 15:57:11 +04:00
Andrei Kortunov
297898182b
Reset attached arrow in the beginning of unequipping animation
2020-08-28 15:53:30 +04:00
psi29a
f90a049702
Merge branch 'movement_refactoring' into 'master'
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Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
Petr Mikheev
0de6650add
Add RayCastingInterface
2020-08-06 22:03:33 +02:00
Petr Mikheev
e9b2e9b474
Remove camera stuff from RenderingManager
2020-08-06 00:43:33 +02:00
Petr Mikheev
694e0b5906
Refactoring. Simplification of camera interface.
2020-08-06 00:43:33 +02:00
Petr Mikheev
ed3426cf2f
Move third person camera collision check from World::updatePlayer() to Camera::updatePosition()
2020-08-06 00:43:33 +02:00
Petr Mikheev
ca4330f753
Tune algorithm of "auto switch shoulder"
2020-08-05 01:01:51 +02:00
Capostrophic
03f0bd3df6
Make a horrible simple water hack less horrible
2020-07-27 00:32:24 +03:00
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
2020-07-24 21:47:49 +02:00
Petr Mikheev
62c8ea373b
Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
2020-07-19 22:12:17 +02:00
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc
Move deferred rotation logic from renderingmanager.cpp to camera.cpp
2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d
Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
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Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67
Improved preview mode
2020-07-17 20:35:52 +02:00
elsid
c3b581131d
Merge branch 'third_person_fix' into 'master'
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Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
Petr Mikheev
8ac143c983
Camera can pull out after clearing obstruction instead of instant snapback.
2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
2020-07-16 22:21:50 +02:00
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
2020-07-12 21:03:18 +02:00
Petr Mikheev
173c1fdabb
Make transition in 'auto switch shoulder' smoother.
2020-07-12 20:51:38 +02:00
Petr Mikheev
51173ebcf5
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
Petr Mikheev
5bdf61a886
Slightly pulls camera away when the character moves
2020-07-12 20:51:38 +02:00
Petr Mikheev
ef03f2c033
Auto switch shoulder
2020-07-12 20:51:38 +02:00
Petr Mikheev
5675d6ce81
Generalize calculation of focal point offset for 3rd person camera.
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When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
2020-07-12 20:51:38 +02:00
elsid
a4e3f32ec8
Fix TSAN warnings for ripples emitter
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While main thread creates particles rendering thread draws them so
sychronization is required.
2020-07-11 13:29:30 +02:00
psi29a
b372ac9119
Merge branch '#5493_better_handle_objects_across_cells' into 'master'
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Resolve #5493 by better supporting objects that are placed across cells.
Closes #5493
See merge request OpenMW/openmw!260
2020-07-11 08:27:27 +00:00
Bret Curtis
fd61ebf6ab
remove big white blob of space
2020-07-10 00:44:54 +02:00
Petr Mikheev
280862f58b
New setting "third person camera distance"
2020-07-10 00:38:18 +02:00
bzzt lost a hitlab login
4ea018c594
Should resolve #5493 by better supporting objects that are placed across cells.
2020-07-09 23:17:01 +02:00
psi29a
46db69a349
Merge branch 'swimming' into 'master'
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Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
elsid
3c460fb3e9
Use pointer to Sound to stop sounds started by NpcAnimation
2020-07-06 17:38:09 +02:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Bret Curtis
d3c24a6ea4
Should resolve the original cause of #5509 and prevent mesh from growing while switching back and for from 3rd and 1st person view
2020-07-02 22:01:42 +02:00
Bret Curtis
e9126fae54
Resolve #5509 where culling did not take invisiblity into accont
2020-07-02 12:36:25 +02:00
Andrei Kortunov
3dc3fe06e2
Merge pull request #2934 from akortunov/master
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Fix MSVC warning about variable re-declaration
2020-06-26 09:55:30 +04:00
Andrei Kortunov
30b63270ce
Fix MSVC warning about variable re-declaration
2020-06-26 09:49:26 +04:00
elsid
40ad87bc4d
Replace OpenThreads by std types
2020-06-25 22:16:09 +02:00
Petr Mikheev
63137a3b5a
Make vertical offset of "view over shoulder" configurable
2020-06-24 20:07:41 +02:00
Petr Mikheev
b4c699348f
Improved strafe movement
2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747
Advanced third person camera.
2020-06-22 15:22:34 +02:00
Bret Curtis
c3dc0e62e8
OP profiling regression fix; Billboards such as those from Westly's tree mod should work again.
2020-06-18 16:16:16 +02:00
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
2020-06-18 14:50:06 +04:00
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
2020-06-17 13:09:16 +04:00
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
daa2761c2d
alphablending & billboardfix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4e2efb3cdb
avoid sqrt
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
66c9469a80
fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4238fbccdf
view fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b27b76e325
avoid pagerebuild when reloading a same save
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
89ec6cfea2
tooltips labels
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
340d626589
static moving support
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4dccabeb83
fix analyzation not taking instancecount in account + settings calibration
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b7b31926a8
fix map glitch + cleanup
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
00e56ae862
batch debug colours
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
8a624e5a71
minsize based on mergedecision solves partial culling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
0b4226f3e2
ico effieciency
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
38c21163ea
+ meshsizecache for reduce i&o stalling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
69514dfd46
ico redundency fix + stats counter
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
1f891ca46d
billboarding support for tree mods
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
cf439581e1
comply by elsid review
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
c0f128bcb3
disablesupprort
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
Andrei Kortunov
4afc332a0c
Add a FogManager
2020-06-07 15:51:03 +04:00
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
2020-06-06 14:10:24 +04:00
Capostrophic
904b245d30
Re-enable non-biped creature headtracking (bug #5424 )
2020-05-22 14:45:28 +03:00
Bret Curtis
357a845d00
Merge pull request #2862 from elsid/optimize_has_animation
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Optimize MWRender::Animation::hasAnimation
2020-05-22 10:33:37 +02:00
elsid
9326111f4c
Use vector for Animation::mActiveControllers
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Container is only used to add elements, iterate over all of them and
clear. Multimap adds overhead for all of these operations without any
benefits. Reduce Animation::resetActiveGroups CPU time usage by 50%.
2020-05-21 17:32:25 +02:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
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Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
Capostrophic
110e3761bf
Disable small feature culling for orthographic cameras
2020-05-12 23:25:07 +03:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
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Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Alexei Dobrohotov
7ba8176862
Merge pull request #2819 from elsid/fix_ub
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Fix UB in NpcAnimation::mNpcType initialization
2020-05-01 21:49:04 +03:00
elsid
6d8debe009
Initialize variable without reading itself
2020-05-01 17:23:10 +02:00
Capostrophic
87ba0bb0e0
Fix usage of uninitialized weapon type in equipmentChanged()
2020-05-01 16:37:40 +03:00
Capostrophic
89282d14aa
Fix collision switch node mask (again)
2020-04-29 17:18:39 +03:00
AnyOldName3
a3b032bf2b
Fix chameleon shadows
2020-04-27 23:49:48 +01:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
David Cernat
65a669344b
Merge branch 'magic_numbers' into 'master'
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compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
2020-04-22 19:29:19 +00:00
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
2020-04-22 20:18:29 +02:00
Bret Curtis
6316227594
hpp not cpp; review
2020-04-22 15:57:24 +02:00
Bret Curtis
68549828b4
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
2020-04-22 13:34:19 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
Capostrophic
1928bebe98
Don't use up light duration if the held light is hidden (bug #5352 )
2020-04-04 20:51:41 +03:00
Andrei Kortunov
2e7712a390
Fix C5204 warnings by adding default virtual destructors
2020-03-26 14:49:12 +04:00
Capostrophic
3e3f5d66b2
Don't reset dead non-werewolf vampires' vampire NPC type
2020-03-25 21:06:21 +03:00
Evil Eye
4f4982545a
make robes cover the chest slot
2020-03-19 21:30:22 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
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Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
2020-03-17 23:09:28 +04:00
elsid
5168f2059f
Compare revisions by equality to support overflow
2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
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Add bump-mapping support (feature #5304 )
2020-03-11 09:00:42 +01:00
Andrei Kortunov
8e1e4d6757
Do not copy global map texture during savegame loading (bug #5308 )
2020-03-08 22:31:38 +04:00
Andrei Kortunov
94df2114c1
Store fog of war as a PNG image instead of TGA (bug #5108 )
2020-03-07 11:05:32 +04:00
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
2020-03-03 20:08:59 +03:00
AnyOldName3
52fa20fb1c
Merge branch 'fix-sky' into 'master'
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Fix building mwrender/sky with OSG 3.6.5
See merge request OpenMW/openmw!162
2020-03-01 16:43:13 +00:00
Alexander Olofsson
776c0857fa
Always use ref_ptr for query geometry
2020-02-21 07:51:50 +01:00
Capostrophic
3787625e61
Fix water ripple cleanup (bug #5246 )
2020-02-19 23:27:45 +03:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
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Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Alexander Olofsson
5de1e0fb0c
Use queryGeom for all query geometry accesses
2020-02-15 03:12:52 +01:00
Alexander Olofsson
7db58a893a
Ensure osg/Version is included
2020-02-13 19:32:17 +01:00
Alexander Olofsson
807f550386
Fix building mwrender/sky with OSG 3.6.5
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OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
2020-02-13 19:15:33 +01:00
Capostrophic
fcbd3b4324
Don't try to attach absent shield models to NPCs
2020-02-11 11:58:02 +03:00
Capostrophic
4a78674583
Make sure not to pick the ground shield model incorrectly
2020-02-02 15:39:29 +03:00
capostrophic
bbe5adb860
Use shield body part model for creatures (bug #5250 )
2020-01-10 14:18:40 +03:00
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
2020-01-09 19:40:22 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
Andrei Kortunov
97ee4bc349
Improve equipment logic (bug #5223 )
2019-12-14 22:30:27 +04:00
Andrei Kortunov
43330f1dd1
Merge pull request #2626 from akortunov/master
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Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:37:21 +04:00
Andrei Kortunov
d66b81d7f7
Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:35:32 +04:00
elsid
8083df4567
Avoid virtual call in Animation dtor
2019-11-17 18:50:11 +01:00
elsid
cf01df31be
Remove unused variable initialization
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/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
2019-11-17 18:50:11 +01:00
Andrei Kortunov
b21dc17538
Attempt to shut up CoverityScan warnings about tainted values
2019-11-14 18:28:38 +04:00
Andrei Kortunov
5c6ca82c45
Clamp fallback value from config
2019-11-13 15:10:19 +04:00
Andrei Kortunov
ca2a524a5f
Avoid null pointer dereference
2019-11-13 14:50:42 +04:00
Andrei Kortunov
1835a39c57
Do not show shields in the 1st-person view when shield sheathing is enabled
2019-11-09 17:48:05 +04:00
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
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Store raw data about fog of war instead of RGBA images
2019-10-30 13:45:55 +01:00
Andrei Kortunov
7cd4fa4706
Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:41:16 +04:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
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Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
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Weather-related fixes (incl. bug #4783 )
2019-10-21 21:56:02 +02:00