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305 commits

Author SHA1 Message Date
scrawl
805843d7ff Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
scrawl
f070d9966d Implement movement speed formula for creatures. Still moving a bit too slow. 2014-01-17 10:55:46 +01:00
scrawl
ea8f60eddf Implement movement speed formula for creatures. Still moving a bit too slow. 2014-01-15 16:30:16 +01:00
scrawl
d544551f61 Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
0f5dc59176 Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
scrawl
0285d18fc2 Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
scrawl
ce013315ba Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
2014-01-05 16:09:06 +01:00
scrawl
14b70a3ce6 Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 2014-01-05 01:34:35 +01:00
scrawl
2a8ab932ef Bug #951: Only recalculate derived stats when attributes change 2013-12-28 17:19:35 +01:00
Emanuel Guevel
fc8bd1aacb Allow fatigue stat to become negative when fatigue damages are taken 2013-12-09 21:53:04 +01:00
scrawl
b6c22ad5d9 Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
Chris Robinson
6fd4cdb5fb Play randomized werewolf sounds 2013-08-11 00:53:17 -07:00
Chris Robinson
89c7f5bc70 Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
Chris Robinson
dfdd2dc308 Handle swimleft and swimright soundgen keys 2013-08-08 04:40:31 -07:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
Marc Zinnschlag
6ce2b962e1 Merge remote-tracking branch 'scrawl/inventory' 2013-07-31 09:15:22 +02:00
scrawl
16cacb338a Initialize MWMechanics::AiSequence from ESM::AiPackageList 2013-07-31 00:55:08 +02:00
scrawl
45006ea193 Fix inventory/container content loading so that it's done for dynamically spawned objects as well 2013-07-31 00:02:24 +02:00
Chris Robinson
54f91d4b3a Implement hand-to-hand attacks 2013-07-28 06:48:25 -07:00
Chris Robinson
db4f34b332 Play hit sounds when hitting creatures and NPCs 2013-07-27 11:20:39 -07:00
Chris Robinson
3298eb1b37 Implement HitOnMe script function 2013-07-26 10:50:23 -07:00
Chris Robinson
5379e607cb Handle the OnPCHitMe script variable 2013-07-26 10:50:23 -07:00
Chris Robinson
bec420c69b Add Class::onHit for creatures 2013-07-26 10:50:23 -07:00
Chris Robinson
92cc566fdc Rename the Class::attack method to Class::hit 2013-07-25 00:30:01 -07:00
Chris Robinson
d9a9c3d6bd Handle the "land" soundgen type 2013-07-24 10:36:04 -07:00
Chris Robinson
0c8d4d9be2 Add beginnings of melee hits 2013-07-24 02:51:42 -07:00
Chris Robinson
9ea6b22a83 Handle soundgen animation keys 2013-07-17 23:58:21 -07:00
scrawl
0c7f48ec8a Implement movement for creatures (formula is a stub) 2013-05-27 18:03:06 +02:00
scrawl
8a3d3f954b NPC/creature persistence flag 2013-05-16 18:50:26 +02:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00
scrawl
ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
scrawl
95e1cdc07d Move getArmorRating to MWWorld::Class. 2013-03-17 22:29:12 +01:00
scrawl
dd57eabc3e Better use an enum for magic effect IDs 2013-03-16 23:28:26 +01:00
scrawl
0ee0dbdb97 Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
Chris Robinson
8d98f3649c Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
Chris Robinson
efca5ded47 Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
Marc Zinnschlag
ceaf1677ce Issue #219: rewrote AI settings and implemented AI settings filters 2012-11-10 11:38:37 +01:00
Marc Zinnschlag
918316168f Merge remote-tracking branch 'greye/store' into next
Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
emoose
7a7825577a Changed: use MWWorld::Ptr for PhysicsSystem arguments 2012-11-05 19:37:27 +00:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
scrawl
a04df37f83 implemented looting corpses 2012-10-28 16:04:33 +01:00
Marc Zinnschlag
ed3641b214 Issue #68: check for essential actors 2012-10-27 13:33:54 +02:00
Marc Zinnschlag
bdca5aff87 Issue #68: simplified the dynamic stats interface 2012-10-19 13:10:06 +02:00
greye
721324c1db rm record inheritance, rework esmtool accordingly 2012-09-30 23:34:53 +04:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Marc Zinnschlag
6c928e93d3 added missing initialisation of NPC/creature spell lists from ESX records 2012-09-10 13:04:00 +02:00
greye
a90547bbbe code formatting 2012-08-29 21:35:06 +04:00
Marc Zinnschlag
6534c2a55a Issue #107: WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
Marc Zinnschlag
b68f9d6a28 Issue #107: MechanicsManager is accessed only through the interface class from now on 2012-08-11 17:30:55 +02:00
greye
26595f22f6 float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
greye
e7666d3a7f move responsibility for cell changing from CellStore::insertObject to Class::moveToCell 2012-07-25 20:31:39 +04:00
greye
6a3a728a56 Class::getModel implementation 2012-07-25 20:31:39 +04:00
greye
32b1350b63 CreatureStats class 2012-07-22 18:29:54 +04:00
Marc Zinnschlag
5a7b95bf7a Issue #107: cleaned up includes in apps/openmw/mwworld/class.hpp 2012-07-03 13:15:20 +02:00
Marc Zinnschlag
7fcd41c69d Issue #107: Detemplateised CellStore; some include cleanup 2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7 Issue #107: CellStore moved from ESMS to MWWorld 2012-06-29 16:48:50 +02:00
Marc Zinnschlag
ea29b74bb4 added per NPC/creature basic AI-settings (hello, fight, flee, alarm) 2012-06-16 16:17:42 +02:00
Alexander "Ace" Olofsson
f675d8d039 Merge branch 'master' 2012-06-11 19:09:10 +02:00
Marc Zinnschlag
36885b2e40 Issue #176: removed enable/disable functions from Creature, Npc and Light 2012-05-25 17:04:33 +02:00
scrawl
e9ea1fba4e fixed typo getCapacity method 2012-05-15 22:31:52 +02:00
Marc Zinnschlag
fdfddc8be7 some todo comment cleanup 2012-05-15 21:34:32 +02:00
Marc Zinnschlag
7e00fea18b added getEncumbrance function 2012-05-15 21:34:00 +02:00
Marc Zinnschlag
c6493fb133 added getCapacity function 2012-05-15 21:17:00 +02:00
Alexander "Ace" Olofsson
b1af18e98d Merged next 2012-04-29 09:28:07 +02:00
scrawl
1b5bfc52a1 Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwclass/apparatus.cpp
	apps/openmw/mwclass/book.cpp
	apps/openmw/mwclass/container.cpp
	apps/openmw/mwclass/ingredient.cpp
	apps/openmw/mwclass/misc.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/potion.cpp
	apps/openmw/mwclass/repair.cpp
	apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
scrawl
cdd4d83d9e moved the tooltip info to the appropriate MWWorld::Class classes 2012-04-16 22:58:16 +02:00
Alexander "Ace" Olofsson
290d09de64 Switching creature and npc to using the same id storage as the rest of the records 2012-04-08 18:32:40 +02:00
Marc Zinnschlag
f2972b1ca0 turned ContainerStore from a template into a simple struct 2012-01-28 11:45:55 +01:00
Marc Zinnschlag
c081160591 replaced container store in ref data with new custom data implementation 2012-01-27 14:55:58 +01:00
Marc Zinnschlag
aa87bd4030 replaced creature stats in ref data with new custom data implementation 2012-01-26 11:35:47 +01:00
Jason Hooks
7fde576dd9 actor physics again 2012-01-07 23:21:19 -05:00
Jason Hooks
a615369189 Warning and different physics 2012-01-06 22:52:15 -05:00
Jason Hooks
d855bb4fc6 physics reenabled 2011-12-27 17:52:17 -05:00
Jason Hooks
a6b88b48ec A different way 2011-12-27 00:20:14 -05:00
Jason Hooks
1b835d6702 Cell changing fixes 2011-12-24 21:53:12 -05:00
Jason Hooks
0902a3db89 Filled out NpcAnimation and CreatureAnimation classes 2011-12-11 22:40:00 -05:00
Jason Hooks
835c3f2603 Working towards npc rendering 2011-11-27 02:27:06 -05:00
Jason Hooks
7bd911b401 Problems with handles 2011-11-24 23:13:34 -05:00
Jason Hooks
7319f7a8c6 Many bugs fixed related to changing cells 2011-11-19 01:01:19 -05:00
Jason Hooks
15fcdc8b72 Physics working 2011-11-17 19:38:52 -05:00
Jason Hooks
4dc59dfbdd Scenenode flip 2011-11-17 17:10:27 -05:00
Jason Hooks
bc58ef28cd Made corrections 2011-11-12 15:58:22 -05:00
Jason Hooks
c7dadec840 Updating the rest of mwclass 2011-11-11 23:01:12 -05:00
Jason Hooks
f4e7bd6dfd Made some recommended changes 2011-11-11 00:20:53 -05:00
Jacob Essex
9aac625000 Changes to move the mutable ESM::Position data to RefData 2011-11-08 00:08:00 +00:00
Marc Zinnschlag
0f2df4e2b8 more cleanup 2011-06-15 22:33:31 +02:00
Jason Hooks
92509d3b70 Trying to animate creatures 2011-04-13 20:35:44 -04:00
Marc Zinnschlag
88b0908104 adding physics when insertering objects into the OGRE scene 2011-01-29 17:33:48 +01:00
Pieter van der Kloet
dd4d022301 Converted all tabs to four spaces 2011-01-05 22:18:21 +01:00
Marc Zinnschlag
2527fe92a7 implemented creature/NPC level 2010-09-15 15:32:35 +02:00
Marc Zinnschlag
7bb2041418 made rendering more robust (no more crashes, even if Ogre throws an exception) 2010-08-25 09:43:06 +02:00
Marc Zinnschlag
2cfe5f0697 Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
	apps/openmw/mwworld/class.cpp
	apps/openmw/mwworld/class.hpp
2010-08-18 09:25:07 +02:00
Marc Zinnschlag
d57c984517 added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived 2010-08-14 11:27:13 +02:00
Marc Zinnschlag
967f85875d reimplemented class-dependend rendering code in MWClass 2010-08-14 10:02:54 +02:00
Marc Zinnschlag
2acfe22975 added test for actor ID 2010-08-08 14:28:35 +02:00
Marc Zinnschlag
8086933282 Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
2010-08-08 14:14:43 +02:00
Marc Zinnschlag
7afc8ffd2e Merge branch 'container'
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
2010-08-07 20:33:07 +02:00
Marc Zinnschlag
d42747e85b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
2010-08-06 19:20:05 +02:00
Marc Zinnschlag
09c42589cc implemented npc/creature activation (enters dialog gui mode for now) 2010-08-06 18:15:46 +02:00
Marc Zinnschlag
10a63b10b5 Merge branch 'master' into container
Conflicts:
	apps/openmw/mwclass/container.cpp
	apps/openmw/mwclass/container.hpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
	apps/openmw/mwworld/class.cpp
	apps/openmw/mwworld/class.hpp
2010-08-06 14:37:53 +02:00
Marc Zinnschlag
7a313f24ab integrated activation into script system 2010-08-05 15:40:03 +02:00
Marc Zinnschlag
ee7570f7e7 added containerstore 2010-08-04 14:37:23 +02:00
Marc Zinnschlag
239498bcd4 added getName function 2010-08-03 17:11:41 +02:00
Marc Zinnschlag
33b6a0b800 moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
Renamed from apps/openmw/mwworld/creature.cpp (Browse further)