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1086 commits

Author SHA1 Message Date
Capostrophic
6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
James Stephens
bafbc0a055 Cancel door sound if collision is detected and the sound is playing 2019-09-05 07:49:53 +00:00
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)" 2019-08-27 20:55:03 +02:00
elsid
b4ec444057
Open door when it is on the way to a next path point 2019-08-27 20:49:35 +02:00
elsid
16170131b7
Add enum type for door state 2019-08-25 15:21:00 +02:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
2019-08-17 23:15:21 +04:00
Andrei Kortunov
786a6c6d42 Use a common doors rotation code in the "lock" command handler 2019-08-16 21:30:24 +04:00
elsid
4d86bf3bf2
Update rotated world objects in navigator 2019-08-15 18:19:19 +02:00
capostrophic
6fe429c4e8 Don't force-trace down swimming actors (bug #5089) 2019-07-31 00:45:54 +03:00
Capostrophic
0b074f2211 Rewrite messed up playerlooking switch handling (bug #5078) 2019-07-29 15:44:17 +03:00
Alexei Dobrohotov
19dc01232c
Fix CenterOnCell target rotation 2019-06-30 16:03:24 +03:00
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
Container search tweaks
2019-05-06 22:34:12 +03:00
Andrei Kortunov
7214f24f5c Ignore containers, when we search for owner 2019-05-06 23:06:13 +04:00
Capostrophic
458c0bba41 Avoid using null pointer for player's cell in moveObjectImp 2019-05-05 16:43:32 +03:00
Andrei Kortunov
c91d1e7394 Ignore containers without resolved content for Detect spells 2019-05-04 14:40:32 +04:00
Capostrophic
7814bd1b76 Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
Andrei Kortunov
14b756a692 Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
Capostrophic
7202f45771 Only allow resting in air when a bed is used 2019-04-04 17:22:24 +03:00
Capostrophic
3a0e374dc6 Replicate vanilla Position/SetPos behavior more closely (bug #3109) 2019-03-31 14:17:06 +03:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
2019-03-27 13:14:22 +01:00
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
2019-03-21 23:09:42 +03:00
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
2019-03-09 14:04:06 +01:00
Andrei Kortunov
d23a0ce2ae Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
elsid
80051db8f8
Update rotated objects in navigator 2019-03-04 22:59:39 +03:00
elsid
8c08c3c7d6
Update moved objects in navigator 2019-03-04 22:59:39 +03:00
elsid
27d7452267
Update scaled objects in navigator 2019-03-04 22:59:39 +03:00
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763) 2019-03-04 22:59:39 +03:00
elsid
43b39e8418
Use not scaled player half extents as default to find path 2019-03-04 22:59:38 +03:00
elsid
1218e4e15d
Use player half extents only to find path in exterior cells 2019-03-04 22:59:20 +03:00
Bret Curtis
14c93b3df0 Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f, reversing
changes made to 42b2391303.
2019-03-04 11:06:15 +01:00
elsid
b51a54e976
Update rotated objects in navigator 2019-03-03 16:46:41 +03:00
elsid
f394ace4d5
Update moved objects in navigator 2019-03-03 16:46:41 +03:00
elsid
133d7447f3
Update scaled objects in navigator 2019-03-03 16:46:41 +03:00
elsid
1f41d5721d
Update scaled agent half extents in navigator (bug #4763) 2019-03-03 16:46:39 +03:00
elsid
c066ee9dc5
Use not scaled player half extents as default to find path 2019-03-03 16:21:12 +03:00
elsid
a4f300f810
Use player half extents only to find path in exterior cells 2019-03-03 16:21:09 +03:00
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877) 2019-02-27 22:55:13 +03:00
bzzt
5ffb40e8ba Don't preload terrain when loading an interior save 2019-02-27 00:02:57 +03:00
Andrei Kortunov
fcdb0c16bf Update jail state once instead of for every single hour 2019-02-23 09:17:06 +04:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths 2019-02-16 15:50:58 +03:00
elsid
1d3668cd22
Add Navigator interface 2019-02-16 15:37:06 +03:00
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function 2019-02-16 14:41:11 +03:00
Bret Curtis
a573efd30a
Merge pull request #2112 from Capostrophic/collision
[0.45.0 regression] Don't re-enable collision body for dead actors
2019-02-05 15:36:06 +01:00
Capostrophic
a584aa25ab Don't re-enable collision object for dead actors 2019-02-04 22:13:30 +03:00
Andrei Kortunov
9e4a339ad3 Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
Capostrophic
8bb270c2bb Update moved object collisions even if the cell is the same (bug #4800) 2019-01-14 00:56:43 +03:00
Bret Curtis
9c795195d0
Merge pull request #2109 from Capostrophic/loops
Simplify some world loops
2019-01-10 11:44:41 +01:00