scrawl
fc293aa048
Merge pull request #978 from Allofich/fatigue
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Fix update of fatigue display
2016-06-27 17:05:05 +02:00
Allofich
1602eb3de8
Fix so that keepPlayerAlive() will not run twice
2016-06-27 21:43:49 +09:00
Allofich
19a20a6871
Fix update of fatigue display
2016-06-27 21:17:06 +09:00
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
Allofich
dc468dd139
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
Allofich
5d3aebd04b
Update disposition check between persuasion attempts
2016-06-22 01:47:09 +09:00
terrorfisch
be25e2ba75
Make NPCs use both hands in weaponless combat.
2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
Allofich
4a38fb8650
Use namespace block in aiactivate
2016-06-17 20:59:37 +09:00
scrawl
3ce63c3f6e
Merge pull request #967 from Allofich/AIPackageFixes
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AI package cleanups
2016-06-16 20:22:51 +02:00
Allofich
c2b51112f2
AI package cleanups
2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a
Float to surface fix
2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07
Split refreshCurrentAnims into multiple functions
2016-06-15 03:14:44 +02:00
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
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Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e
Duration fixes for Follow and Escort
2016-06-15 02:11:30 +09:00
scrawl
3ec4ee6290
Make a copy of map key to work around it being invalidated ( Fixes #3329 )
2016-06-13 02:06:44 +02:00
scrawl
4acfe1a7e4
Move cleanupSummonedCreature to the mechanics manager (Bug #3439 )
2016-06-12 02:43:33 +02:00
scrawl
910ad76e29
Remove spell effects when a summoned creature expires (Bug #3439 )
2016-06-12 00:41:13 +02:00
scrawl
b7e45b046d
When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439 )
2016-06-12 00:40:55 +02:00
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
scrawl
37afe966cf
Update comment
2016-06-11 21:25:40 +02:00
scrawl
7a30ef5cc1
Do not consider actors following the player as hostiles
2016-06-11 18:26:20 +02:00
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
2016-06-10 23:47:01 +02:00
scrawl
166cced22f
Merge pull request #957 from svaante/master
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Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-10 00:01:05 +02:00
scrawl
a14f1bc222
Merge pull request #954 from Allofich/AIWanderDuration
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Improve duration calculations in Wander AI
2016-06-09 23:46:37 +02:00
Allofich
55ac1fab68
Change Wander duration to run on a counter
2016-06-10 04:36:18 +09:00
Daniel Pettersson
256439f884
Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-09 21:23:36 +02:00
scrawl
abcd2219e8
Ignore the calling actor in getEnemiesNearby / getActorsFighting
2016-06-08 22:13:21 +02:00
scrawl
165f048792
Do not count dead NPCs as observers ( Fixes #3434 )
2016-06-07 22:01:44 +02:00
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
scrawl
a45643f150
Merge pull request #949 from Allofich/master
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Fix return values for AITravel
2016-06-05 21:16:28 +02:00
Allofich
065d6a391d
Don't repeat sequences of only one non-wander AI
2016-06-06 04:12:49 +09:00
Ben Shealy
5085afa3d7
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
Allofich
bce66c629a
Change editor-placed AI packages to cycle
2016-05-29 17:34:40 +09:00
scrawl
496cb85b01
Do not cancel Ai packages when on loading ( Fixes #3409 )
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This piece of code was an attempt to fix up save games made before commit d3b76b7006
, but ended up introducing a new bug.
2016-05-28 20:27:05 +02:00
scrawl
0efbdb25ee
Improve const-correctness in Animation
2016-05-19 22:30:14 +02:00
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
2016-05-19 21:40:05 +02:00
scrawl
3b31e8f66e
Do not set AiPackageDone flag for non-Aipackages ( Fixes #3392 )
2016-05-14 19:19:37 +02:00
Roman Proskuryakov
d7046878a8
Fix uninitialized values in MWMechanics::AiCombat
2016-05-07 20:41:47 +03:00
Michał Moroz
40cc6a4164
Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384 )
2016-05-04 13:55:36 +02:00
scrawl
93b2f09224
Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378 )
2016-04-29 18:07:35 +02:00
scrawl
5edfe8c41c
Reduce the wander fast forward overcrowding offset ( Fixes #3370 )
2016-04-23 22:47:42 +02:00
Austin Salgat
be16857f96
Fix wrong height being used for water detection
2016-04-17 10:46:09 -05:00
Austin Salgat
e9157e9200
Fix idle animation and Fix water creature manual wandering
2016-04-16 20:38:58 -05:00
Austin Salgat
3dec10c686
Update variable to prevent underflowing
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While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
2016-04-16 17:51:13 -05:00
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
Austin Salgat
fc03216d48
Refactor to reuse existing obstacle detection
2016-04-16 12:14:00 -05:00
Austin Salgat
34726c24d9
Fix mDistance being reset prematurely
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This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
2016-04-15 21:56:41 -05:00
Austin Salgat
92b352989a
Add logic for NPC wandering without pathgrids
2016-04-13 20:48:08 -05:00
Austin Salgat
c02881a4f8
Fix creatures not wandering
2016-04-12 21:16:55 -05:00