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  • de04ae0900 class name wasn't displayed correctly Marc Zinnschlag 2010-09-15 15:12:42 +0200
  • 243c9712a6 set player attributes according to race and gender Marc Zinnschlag 2010-09-15 15:10:13 +0200
  • 53df82e293 fixed race name (was using internal ID as display name) Marc Zinnschlag 2010-09-15 15:01:02 +0200
  • 1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. Jan Borsodi 2010-09-15 14:48:19 +0200
  • fff4bc29f4 store results of character creation and update GUI Marc Zinnschlag 2010-09-15 14:33:02 +0200
  • 30e0d713ed Changed list of skill names to contain the ID of the names instead, the actual names are then fetched from GMST. Jan Borsodi 2010-09-15 13:44:24 +0200
  • 5b0cb097cf calculate dynamic stats during character creation Marc Zinnschlag 2010-09-15 13:41:39 +0200
  • c0b9424bcf added framework for character creation Marc Zinnschlag 2010-09-15 13:31:26 +0200
  • 869bc4d084 Silence the compiler. Jan Borsodi 2010-09-15 13:16:54 +0200
  • b037780a7d Disable the invenory window for now, it's not complete and gives compiler warnings. Jan Borsodi 2010-09-15 13:15:58 +0200
  • 3f1b90e732 When a dialog is done and no new is to be shown we return to Game mode. Jan Borsodi 2010-09-15 13:10:47 +0200
  • 850b8eb6a7 Race dialog uses the ID of the race object instead of the name when referencing it. Jan Borsodi 2010-09-15 13:04:57 +0200
  • 0dafd30dfc The race dialog now fetches strings from GMST. Jan Borsodi 2010-09-15 12:56:44 +0200
  • a676763aa6 Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior. Jan Borsodi 2010-09-15 12:44:43 +0200
  • 3cc57a058a The label for the name dialog is now fetched from the GMST store. Jan Borsodi 2010-09-15 12:41:53 +0200
  • 9dffa75a15 handle name change during character creation Marc Zinnschlag 2010-09-15 12:22:06 +0200
  • edb2df7d27 Merge remote branch 'zini/newchar' into gui-windows Jan Borsodi 2010-09-14 23:27:43 +0200
  • e47568ea2e Merge branch 'master' into gui-windows Jan Borsodi 2010-09-14 23:27:35 +0200
  • e34b86e5c2 Added new define CAELUM_STATIC which will disable all dllexport for the caelum project. Made sure the define is set for both openmw and caelum. Jan Borsodi 2010-09-14 12:34:02 +0200
  • 4416e71a0a Fix for linker warnings on windows, this makes sure headers of MyGUI does not use dllexport for windows as we are supposed to link statically to the library. Jan Borsodi 2010-09-14 12:29:26 +0200
  • 481734ee20 Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation. Jan Borsodi 2010-09-14 23:17:08 +0200
  • 85ded0edc3 Update description of the race dialog file. Jan Borsodi 2010-09-14 22:15:35 +0200
  • cd9bb37f1f Change name of ifdef guard to reflect new filename. Jan Borsodi 2010-09-14 22:13:26 +0200
  • 18cdb3cccc Removed prefix from mw_layout.hpp. Jan Borsodi 2010-09-14 22:10:15 +0200
  • 4675402e0b Updated code to use the new name for the race dialog. Jan Borsodi 2010-09-14 22:01:45 +0200
  • 93608ca892 Removed prefix from filename and changed name as only the race dialog will be placed in it. Jan Borsodi 2010-09-14 22:00:57 +0200
  • 415426c30b Convert tabs to spaces. Jan Borsodi 2010-09-14 21:55:41 +0200
  • 7c17e27be4 Set mode back to GM_Game when mode was not handled. Jan Borsodi 2010-09-14 21:44:42 +0200
  • fb0f8d9386 Removed race dialog activation from the inventory mode for real this time. Jan Borsodi 2010-09-14 21:42:32 +0200
  • ae4d5291b2 Change text for ok button to next when showNext is true, also adjust position/sizes. Jan Borsodi 2010-09-14 21:41:00 +0200
  • de554dffd2 Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons. Jan Borsodi 2010-09-14 21:27:40 +0200
  • a59a53882f Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window. Jan Borsodi 2010-09-14 19:33:40 +0200
  • 670174004a Extra check in case of invalid index values. Jan Borsodi 2010-09-14 15:30:47 +0200
  • b1451c4349 Only show playable races. Jan Borsodi 2010-09-14 15:00:04 +0200
  • cb98bd1a79 Spellpower list is now fetched from the ESM store. Jan Borsodi 2010-09-14 14:30:12 +0200
  • 8f6d24bea4 Race dialog now gets the list of races and skills from the ESM store. Jan Borsodi 2010-09-14 14:16:26 +0200
  • 1c79a62957 Added a static list of skill names to ESM::Skill. Jan Borsodi 2010-09-14 14:12:19 +0200
  • 004541f5cf Tested and applied Chris' sound patch. Nicolay Korslund 2010-09-14 13:27:20 +0200
  • a077e2cb2c changed character creation interface to enforce a Redemption-compatible implementation Marc Zinnschlag 2010-09-14 09:34:00 +0200
  • e411c6e833 added callback-interface for character creation Marc Zinnschlag 2010-09-13 22:59:28 +0200
  • e88f67bb3c Merged public functions for controlling gender, face and hair with the event function, no need to have both. Jan Borsodi 2010-09-13 21:21:21 +0200
  • e60b1f88d2 Added unique names for skill/power sub-widgets. Jan Borsodi 2010-09-12 14:28:17 +0200
  • 4d36cf2b55 Changed some variable names to follow Morrowind naming. Jan Borsodi 2010-09-12 14:14:54 +0200
  • beee17b36f Implemented race dialog for character creation, it currently only contains hardcoded values. Jan Borsodi 2010-09-12 14:06:10 +0200
  • 0d100f7551 Added new skins for VScroll, HScroll, List and MultiList. Textures for these widgets are read from mwgui.png, this is only a temporary measure until we can use the dds files properly. Jan Borsodi 2010-09-12 14:05:42 +0200
  • 0e1a761167 Added initial implementation of inventory window, contains basic layout with hardcoded values. Jan Borsodi 2010-09-10 03:29:29 +0200
  • 7345f2307f Improved OpenAL includes. Hacked std_stream to make seek() able to recover from eof(). Nicolay Korslund 2010-09-13 10:52:26 +0200
  • 9a2f128f58 improved record searching Marc Zinnschlag 2010-09-12 09:44:12 +0200
  • 0414d7f862 load skill and magic effect records Marc Zinnschlag 2010-09-12 09:34:45 +0200
  • 6a12ce313e Fixed uninit var in loadland.hpp Nicolay Korslund 2010-09-11 15:52:20 +0200
  • 814d721e33 build external cell names from name of region instead of from internal region id Marc Zinnschlag 2010-09-11 15:12:42 +0200
  • db2b238328 adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border) Marc Zinnschlag 2010-09-11 12:21:55 +0200
  • 5f84b680af implemented exterior coc Marc Zinnschlag 2010-09-11 11:55:28 +0200
  • 0eae9d1504 Removed -Werror again Nicolay Korslund 2010-09-10 19:34:38 +0200
  • a740a577a9 Merge branch 'master' of http://github.com/zinnschlag/openmw Nicolay Korslund 2010-09-10 14:35:06 +0200
  • aa91b0232f submodule update Nicolay Korslund 2010-09-10 13:58:12 +0200
  • 7a22068da6 Fixed conflict in last commit Nicolay Korslund 2010-09-10 13:57:35 +0200
  • 0f860e2fbd openmw.cfg is now created with a configurable path (via cmake), the default is still "data" Jan Borsodi 2010-09-10 00:56:22 +0200
  • ec8e92f7cd Submodule update Jan Borsodi 2010-09-10 13:22:19 +0200
  • 7f26ba2ba3 Fix for Visual Studio 2008. stdint.h is not bundled with VS 2008, instead we use cstdint.hpp from BOOST. Jan Borsodi 2010-09-09 23:25:11 +0200
  • 7ea6a75a26 another merge fix Marc Zinnschlag 2010-09-10 13:01:37 +0200
  • 91e8590288 Merge branch 'master' of http://github.com/zinnschlag/openmw Nicolay Korslund 2010-09-10 12:07:15 +0200
  • fd5f4a5e5e Mangle update (OpenAL bugfix) Nicolay Korslund 2010-09-10 11:00:26 +0200
  • 32a2d1650c Fixed OpenAL cloning bug Nicolay Korslund 2010-09-10 10:57:30 +0200
  • f55362cbdc Some Windows-help to cmake/FindAudiere.cmake + non-important changes. Nicolay Korslund 2010-09-10 10:45:16 +0200
  • 058f2d0cce fixed a problem with previous merge Marc Zinnschlag 2010-09-08 15:42:49 +0200
  • 1dc805d0d4 Merge branch 'master' into exterior Marc Zinnschlag 2010-09-08 15:38:19 +0200
  • 32966b80cb Fixed screen transformation Nicolay Korslund 2010-09-08 15:19:04 +0200
  • 4d25730388 Added SDL+OpenGL 2D rendering backend (ony basic features) Nicolay Korslund 2010-09-08 15:09:39 +0200
  • 93ef530c93 Minor fix on the last commit openmw-0.08 Nicolay Korslund 2010-09-07 19:52:54 +0200
  • 11022f1520 Fix crash at shutdown. updater() is still referenced by OGRE after it is deleted, since the SoundImpl is deleted by ~Engine before mRoot is deleted. athile 2010-09-07 15:21:38 +0100
  • 11d0eb0bf2 submodule updates athile 2010-09-07 15:20:39 +0100
  • b08c2f78dc Merge branch 'master' of git://github.com/korslund/mangle athile 2010-09-07 15:18:28 +0100
  • fb95756a50 Fix crash at shutdown athile 2010-09-07 15:17:46 +0100
  • d41b3c017d Completed and refactored io_stream, split into hpp/cpp. Nicolay Korslund 2010-09-07 13:12:21 +0200
  • 57c5b3b75d Created std::istream/ostream wrapper + test. Nicolay Korslund 2010-09-07 11:08:09 +0200
  • 5552c44753 Cleaned up strnlen in esm_reader. Added -Werror switch to g++. Nicolay Korslund 2010-09-07 10:40:00 +0200
  • e30306f7c3 Removed redundant custom exception class Nicolay Korslund 2010-09-02 22:30:39 +0200
  • 053074babb Killed str_error, std::runtime_error does the job Nicolay Korslund 2010-09-02 22:19:44 +0200
  • c5d3a40fde Fixed ESM bug (quest records). Nicolay Korslund 2010-09-02 14:57:26 +0200
  • d32563063b Alternative fix to mesh crash bug Nicolay Korslund 2010-09-02 14:12:48 +0200
  • d911653846 Merge with athile's WIP windows build Nicolay Korslund 2010-09-02 12:55:27 +0200
  • ca13c09209 Merged in athile's changes to mangle and openengine Nicolay Korslund 2010-09-02 12:53:35 +0200
  • 377e7d71ce Mangle update Nicolay Korslund 2010-09-02 12:52:33 +0200
  • dc453e1c1d Merged inn athile's work Nicolay Korslund 2010-09-02 12:49:54 +0200
  • e123fc1107 OpenEngine update (fixed crash bug) Nicolay Korslund 2010-09-02 12:35:53 +0200
  • 6c4c90ef2d Merge branch 'script' Marc Zinnschlag 2010-09-01 21:04:16 +0200
  • bf32845d07 Workaround for sound crash athile 2010-08-31 01:47:18 +0100
  • b486f12a5f Fixed crash bug in sndmanager.cpp Nicolay Korslund 2010-08-30 23:51:47 +0200
  • 3df4362b33 Various improvements to misc/list.hpp Nicolay Korslund 2010-08-30 20:30:09 +0200
  • 044bf0ab48 fixed parsing explicit references in the body of control structures Marc Zinnschlag 2010-08-30 14:44:23 +0200
  • 4b2e2f7503 Windows fixes athile 2010-08-30 11:37:48 +0100
  • 147dd57162 added Lock and Unlock instructions Marc Zinnschlag 2010-08-30 12:30:34 +0200
  • 336fb1636c Windows fixes athile 2010-08-30 11:19:45 +0100
  • 61c4fa0630 blocked using of locked doors (keys are not considered yet) Marc Zinnschlag 2010-08-30 12:02:47 +0200
  • 459dd82896 implemented locking/unlocking for doors (can not be invoked by user interaction yet) Marc Zinnschlag 2010-08-30 11:56:55 +0200
  • 2407f21c47 WIP Windows build athile 2010-08-30 10:34:32 +0100
  • 9e2129c4b3 WIP Windows build athile 2010-08-30 10:34:13 +0100
  • 4a31f4e0f8 Windows fixes athile 2010-08-30 03:09:44 +0100
  • 72fbeb9b9a Mangle update athile 2010-08-30 02:41:09 +0100