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openmw-tes3mp/components/esm
David Cernat 7393e3def6 [General] Add and use getShortDescription() for ESM::Cell
ESM::Cell's getDescription() method was modified by aa5161f99e despite being used heavily by TES3MP. All instances of it in the TES3MP code have now been changed into the newly added getShortDescription() that is identical to the previous getDescription().
2021-09-17 19:14:55 +02:00
..
activespells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
activespells.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
aipackage.cpp Fix a crash in aipackage.cpp 2021-05-13 14:19:12 +02:00
aipackage.hpp
aisequence.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
aisequence.hpp
animationstate.cpp Do not use architecture dependent type size_t in esm format (Fixes #3633) 2016-11-22 15:47:06 +01:00
animationstate.hpp
attr.cpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
attr.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
cellid.cpp Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
cellid.hpp
cellref.cpp Add OpenMW commits up to 4 Feb 2021 2021-02-05 02:16:03 +02:00
cellref.hpp Add OpenMW commits up to 4 Feb 2021 2021-02-05 02:16:03 +02:00
cellstate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
cellstate.hpp
containerstate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
containerstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
controlsstate.cpp Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
controlsstate.hpp Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
creaturelevliststate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
creaturelevliststate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturestate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
creaturestate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturestats.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
creaturestats.hpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
custommarkerstate.cpp ESSImport: convert custom map markers, not working for interiors yet 2015-01-19 09:29:21 +01:00
custommarkerstate.hpp
debugprofile.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
debugprofile.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
defs.hpp Use a constexpr for esm cc 2021-05-12 22:35:00 +02:00
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp Add safety checks for door state 2019-12-23 19:29:12 +04:00
doorstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
effectlist.cpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
effectlist.hpp
esmcommon.hpp Use existing min implementation 2021-05-09 13:58:05 +02:00
esmreader.cpp Fix MSVC's C4267 warnings 2021-05-12 10:34:39 +04:00
esmreader.hpp Merge branch 'esm_opti' into 'master' 2021-05-07 14:21:37 +00:00
esmwriter.cpp Fix MSVC's C4267 warnings 2021-05-12 10:34:39 +04:00
esmwriter.hpp Use template specialization for writeHNT to write raw arrays 2020-04-04 01:12:49 +02:00
filter.cpp
filter.hpp
fogstate.cpp Fix merge conflicts 2020-05-12 14:33:00 +04:00
fogstate.hpp
globalmap.cpp Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
globalmap.hpp
globalscript.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
globalscript.hpp Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
inventorystate.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
inventorystate.hpp
journalentry.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
journalentry.hpp
loadacti.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadacti.hpp
loadalch.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadalch.hpp
loadappa.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadappa.hpp
loadarmo.cpp Fixed data subrecord name for Armour record used in error 2021-05-17 18:36:59 -04:00
loadarmo.hpp
loadbody.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadbody.hpp
loadbook.cpp Update loadbook.cpp 2017-02-12 13:53:10 +01:00
loadbook.hpp
loadbsgn.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadbsgn.hpp
loadcell.cpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
loadcell.hpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
loadclas.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadclas.hpp
loadclot.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadclot.hpp
loadcont.cpp Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
loadcont.hpp
loadcrea.cpp Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
loadcrea.hpp
loaddial.cpp Use new logging system for components 2018-08-14 19:42:41 +04:00
loaddial.hpp
loaddoor.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loaddoor.hpp
loadench.cpp Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
loadench.hpp Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
loadfact.cpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
loadfact.hpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
loadglob.cpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadglob.hpp
loadgmst.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
loadgmst.hpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
loadinfo.cpp Minor cleanup 2016-05-15 16:38:04 +02:00
loadinfo.hpp
loadingr.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadingr.hpp
loadland.cpp Merge branch 'constexpr' into 'master' 2021-05-04 21:09:20 +00:00
loadland.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
loadlevlist.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadlevlist.hpp
loadligh.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadligh.hpp
loadlock.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadlock.hpp
loadltex.cpp Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture 2017-08-31 22:09:49 -04:00
loadltex.hpp
loadmgef.cpp Do not initialize map every call 2018-08-29 16:47:12 +04:00
loadmgef.hpp Display magic effects according to research page 2019-11-07 11:05:18 +04:00
loadmisc.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadmisc.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadnpc.cpp Remove FactionID editing from OpenCS (#2636) 2019-12-18 20:42:54 +03:00
loadnpc.hpp Remove FactionID editing from OpenCS (#2636) 2019-12-18 20:42:54 +03:00
loadpgrd.cpp Fix a heap overflow in loadpgrd.cpp 2021-04-30 12:04:41 +00:00
loadpgrd.hpp
loadprob.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadprob.hpp
loadrace.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadrace.hpp
loadregn.cpp Fix various warnings found by clang 2021-04-17 19:06:33 +02:00
loadregn.hpp
loadrepa.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadrepa.hpp
loadscpt.cpp Don't log a warning for reading to the end of the subrecord 2021-04-27 14:57:07 +02:00
loadscpt.hpp
loadskil.cpp Merge pull request #2180 from akortunov/includes 2019-02-24 01:14:16 +01:00
loadskil.hpp
loadsndg.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadsndg.hpp
loadsoun.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadsoun.hpp
loadspel.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadspel.hpp
loadsscr.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadsscr.hpp
loadstat.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadstat.hpp Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
loadtes3.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
loadtes3.hpp Remove outdated field - remnant from earlier implementation 2021-04-14 10:58:44 +04:00
loadweap.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadweap.hpp
locals.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
locals.hpp
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Fix SummonKey comparison function 2020-09-04 13:45:38 +04:00
mappings.cpp Start rendering npc's 2018-09-27 13:14:59 +04:00
mappings.hpp
npcstate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
npcstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
npcstats.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
npcstats.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
objectstate.cpp Do not store object position, if it is the same as in CellRef 2020-06-07 09:25:46 +04:00
objectstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
player.cpp Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
player.hpp Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
projectilestate.cpp
projectilestate.hpp
queststate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
queststate.hpp
quickkeys.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
quickkeys.hpp Move to esm component 2014-05-02 12:48:07 +02:00
records.hpp
savedgame.cpp Fix reference binding to null 2021-01-09 22:59:24 +01:00
savedgame.hpp Introduce a separate class to control world date and time 2020-06-05 12:07:32 +04:00
spelllist.cpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
spelllist.hpp
spellstate.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
spellstate.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
statstate.cpp Fix MSVC's C4244 warnings 2021-05-12 10:34:40 +04:00
statstate.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
stolenitems.cpp Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
stolenitems.hpp
transport.cpp Fix crash in the ESM reader, when list is empty (bug #4677) 2018-10-12 10:38:32 +04:00
transport.hpp
util.hpp
variant.cpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
variant.hpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
variantimp.cpp Fix the compilation 2021-04-18 13:26:26 +02:00
variantimp.hpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
weatherstate.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
weatherstate.hpp