.. |
activespells.cpp
|
Handle CasterLinked magic effect flag
|
2014-01-12 10:21:49 +01:00 |
activespells.hpp
|
Handle CasterLinked magic effect flag
|
2014-01-12 10:21:49 +01:00 |
actors.cpp
|
Merge branch 'savedgame'
|
2014-02-01 18:16:32 +01:00 |
actors.hpp
|
Merge remote-tracking branch 'gus/AIFix2'
|
2014-01-28 12:33:31 +01:00 |
aiactivate.cpp
|
Implemented script commands StartCombat, StopCombat, GetTarget.
|
2014-01-07 04:43:06 +04:00 |
aiactivate.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aicombat.cpp
|
Fix typo
|
2014-02-05 05:18:10 +01:00 |
aicombat.hpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
aiescort.cpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
aiescort.hpp
|
some clean up
|
2014-01-12 22:47:22 +01:00 |
aifollow.cpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
aifollow.hpp
|
get all actors following a given actor
|
2014-01-12 14:02:40 +01:00 |
aipackage.cpp
|
Issue #389: added AI package base class and AI packages management class
|
2012-09-04 13:25:53 +02:00 |
aipackage.hpp
|
Implemented script commands StartCombat, StopCombat, GetTarget.
|
2014-01-07 04:43:06 +04:00 |
aisequence.cpp
|
Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
|
2014-01-29 15:37:27 +01:00 |
aisequence.hpp
|
Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
|
2014-01-29 15:37:27 +01:00 |
aitravel.cpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
aitravel.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aiwander.cpp
|
Don't play "idle" voice entries for NPCs with Hello 0
|
2014-01-31 04:43:35 +01:00 |
aiwander.hpp
|
Play 'hello' voiced dialogue entries in AIWander
|
2014-01-19 20:53:58 +01:00 |
alchemy.cpp
|
Remove unused magic effect flags and update esmtool output
|
2014-01-12 01:25:00 +01:00 |
alchemy.hpp
|
Issue #61: fixed alchemy skill
|
2012-10-28 14:07:36 +01:00 |
character.cpp
|
Fix typo
|
2014-02-05 05:18:10 +01:00 |
character.hpp
|
Fix typo
|
2014-02-05 05:18:10 +01:00 |
combat.cpp
|
Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
|
2014-01-22 12:26:53 +01:00 |
combat.hpp
|
Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
|
2014-01-22 12:26:53 +01:00 |
creaturestats.cpp
|
Handle knockout separately (Closes #1151)
|
2014-02-05 05:18:09 +01:00 |
creaturestats.hpp
|
Move levelup to NpcStats
|
2014-01-29 15:37:26 +01:00 |
disease.hpp
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
drawstate.hpp
|
disabling gcc extensions
|
2012-10-09 17:10:25 +02:00 |
enchanting.cpp
|
Use some more GMSTs for enchanting
|
2014-01-29 15:37:26 +01:00 |
enchanting.hpp
|
Detect selling stolen items or enchanting with stolen items
|
2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
|
Feature #701: Spawn levelled creatures in cells
|
2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
|
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
|
2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
|
Implement SoulTrap magic effect
|
2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
|
Merge branch 'savedgame'
|
2014-02-01 18:16:32 +01:00 |
mechanicsmanagerimp.hpp
|
Merge branch 'savedgame'
|
2014-02-01 18:16:32 +01:00 |
movement.hpp
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
npcstats.cpp
|
Use GMSTs for levelup
|
2014-01-29 15:37:26 +01:00 |
npcstats.hpp
|
Move levelup to NpcStats
|
2014-01-29 15:37:26 +01:00 |
objects.cpp
|
Merge branch 'savedgame'
|
2014-02-01 18:16:32 +01:00 |
objects.hpp
|
Feature #957: Implement area magic
|
2014-01-20 13:11:29 +01:00 |
pathfinding.cpp
|
merged with master
|
2014-01-29 00:03:00 +02:00 |
pathfinding.hpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
pickpocket.cpp
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
|
2014-01-15 15:50:45 +01:00 |
pickpocket.hpp
|
Implement pickpocket detection. Play a voiced dialogue entry when detected.
|
2014-01-07 03:01:33 +01:00 |
repair.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
repair.hpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
security.cpp
|
Implement Trespassing crime
|
2014-01-10 21:26:24 +01:00 |
security.hpp
|
Cleanup Security class
|
2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
|
Move WhenStrikes skill success to a more appropriate place
|
2014-01-29 15:37:26 +01:00 |
spellcasting.hpp
|
Feature #957: Handle area effects for "on touch" range
|
2014-01-21 12:30:15 +01:00 |
spells.cpp
|
Implement RemoveEffects instruction
|
2014-01-03 05:19:10 +01:00 |
spells.hpp
|
Some cleanup - move definitions to implementation file
|
2014-01-18 10:52:16 +01:00 |
stat.hpp
|
Fix skill progress not working
|
2014-01-13 10:18:03 +01:00 |
steering.cpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
steering.hpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |