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openmw-tes3mp/apps/openmw/mwmechanics
Alexei Dobrohotov 89a0b2d2d4 Merge branch 'issue-4805' into 'master'
Bug #4805: NPC movement speed calculations do not take race Weight into account

See merge request OpenMW/openmw!89

(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)

61682570 Bug #4805: NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805: NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
6 years ago
..
activespells.cpp Remove effects from all active spells with the same ID 6 years ago
activespells.hpp Dispel only effects from spells (bug #3995) 7 years ago
actor.cpp Refactor AiTemporaryStorage usage 7 years ago
actor.hpp Refactor AiTemporaryStorage usage 7 years ago
actors.cpp Do not update drowning state for actors outside of AI distance (bug #4980) 6 years ago
actors.hpp Update jail state once instead of for every single hour 6 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp Include cleanup 6 years ago
aiactivate.cpp Remove redundant includes 6 years ago
aiactivate.hpp Cleanup of #include statements 9 years ago
aiavoiddoor.cpp Init missing variables 6 years ago
aiavoiddoor.hpp Cleanup of #include statements 9 years ago
aibreathe.cpp AI package cleanup 6 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicast.cpp Remove redundant includes 6 years ago
aicast.hpp Include cleanup 6 years ago
aicombat.cpp Remove redundant includes 6 years ago
aicombat.hpp Replace all NULLs to nullptr 6 years ago
aicombataction.cpp Replace all NULLs to nullptr 6 years ago
aicombataction.hpp Replace all NULLs to nullptr 6 years ago
aiescort.cpp Remove redundant includes 6 years ago
aiescort.hpp Include cleanup 6 years ago
aiface.cpp Include cleanup 6 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp AI package cleanup 6 years ago
aifollow.hpp Refactor AiTemporaryStorage usage 7 years ago
aipackage.cpp make use of std::make_unique to test that MSVC2015 can handle that 6 years ago
aipackage.hpp Include cleanup 6 years ago
aipursue.cpp Remove redundant includes 6 years ago
aipursue.hpp Include cleanup 6 years ago
aisequence.cpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
aisequence.hpp Move code to seperate functions for reusability 6 years ago
aistate.hpp Include cleanup 6 years ago
aitravel.cpp Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 6 years ago
aitravel.hpp Include cleanup 6 years ago
aiwander.cpp Stop walking for water and flying creatures after single stuck 6 years ago
aiwander.hpp Move idle dialogue playback from AiWander (bug #4594) 6 years ago
alchemy.cpp Remove redundant includes 6 years ago
alchemy.hpp Mass potion creation (feature #4642) 6 years ago
autocalcspell.cpp Remove some redundant code 6 years ago
autocalcspell.hpp Include cleanup 6 years ago
character.cpp Merge branch 'issue-4805' into 'master' 6 years ago
character.hpp Revert poor animation decisions 6 years ago
combat.cpp Add option to restore the previous ammo behavior 6 years ago
combat.hpp Merge pull request #2068 from Capostrophic/normalweapons 6 years ago
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 6 years ago
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 6 years ago
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 6 years ago
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 6 years ago
difficultyscaling.cpp Remove deprecated GMST get* functions 6 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Replace Boost format and replace_all where possible 6 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Include cleanup 6 years ago
enchanting.hpp Include cleanup 6 years ago
levelledlist.hpp Use new logging system for game itself 6 years ago
magiceffects.cpp Remove redundant includes 6 years ago
magiceffects.hpp Fix various MSVC warnings 10 years ago
mechanicsmanagerimp.cpp Use friendly hits only for player's followers (bug #4984) 6 years ago
mechanicsmanagerimp.hpp Update jail state once instead of for every single hour 6 years ago
movement.hpp Readded collision objects and movement physics 10 years ago
npcstats.cpp Replace Boost format and replace_all where possible 6 years ago
npcstats.hpp Implement sBookSkillMessage GMST 7 years ago
objects.cpp Include cleanup 6 years ago
objects.hpp Include cleanup 6 years ago
obstacle.cpp Take in account actor half extents for obstacle check 6 years ago
obstacle.hpp Remove unused argument 6 years ago
pathfinding.cpp Use a generic logging system for RecastNavigation 6 years ago
pathfinding.hpp Build path only by navmesh for wandering near spawn 6 years ago
pathgrid.cpp Store aStarSearch result to deque 6 years ago
pathgrid.hpp Store aStarSearch result to deque 6 years ago
pickpocket.cpp Remove deprecated GMST get* functions 6 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Replace Boost format and replace_all where possible 6 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Remove redundant includes 6 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Use dice rolls instead of chance for spell magnitude (bug #4945) 6 years ago
spellcasting.hpp Add an option to use casting animations for magic items (feature #4962) 6 years ago
spellpriority.cpp Combat AI: decrease priority multiplier for enchantments (bug #3830) 6 years ago
spellpriority.hpp Include cleanup 6 years ago
spells.cpp Use dice rolls instead of chance for spell magnitude (bug #4945) 6 years ago
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 6 years ago
stat.cpp Drain and fortify fixes for dynamicStats 6 years ago
stat.hpp Drain and fortify fixes for dynamicStats 6 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp Use new logging system for game itself 6 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Remove deprecated GMST get* functions 6 years ago
trading.hpp Include cleanup 6 years ago
weaponpriority.cpp Combat AI: normalize hit chance in the weapon priority calculation 6 years ago
weaponpriority.hpp implement rateAmmo() function 7 years ago