..
activespells.cpp
Remove effects from all active spells with the same ID
2018-08-29 13:52:03 +03:00
activespells.hpp
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
Do not update drowning state for actors outside of AI distance (bug #4980 )
2019-04-14 18:09:11 +04:00
actors.hpp
Update jail state once instead of for every single hour
2019-02-23 09:17:06 +04:00
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actorutil.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiactivate.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aiactivate.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp
Init missing variables
2019-02-17 14:29:39 +04:00
aiavoiddoor.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aibreathe.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicast.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aicast.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aicombat.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aicombat.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aiescort.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiface.cpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aifollow.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aipackage.cpp
make use of std::make_unique to test that MSVC2015 can handle that
2019-04-10 11:09:44 +02:00
aipackage.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aipursue.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aipursue.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aisequence.cpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
aisequence.hpp
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
aistate.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aitravel.cpp
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
2019-04-14 17:51:12 +04:00
aitravel.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiwander.cpp
Stop walking for water and flying creatures after single stuck
2019-03-21 23:15:47 +03:00
aiwander.hpp
Move idle dialogue playback from AiWander (bug #4594 )
2019-01-26 16:36:48 +03:00
alchemy.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
alchemy.hpp
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
autocalcspell.cpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
autocalcspell.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
character.cpp
Merge branch 'issue-4805' into 'master'
2019-04-17 14:28:49 +00:00
character.hpp
Revert poor animation decisions
2019-01-22 23:21:33 +03:00
combat.cpp
Add option to restore the previous ammo behavior
2019-02-22 17:18:23 +03:00
combat.hpp
Merge pull request #2068 from Capostrophic/normalweapons
2019-02-23 08:38:30 +01:00
coordinateconverter.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
coordinateconverter.hpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
creaturestats.cpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
creaturestats.hpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
difficultyscaling.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Replace Boost format and replace_all where possible
2019-02-24 03:20:20 +03:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Include cleanup
2019-02-19 18:40:33 +03:00
enchanting.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
levelledlist.hpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
magiceffects.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
Use friendly hits only for player's followers (bug #4984 )
2019-04-16 17:12:37 +04:00
mechanicsmanagerimp.hpp
Update jail state once instead of for every single hour
2019-02-23 09:17:06 +04:00
movement.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
npcstats.cpp
Replace Boost format and replace_all where possible
2019-02-24 03:20:20 +03:00
npcstats.hpp
Implement sBookSkillMessage GMST
2018-04-02 21:12:38 +03:00
objects.cpp
Include cleanup
2019-02-19 18:40:33 +03:00
objects.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
obstacle.cpp
Take in account actor half extents for obstacle check
2019-03-21 23:15:47 +03:00
obstacle.hpp
Remove unused argument
2019-03-21 23:15:47 +03:00
pathfinding.cpp
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
pathfinding.hpp
Build path only by navmesh for wandering near spawn
2019-03-21 23:15:47 +03:00
pathgrid.cpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pathgrid.hpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pickpocket.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
Replace Boost format and replace_all where possible
2019-02-24 03:20:20 +03:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-08 20:25:30 +03:00
spellcasting.hpp
Add an option to use casting animations for magic items (feature #4962 )
2019-04-08 15:41:29 +04:00
spellpriority.cpp
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
2019-03-09 22:05:24 +04:00
spellpriority.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
spells.cpp
Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-08 20:25:30 +03:00
spells.hpp
Make RemoveSpellEffects affect permanent spells (bug #3920 )
2018-08-29 13:52:03 +03:00
stat.cpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
stat.hpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
steering.cpp
Fixed bug in smoothTurn()
2015-09-06 17:39:48 +12:00
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
weaponpriority.cpp
Combat AI: normalize hit chance in the weapon priority calculation
2019-03-09 22:24:50 +04:00
weaponpriority.hpp
implement rateAmmo() function
2018-01-11 21:08:11 +04:00