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activespells.cpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
activespells.hpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
actors.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
actors.hpp
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Merge remote-tracking branch 'gus/AIFix2'
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2014-01-28 12:33:31 +01:00 |
aiactivate.cpp
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aiactivate.hpp
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aicombat.cpp
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Fix typo
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2014-02-05 05:18:10 +01:00 |
aicombat.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.hpp
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some clean up
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2014-01-12 22:47:22 +01:00 |
aifollow.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aifollow.hpp
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get all actors following a given actor
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2014-01-12 14:02:40 +01:00 |
aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
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2014-01-29 15:37:27 +01:00 |
aisequence.hpp
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
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2014-01-29 15:37:27 +01:00 |
aitravel.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aitravel.hpp
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aiwander.cpp
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Don't play "idle" voice entries for NPCs with Hello 0
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2014-01-31 04:43:35 +01:00 |
aiwander.hpp
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Play 'hello' voiced dialogue entries in AIWander
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2014-01-19 20:53:58 +01:00 |
alchemy.cpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
alchemy.hpp
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character.cpp
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Feature #50: Allow body pitch in third person for ranged weapon aiming
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2014-02-05 05:18:10 +01:00 |
character.hpp
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Fix typo
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2014-02-05 05:18:10 +01:00 |
combat.cpp
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
combat.hpp
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
creaturestats.cpp
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Handle knockout separately (Closes #1151)
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2014-02-05 05:18:09 +01:00 |
creaturestats.hpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
disease.hpp
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drawstate.hpp
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enchanting.cpp
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
enchanting.hpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
mechanicsmanagerimp.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
movement.hpp
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npcstats.cpp
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Use GMSTs for levelup
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2014-01-29 15:37:26 +01:00 |
npcstats.hpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
pathfinding.cpp
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merged with master
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2014-01-29 00:03:00 +02:00 |
pathfinding.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
pickpocket.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocket.hpp
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repair.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
repair.hpp
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security.cpp
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
security.hpp
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spellcasting.cpp
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Move WhenStrikes skill success to a more appropriate place
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2014-01-29 15:37:26 +01:00 |
spellcasting.hpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
spells.cpp
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spells.hpp
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
stat.hpp
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Fix skill progress not working
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2014-01-13 10:18:03 +01:00 |
steering.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
steering.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |