..
activespells.cpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
activespells.hpp
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
aipackage.cpp
Fix a crash in aipackage.cpp
2021-05-13 14:19:12 +02:00
aipackage.hpp
Revise AI data handling
2019-02-23 21:00:47 +03:00
aisequence.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
aisequence.hpp
Merged pull request #1477
2018-06-09 10:52:35 +02:00
animationstate.cpp
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
2016-11-22 15:47:06 +01:00
animationstate.hpp
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
2016-11-22 15:47:06 +01:00
attr.cpp
Handle werewolf stats
2013-08-09 05:14:58 -07:00
attr.hpp
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
cellid.cpp
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
cellid.hpp
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
cellref.cpp
Add OpenMW commits up to 4 Feb 2021
2021-02-05 02:16:03 +02:00
cellref.hpp
Add OpenMW commits up to 4 Feb 2021
2021-02-05 02:16:03 +02:00
cellstate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
cellstate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
containerstate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
containerstate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
controlsstate.cpp
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
controlsstate.hpp
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
creaturelevliststate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
creaturelevliststate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
creaturestate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
creaturestate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
creaturestats.cpp
Use struct instead of tuple
2020-08-29 11:24:08 +04:00
creaturestats.hpp
Use struct instead of tuple
2020-08-29 11:24:08 +04:00
custommarkerstate.cpp
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
custommarkerstate.hpp
fix builds against MyGUI master
2019-06-16 14:41:34 +02:00
debugprofile.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
debugprofile.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
defs.hpp
Use a constexpr for esm cc
2021-05-12 22:35:00 +02:00
dialoguestate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
dialoguestate.hpp
ESSImport: convert faction reactions and known dialogue topics
2015-01-20 15:56:07 +01:00
doorstate.cpp
Add safety checks for door state
2019-12-23 19:29:12 +04:00
doorstate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
effectlist.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
effectlist.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
esmcommon.hpp
Use existing min implementation
2021-05-09 13:58:05 +02:00
esmreader.cpp
Fix MSVC's C4267 warnings
2021-05-12 10:34:39 +04:00
esmreader.hpp
Merge branch 'esm_opti' into 'master'
2021-05-07 14:21:37 +00:00
esmwriter.cpp
Fix MSVC's C4267 warnings
2021-05-12 10:34:39 +04:00
esmwriter.hpp
Use template specialization for writeHNT to write raw arrays
2020-04-04 01:12:49 +02:00
filter.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
filter.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
fogstate.cpp
Fix merge conflicts
2020-05-12 14:33:00 +04:00
fogstate.hpp
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
globalmap.cpp
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
globalmap.hpp
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
globalscript.cpp
ESM code cleanup
2021-05-05 22:23:06 +03:00
globalscript.hpp
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
inventorystate.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
inventorystate.hpp
Allows the same item to have multiple ancestors
2015-12-09 18:24:35 +01:00
journalentry.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
journalentry.hpp
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
loadacti.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadacti.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadalch.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadalch.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadappa.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadappa.hpp
Fix reversed use of alembics and retorts
2016-10-07 01:38:50 +09:00
loadarmo.cpp
Fixed data subrecord name for Armour record used in error
2021-05-17 18:36:59 -04:00
loadarmo.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadbody.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadbody.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadbook.cpp
Update loadbook.cpp
2017-02-12 13:53:10 +01:00
loadbook.hpp
Update loadbook.hpp
2017-02-12 13:52:36 +01:00
loadbsgn.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadbsgn.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadcell.cpp
[General] Add and use getShortDescription() for ESM::Cell
2021-09-17 19:14:55 +02:00
loadcell.hpp
[General] Add and use getShortDescription() for ESM::Cell
2021-09-17 19:14:55 +02:00
loadclas.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadclas.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadclot.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadclot.hpp
Signedness fixes
2019-06-18 14:47:10 +03:00
loadcont.cpp
Encode ID's in all places to UTF-8 (bug #3977 )
2019-10-10 20:52:32 +04:00
loadcont.hpp
Encode ID's in all places to UTF-8 (bug #3977 )
2019-10-10 20:52:32 +04:00
loadcrea.cpp
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
loadcrea.hpp
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
loaddial.cpp
Use new logging system for components
2018-08-14 19:42:41 +04:00
loaddial.hpp
Remove unused includes
2015-07-22 22:18:26 +03:00
loaddoor.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loaddoor.hpp
Clean up fallback record creation
2018-12-28 01:22:24 +03:00
loadench.cpp
Handle enchantment autocalc flag as a flag (bug #5363 )
2020-04-11 00:03:14 +03:00
loadench.hpp
Handle enchantment autocalc flag as a flag (bug #5363 )
2020-04-11 00:03:14 +03:00
loadfact.cpp
Use meaningful names instead of mSkill1 and mSkill2
2020-06-26 11:47:59 +04:00
loadfact.hpp
Use meaningful names instead of mSkill1 and mSkill2
2020-06-26 11:47:59 +04:00
loadglob.cpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadglob.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadgmst.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
loadgmst.hpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
loadinfo.cpp
Minor cleanup
2016-05-15 16:38:04 +02:00
loadinfo.hpp
Minor cleanup
2016-05-15 16:38:04 +02:00
loadingr.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadingr.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadland.cpp
Merge branch 'constexpr' into 'master'
2021-05-04 21:09:20 +00:00
loadland.hpp
Fix some issues, found by CoverityScan
2020-10-28 18:02:31 +04:00
loadlevlist.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadlevlist.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadligh.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadligh.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadlock.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadlock.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadltex.cpp
Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
2017-08-31 22:09:49 -04:00
loadltex.hpp
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
loadmgef.cpp
Do not initialize map every call
2018-08-29 16:47:12 +04:00
loadmgef.hpp
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
loadmisc.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadmisc.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadnpc.cpp
Remove FactionID editing from OpenCS ( #2636 )
2019-12-18 20:42:54 +03:00
loadnpc.hpp
Remove FactionID editing from OpenCS ( #2636 )
2019-12-18 20:42:54 +03:00
loadpgrd.cpp
Fix a heap overflow in loadpgrd.cpp
2021-04-30 12:04:41 +00:00
loadpgrd.hpp
Initialize some missing fields in constructors
2018-06-25 09:35:42 +04:00
loadprob.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadprob.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadrace.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadrace.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadregn.cpp
Fix various warnings found by clang
2021-04-17 19:06:33 +02:00
loadregn.hpp
Attempt to fix a regression - crash on ARM
2019-10-28 18:58:16 +04:00
loadrepa.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadrepa.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadscpt.cpp
Don't log a warning for reading to the end of the subrecord
2021-04-27 14:57:07 +02:00
loadscpt.hpp
Attempt to fix a regression - crash on ARM
2019-10-28 18:58:16 +04:00
loadskil.cpp
Merge pull request #2180 from akortunov/includes
2019-02-24 01:14:16 +01:00
loadskil.hpp
Get rid of Boost.Array
2019-02-22 23:16:34 +03:00
loadsndg.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadsndg.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadsoun.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadsoun.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadspel.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadspel.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadsscr.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadsscr.hpp
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
2015-07-22 19:26:00 +03:00
loadstat.cpp
Mark only instances from groundcover files as groundcover objects
2021-01-26 22:29:41 +04:00
loadstat.hpp
Mark only instances from groundcover files as groundcover objects
2021-01-26 22:29:41 +04:00
loadtes3.cpp
ESM code cleanup
2021-05-05 22:23:06 +03:00
loadtes3.hpp
Remove outdated field - remnant from earlier implementation
2021-04-14 10:58:44 +04:00
loadweap.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
loadweap.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
locals.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
locals.hpp
store global script state in saved game files
2013-12-15 16:16:50 +01:00
magiceffects.cpp
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
magiceffects.hpp
Fix SummonKey comparison function
2020-09-04 13:45:38 +04:00
mappings.cpp
Start rendering npc's
2018-09-27 13:14:59 +04:00
mappings.hpp
Start rendering npc's
2018-09-27 13:14:59 +04:00
npcstate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
npcstate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
npcstats.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
npcstats.hpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
objectstate.cpp
Do not store object position, if it is the same as in CellRef
2020-06-07 09:25:46 +04:00
objectstate.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
player.cpp
Merge branch 'master' into automove
2020-06-08 11:42:05 +02:00
player.hpp
Merge branch 'master' into automove
2020-06-08 11:42:05 +02:00
projectilestate.cpp
ESS-Importer: Convert magic projectiles ( Closes #2320 )
2017-09-20 18:58:56 +02:00
projectilestate.hpp
ESS-Importer: Convert magic projectiles ( Closes #2320 )
2017-09-20 18:58:56 +02:00
queststate.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
queststate.hpp
ESSImport: convert journal indices
2015-01-27 23:12:21 +01:00
quickkeys.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
quickkeys.hpp
Move to esm component
2014-05-02 12:48:07 +02:00
records.hpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
savedgame.cpp
Fix reference binding to null
2021-01-09 22:59:24 +01:00
savedgame.hpp
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
spelllist.cpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
spelllist.hpp
Don't rely on subrecord order part 2
2015-02-12 05:43:22 +01:00
spellstate.cpp
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
spellstate.hpp
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
statstate.cpp
Fix MSVC's C4244 warnings
2021-05-12 10:34:40 +04:00
statstate.hpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
stolenitems.cpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
stolenitems.hpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
transport.cpp
Fix crash in the ESM reader, when list is empty (bug #4677 )
2018-10-12 10:38:32 +04:00
transport.hpp
Add travel service support for creatures ( Fixes #2432 )
2015-03-09 03:15:11 +01:00
util.hpp
Remove unused includes
2015-07-22 22:18:26 +03:00
variant.cpp
Use std::variant for ESM::Variant implementation
2021-04-08 19:39:31 +02:00
variant.hpp
Use std::variant for ESM::Variant implementation
2021-04-08 19:39:31 +02:00
variantimp.cpp
Fix the compilation
2021-04-18 13:26:26 +02:00
variantimp.hpp
Use std::variant for ESM::Variant implementation
2021-04-08 19:39:31 +02:00
weatherstate.cpp
ESM code cleanup
2021-05-05 22:23:06 +03:00
weatherstate.hpp
Refactor weather transitions to act more like MW
2015-08-26 22:59:21 -05:00