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activespells.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
activespells.hpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
actor.cpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
actor.hpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
actors.cpp
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Add OpenMW commits up to 14 Nov 2020
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2020-11-14 19:59:59 +02:00 |
actors.hpp
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Add OpenMW commits up to 14 Nov 2020
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2020-11-14 19:59:59 +02:00 |
actorutil.cpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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2019-06-05 21:41:02 +03:00 |
actorutil.hpp
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Merge branch 'radioactive' into 'master'
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2020-10-20 16:56:22 +00:00 |
aiactivate.cpp
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Add OpenMW commits up to 11 Jun 2020
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2020-06-11 13:21:58 +03:00 |
aiactivate.hpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
aiavoiddoor.cpp
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Fix AppVeyor warnings
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2020-08-07 09:59:16 +03:00 |
aiavoiddoor.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aibreathe.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicast.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombat.cpp
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Add OpenMW commits up to 15 Oct 2020
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2020-10-15 19:51:39 +02:00 |
aicombat.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombataction.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
aicombataction.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
aiescort.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiescort.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiface.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aifollow.cpp
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Add OpenMW commits up to 25 Jul 2020
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2020-07-25 19:44:01 +02:00 |
aifollow.hpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
aipackage.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
aipackage.hpp
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Merge branch 'master' into ai_package_type
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2020-06-17 01:47:23 +03:00 |
aipackagetypeid.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aipursue.cpp
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Add OpenMW commits up to 29 Aug 2020
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2020-08-29 16:15:22 +02:00 |
aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aisequence.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
aisequence.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aistate.hpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
aitravel.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aitravel.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiwander.cpp
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Avoid collisions between actors.
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2020-09-22 22:50:44 +02:00 |
aiwander.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
alchemy.cpp
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Add OpenMW commits up to 11 Jun 2020
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2020-06-11 13:21:58 +03:00 |
alchemy.hpp
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Add OpenMW commits up to 1 Apr 2020
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2020-04-01 19:24:11 +03:00 |
autocalcspell.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
character.hpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
combat.cpp
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Add OpenMW commits up to 11 Jun 2020
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2020-06-11 13:21:58 +03:00 |
combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
creaturestats.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
creaturestats.hpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
difficultyscaling.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
difficultyscaling.hpp
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disease.hpp
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Add OpenMW commits up to 4 Aug 2020
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2020-08-04 17:41:01 +02:00 |
drawstate.hpp
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enchanting.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
levelledlist.hpp
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Rework container resolution (#3006)
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2020-10-13 17:46:32 +02:00 |
linkedeffects.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
linkedeffects.hpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
mechanicsmanagerimp.cpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
mechanicsmanagerimp.hpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
npcstats.cpp
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Add OpenMW commits up to 4 Jul 2020
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2020-07-04 16:50:54 +03:00 |
npcstats.hpp
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Add OpenMW commits up to 1 Apr 2020
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2020-04-01 19:24:11 +03:00 |
objects.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
objects.hpp
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Report frame number, number of actors and objects to stats
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2020-05-22 17:39:18 +02:00 |
obstacle.cpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
obstacle.hpp
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Use distance to position since last normal state in obstacle checker
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2020-02-10 22:29:54 +01:00 |
pathfinding.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
pathfinding.hpp
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Use actor speed to define area cost for pathfinding
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2020-06-13 02:24:52 +02:00 |
pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
pathgrid.hpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
pickpocket.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
pickpocket.hpp
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recharge.cpp
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[General] Implement OnObjectSound packet
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2020-02-29 18:15:41 +02:00 |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
repair.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
repair.hpp
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security.cpp
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Add OpenMW commits up to 15 Oct 2020
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2020-10-15 19:51:39 +02:00 |
security.hpp
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spellabsorption.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
spellabsorption.hpp
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Support enchantment absorption
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2020-09-22 00:33:27 +03:00 |
spellcasting.cpp
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[Client] Don't apply spell effects unilaterally on DedicatedPlayers
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2020-11-17 17:51:13 +02:00 |
spellcasting.hpp
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Clean up CastSpell
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2020-04-26 22:17:38 +03:00 |
spelllist.cpp
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these were supposed to be included
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2020-07-28 18:24:09 +02:00 |
spelllist.hpp
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Comments to explain the arcane workings of Morrowind
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2020-07-30 21:39:04 +02:00 |
spellpriority.cpp
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Use AppliedOnce flag in more effect duration calculations (#5425)
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2020-05-24 18:37:21 +03:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spellresistance.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
spellresistance.hpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
spells.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
spells.hpp
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Mutate base records when adding/removing spells
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2020-07-28 08:33:28 +02:00 |
spellutil.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
spellutil.hpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
stat.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
stat.hpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
steering.hpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
summoning.cpp
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Add OpenMW commits up to 30 Sep 2020
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2020-09-30 13:32:15 +02:00 |
summoning.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
tickableeffects.cpp
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Add OpenMW commits up to 14 Nov 2020
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2020-11-14 19:59:59 +02:00 |
tickableeffects.hpp
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Do not remove active effects in loop (bug #3789)
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2020-11-02 17:51:36 +04:00 |
trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
typedaipackage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
weaponpriority.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
weaponpriority.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.hpp
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Ability to attach arrows to shooter's hands (feature #5642)
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2020-10-14 10:07:42 +04:00 |