| .. | 
		
		
			
			
			
			
				| activespells.cpp | Savegame: store ActiveSpells | 2014-05-14 23:54:15 +02:00 | 
		
			
			
			
			
				| activespells.hpp | Savegame: store ActiveSpells | 2014-05-14 23:54:15 +02:00 | 
		
			
			
			
			
				| aipackage.cpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| aipackage.hpp | Implemented script commands StartCombat, StopCombat, GetTarget. | 2014-01-07 04:43:06 +04:00 | 
		
			
			
			
			
				| aisequence.cpp | Implement Command creature/humanoid magic effects (Fixes #1120) | 2014-08-07 17:21:07 +02:00 | 
		
			
			
			
			
				| aisequence.hpp | Implement Command creature/humanoid magic effects (Fixes #1120) | 2014-08-07 17:21:07 +02:00 | 
		
			
			
			
			
				| attr.cpp | Handle werewolf stats | 2013-08-09 05:14:58 -07:00 | 
		
			
			
			
			
				| attr.hpp | Handle werewolf stats | 2013-08-09 05:14:58 -07:00 | 
		
			
			
			
			
				| cellid.cpp | various bits of cleanup | 2014-02-23 21:39:18 +01:00 | 
		
			
			
			
			
				| cellid.hpp | various bits of cleanup | 2014-02-23 21:39:18 +01:00 | 
		
			
			
			
			
				| cellref.cpp | Ignore FLTV from old savegames | 2014-07-24 20:52:14 +02:00 | 
		
			
			
			
			
				| cellref.hpp | Remove unused FLTV and NAM0 from CellRef | 2014-07-24 02:20:16 +02:00 | 
		
			
			
			
			
				| cellstate.cpp | Feature #32: Implement respawn for containers, creatures and NPCs | 2014-05-17 09:09:00 +02:00 | 
		
			
			
			
			
				| cellstate.hpp | Feature #32: Implement respawn for containers, creatures and NPCs | 2014-05-17 09:09:00 +02:00 | 
		
			
			
			
			
				| containerstate.cpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| containerstate.hpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| creaturelevliststate.cpp | Feature #32: Implement respawn for containers, creatures and NPCs | 2014-05-17 09:09:00 +02:00 | 
		
			
			
			
			
				| creaturelevliststate.hpp | Feature #32: Implement respawn for containers, creatures and NPCs | 2014-05-17 09:09:00 +02:00 | 
		
			
			
			
			
				| creaturestate.cpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| creaturestate.hpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| creaturestats.cpp | Store magic effect Base values in savegame (Fixes #1489) | 2014-08-17 05:38:48 +02:00 | 
		
			
			
			
			
				| creaturestats.hpp | Store magic effect Base values in savegame (Fixes #1489) | 2014-08-17 05:38:48 +02:00 | 
		
			
			
			
			
				| defs.hpp | Savegame: Store death counter (Fixes #1477) | 2014-06-13 02:26:53 +02:00 | 
		
			
			
			
			
				| dialoguestate.cpp | Implement modFactionReaction instruction (Closes #1347) | 2014-05-27 14:54:29 +02:00 | 
		
			
			
			
			
				| dialoguestate.hpp | Implement modFactionReaction instruction (Closes #1347) | 2014-05-27 14:54:29 +02:00 | 
		
			
			
			
			
				| doorstate.cpp | Savegame: store door movement state (Closes #747) | 2014-05-15 09:54:10 +02:00 | 
		
			
			
			
			
				| doorstate.hpp | Savegame: store door movement state (Closes #747) | 2014-05-15 09:54:10 +02:00 | 
		
			
			
			
			
				| effectlist.cpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| effectlist.hpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| esmcommon.hpp | remove our stdint.h version that uses boost and force usage of system stdint.h | 2014-03-05 17:08:58 +01:00 | 
		
			
			
			
			
				| esmreader.cpp | fix to content file reading error reporting in case of missing dependency | 2013-12-16 11:39:24 +01:00 | 
		
			
			
			
			
				| esmreader.hpp | Remove -Wno-ignored-qualifiers and fix caused warnings | 2014-08-14 19:18:30 +02:00 | 
		
			
			
			
			
				| esmwriter.cpp | Fix some uninitialized data written to savegames | 2014-06-25 00:11:25 +02:00 | 
		
			
			
			
			
				| esmwriter.hpp | Fix some uninitialized data written to savegames | 2014-06-25 00:11:25 +02:00 | 
		
			
			
			
			
				| filter.cpp | added project scope filter saving | 2013-09-27 13:56:40 +02:00 | 
		
			
			
			
			
				| filter.hpp | added project scope filter saving | 2013-09-27 13:56:40 +02:00 | 
		
			
			
			
			
				| fogstate.cpp | Savegame: store fog of war (Closes #1177) | 2014-05-11 02:07:58 +02:00 | 
		
			
			
			
			
				| fogstate.hpp | Savegame: store fog of war (Closes #1177) | 2014-05-11 02:07:58 +02:00 | 
		
			
			
			
			
				| globalmap.cpp | Fixes #1297: Store global map markers in savegame | 2014-04-26 13:42:32 +02:00 | 
		
			
			
			
			
				| globalmap.hpp | Fixes #1297: Store global map markers in savegame | 2014-04-26 13:42:32 +02:00 | 
		
			
			
			
			
				| globalscript.cpp | include targeted script data in saved games | 2014-07-15 13:05:38 +02:00 | 
		
			
			
			
			
				| globalscript.hpp | include targeted script data in saved games | 2014-07-15 13:05:38 +02:00 | 
		
			
			
			
			
				| inventorystate.cpp | Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. | 2014-06-18 21:39:17 +02:00 | 
		
			
			
			
			
				| inventorystate.hpp | Merge branch 'master' of https://github.com/OpenMW/openmw | 2014-05-18 12:55:43 +02:00 | 
		
			
			
			
			
				| journalentry.cpp | Feature #764: Store the actor that gave the dialog response | 2014-02-01 18:42:01 +01:00 | 
		
			
			
			
			
				| journalentry.hpp | Feature #764: Store the actor that gave the dialog response | 2014-02-01 18:42:01 +01:00 | 
		
			
			
			
			
				| lightstate.cpp | store additional state of lights in saved game files | 2014-01-30 12:37:33 +01:00 | 
		
			
			
			
			
				| lightstate.hpp | store additional state of lights in saved game files | 2014-01-30 12:37:33 +01:00 | 
		
			
			
			
			
				| loadacti.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadacti.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadalch.cpp | Make MODL subrecord optional for potions (Fixes #1419) | 2014-06-08 11:22:37 +02:00 | 
		
			
			
			
			
				| loadalch.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadappa.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadappa.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadarmo.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadarmo.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadbody.cpp | added body part table | 2014-07-01 12:37:22 +02:00 | 
		
			
			
			
			
				| loadbody.hpp | added body part table | 2014-07-01 12:37:22 +02:00 | 
		
			
			
			
			
				| loadbook.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadbook.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadbsgn.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadbsgn.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcell.cpp | Fix typo (RefId -> RefNum) | 2014-07-29 19:01:14 +02:00 | 
		
			
			
			
			
				| loadcell.hpp | Fix typo (RefId -> RefNum) | 2014-07-29 19:01:14 +02:00 | 
		
			
			
			
			
				| loadclas.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadclas.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadclot.cpp | We use spaces, not tabs. | 2014-05-28 14:56:50 -05:00 | 
		
			
			
			
			
				| loadclot.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcont.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcont.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcrea.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadcrea.hpp | Crime: improvement to arrest on sight for large bounties | 2014-05-03 12:17:44 +02:00 | 
		
			
			
			
			
				| loadcrec.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loaddial.cpp | Merge DialInfo objects by subrecord instead of overwriting the object | 2014-05-31 13:01:11 +02:00 | 
		
			
			
			
			
				| loaddial.hpp | Merge DialInfo objects by subrecord instead of overwriting the object | 2014-05-31 13:01:11 +02:00 | 
		
			
			
			
			
				| loaddoor.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loaddoor.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadench.cpp | added enchantments table | 2014-06-30 20:40:34 +02:00 | 
		
			
			
			
			
				| loadench.hpp | added enchantments table | 2014-06-30 20:40:34 +02:00 | 
		
			
			
			
			
				| loadfact.cpp | Make ESM::Faction skills optional (Fixes #1508) | 2014-06-16 02:52:16 +02:00 | 
		
			
			
			
			
				| loadfact.hpp | Make ESM::Faction skills optional (Fixes #1508) | 2014-06-16 02:52:16 +02:00 | 
		
			
			
			
			
				| loadglob.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadglob.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadgmst.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadgmst.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadinfo.cpp | Fix uninitialized QuestStatus in DialInfo (Fixes #1694) | 2014-08-06 20:13:57 +02:00 | 
		
			
			
			
			
				| loadinfo.hpp | Don't complain about greetings with no sound | 2014-01-22 00:02:43 +01:00 | 
		
			
			
			
			
				| loadingr.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadingr.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadland.cpp | Merge branch 'master' into savedgame | 2013-12-07 12:27:06 +01:00 | 
		
			
			
			
			
				| loadland.hpp | remove our stdint.h version that uses boost and force usage of system stdint.h | 2014-03-05 17:08:58 +01:00 | 
		
			
			
			
			
				| loadlevlist.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadlevlist.hpp | Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. | 2014-01-14 07:42:03 +01:00 | 
		
			
			
			
			
				| loadligh.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadligh.hpp | Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) | 2014-08-11 20:39:56 +02:00 | 
		
			
			
			
			
				| loadlock.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadlock.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadltex.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadltex.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadmgef.cpp | Copy paste mistake (oops) | 2013-11-16 14:44:31 +01:00 | 
		
			
			
			
			
				| loadmgef.hpp | Remove unused magic effect flags and update esmtool output | 2014-01-12 01:25:00 +01:00 | 
		
			
			
			
			
				| loadmisc.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadmisc.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadnpc.cpp | Don't silently skip unknown NPC subrecords | 2014-07-08 10:30:46 +02:00 | 
		
			
			
			
			
				| loadnpc.hpp | Fix ghosts in Cavern Of The Incarnate having -1 health | 2014-05-29 18:09:13 +02:00 | 
		
			
			
			
			
				| loadnpcc.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadpgrd.cpp | Forced some function arguments to take in a specific array size | 2014-05-13 13:25:22 -04:00 | 
		
			
			
			
			
				| loadpgrd.hpp | Changed AiEScort to use new PathTo function | 2014-05-14 01:44:11 -04:00 | 
		
			
			
			
			
				| loadprob.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadprob.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadrace.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadrace.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadregn.cpp | Fix loading ESX files cleaned with testool (Fixes #1382) | 2014-06-03 22:49:37 +02:00 | 
		
			
			
			
			
				| loadregn.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadrepa.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadrepa.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadscpt.cpp | minor correction to previous commit | 2014-08-10 10:09:45 +02:00 | 
		
			
			
			
			
				| loadscpt.hpp | improved documentation of ESM::Script member variables | 2014-07-25 10:37:34 +02:00 | 
		
			
			
			
			
				| loadskil.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadskil.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsndg.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsndg.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsoun.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadsoun.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadspel.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadspel.hpp | Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) | 2014-07-12 18:53:15 +02:00 | 
		
			
			
			
			
				| loadsscr.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadsscr.hpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadstat.cpp | Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) | 2014-06-08 11:22:37 +02:00 | 
		
			
			
			
			
				| loadstat.hpp | Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) | 2014-06-08 11:22:37 +02:00 | 
		
			
			
			
			
				| loadtes3.cpp | Merge branch 'master' into HEAD | 2014-01-06 00:23:17 +01:00 | 
		
			
			
			
			
				| loadtes3.hpp | Fixes #1172: Added basic loading/saving progress bar | 2014-04-28 11:29:57 +02:00 | 
		
			
			
			
			
				| loadweap.cpp | make 4 byte record type accessable from record struct | 2013-09-24 13:17:28 +02:00 | 
		
			
			
			
			
				| loadweap.hpp | remove CreatureStats::mAttackType, set/getAttackType() | 2014-01-27 23:05:17 +02:00 | 
		
			
			
			
			
				| locals.cpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| locals.hpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| magiceffects.cpp | Store magic effect Base values in savegame (Fixes #1489) | 2014-08-17 05:38:48 +02:00 | 
		
			
			
			
			
				| magiceffects.hpp | Store magic effect Base values in savegame (Fixes #1489) | 2014-08-17 05:38:48 +02:00 | 
		
			
			
			
			
				| npcstate.cpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| npcstate.hpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| npcstats.cpp | Reuse health of previous level rather than recalculating initial health (Fixes #1787) | 2014-08-10 17:09:14 +02:00 | 
		
			
			
			
			
				| npcstats.hpp | Reuse health of previous level rather than recalculating initial health (Fixes #1787) | 2014-08-10 17:09:14 +02:00 | 
		
			
			
			
			
				| objectstate.cpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| objectstate.hpp | made object state polymorphic | 2014-01-28 13:53:24 +01:00 | 
		
			
			
			
			
				| player.cpp | Fix some spelling mistakes. | 2014-05-03 12:23:22 +02:00 | 
		
			
			
			
			
				| player.hpp | Fix some spelling mistakes. | 2014-05-03 12:23:22 +02:00 | 
		
			
			
			
			
				| projectilestate.cpp | Savegame: store projectiles | 2014-05-17 05:24:32 +02:00 | 
		
			
			
			
			
				| projectilestate.hpp | Savegame: store projectiles | 2014-05-17 05:24:32 +02:00 | 
		
			
			
			
			
				| queststate.cpp | fixed QuestState::load/save | 2013-12-03 13:51:44 +01:00 | 
		
			
			
			
			
				| queststate.hpp | added records for storing journals in saved game files | 2013-11-30 14:41:12 +01:00 | 
		
			
			
			
			
				| quickkeys.cpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| quickkeys.hpp | Move to esm component | 2014-05-02 12:48:07 +02:00 | 
		
			
			
			
			
				| records.hpp | Split up components/esm/loadlocks | 2013-03-22 05:50:54 +01:00 | 
		
			
			
			
			
				| savedgame.cpp | Bug #1224: Changed fix to potentially allow for language independent saves | 2014-03-27 22:32:42 +01:00 | 
		
			
			
			
			
				| savedgame.hpp | Bug #1224: Changed fix to potentially allow for language independent saves | 2014-03-27 22:32:42 +01:00 | 
		
			
			
			
			
				| spelllist.cpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| spelllist.hpp | added missing consts to record save functions | 2013-09-16 12:32:35 +02:00 | 
		
			
			
			
			
				| spellstate.cpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| spellstate.hpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| statstate.hpp | Savegame: Don't write stat modifiers that are zero | 2014-06-19 17:17:26 +02:00 | 
		
			
			
			
			
				| variant.cpp | Add default values for fDifficultyMult and sDifficulty (Fixes #1742) | 2014-08-13 17:32:52 +02:00 | 
		
			
			
			
			
				| variant.hpp | Add default values for fDifficultyMult and sDifficulty (Fixes #1742) | 2014-08-13 17:32:52 +02:00 | 
		
			
			
			
			
				| variantimp.cpp | fixed write function for ESM variant type | 2013-09-27 13:17:04 +02:00 | 
		
			
			
			
			
				| variantimp.hpp | added variant class | 2013-03-04 14:32:23 +01:00 | 
		
			
			
			
			
				| weatherstate.cpp | Move weather state save/load to a new class | 2014-03-21 01:19:40 -05:00 | 
		
			
			
			
			
				| weatherstate.hpp | Fixed header include guard to match filename | 2014-03-21 01:22:54 -05:00 |