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openmw-tes3mp/apps/openmw/mwmechanics
2019-05-02 23:03:47 +04:00
..
activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Do not update drowning state for actors outside of AI distance (bug #4980) 2019-04-14 18:09:11 +04:00
actors.hpp Update jail state once instead of for every single hour 2019-02-23 09:17:06 +04:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiactivate.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Init missing variables 2019-02-17 14:29:39 +04:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aipackage.hpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aipursue.cpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aitravel.cpp Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
aitravel.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiwander.cpp Stop walking for water and flying creatures after single stuck 2019-03-21 23:15:47 +03:00
aiwander.hpp Move idle dialogue playback from AiWander (bug #4594) 2019-01-26 16:36:48 +03:00
alchemy.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Improve reset of idle animations (bug #4847) 2019-04-28 22:28:24 +04:00
character.hpp Revert poor animation decisions 2019-01-22 23:21:33 +03:00
combat.cpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
combat.hpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Apply looping particles when adding spell to existing actor (bug #4918) 2019-04-20 09:52:15 +04:00
drawstate.hpp
enchanting.cpp Include cleanup 2019-02-19 18:40:33 +03:00
enchanting.hpp Include cleanup 2019-02-19 18:40:33 +03:00
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Native graphics herbalism support (feature #5010) 2019-05-02 23:03:47 +04:00
mechanicsmanagerimp.hpp Update jail state once instead of for every single hour 2019-02-23 09:17:06 +04:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Replace Boost format and replace_all where possible 2019-02-24 03:20:20 +03:00
npcstats.hpp Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
objects.cpp Include cleanup 2019-02-19 18:40:33 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Take in account actor half extents for obstacle check 2019-03-21 23:15:47 +03:00
obstacle.hpp Remove unused argument 2019-03-21 23:15:47 +03:00
pathfinding.cpp Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
pathfinding.hpp Build path only by navmesh for wandering near spawn 2019-03-21 23:15:47 +03:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp Replace Boost format and replace_all where possible 2019-02-24 03:20:20 +03:00
repair.hpp
security.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
security.hpp
spellcasting.cpp Tweak object VFX scaling (bug #4989) 2019-04-22 21:27:33 +03:00
spellcasting.hpp Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
spellpriority.cpp Combat AI: decrease priority multiplier for enchantments (bug #3830) 2019-03-09 22:05:24 +04:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spells.cpp Use dice rolls instead of chance for spell magnitude (bug #4945) 2019-04-08 20:25:30 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Combat AI: normalize hit chance in the weapon priority calculation 2019-03-09 22:24:50 +04:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00