.. |
activespells.cpp
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Support for multiple summons with same ID in the single spell
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4 years ago |
activespells.hpp
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Support for multiple summons with same ID in the single spell
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4 years ago |
aipackage.cpp
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Fix a crash in aipackage.cpp
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4 years ago |
aipackage.hpp
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Revise AI data handling
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6 years ago |
aisequence.cpp
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Use emplace_back instead of push_back
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4 years ago |
aisequence.hpp
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Merged pull request #1477
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7 years ago |
animationstate.cpp
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Do not use architecture dependent type size_t in esm format (Fixes #3633)
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8 years ago |
animationstate.hpp
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Do not use architecture dependent type size_t in esm format (Fixes #3633)
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8 years ago |
attr.cpp
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Handle werewolf stats
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12 years ago |
attr.hpp
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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5 years ago |
cellid.cpp
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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9 years ago |
cellid.hpp
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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9 years ago |
cellref.cpp
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Mark only instances from groundcover files as groundcover objects
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4 years ago |
cellref.hpp
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Mark only instances from groundcover files as groundcover objects
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4 years ago |
cellstate.cpp
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Remove empty line at the beginning of files
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10 years ago |
cellstate.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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11 years ago |
containerstate.cpp
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Remove empty line at the beginning of files
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10 years ago |
containerstate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
controlsstate.cpp
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Save controls state (Fixes #3598)
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8 years ago |
controlsstate.hpp
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Save controls state (Fixes #3598)
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8 years ago |
creaturelevliststate.cpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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11 years ago |
creaturelevliststate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
creaturestate.cpp
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Remove empty line at the beginning of files
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10 years ago |
creaturestate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
creaturestats.cpp
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Use struct instead of tuple
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4 years ago |
creaturestats.hpp
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Use struct instead of tuple
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4 years ago |
custommarkerstate.cpp
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ESSImport: convert custom map markers, not working for interiors yet
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10 years ago |
custommarkerstate.hpp
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fix builds against MyGUI master
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6 years ago |
debugprofile.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
debugprofile.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
defs.hpp
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Use a constexpr for esm cc
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4 years ago |
dialoguestate.cpp
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Remove empty line at the beginning of files
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10 years ago |
dialoguestate.hpp
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ESSImport: convert faction reactions and known dialogue topics
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10 years ago |
doorstate.cpp
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Add safety checks for door state
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5 years ago |
doorstate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
effectlist.cpp
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Don't rely on subrecord order part 2
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10 years ago |
effectlist.hpp
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Don't rely on subrecord order part 2
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10 years ago |
esmcommon.hpp
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Use existing min implementation
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4 years ago |
esmreader.cpp
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Fix MSVC's C4267 warnings
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4 years ago |
esmreader.hpp
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Merge branch 'esm_opti' into 'master'
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4 years ago |
esmwriter.cpp
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Fix MSVC's C4267 warnings
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4 years ago |
esmwriter.hpp
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Use template specialization for writeHNT to write raw arrays
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5 years ago |
filter.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
filter.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
fogstate.cpp
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Fix merge conflicts
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5 years ago |
fogstate.hpp
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Revert "Store raw data about fog of war instead of RGBA images"
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5 years ago |
globalmap.cpp
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Fix global map markers being duplicated when cell is visited again
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10 years ago |
globalmap.hpp
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Fix global map markers being duplicated when cell is visited again
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10 years ago |
globalscript.cpp
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ESM code cleanup
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4 years ago |
globalscript.hpp
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Allow targeting non-unique actors with StartScript (bug #2311)
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5 years ago |
inventorystate.cpp
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Use emplace_back instead of push_back
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4 years ago |
inventorystate.hpp
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Allows the same item to have multiple ancestors
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9 years ago |
journalentry.cpp
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Remove empty line at the beginning of files
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10 years ago |
journalentry.hpp
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Feature #764: Store the actor that gave the dialog response
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11 years ago |
loadacti.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadacti.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadalch.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadalch.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadappa.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadappa.hpp
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Fix reversed use of alembics and retorts
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8 years ago |
loadarmo.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadarmo.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadbody.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadbody.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadbook.cpp
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Update loadbook.cpp
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8 years ago |
loadbook.hpp
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Update loadbook.hpp
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8 years ago |
loadbsgn.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadbsgn.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadcell.cpp
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Log some more things
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5 years ago |
loadcell.hpp
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Replace zeroes and nulls by nullptrs
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4 years ago |
loadclas.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadclas.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadclot.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadclot.hpp
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Signedness fixes
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6 years ago |
loadcont.cpp
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Encode ID's in all places to UTF-8 (bug #3977)
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5 years ago |
loadcont.hpp
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Encode ID's in all places to UTF-8 (bug #3977)
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5 years ago |
loadcrea.cpp
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Support eight possible blood types (feature #4958)
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6 years ago |
loadcrea.hpp
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Support eight possible blood types (feature #4958)
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6 years ago |
loaddial.cpp
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Use new logging system for components
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6 years ago |
loaddial.hpp
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Remove unused includes
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10 years ago |
loaddoor.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loaddoor.hpp
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Clean up fallback record creation
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6 years ago |
loadench.cpp
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Handle enchantment autocalc flag as a flag (bug #5363)
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5 years ago |
loadench.hpp
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Handle enchantment autocalc flag as a flag (bug #5363)
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5 years ago |
loadfact.cpp
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Use meaningful names instead of mSkill1 and mSkill2
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5 years ago |
loadfact.hpp
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Use meaningful names instead of mSkill1 and mSkill2
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5 years ago |
loadglob.cpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadglob.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadgmst.cpp
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Remove deprecated GMST get* functions
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6 years ago |
loadgmst.hpp
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Remove deprecated GMST get* functions
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6 years ago |
loadinfo.cpp
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Minor cleanup
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9 years ago |
loadinfo.hpp
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Minor cleanup
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9 years ago |
loadingr.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadingr.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadland.cpp
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Merge branch 'constexpr' into 'master'
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4 years ago |
loadland.hpp
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Fix some issues, found by CoverityScan
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4 years ago |
loadlevlist.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadlevlist.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadligh.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadligh.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadlock.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadlock.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadltex.cpp
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Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
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7 years ago |
loadltex.hpp
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Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736)
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6 years ago |
loadmgef.cpp
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Do not initialize map every call
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6 years ago |
loadmgef.hpp
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Display magic effects according to research page
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5 years ago |
loadmisc.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadmisc.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadnpc.cpp
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Remove FactionID editing from OpenCS (#2636)
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5 years ago |
loadnpc.hpp
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Remove FactionID editing from OpenCS (#2636)
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5 years ago |
loadpgrd.cpp
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Fix a heap overflow in loadpgrd.cpp
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4 years ago |
loadpgrd.hpp
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Initialize some missing fields in constructors
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7 years ago |
loadprob.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadprob.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadrace.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadrace.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadregn.cpp
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Fix various warnings found by clang
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4 years ago |
loadregn.hpp
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Attempt to fix a regression - crash on ARM
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5 years ago |
loadrepa.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadrepa.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadscpt.cpp
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Don't log a warning for reading to the end of the subrecord
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4 years ago |
loadscpt.hpp
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Attempt to fix a regression - crash on ARM
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5 years ago |
loadskil.cpp
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Merge pull request #2180 from akortunov/includes
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6 years ago |
loadskil.hpp
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Get rid of Boost.Array
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6 years ago |
loadsndg.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadsndg.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadsoun.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadsoun.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadspel.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadspel.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadsscr.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadsscr.hpp
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
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10 years ago |
loadstat.cpp
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Mark only instances from groundcover files as groundcover objects
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4 years ago |
loadstat.hpp
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Mark only instances from groundcover files as groundcover objects
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4 years ago |
loadtes3.cpp
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ESM code cleanup
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4 years ago |
loadtes3.hpp
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Remove outdated field - remnant from earlier implementation
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4 years ago |
loadweap.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
loadweap.hpp
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Refactor weapon types behaviour
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5 years ago |
locals.cpp
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Use emplace_back instead of push_back
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4 years ago |
locals.hpp
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store global script state in saved game files
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11 years ago |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
magiceffects.hpp
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Fix SummonKey comparison function
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4 years ago |
mappings.cpp
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Start rendering npc's
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6 years ago |
mappings.hpp
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Start rendering npc's
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6 years ago |
npcstate.cpp
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Remove empty line at the beginning of files
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10 years ago |
npcstate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
npcstats.cpp
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Store attributes and skills values as floats (bug #4021)
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5 years ago |
npcstats.hpp
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Store attributes and skills values as floats (bug #4021)
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5 years ago |
objectstate.cpp
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Do not store object position, if it is the same as in CellRef
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5 years ago |
objectstate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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4 years ago |
player.cpp
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Merge branch 'master' into automove
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5 years ago |
player.hpp
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Merge branch 'master' into automove
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5 years ago |
projectilestate.cpp
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ESS-Importer: Convert magic projectiles (Closes #2320)
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7 years ago |
projectilestate.hpp
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ESS-Importer: Convert magic projectiles (Closes #2320)
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7 years ago |
queststate.cpp
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Remove empty line at the beginning of files
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10 years ago |
queststate.hpp
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ESSImport: convert journal indices
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10 years ago |
quickkeys.cpp
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Savegame: store most of CreatureStats
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11 years ago |
quickkeys.hpp
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Move to esm component
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11 years ago |
records.hpp
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Remove some unused code, include cleanup
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10 years ago |
savedgame.cpp
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Fix reference binding to null
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4 years ago |
savedgame.hpp
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Introduce a separate class to control world date and time
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5 years ago |
spelllist.cpp
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Don't rely on subrecord order part 2
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10 years ago |
spelllist.hpp
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Don't rely on subrecord order part 2
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10 years ago |
spellstate.cpp
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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5 years ago |
spellstate.hpp
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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5 years ago |
statstate.cpp
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Fix MSVC's C4244 warnings
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4 years ago |
statstate.hpp
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Store attributes and skills values as floats (bug #4021)
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5 years ago |
stolenitems.cpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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10 years ago |
stolenitems.hpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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10 years ago |
transport.cpp
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Fix crash in the ESM reader, when list is empty (bug #4677)
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6 years ago |
transport.hpp
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Add travel service support for creatures (Fixes #2432)
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10 years ago |
util.hpp
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Remove unused includes
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10 years ago |
variant.cpp
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Use std::variant for ESM::Variant implementation
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4 years ago |
variant.hpp
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Use std::variant for ESM::Variant implementation
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4 years ago |
variantimp.cpp
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Fix the compilation
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4 years ago |
variantimp.hpp
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Use std::variant for ESM::Variant implementation
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4 years ago |
weatherstate.cpp
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ESM code cleanup
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4 years ago |
weatherstate.hpp
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Refactor weather transitions to act more like MW
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9 years ago |