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openmw-tes3mp/components/esm
David Cernat 7393e3def6 [General] Add and use getShortDescription() for ESM::Cell
ESM::Cell's getDescription() method was modified by aa5161f99e despite being used heavily by TES3MP. All instances of it in the TES3MP code have now been changed into the newly added getShortDescription() that is identical to the previous getDescription().
2021-09-17 19:14:55 +02:00
..
activespells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
activespells.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
aipackage.cpp Fix a crash in aipackage.cpp 2021-05-13 14:19:12 +02:00
aipackage.hpp Revise AI data handling 2019-02-23 21:00:47 +03:00
aisequence.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
aisequence.hpp Merged pull request #1477 2018-06-09 10:52:35 +02:00
animationstate.cpp Do not use architecture dependent type size_t in esm format (Fixes #3633) 2016-11-22 15:47:06 +01:00
animationstate.hpp Do not use architecture dependent type size_t in esm format (Fixes #3633) 2016-11-22 15:47:06 +01:00
attr.cpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
attr.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
cellid.cpp Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
cellid.hpp Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
cellref.cpp Add OpenMW commits up to 4 Feb 2021 2021-02-05 02:16:03 +02:00
cellref.hpp Add OpenMW commits up to 4 Feb 2021 2021-02-05 02:16:03 +02:00
cellstate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
cellstate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
containerstate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
containerstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
controlsstate.cpp Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
controlsstate.hpp Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
creaturelevliststate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
creaturelevliststate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturestate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
creaturestate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturestats.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
creaturestats.hpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
custommarkerstate.cpp ESSImport: convert custom map markers, not working for interiors yet 2015-01-19 09:29:21 +01:00
custommarkerstate.hpp fix builds against MyGUI master 2019-06-16 14:41:34 +02:00
debugprofile.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
debugprofile.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
defs.hpp Use a constexpr for esm cc 2021-05-12 22:35:00 +02:00
dialoguestate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
dialoguestate.hpp ESSImport: convert faction reactions and known dialogue topics 2015-01-20 15:56:07 +01:00
doorstate.cpp Add safety checks for door state 2019-12-23 19:29:12 +04:00
doorstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
effectlist.cpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
effectlist.hpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
esmcommon.hpp Use existing min implementation 2021-05-09 13:58:05 +02:00
esmreader.cpp Fix MSVC's C4267 warnings 2021-05-12 10:34:39 +04:00
esmreader.hpp Merge branch 'esm_opti' into 'master' 2021-05-07 14:21:37 +00:00
esmwriter.cpp Fix MSVC's C4267 warnings 2021-05-12 10:34:39 +04:00
esmwriter.hpp Use template specialization for writeHNT to write raw arrays 2020-04-04 01:12:49 +02:00
filter.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
filter.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
fogstate.cpp Fix merge conflicts 2020-05-12 14:33:00 +04:00
fogstate.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
globalmap.cpp Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
globalmap.hpp Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
globalscript.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
globalscript.hpp Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
inventorystate.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
inventorystate.hpp Allows the same item to have multiple ancestors 2015-12-09 18:24:35 +01:00
journalentry.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
journalentry.hpp Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
loadacti.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadacti.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadalch.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadalch.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadappa.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadappa.hpp Fix reversed use of alembics and retorts 2016-10-07 01:38:50 +09:00
loadarmo.cpp Fixed data subrecord name for Armour record used in error 2021-05-17 18:36:59 -04:00
loadarmo.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadbody.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadbody.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadbook.cpp Update loadbook.cpp 2017-02-12 13:53:10 +01:00
loadbook.hpp Update loadbook.hpp 2017-02-12 13:52:36 +01:00
loadbsgn.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadbsgn.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadcell.cpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
loadcell.hpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
loadclas.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadclas.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadclot.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadclot.hpp Signedness fixes 2019-06-18 14:47:10 +03:00
loadcont.cpp Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
loadcont.hpp Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
loadcrea.cpp Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
loadcrea.hpp Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
loaddial.cpp Use new logging system for components 2018-08-14 19:42:41 +04:00
loaddial.hpp Remove unused includes 2015-07-22 22:18:26 +03:00
loaddoor.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loaddoor.hpp Clean up fallback record creation 2018-12-28 01:22:24 +03:00
loadench.cpp Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
loadench.hpp Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
loadfact.cpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
loadfact.hpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
loadglob.cpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadglob.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadgmst.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
loadgmst.hpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
loadinfo.cpp Minor cleanup 2016-05-15 16:38:04 +02:00
loadinfo.hpp Minor cleanup 2016-05-15 16:38:04 +02:00
loadingr.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadingr.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadland.cpp Merge branch 'constexpr' into 'master' 2021-05-04 21:09:20 +00:00
loadland.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
loadlevlist.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadlevlist.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadligh.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadligh.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadlock.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadlock.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadltex.cpp Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture 2017-08-31 22:09:49 -04:00
loadltex.hpp Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736) 2019-03-11 20:19:19 +04:00
loadmgef.cpp Do not initialize map every call 2018-08-29 16:47:12 +04:00
loadmgef.hpp Display magic effects according to research page 2019-11-07 11:05:18 +04:00
loadmisc.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadmisc.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadnpc.cpp Remove FactionID editing from OpenCS (#2636) 2019-12-18 20:42:54 +03:00
loadnpc.hpp Remove FactionID editing from OpenCS (#2636) 2019-12-18 20:42:54 +03:00
loadpgrd.cpp Fix a heap overflow in loadpgrd.cpp 2021-04-30 12:04:41 +00:00
loadpgrd.hpp Initialize some missing fields in constructors 2018-06-25 09:35:42 +04:00
loadprob.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadprob.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadrace.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadrace.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadregn.cpp Fix various warnings found by clang 2021-04-17 19:06:33 +02:00
loadregn.hpp Attempt to fix a regression - crash on ARM 2019-10-28 18:58:16 +04:00
loadrepa.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadrepa.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadscpt.cpp Don't log a warning for reading to the end of the subrecord 2021-04-27 14:57:07 +02:00
loadscpt.hpp Attempt to fix a regression - crash on ARM 2019-10-28 18:58:16 +04:00
loadskil.cpp Merge pull request #2180 from akortunov/includes 2019-02-24 01:14:16 +01:00
loadskil.hpp Get rid of Boost.Array 2019-02-22 23:16:34 +03:00
loadsndg.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadsndg.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadsoun.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadsoun.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadspel.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadspel.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadsscr.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadsscr.hpp Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
loadstat.cpp Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
loadstat.hpp Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
loadtes3.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
loadtes3.hpp Remove outdated field - remnant from earlier implementation 2021-04-14 10:58:44 +04:00
loadweap.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
loadweap.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
locals.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
locals.hpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Fix SummonKey comparison function 2020-09-04 13:45:38 +04:00
mappings.cpp Start rendering npc's 2018-09-27 13:14:59 +04:00
mappings.hpp Start rendering npc's 2018-09-27 13:14:59 +04:00
npcstate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
npcstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
npcstats.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
npcstats.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
objectstate.cpp Do not store object position, if it is the same as in CellRef 2020-06-07 09:25:46 +04:00
objectstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
player.cpp Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
player.hpp Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
projectilestate.cpp ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
projectilestate.hpp ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
queststate.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
queststate.hpp ESSImport: convert journal indices 2015-01-27 23:12:21 +01:00
quickkeys.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
quickkeys.hpp Move to esm component 2014-05-02 12:48:07 +02:00
records.hpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
savedgame.cpp Fix reference binding to null 2021-01-09 22:59:24 +01:00
savedgame.hpp Introduce a separate class to control world date and time 2020-06-05 12:07:32 +04:00
spelllist.cpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
spelllist.hpp Don't rely on subrecord order part 2 2015-02-12 05:43:22 +01:00
spellstate.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
spellstate.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
statstate.cpp Fix MSVC's C4244 warnings 2021-05-12 10:34:40 +04:00
statstate.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
stolenitems.cpp Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
stolenitems.hpp Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
transport.cpp Fix crash in the ESM reader, when list is empty (bug #4677) 2018-10-12 10:38:32 +04:00
transport.hpp Add travel service support for creatures (Fixes #2432) 2015-03-09 03:15:11 +01:00
util.hpp Remove unused includes 2015-07-22 22:18:26 +03:00
variant.cpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
variant.hpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
variantimp.cpp Fix the compilation 2021-04-18 13:26:26 +02:00
variantimp.hpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
weatherstate.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
weatherstate.hpp Refactor weather transitions to act more like MW 2015-08-26 22:59:21 -05:00