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openmw/components/detournavigator/navmeshmanager.cpp

243 lines
9.3 KiB
C++

#include "navmeshmanager.hpp"
#include "debug.hpp"
#include "exceptions.hpp"
#include "gettilespositions.hpp"
#include "makenavmesh.hpp"
#include "navmeshcacheitem.hpp"
#include "settings.hpp"
#include "settingsutils.hpp"
#include "waitconditiontype.hpp"
#include <components/bullethelpers/heightfield.hpp>
#include <components/debug/debuglog.hpp>
#include <components/misc/convert.hpp>
#include <osg/io_utils>
#include <DetourNavMesh.h>
#include <iterator>
namespace
{
/// Safely reset shared_ptr with definite underlying object destrutor call.
/// Assuming there is another thread holding copy of this shared_ptr or weak_ptr to this shared_ptr.
template <class T>
bool resetIfUnique(std::shared_ptr<T>& ptr)
{
const std::weak_ptr<T> weak(ptr);
ptr.reset();
if (auto shared = weak.lock())
{
ptr = std::move(shared);
return false;
}
return true;
}
}
namespace DetourNavigator
{
namespace
{
TilesPositionsRange makeRange(const TilePosition& center, int maxTiles)
{
const int radius = static_cast<int>(std::ceil(std::sqrt(static_cast<float>(maxTiles) / osg::PIf) + 1));
return TilesPositionsRange{
.mBegin = center - TilePosition(radius, radius),
.mEnd = center + TilePosition(radius + 1, radius + 1),
};
}
TilePosition toNavMeshTilePosition(const RecastSettings& settings, const osg::Vec3f& position)
{
return getTilePosition(settings, toNavMeshCoordinates(settings, position));
}
}
NavMeshManager::NavMeshManager(const Settings& settings, std::unique_ptr<NavMeshDb>&& db)
: mSettings(settings)
, mRecastMeshManager(settings.mRecast)
, mOffMeshConnectionsManager(settings.mRecast)
, mAsyncNavMeshUpdater(settings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db))
{
}
void NavMeshManager::setWorldspace(std::string_view worldspace, const UpdateGuard* guard)
{
if (worldspace == mWorldspace)
return;
mRecastMeshManager.setWorldspace(worldspace, getImpl(guard));
for (auto& [agent, cache] : mCache)
cache = std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), ++mGenerationCounter);
mWorldspace = worldspace;
}
void NavMeshManager::updateBounds(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
{
const TilePosition playerTile = toNavMeshTilePosition(mSettings.mRecast, playerPosition);
const TilesPositionsRange range = makeRange(playerTile, mSettings.mMaxTilesNumber);
mRecastMeshManager.setRange(range, getImpl(guard));
}
bool NavMeshManager::addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
const AreaType areaType, const UpdateGuard* guard)
{
return mRecastMeshManager.addObject(id, shape, transform, areaType, getImpl(guard));
}
bool NavMeshManager::updateObject(
const ObjectId id, const btTransform& transform, const AreaType areaType, const UpdateGuard* guard)
{
return mRecastMeshManager.updateObject(id, transform, areaType, getImpl(guard));
}
void NavMeshManager::removeObject(const ObjectId id, const UpdateGuard* guard)
{
mRecastMeshManager.removeObject(id, getImpl(guard));
}
void NavMeshManager::addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard)
{
mRecastMeshManager.addWater(cellPosition, cellSize, level, getImpl(guard));
}
void NavMeshManager::removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
{
mRecastMeshManager.removeWater(cellPosition, getImpl(guard));
}
void NavMeshManager::addHeightfield(
const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape, const UpdateGuard* guard)
{
mRecastMeshManager.addHeightfield(cellPosition, cellSize, shape, getImpl(guard));
}
void NavMeshManager::removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
{
mRecastMeshManager.removeHeightfield(cellPosition, getImpl(guard));
}
void NavMeshManager::addAgent(const AgentBounds& agentBounds)
{
auto cached = mCache.find(agentBounds);
if (cached != mCache.end())
return;
mCache.insert(std::make_pair(
agentBounds, std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), ++mGenerationCounter)));
mPlayerTile.reset();
Log(Debug::Debug) << "cache add for agent=" << agentBounds;
}
bool NavMeshManager::reset(const AgentBounds& agentBounds)
{
const auto it = mCache.find(agentBounds);
if (it == mCache.end())
return true;
if (!resetIfUnique(it->second))
return false;
mCache.erase(agentBounds);
mPlayerTile.reset();
return true;
}
void NavMeshManager::addOffMeshConnection(
const ObjectId id, const osg::Vec3f& start, const osg::Vec3f& end, const AreaType areaType)
{
mOffMeshConnectionsManager.add(id, OffMeshConnection{ start, end, areaType });
const auto startTilePosition = getTilePosition(mSettings.mRecast, start);
const auto endTilePosition = getTilePosition(mSettings.mRecast, end);
mRecastMeshManager.addChangedTile(startTilePosition, ChangeType::add);
if (startTilePosition != endTilePosition)
mRecastMeshManager.addChangedTile(endTilePosition, ChangeType::add);
}
void NavMeshManager::removeOffMeshConnections(const ObjectId id)
{
const auto changedTiles = mOffMeshConnectionsManager.remove(id);
for (const auto& tile : changedTiles)
mRecastMeshManager.addChangedTile(tile, ChangeType::update);
}
void NavMeshManager::update(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
{
const TilePosition playerTile = toNavMeshTilePosition(mSettings.mRecast, playerPosition);
if (mLastRecastMeshManagerRevision == mRecastMeshManager.getRevision() && mPlayerTile.has_value()
&& *mPlayerTile == playerTile)
return;
mLastRecastMeshManagerRevision = mRecastMeshManager.getRevision();
mPlayerTile = playerTile;
const auto changedTiles = mRecastMeshManager.takeChangedTiles(getImpl(guard));
const TilesPositionsRange range = mRecastMeshManager.getLimitedObjectsRange();
for (const auto& [agentBounds, cached] : mCache)
update(agentBounds, playerTile, range, cached, changedTiles);
}
void NavMeshManager::update(const AgentBounds& agentBounds, const TilePosition& playerTile,
const TilesPositionsRange& range, const SharedNavMeshCacheItem& cached,
const std::map<osg::Vec2i, ChangeType>& changedTiles)
{
std::map<osg::Vec2i, ChangeType> tilesToPost = changedTiles;
std::map<osg::Vec2i, ChangeType> tilesToPost1;
{
const auto locked = cached->lockConst();
const auto& navMesh = locked->getImpl();
const auto maxTiles = std::min(mSettings.mMaxTilesNumber, navMesh.getParams()->maxTiles);
getTilesPositions(range, [&](const TilePosition& tile) {
if (changedTiles.find(tile) != changedTiles.end())
return;
const bool shouldAdd = shouldAddTile(tile, playerTile, maxTiles);
const bool presentInNavMesh = navMesh.getTileAt(tile.x(), tile.y(), 0) != nullptr;
if (shouldAdd && !presentInNavMesh)
tilesToPost.emplace(tile, locked->isEmptyTile(tile) ? ChangeType::update : ChangeType::add);
else if (!shouldAdd && presentInNavMesh)
tilesToPost.emplace(tile, ChangeType::mixed);
});
}
mAsyncNavMeshUpdater.post(agentBounds, cached, playerTile, mWorldspace, tilesToPost);
Log(Debug::Debug) << "Cache update posted for agent=" << agentBounds << " playerTile=" << playerTile
<< " recastMeshManagerRevision=" << mLastRecastMeshManagerRevision;
}
void NavMeshManager::wait(WaitConditionType waitConditionType, Loading::Listener* listener)
{
mAsyncNavMeshUpdater.wait(waitConditionType, listener);
}
SharedNavMeshCacheItem NavMeshManager::getNavMesh(const AgentBounds& agentBounds) const
{
return getCached(agentBounds);
}
std::map<AgentBounds, SharedNavMeshCacheItem> NavMeshManager::getNavMeshes() const
{
return mCache;
}
Stats NavMeshManager::getStats() const
{
return Stats{ .mUpdater = mAsyncNavMeshUpdater.getStats() };
}
RecastMeshTiles NavMeshManager::getRecastMeshTiles() const
{
RecastMeshTiles result;
getTilesPositions(mRecastMeshManager.getLimitedObjectsRange(), [&](const TilePosition& v) {
if (auto mesh = mRecastMeshManager.getCachedMesh(mWorldspace, v))
result.emplace(v, std::move(mesh));
});
return result;
}
SharedNavMeshCacheItem NavMeshManager::getCached(const AgentBounds& agentBounds) const
{
const auto cached = mCache.find(agentBounds);
if (cached != mCache.end())
return cached->second;
return SharedNavMeshCacheItem();
}
}