AnyOldName3
84a9facedf
Disable coverage adjustment for blended objects
4 years ago
AnyOldName3
0e57622bbe
Correctly track added and removed state
4 years ago
AnyOldName3
2147c18cf5
Do not overwrite old removed state with old dummy state
4 years ago
AnyOldName3
0e122b1e3d
Avoid copy and deep equality check
4 years ago
AnyOldName3
8a1b4bde8a
Ensure original (removed) state overrides replacement state when recreating shaders
...
When the shader visitor replaces state (e.g. changes the deprecated
alpha test to a shader-based one) it backs up the original state. If
shaders are recreated, we need to know what the canonical state was and
create shaders to implement that instead of creating shaders to
implement dummy replacement state.
This was actually usually working as the removed state got checked after
the active state, so overwrote anything derived from it. However, if the
active state had the override bit set, that would make it override the
removed state.
Skipping any active state that duplicates removed state fixes this case.
Resolves #6108
4 years ago
Evil Eye
2be27da791
Merge branch 'const_refs' into 'master'
...
Add a ton of const refs
See merge request OpenMW/openmw!954
4 years ago
jvoisin
5840279f16
Use `default` instead of empty constructors/destructors
...
See https://pvs-studio.com/en/docs/warnings/v832/ for details
4 years ago
jvoisin
1123dc46ee
Add a ton of const refs
4 years ago
glassmancody.info
bb834fb44e
append filename to shader names
4 years ago
Andrei Kortunov
e309f75938
Join variables declaration and usage
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
4 years ago
glassmancody.info
9d9074c244
Add shared UBO
4 years ago
glassmancody.info
dda735c54a
initial commit
4 years ago
AnyOldName3
8ff4f731fb
Make Coverity happy about A2C
...
Initialise member variable
4 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
4 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
4 years ago
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
4 years ago
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
4 years ago
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
...
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
4 years ago
AnyOldName3
e3fd5efcfe
Disable A2C for alpha-blended drawables
4 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
4 years ago
AnyOldName3
8c3a786e54
Unconditionally disable alpha testing when shaders are used
4 years ago
AnyOldName3
05ad44d0b1
Set correct array size
4 years ago
AnyOldName3
a080071588
Set default state sensibly
4 years ago
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
4 years ago
AnyOldName3
48f397f168
Remove existing shader when no longer required
4 years ago
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
...
Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
4 years ago
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
4 years ago
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
4 years ago
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
...
Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
Mads Buvik Sandvei
d5450a7d88
Correctly resetting line numbering during shader processing.
4 years ago
Mads Buvik Sandvei
0d6be9bd18
More accurate detection of cyclic includes
4 years ago
Mads Buvik Sandvei
2ed12a398d
addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos
4 years ago
elsid
40ad87bc4d
Replace OpenThreads by std types
5 years ago
Capostrophic
c0b322b264
Improve color mode handling in shaders
5 years ago
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
...
Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
5 years ago
elsid
1f3dfaedcc
Add tests for ShaderManager
5 years ago
elsid
edf002aa97
Rename argument shaderTemplate to templateName
5 years ago
AnyOldName3
a3b032bf2b
Fix chameleon shadows
5 years ago
elsid
7aaec5e989
Log shader template name on parse error
5 years ago
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
5 years ago
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
...
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
5 years ago
Capostrophic
5770227e37
Avoid using auto-detected normal maps that are bump map namesakes
5 years ago
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
5 years ago
Capostrophic
19a7245251
Add bump mapping support
5 years ago
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
5 years ago
bzzt
ffe8bbd2dd
racingcrashfix #4766
6 years ago
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
AnyOldName3
244bd289cb
Change default colour mode (as apparently it actually gets used sometimes)
6 years ago
AnyOldName3
a41ce42208
Move setting of colorMode to ShaderRequirements in case they're reused
6 years ago
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
6 years ago
AnyOldName3
ce15369bbd
Convert colorMode shader define to a uniform
6 years ago
AnyOldName3
0124be5713
Merge upstream/master
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
AnyOldName3
3ce96997d1
Remove sneaky tabs.
6 years ago
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
6 years ago
Andrei Kortunov
1452684d9e
Use new logging system for components
6 years ago
AnyOldName3
b08938485f
Make suspending viewer threads the responsibility of the caller, not the shader manager.
7 years ago
AnyOldName3
229cc9696f
Make updating global shader defines update shaders.
7 years ago
AnyOldName3
974e4d5299
Add check for null shaders when releasing OpenGL objects
7 years ago
AnyOldName3
98cd9fc144
Add preliminary support for global shader defines.
7 years ago
AnyOldName3
7a9df977c7
Add some prerequisits for making shadows disableable
7 years ago
AnyOldName3
166ba22072
Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering.
7 years ago
AnyOldName3
3d18ddc8e4
Take into account previous #line directives when expanding @foreach shader macros
7 years ago
AnyOldName3
590531595b
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
7 years ago
AnyOldName3
e201e359a9
Move Shadow to Components
7 years ago
AnyOldName3
1a30a917af
Merge upstream/master
7 years ago
AnyOldName3
aa31cbba4f
Attempt (and fail) to make the local map show without unwanted shadow
7 years ago
scrawl
244cc5b861
Reduce error spam
7 years ago
AnyOldName3
715f29165b
Dynamically adjust shaders to have the required number of shadow maps.
7 years ago
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
...
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl
f1ebb129c1
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
7 years ago
scrawl
b9931fb71c
Set the shader on the node containing the StateSet
7 years ago
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
7 years ago
Bret Curtis
d48b829b45
replace and purge boost::lexical_cast
8 years ago
scrawl
d8505e4f48
Fix a multithreading crash caused by modification of live Geometry
8 years ago
scrawl
058681ad73
ShaderVisitor: avoid reset of rig geometry when not required
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
792f505b2a
Fix potential crash in ShaderVisitor for textures with no image assigned
8 years ago
scrawl
45ae8d5ffa
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
8 years ago
scrawl
a5da3a269e
Fix shadowing warnings
8 years ago
scrawl
d1f6169889
Add special handling of RigGeometry tangents in ShaderVisitor
9 years ago
scrawl
6f31b3d79f
Add parallax mapping for objects
9 years ago
scrawl
df6fd5f206
Recognize normalHeightMap in the ShaderVisitor
9 years ago
scrawl
6e7c6fdd7e
Implement NiTexturingProperty::DecalTexture
9 years ago
scrawl
062410bd8c
Don't incorrectly remove TexEnv state
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
e25e0a0600
ShaderVisitor: assume the first texture unit is the diffuseMap
9 years ago
scrawl
e7682e04ae
Cleanup
9 years ago
scrawl
4ca6e91292
Fix in-code default settings so that we don't attempt to use shaders in OpenCS
9 years ago
scrawl
8f81df2bd3
Cleanup
9 years ago
scrawl
171e293641
ShaderManager: insert #line directives when including files
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
9 years ago
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
21c4dffed2
Add #include support in shaders
9 years ago
scrawl
22cc5c0965
Cache the Program
9 years ago
scrawl
456816f707
Use diffuse.a / vertex.a, use material emission
9 years ago
scrawl
9376811213
Vertex lighting shader
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
9 years ago