florent.teppe
cdd95f7889
replaced empty function body by default
2 years ago
florent.teppe
9a475b0c97
fixed blank lines and missing breaks
2 years ago
florent.teppe
b6d7293a12
Removed weird lines that I thought were necessary to please the compiler
2 years ago
florent.teppe
68d0698924
Fixed cyclical included check
2 years ago
florent.teppe
aa51d6de2a
Missing chrono include ?
2 years ago
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2 years ago
florent.teppe
f78fa989ee
fixed include, cleaned comments and indentation
2 years ago
florent.teppe
31d412527d
forgot memory include
2 years ago
florent.teppe
6b38d62223
Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
2 years ago
florent.teppe
4e7c1c5bef
Added break when the operation failed
2 years ago
florent.teppe
8d194a1601
Shaders: rudimentary hot reloader on shaders
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every frame we poll the files and check if they are older or newer than the last test, if they are newer we find all the shader that included that file and update them
2 years ago
glassmancody.info
651916694c
use correct indexed color mask
2 years ago
jvoisin
f451b09f10
Merge branch 'rm_stream_include' into 'master'
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Remove redundant ostream, istream, iostream and sstream includes
See merge request OpenMW/openmw!2097
3 years ago
glassmancody.info
7bed2208e9
only force ppl on particles with normal maps
3 years ago
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
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* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
3 years ago
psi29a
56187ad977
Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'
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Allow soft particle effect on any NIF
See merge request OpenMW/openmw!2015
3 years ago
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
3 years ago
Petr Mikheev
d0deb37f5c
Fix several issues with sky blending
3 years ago
psi29a
feef257584
Merge branch 'postprocessor-stereo' into 'master'
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[Postprocessing] Stereo integration
See merge request OpenMW/openmw!1988
3 years ago
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
3 years ago
psi29a
a822044199
Merge branch 'riggeoosgaext' into 'master'
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682
3 years ago
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
3 years ago
Petr Mikheev
3bf18c601c
Better fog
3 years ago
jvoisin
21efb74b58
Remove even most boost::
3 years ago
jvoisin
02cafc3b98
And one more
3 years ago
cody glassman
04843fed6d
moddable post-processing pipeline
3 years ago
Evil Eye
a64979e25d
Replace empty std::string assignments
3 years ago
madsbuvi
dd5901d351
Initial commit
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Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
3 years ago
madsbuvi
dc3045c970
mono-only version of the shader linking system introduced in the stereo MR
3 years ago
Alexei Dobrohotov
dd473d06df
Implement gloss-mapping (feature #6541 )
3 years ago
AnyOldName3
14a330609f
ShaderVisitor improvements
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* Adds comments explaining the less-than-obvious aspects.
* Adds comments explaining what to do when adding new stuff.
* Some fixes caused by those comments not historically existing.
* Add a TODO comment to something which may catch fire in the future.
3 years ago
glassmancody.info
9389cfaa42
mac os driver workaround and shadervisitor fixes
3 years ago
Cody Glassman
d85f772269
Depth refactor
3 years ago
psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
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Soft Particles (#6128 )
See merge request OpenMW/openmw!980
3 years ago
Bo Svensson
2e031f195b
fixes LightBufferBinding messages ( #3223 )
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This PR aims to solve `uniform block LightBufferBinding has no binding` messages @glassmancody has reportedly encountered since PR #3110 due to an apparent bug in OSG. While we do have to add a workaround here that adds a bit of clunkiness, #3216 should allow us to clean up these interactions a bit in the future.
3 years ago
glassmancody.info
4461366761
settings update and launcher option
3 years ago
glassmancody.info
40b6bbbdf3
use openmw define system
3 years ago
glassmancody.info
8c3b00164e
soft particles
3 years ago
glassmancody.info
07e32c0fa6
remove object shader path
3 years ago
glassmancody.info
1e40d27318
introduce sky shaders
3 years ago
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
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With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
3 years ago
Bo Svensson
2568f119a4
reapplies PR without npe ( #3137 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
* nifloader.cpp
* shadervisitor.cpp
3 years ago
Bret Curtis
803195a05f
add back some explicit includes
3 years ago
Bo Svensson
8358418555
set the correct program link parameters ( #3110 )
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* shadermanager.hpp setProgramTemplate
* shadermanager.hpp
* shadermanager.cpp setProgramTemplate
* shadervisitor.hpp setProgramTemplate
* shadervisitor.cpp setProgramTemplate
* scenemanager.cpp setProgramTemplate
* scenemanager.hpp setProgramTemplate
* renderingmanager.cpp
* groundcover.cpp setProgramTemplate
* groundcover.hpp
* groundcover.cpp
* shadervisitor.cpp
* util.cpp
* lightmanager.cpp
* scenemanager.cpp
* scenemanager.hpp
* lightmanager.cpp
* lightmanager.cpp
* lightmanager.cpp
* scenemanager.hpp [ci skip]
* water.cpp
* groundcover.cpp
* shadermanager.hpp
3 years ago
Bo Svensson
2cebd19432
shadervisitor.cpp
3 years ago
Bo Svensson
3415f12e12
shadervisitor.cpp
3 years ago
Bo Svensson
6d12a240a3
shadervisitor.cpp uniform
3 years ago
jvoisin
cb08f490d7
Sprinkle some const-ref in loop
...
This was done on the good advices of clang-tidy
3 years ago
jvoisin
7a015d24c6
Sprinkle some const-ref
3 years ago
AnyOldName3
5ec2ddb4a0
Actually increment iterators to be erased.
4 years ago
AnyOldName3
84a9facedf
Disable coverage adjustment for blended objects
4 years ago
AnyOldName3
0e57622bbe
Correctly track added and removed state
4 years ago
AnyOldName3
2147c18cf5
Do not overwrite old removed state with old dummy state
4 years ago
AnyOldName3
0e122b1e3d
Avoid copy and deep equality check
4 years ago
AnyOldName3
8a1b4bde8a
Ensure original (removed) state overrides replacement state when recreating shaders
...
When the shader visitor replaces state (e.g. changes the deprecated
alpha test to a shader-based one) it backs up the original state. If
shaders are recreated, we need to know what the canonical state was and
create shaders to implement that instead of creating shaders to
implement dummy replacement state.
This was actually usually working as the removed state got checked after
the active state, so overwrote anything derived from it. However, if the
active state had the override bit set, that would make it override the
removed state.
Skipping any active state that duplicates removed state fixes this case.
Resolves #6108
4 years ago
Evil Eye
2be27da791
Merge branch 'const_refs' into 'master'
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Add a ton of const refs
See merge request OpenMW/openmw!954
4 years ago
jvoisin
5840279f16
Use `default` instead of empty constructors/destructors
...
See https://pvs-studio.com/en/docs/warnings/v832/ for details
4 years ago
jvoisin
1123dc46ee
Add a ton of const refs
4 years ago
glassmancody.info
bb834fb44e
append filename to shader names
4 years ago
Andrei Kortunov
e309f75938
Join variables declaration and usage
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
4 years ago
glassmancody.info
9d9074c244
Add shared UBO
4 years ago
glassmancody.info
dda735c54a
initial commit
4 years ago
AnyOldName3
8ff4f731fb
Make Coverity happy about A2C
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Initialise member variable
4 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
4 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
4 years ago
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
4 years ago
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
4 years ago
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
...
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
4 years ago
AnyOldName3
e3fd5efcfe
Disable A2C for alpha-blended drawables
4 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
4 years ago
AnyOldName3
8c3a786e54
Unconditionally disable alpha testing when shaders are used
4 years ago
AnyOldName3
05ad44d0b1
Set correct array size
4 years ago
AnyOldName3
a080071588
Set default state sensibly
4 years ago
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
4 years ago
AnyOldName3
48f397f168
Remove existing shader when no longer required
4 years ago
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
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Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
4 years ago
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
4 years ago
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
4 years ago
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
Mads Buvik Sandvei
d5450a7d88
Correctly resetting line numbering during shader processing.
4 years ago
Mads Buvik Sandvei
0d6be9bd18
More accurate detection of cyclic includes
4 years ago
Mads Buvik Sandvei
2ed12a398d
addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos
4 years ago
elsid
40ad87bc4d
Replace OpenThreads by std types
5 years ago
Capostrophic
c0b322b264
Improve color mode handling in shaders
5 years ago
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
5 years ago
elsid
1f3dfaedcc
Add tests for ShaderManager
5 years ago
elsid
edf002aa97
Rename argument shaderTemplate to templateName
5 years ago
AnyOldName3
a3b032bf2b
Fix chameleon shadows
5 years ago
elsid
7aaec5e989
Log shader template name on parse error
5 years ago
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
5 years ago
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
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Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
5 years ago