Commit Graph

379 Commits (029eb1ade6338bb55589b2e2aeb95a2b7141eb69)

Author SHA1 Message Date
Alexei Dobrohotov e7f9fefd2a Document object paging settings (task #5512) 4 years ago
psi29a f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
4 years ago
psi29a 9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
4 years ago
Petr Mikheev 9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 4 years ago
psi29a c16fa27407 Merge branch 'async-physics' into 'master'
Async physics

See merge request OpenMW/openmw!248
4 years ago
fredzio ae3306c019 Document async physics settings
Add an option to the launcher
Update changelog
4 years ago
Andrei Kortunov c3d84b2c7c Ability to attach arrows to shooter's hands (feature #5642) 4 years ago
Petr Mikheev be27b51279 Add head bobbing in first person mode 4 years ago
AnyOldName3 03b081137a Correct screenshot paths in documentation
These have been wrong since https://github.com/OpenMW/openmw/pull/2787
got merged
4 years ago
imkirkdouglacus 5215ce45d0 Update install-game-files.rst 4 years ago
Petr Mikheev a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. 4 years ago
Petr Mikheev 6a4fa8a8b5 Add more settings to openmw-launcher 4 years ago
Bret Curtis 82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
Add option to always allow stealing from KO'd actors (feature #5545)
4 years ago
Capostrophic 9c930e38fa Add option to always allow stealing from KO'd actors (feature #5545) 4 years ago
Capostrophic c4eb50d17f Update documentation
Document distant fog
Make colored topic functionality documentation clearer
Update the status of screenshot format tweakability
4 years ago
CedricMocquillon 1f4f10c723 Add a tab level in advanced settings 4 years ago
Petr Mikheev 2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 5 years ago
Petr Mikheev 383fa3d3ab Make 'zoom out when move' configurable. 5 years ago
Petr Mikheev ef03f2c033 Auto switch shoulder 5 years ago
Petr Mikheev 280862f58b New setting "third person camera distance" 5 years ago
psi29a 46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
5 years ago
CedricMocquillon e51191b5ca Update documentation 5 years ago
Alexei Dobrohotov c53516a4b7
Merge pull request #2940 from akortunov/deadzone
Make joysticks dead zone configurable
5 years ago
Andrei Kortunov 230e06dec7 Make joysticks dead zone configurable (bug #5502) 5 years ago
Petr Mikheev 63f828fea8 Bugfix for "turn to movement direction" 5 years ago
Petr Mikheev 63137a3b5a Make vertical offset of "view over shoulder" configurable 5 years ago
psi29a abc77075b9 Merge branch 'doc-formattopics' into 'master'
Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
5 years ago
Petr Mikheev e3bae58cb1 Update docs, AUTHORS.md, CHANGELOG.md 5 years ago
fredzio ae27ad6bcd Follow up to MR 126
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
5 years ago
psi29a 981184109e Merge branch 'formattopics' into 'master'
Change color of keywords in the dialogue window (#2159)

See merge request OpenMW/openmw!126
5 years ago
Bret Curtis c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
5 years ago
Andrei Kortunov d1a3cc98ff Get rid of ECLD and dependencies 5 years ago
psi29a 66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
5 years ago
fredzio 947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
5 years ago
elsid b150d681a9
Update same navmesh tile with limited frequency 5 years ago
Bret Curtis 5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 5 years ago
Bret Curtis aca223f6c8 fix unrelated rst issue; rename to bounds 5 years ago
Bret Curtis ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 5 years ago
Bret Curtis 3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 5 years ago
bzzt dc33eeadf1 tightscenebound is uncessary after water bbfix 5 years ago
fredzio 6d0022096d Bump copyright year in documentation 5 years ago
Andrei Kortunov e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 5 years ago
Alexei Dobrohotov e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
5 years ago
Andrei Kortunov 02444add2a Support for radial fog (feature #4708) 5 years ago
elsid 7ae7cb181d
Support recast mesh rendering 5 years ago
Capostrophic 624a9ac353 Force shaders for objects affected by new envmap option 5 years ago
Capostrophic 2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
5 years ago
Capostrophic 6999f1fd28 Add an option to apply lighting to environment maps 5 years ago
Capostrophic 29e6c6baae Update documentation 5 years ago
Capostrophic 122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
5 years ago
capostrophic fc0f813dcb Add and use 'always active' AI package flag
Update documentation
5 years ago
Andrei Kortunov 71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 5 years ago
elsid 6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
Capostrophic ae1f456b0a Default setting value tweaks 5 years ago
Capostrophic 7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
5 years ago
bzzt b6ed2f1718 Add optional shadow map max distance and fading 5 years ago
Michael Stopa e4bec88a68 Implement mouse wheel bindings (bug #2679) 5 years ago
Bret Curtis 262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
5 years ago
Andrei Kortunov d3a3b2f1f6 Shields holstering support (feature #5193) 5 years ago
elsid bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
5 years ago
AnyOldName3 4efdc88f1a Change shadow settings pluralisation so it matches the setting section name
It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows.
5 years ago
Andrei Kortunov b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 5 years ago
Andrei Kortunov 6019f6507d Corrections for extended weapon animations feature 5 years ago
AnyOldName3 d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
6 years ago
wang ryu d4ec446141 default framelimit 6 years ago
8-j 44a01303ed
Extended.rst: Fix inexistent animation key: `open` -> `start` 6 years ago
Justin Ivany 643f259cbf Adding option for cursor speed when using gamepad 6 years ago
Andrei Kortunov 1f42418660 Update fonts documentation 6 years ago
Alexei Dobrohotov 216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
6 years ago
Alexei Dobrohotov 41a50d8ff7 Merge branch 'fix-paths.rst' into 'master'
Correct Windows paths in paths.rst to work for all valid configurations

See merge request OpenMW/openmw!107
6 years ago
Andrei Kortunov 31546ef996 Correct documentation about animated containers 6 years ago
AnyOldName3 74a93702df Correct Windows paths in paths.rst to work for all valid configurations 6 years ago
Andrei Kortunov d1e6d1c6d8 Add a documentation for extended settings 6 years ago
Andrei Kortunov 4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 6 years ago
Capostrophic 5e9bd743a5 Document some gameplay settings 6 years ago
Andrei Kortunov 4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 6 years ago
Andrei Kortunov 14b756a692 Use a generic logging system for RecastNavigation 6 years ago
Andrei Kortunov 35facc5cde Add an option to use casting animations for magic items (feature #4962) 6 years ago
bzzt ed4ce4609b Do not re-render maps for all active cells during cell transitions 6 years ago
Alex Kokkinos 6c0837259c Update paths.rst - Windows paths, shell friendly paths
- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
6 years ago
Andrei Kortunov bbb1fdd92f Reduce default composite map distance to decrease GPU loading 6 years ago
Bret Curtis d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
6 years ago
Andrei Kortunov c6cb91ce61 Limit maximum FOV value 6 years ago
elsid f2e47d640d
Add option to limit max number of navmesh tiles 6 years ago
Andrei Kortunov 9398117ea7 Allow to do not reflect terrain 6 years ago
Andrei Kortunov 00ab552184 Add more settings to water reflections in exteriors (feature #4859) 6 years ago
Bret Curtis 14d342558b
Merge pull request #2198 from elsid/navigator_doc
Fixes for navigator documenation
6 years ago
Bret Curtis cd70354f34
Merge pull request #2190 from akortunov/terrain
Make Distant Terrain configurable
6 years ago
elsid 298af7f6a6
Fix links 6 years ago
elsid 909d25320e
Remove duplicated option 6 years ago
Andrei Kortunov 56fea4b062 Add setting to control composite geometry size 6 years ago
bzzt 9d44e18af6 Allow to configure terrain vertex LOD 6 years ago
bzzt fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 6 years ago
elsid f3c9b34a1a
Add Navigator settings documentation 6 years ago
AnyOldName3 5e95e12027 Switch from a manual label to using the automatic title-based one 6 years ago
AnyOldName3 8efde41a1e Add a line break to make label work 6 years ago
AnyOldName3 b5c92fbb0e Add missing documentation for shadow normal offset distance setting. 6 years ago
Bret Curtis df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
6 years ago
Capostrophic 4138e29ca4 Add option to restore the previous ammo behavior 6 years ago
Bret Curtis 942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
6 years ago
Chris Djali cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
6 years ago
Capostrophic 39dcbacf44 Option to disable controller (feature #3980) 6 years ago
Andrei Kortunov bfafac28f5 Update fonts setup guide 6 years ago
AnyOldName3 8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
tackeart 7b22d4a25d Instructions on removing tex effect blocks quickly
also includes grammar improvement (as suggested by Capostrophic)
6 years ago
Capostrophic a9619dbe03 Update Fonts documentation 6 years ago
AnyOldName3 e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 6 years ago
Capostrophic 7b5932a49d Add Invert X Axis option (feature #3610) 6 years ago
AnyOldName3 0a409c0ab8 Make shadow map front-face culling configurable 6 years ago
AnyOldName3 dd207d9e54 Make the shadow polygon offset parameters configurable 6 years ago
AnyOldName3 642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
Andrei Kortunov 92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 6 years ago
AnyOldName3 3785ba6aa0 Merge upstream/master 6 years ago
Bret Curtis fc82e680b4
Merge pull request #1989 from alecnunn/documentation-cleanup
Formatted documentation and corrected spelling errors.
6 years ago
Alec Nunn 8337423e6c Fixed up grammar in the game settings documentation. 6 years ago
Alec Nunn 89f4ad1835 Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 6 years ago
Andrei Kortunov e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
AnyOldName3 1e2bf9c447 Merge remote-tracking branch 'refs/remotes/upstream/master' 6 years ago
rhtucker 292f4fcafe Unified settings list and cfg file names. Added brief tutorial. 6 years ago
AnyOldName3 0124be5713 Merge upstream/master 6 years ago
Capostrophic ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 6 years ago
Andrei Kortunov 62f6f174cf Show attack speed of ranged weapons 6 years ago
Andrei Kortunov c9c0230d2a Scale journal fonts separately from common ones 6 years ago
Andrei Kortunov f89393fd62 Validate 'ttf resolution' option value 6 years ago
Andrei Kortunov adbaeb7cca Improve GUI scaling (bug #3288) 6 years ago
Marc Zinnschlag 918ecfdebc Merged merge request !29 6 years ago
AnyOldName3 25e92481f4 Merge remote-tracking branch 'refs/remotes/upstream/master' 6 years ago
Thunderforge 9b10fe0edb Addiong missing "to" word 6 years ago
Thunderforge e1afa1c2c3 Adding common problems that were previous on the site FAQ
The [OpenMW FAQ](https://openmw.org/faq/) currently has two problems on it: a black screen and pink textures due to ST3C issues. Given that these are less common now, and that we have a dedicated space for "common problems" anyway, I figure that we should just move this to these questions to there.
6 years ago
Diego Crespo 5d392d3ef5 fixed some spelling mistakes in .rst files 6 years ago
AnyOldName3 3b3721897d Make indoor shadows disableable. 6 years ago
AnyOldName3 1e0f982741 Add missing documentation 6 years ago
AnyOldName3 a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
Capostrophic ab29f9e13f Add permanent barter disposition change option (feature #3103) 7 years ago
AnyOldName3 cc23a968d1 Merge upstream/master 7 years ago
Marc Zinnschlag b1dfb0bc29 stage1: priorities for event music and other minor improvements to the music system 7 years ago
Ryan Tucker 9f2ef1e68a Added CSS to drop shadow of figure images 7 years ago
Bret Curtis a54b779672 Revert "Revert "remove breath/doxygen autodoc""
This reverts commit 038d5a5566.
7 years ago
Bret Curtis 038d5a5566 Revert "remove breath/doxygen autodoc"
This reverts commit f2fc8351bb.

small fixes
7 years ago
Bret Curtis 8834396cdd Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst

See merge request OpenMW/openmw!22
7 years ago
Joakim Berg ba15d0a848
Fixed spelling error 7 years ago
Joakim Berg efcad5e751
Updates to the texture modding page
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
7 years ago
Ryan Tucker 380384ff39 Migrated textures section of wiki. 7 years ago
David Walley b5abe6a230 Update documentationHowTo.rst
Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
7 years ago
David Walley 9ebcd65634 Update docs/source/reference/documentationHowTo.rst 7 years ago
David Walley d03f9125e3 Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
7 years ago
AnyOldName3 85aba2e1da Add toggleable shadow debug overlay. 7 years ago
Marc Zinnschlag 5ee731d86f updated roadmap section 7 years ago
Marc Zinnschlag 8bc6c85396 last minute changes (this time for real; forgot to merge in the last update from the private repo) 7 years ago
Marc Zinnschlag 8cda355af6 last minute changes to design doc 7 years ago