florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								486d15b19e 
								
							 
						 
						
							
							
								
								moved light common to its own file  
							
							... 
							
							
							
							moved esm4light to it's own file 
							
						 
						
							2023-02-07 16:29:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								dc961e3189 
								
							 
						 
						
							
							
								
								Adds the light into the scene.  
							
							... 
							
							
							
							Common struct for ESM3 and ESM4 light 
							
						 
						
							2023-02-07 10:07:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								66e5415895 
								
							 
						 
						
							
							
								
								Log screenshot capture  
							
							
							
						 
						
							2022-11-22 19:26:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								77de37b1ed 
								
							 
						 
						
							
							
								
								Revert "Merge branch 'fix_macos_build' into 'master'"  
							
							... 
							
							
							
							As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14e16c451d08 
							
						 
						
							2022-10-12 22:48:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c324482338 
								
							 
						 
						
							
							
								
								Use separate header to define missing GL constants  
							
							
							
						 
						
							2022-10-09 23:35:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								843753da14 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							
							
						 
						
							2022-10-09 16:44:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								3cbf1dc042 
								
							 
						 
						
							
							
								
								First pass with include-what-you-use  
							
							
							
						 
						
							2022-10-09 10:39:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bb8b5e2108 
								
							 
						 
						
							
							
								
								Add META_Node to clang-format StatementMacros  
							
							
							
						 
						
							2022-10-06 21:11:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								063fff7fa4 
								
							 
						 
						
							
							
								
								Fix and prevent -Wextra-semi warning  
							
							
							
						 
						
							2022-10-06 00:26:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								890be1b590 
								
							 
						 
						
							
							
								
								Fix crash in the editor  
							
							
							
						 
						
							2022-09-25 12:31:56 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									clang-format-bot 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ddb0522bbf 
								
							 
						 
						
							
							
								
								Apply clang-format to code base  
							
							
							
						 
						
							2022-09-22 21:35:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								84f8a6848a 
								
							 
						 
						
							
							
								
								Renormalise line endings  
							
							... 
							
							
							
							This should replace accidental CRLF with LF 
							
						 
						
							2022-09-16 00:53:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								50d8bd9cdd 
								
							 
						 
						
							
							
								
								Disable clang-format for files that should have minimal diff with OSG  
							
							
							
						 
						
							2022-09-12 23:57:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								219b9e7cbf 
								
							 
						 
						
							
							
								
								Revert "Use raw string literals for shaders"  
							
							... 
							
							
							
							This reverts commit 0e72055385 
							
						 
						
							2022-09-12 23:54:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0e72055385 
								
							 
						 
						
							
							
								
								Use raw string literals for shaders  
							
							
							
						 
						
							2022-09-12 21:00:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Project579 
								
							 
						 
						
							
							
							
							
								
							
							
								a13709c510 
								
							 
						 
						
							
							
								
								Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.  
							
							
							
						 
						
							2022-09-11 14:41:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Project579 
								
							 
						 
						
							
							
							
							
								
							
							
								e5c417c968 
								
							 
						 
						
							
							
								
								Make sure all paths are passed as std::filesystem::path instead of std::string where possible.  
							
							
							
						 
						
							2022-09-11 14:41:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								2222b47e3d 
								
							 
						 
						
							
							
								
								Make Settings::Manager::getString return a reference  
							
							
							
						 
						
							2022-08-28 16:38:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								1f2d9f2280 
								
							 
						 
						
							
							
								
								don't recycle statesets for light cullcallback for now  
							
							
							
						 
						
							2022-08-24 15:07:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								0df45a90b3 
								
							 
						 
						
							
							
								
								Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary  
							
							
							
						 
						
							2022-08-23 22:14:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5dc612aa54 
								
							 
						 
						
							
							
								
								Replace ciCompareLen with ciStartsWith where possible  
							
							... 
							
							
							
							`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.
`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with. 
							
						 
						
							2022-08-22 09:32:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unknown 
								
							 
						 
						
							
							
							
							
								
							
							
								206711876d 
								
							 
						 
						
							
							
								
								Address feedback  
							
							
							
						 
						
							2022-08-21 19:43:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unknown 
								
							 
						 
						
							
							
							
							
								
							
							
								827a2f0b77 
								
							 
						 
						
							
							
								
								Use string_view in animation code  
							
							
							
						 
						
							2022-08-21 18:53:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cc8c7002ea 
								
							 
						 
						
							
							
								
								Cleanup components includes  
							
							
							
						 
						
							2022-08-16 19:14:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b551e69b6f 
								
							 
						 
						
							
							
								
								#5534  remove OSG 3.4 support and require at least 3.6.5 support  
							
							
							
						 
						
							2022-08-09 21:07:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bb9884c024 
								
							 
						 
						
							
							
								
								Merge branch 'split_stringops' into 'master'  
							
							... 
							
							
							
							Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233  
							
						 
						
							2022-08-09 18:06:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								c513ec7824 
								
							 
						 
						
							
							
								
								null check  
							
							
							
						 
						
							2022-08-08 12:53:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								2cea4f3172 
								
							 
						 
						
							
							
								
								stop excessive allocations with lightmanager callback  
							
							
							
						 
						
							2022-08-07 17:04:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f99ed6f1db 
								
							 
						 
						
							
							
								
								Split components/misc/stringops.hpp into multiple headers  
							
							... 
							
							
							
							Replace all ciEqual overloads with one having std::string_view as argument. 
							
						 
						
							2022-08-03 22:06:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								55134d1e31 
								
							 
						 
						
							
							
								
								Use string_view in the CharacterController  
							
							
							
						 
						
							2022-07-26 17:23:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0614b82452 
								
							 
						 
						
							
							
								
								Restore UnrefQueue to destruct animation asynchronously  
							
							
							
						 
						
							2022-07-24 21:08:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								de58c9dff3 
								
							 
						 
						
							
							
								
								Get rid of obsolete osg::Geode where it is possible  
							
							
							
						 
						
							2022-07-20 15:28:56 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6cc3ec12db 
								
							 
						 
						
							
							
								
								Merge branch 'ci-werror' into 'master'  
							
							... 
							
							
							
							Windows, MSVC: Enable warnings as errors on CI
See merge request OpenMW/openmw!2146  
							
						 
						
							2022-07-17 15:49:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0e12d331f9 
								
							 
						 
						
							
							
								
								Simplify iteration over Bone::mChildren  
							
							
							
						 
						
							2022-07-17 13:52:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e4f599575e 
								
							 
						 
						
							
							
								
								Use unique_ptr to manage Bone lifetime  
							
							
							
						 
						
							2022-07-17 13:34:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Project579 
								
							 
						 
						
							
							
							
							
								
							
							
								02ef9c953e 
								
							 
						 
						
							
							
								
								MSVC: Fix all warnings at level 4, upgrade Qt5 to 5.15.2 to also reduce warnings, disabled 5054  warnings due to Qt5's use of deprecated operators in C++20 .  
							
							
							
						 
						
							2022-07-17 11:23:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								b277fa48c7 
								
							 
						 
						
							
							
								
								Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.  
							
							
							
						 
						
							2022-07-11 17:27:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9ac3bb753e 
								
							 
						 
						
							
							
								
								Move declaration private static member variables of LightManager to .cpp  
							
							... 
							
							
							
							There is no need to expose them to other translation units. 
							
						 
						
							2022-07-08 17:21:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4211cf1c24 
								
							 
						 
						
							
							
								
								Use uniform indent and apply openmw naming policy  
							
							
							
						 
						
							2022-07-08 17:14:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								a0265ffb89 
								
							 
						 
						
							
							
								
								only enable soft particles when enabled in settings  
							
							
							
						 
						
							2022-07-02 09:42:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2d6e048d88 
								
							 
						 
						
							
							
								
								Fix C4589 msvc warning  
							
							... 
							
							
							
							Constructor of abstract class 'SceneUtil::KeyframeController' ignores initializer for virtual base class 'osg::Object' 
							
						 
						
							2022-07-01 18:47:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								b09411d396 
								
							 
						 
						
							
							
								
								allow soft particles on meshes and add extra data extensions  
							
							
							
						 
						
							2022-06-29 18:15:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1a5932a669 
								
							 
						 
						
							
							
								
								Move std::ostream& operator<< to .cpp  
							
							
							
						 
						
							2022-06-26 22:43:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								1a478875f0 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_agent_bounds' into 'master'  
							
							... 
							
							
							
							Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030  
							
						 
						
							2022-06-21 16:13:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a822044199 
								
							 
						 
						
							
							
								
								Merge branch 'riggeoosgaext' into 'master'  
							
							... 
							
							
							
							custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682  
							
						 
						
							2022-06-21 15:27:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								334c6dde0b 
								
							 
						 
						
							
							
								
								custom class for osgAnimation::RigGeometry, Collada animated deforming body parts  
							
							
							
						 
						
							2022-06-21 15:27:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1a12c453d6 
								
							 
						 
						
							
							
								
								Support different agent collision shape type for pathfinding  
							
							... 
							
							
							
							Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.
* Add agent bounds to navmesh tile db cache key. This is required to distinguish
  tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding. 
							
						 
						
							2022-06-21 12:57:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								3bf18c601c 
								
							 
						 
						
							
							
								
								Better fog  
							
							
							
						 
						
							2022-06-21 02:21:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fdd84265b3 
								
							 
						 
						
							
							
								
								Use proper agent height and radius when render actor path  
							
							... 
							
							
							
							That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.
Use common functions to get agent height and radius for actor path rendering and
navmesh generation. 
							
						 
						
							2022-06-15 01:11:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								8146b05c92 
								
							 
						 
						
							
							
								
								pass only lights with visible geometry  
							
							
							
						 
						
							2022-06-04 21:01:01 -07:00