psi29a
42db39e281
Merge branch 'esscamera' into 'master'
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essimporter: Recover player's pitch from PCDT (bug #6818 )
Closes #6818
See merge request OpenMW/openmw!2210
2022-07-31 17:31:11 +00:00
Evil Eye
6196e777da
Break invisibility before applying CE enchantments
2022-07-31 09:48:01 +02:00
Alexei Kotov
8f9b2becde
essimporter: Recover player pitch from PCDT (bug #6818 )
2022-07-30 15:46:14 +03:00
Alexei Kotov
0d18f76271
Editor: Decouple levelled list columns (bug #6705 )
2022-07-30 12:48:29 +03:00
psi29a
5cd4dbd9a9
Merge branch 'unrestrictedfailure' into 'master'
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Spellcasting timing fixes (bug #4227 )
Closes #4227
See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
Alexei Kotov
435ddcfb6b
Snap down any actor teleported with Position/PositionCell (bug #6154 )
2022-07-29 18:51:49 +03:00
Alexei Kotov
a914d7a9b0
Spellcasting timing fixes (bug #4227 )
...
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
psi29a
4f9bcfd3f5
Merge branch 'issue_6888' into 'master'
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Implement Add switch for armor degradation fix. #6888
See merge request OpenMW/openmw!2184
2022-07-29 13:24:16 +00:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00
Alexei Kotov
93eb470024
Break invisibility after stopping preparing the attack (bug #5976 )
2022-07-29 14:01:55 +03:00
psi29a
461fdcd11b
Merge branch 'mybodyisready' into 'master'
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Delay any quick key use while the player isn't ready (bug #6054 )
Closes #6054
See merge request OpenMW/openmw!2198
2022-07-29 09:47:08 +00:00
psi29a
4ecfc0e9ac
Merge branch 'torchwood' into 'master'
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Don't extinguish held light sources when they're hidden (bug #6910 )
Closes #6910
See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
psi29a
48c26117da
Merge branch 'stagger' into 'master'
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Cancel stagger after weapon release animations (bug #6869 )
Closes #6869
See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
psi29a
3db753a30c
Merge branch 'invisibility' into 'master'
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Don't headtrack or greet magically hidden actors (bug #5978 )
Closes #5978
See merge request OpenMW/openmw!2196
2022-07-29 09:38:54 +00:00
Alexei Kotov
55f34f4f0d
Delay any quick key use while the player isn't ready (bug #6054 )
2022-07-29 11:29:41 +03:00
Alexei Kotov
88bd3d559a
Don't headtrack or greet magically hidden actors (bug #5978 )
2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062
Don't extinguish held light sources when they're hidden (bug #6910 )
2022-07-29 10:16:29 +03:00
Alexei Kotov
16e373f30e
Make enchanted item casting use accurate aiming for 1 frame (bug #6909 )
2022-07-28 19:10:53 +03:00
Alexei Kotov
a2c5161ac4
Cancel stagger animation when an attack ends (bug #6869 )
2022-07-28 18:42:38 +03:00
psi29a
201528a6e2
Merge branch 'issue-6435' into 'master'
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Issue 6435: Allow builds using Visual Studio 2022
See merge request OpenMW/openmw!2144
2022-07-27 12:03:07 +00:00
psi29a
59f1bcc966
Merge branch 'quickerkeys' into 'master'
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Allow activating quick keys menu in menus (bug #6898 )
Closes #6898
See merge request OpenMW/openmw!2178
2022-07-27 08:36:10 +00:00
psi29a
d43e85051f
Merge branch 'walkwhenyoucantride' into 'master'
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Revert MR 2048
See merge request OpenMW/openmw!2175
2022-07-26 14:19:32 +00:00
Alexei Kotov
80a2ef29ad
Allow activating quick keys menu in menus
2022-07-25 18:55:21 +03:00
Max Henzerling
281abae2fd
Issue-64356: Add support for msvc 2022
2022-07-24 20:12:20 -07:00
myrix
dba0609f24
changelog
2022-07-25 05:15:13 +03:00
Alexei Kotov
578b58ca14
Properly handle negative count RemoveItem (bug #6895 )
2022-07-24 20:15:44 +03:00
Alexei Kotov
bbb8a5e1cb
Revert MR 2048
2022-07-24 00:31:57 +03:00
Andrei Kortunov
dc97b1d1b4
Add changelog entries
2022-07-18 10:59:52 +04:00
Andrei Kortunov
ccbb5e03fb
Use YAML files to translate MyGUI's localization tags
2022-07-12 08:20:40 +04:00
elsid
a16c55c93f
Use float based scale factor for ImageButton texture
2022-07-03 19:41:13 +02:00
Evil Eye
cc081c3d2d
Don't add additional targets to allies that are already in combat
2022-06-22 16:36:58 +02:00
Alexei Kotov
fbb0004aae
Avoid assigning idle animations to non-actors (bug #5371 )
2022-06-22 03:53:39 +03:00
psi29a
db27ffe49a
Merge branch 'changelog' into 'master'
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Align the changelog with the milestone
See merge request OpenMW/openmw!2040
2022-06-21 15:35:11 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00
Evil Eye
116825a521
Align the changelog with the milestone
2022-06-20 19:52:24 +02:00
Alexei Kotov
a5d8286cf2
Reject models that don't have grass\ prefix from groundcover cache
2022-06-16 16:26:25 +03:00
Alexei Kotov
456277ba6a
Update changelog
2022-06-14 12:50:30 +03:00
psi29a
436db8c0e5
Merge branch 'ffmpeg5' into 'master'
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fix hang with ffmpeg5 (ffmpeg_decoder: signal EOF/errors on readPacket)
Closes #6631
See merge request OpenMW/openmw!1941
2022-06-09 20:45:50 +00:00
Alexei Kotov
21f6e2e419
Encapsulate NIF transformations, round 2 (task #6709 )
2022-06-08 07:05:35 +03:00
Dominique Martinet
c5cdb0c277
ffmpeg_decoder: signal EOF/errors on readPacket
...
openmw with ffmpeg 5 would hang in an infinite loop trying to read at end of
files in avformat_open_input()
avio_read() apparently now no longer handlers 0 as a return value to signal
EOF and we need ot explicitly return AVERROR_EOF; their documentation
explicitely states "For stream protocols, must never return 0 but rather
a proper AVERROR code." for avio_alloc_context's read_context.
Also fix the exception case to return AVERROR_UNKNOWN -- I assume we'd
otherwise get stuck there too, but I don't know what would trigger this
case.
Fixes #6631
2022-06-08 12:33:25 +09:00
Evil Eye
f41e46db64
Replace empty NPC class with fallback
2022-06-06 10:59:26 +02:00
Cody Glassman
ce49aa1202
Attach lights at origin when missing AttachLight node
2022-06-04 13:35:27 +00:00
Petr Mikheev
cf49b46d64
Show logs in the debug window
...
Some part of UI code is written by @andrew-app
2022-05-16 20:50:44 +02:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
Evil Eye
c0cc5feecd
Initialize DialInfo::DATAstruct with the proper blank values
2022-05-15 14:52:44 +02:00
cody glassman
ad139f2f9a
rename to windowed fullscreen
2022-05-08 22:56:39 -07:00
cody glassman
05901a2480
add borderless windows, deprecate fullscreen mode
2022-05-08 22:56:39 -07:00
Evil Eye
55d32432b9
Don't mark idle animations as bad when blocking them
2022-05-04 21:15:08 +02:00
AnyOldName3
2b9c7e77bd
Appease the CHANGELOG
2022-05-03 21:30:21 +01:00
Max Henzerling
2771fa1bb4
create and add issue to changelog
2022-05-01 11:52:42 -07:00
psi29a
265fa51128
Merge branch 'respect_water_filtering' into 'master'
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Simple water should respect filter settings (#5989 )
Closes #5989
See merge request OpenMW/openmw!1813
2022-04-30 17:02:32 +00:00
Evil Eye
db19700599
Make stack manipulation unconditional
2022-04-30 16:45:45 +02:00
cody glassman
13a05dbd63
simple water should respect filter settings
2022-04-29 17:01:28 -07:00
psi29a
51024a8208
Merge branch 'issue-6706-save-the-size-of-the-options-window' into 'master'
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Issue-6706 Save the size of the Options window
Closes #6706
See merge request OpenMW/openmw!1798
2022-04-29 09:56:09 +00:00
Eris Caffee
de291b0ec4
Issue-6706 Save the size of the Options window
2022-04-29 09:56:08 +00:00
cody glassman
276cb6f170
clamp vertex lighting in fragment shader properly
2022-04-28 20:02:13 -07:00
psi29a
66a96bfa5e
Merge branch 'launcher-datadirs' into 'master'
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Make launcher handle data dirs #2858 and BSA
See merge request OpenMW/openmw!192
2022-04-27 17:31:52 +00:00
fredzio
b88d32ff5b
Add 3 tabs in the "Data Files" page
...
1 with the data directories
2 with the BSA archives
3 with the content selector
When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.
If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.
Directories containing one or more content file are marked with an icon.
data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created
Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.
No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).
After a profile is loaded, any added content is highlighted in green.
2022-04-23 09:54:45 +02:00
elsid
e777e35414
Use system_clock for time in logs
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high_resolution_clock may not give real time. MSVC implements it as
steady_clock that is basically CPU time which is usually desynchronized with
real time.
2022-04-21 23:03:40 +02:00
psi29a
c14796fc57
Merge branch 'ncc' into 'master'
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#6496 Handle NCC flag in Nif files
See merge request OpenMW/openmw!1516
2022-04-17 20:29:41 +00:00
psi29a
4e723cad59
Merge branch 'issue-6667-pressing_escape_during_wait_causes_black_screen' into 'master'
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issue-6667 pressing escape during wait causes black screen
See merge request OpenMW/openmw!1783
2022-04-17 20:26:23 +00:00
Eris Caffee
627656ace0
issue-6667 pressing escape during wait causes black screen
2022-04-17 20:26:23 +00:00
psi29a
58f77ab3ef
Merge branch 'issue-5279-console_stops_scrolling_properly_after_selection' into 'master'
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issue-5279 console stops scrolling properly after selection
See merge request OpenMW/openmw!1781
2022-04-17 20:25:10 +00:00
Eris Caffee
b2c6c49999
issue-5279 console stops scrolling properly after selection
2022-04-17 20:25:09 +00:00
fredzio
d05a2facf3
Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
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Expose objects with NC flag to be used by Lua mods.
2022-04-17 20:03:00 +02:00
Eris Caffee
db84d9e649
Issue 2766 Warn user of old MW version detected
2022-04-17 16:28:14 +00:00
Evil Eye
61ea678a96
Implement ignored records
2022-04-16 16:28:39 +02:00
psi29a
84458baa8b
Merge branch 'VA_OpenMW-CS' into 'master'
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OpenMW-CS: Issue #3245 Add configurable instance grid, angle, and scale snapping
Closes #3245
See merge request OpenMW/openmw!1737
2022-04-11 16:03:30 +00:00
VidiAquam
e2f393cbdb
Update CHANGELOG.md, AUTHORS.md
2022-04-11 15:36:05 +00:00
Bret Curtis
0db5415976
refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md
2022-04-07 00:09:11 +02:00
Alexei Dobrohotov
98b2ddfd4c
Make console and maximized window defaults mimic Morrowind
2022-04-06 16:12:31 +03:00
Evil Eye
c1d700f770
Don't reset last hit object if the ID doesn't match
2022-03-28 11:40:46 +00:00
Nelsson Huotari
6869fa18e4
Fix unsafe memory access at object.cpp
2022-03-26 15:16:22 +00:00
psi29a
1542a0392c
Merge branch 'gloss' into 'master'
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Gloss-mapping
Closes #6541
See merge request OpenMW/openmw!1552
2022-03-24 11:22:58 +00:00
Evil Eye
12f6530ab3
Relocate changelog entries
2022-03-16 19:24:36 +01:00
Evil Eye
484a7c7b7e
Base dialogue order solely on mPrev
2022-03-16 18:09:21 +01:00
Evil Eye
25feea9b16
Prevent write to empty vector element
2022-02-28 16:42:22 +01:00
psi29a
7e4e78b1a7
Merge branch 'engarde' into 'master'
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Always reduce weapon condition by the raw damage (bug #6559 )
Closes #6559
See merge request OpenMW/openmw!1694
2022-02-23 21:49:57 +00:00
Alexei Dobrohotov
fdd9e6a793
Always reduce weapon condition by the raw damage (bug #6559 )
2022-02-23 16:37:56 +03:00
Alexei Dobrohotov
1a15ad216d
Increase the base angular velocity to 900°/sec ( #5192 )
2022-02-23 02:13:31 +03:00
Alexei Dobrohotov
dd473d06df
Implement gloss-mapping (feature #6541 )
2022-02-18 06:24:06 +03:00
psi29a
b011809056
Merge branch 'master' into 'sort_me_baby_one_more_time'
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# Conflicts:
# components/nif/niffile.cpp
2022-02-17 09:24:50 +00:00
psi29a
bd8c75daee
Merge branch 'quest_redo' into 'master'
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Restart all quests with the same name when a quest is restarted
Closes #6606
See merge request OpenMW/openmw!1651
2022-02-13 15:31:18 +00:00
Alexei Kotov
14a9af15ab
Merge branch 'dagoth_wave' into 'master'
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Remove weaponless, non-biped distinction
Closes #5054
See merge request OpenMW/openmw!1517
2022-02-12 15:07:32 +00:00
Evil Eye
c382910c1f
Restart all quests with the same name when a quest is restarted
2022-02-12 13:25:27 +01:00
glassmancody.info
712107de2d
nisortadjust support
2022-02-10 11:59:49 -08:00
psi29a
9183fa897e
Merge branch 'particle_vertex_palooza' into 'master'
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Support vertex emitters (#6592 )
Closes #6592
See merge request OpenMW/openmw!1638
2022-02-09 08:35:09 +00:00
glassmancody.info
88f02913d5
use vertex emitters on array particle controllers when appropriate
2022-02-07 19:46:42 -08:00
glassmancody.info
bbc9c53423
support morrowind stenciling
2022-02-07 11:51:59 -08:00
Petr Mikheev
1bcc4a8bcc
Read settings.cfg from all active config dirs
2022-02-02 23:47:11 +01:00
Alexei Dobrohotov
aaea2bc0f6
Implement transformBoundingSphere for both sphere types (bug #6579 )
2022-02-02 16:51:35 +03:00
Evil Eye
8752f78fa4
Remove weaponless, non-biped distinction
2022-02-01 21:58:55 +01:00
elsid
ae821738c9
Revert "Add #5858 to the changelog"
...
This reverts commit 670cc97947
.
2022-01-30 22:09:37 +01:00
Petr Mikheev
88a83bab1f
Remove predefined data paths data="?global?data"
, data=./data
( #6564 )
2022-01-27 22:48:27 +01:00
psi29a
84e209308d
Merge branch 'refactor/interpreter' into 'master'
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Cleanup interpreter code a bit
Closes #6553
See merge request OpenMW/openmw!1556
2022-01-27 19:18:57 +00:00
Matt
34723c8ea8
Cleanup interpreter code a bit
2022-01-27 19:18:57 +00:00
Evil Eye
670cc97947
Add #5858 to the changelog
2022-01-25 15:24:49 +01:00
Artem Nykolenko
a5cdc889a2
#6303 Made player stop attacking and sheathe weapon when going to jail
2022-01-16 10:15:47 +00:00
Cody Glassman
8ec0a52605
Toggable day night switch ( #5928 )
2022-01-11 09:34:19 +00:00
psi29a
a1f8db7600
Merge branch 'bright_spells' into 'master'
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Replicate Morrowind spell lighting (#4949 )
Closes #4949
See merge request OpenMW/openmw!1544
2022-01-09 11:07:14 +00:00