Alexei Kotov
9f39f6d48e
Streamline attack body pitching
2022-08-09 14:53:02 +03:00
Alexei Kotov
2b167317da
Clean up updateWeaponState inventory block
2022-08-09 14:34:49 +03:00
Alexei Kotov
1b3baa812a
Streamline hit/follow animation key construction
2022-08-09 14:34:49 +03:00
Alexei Kotov
2e112847be
Further updateWeaponState cleanup
2022-08-09 14:10:46 +03:00
Alexei Kotov
ea78e904a9
Merge inventory blocks in updateWeaponState
2022-08-09 14:00:16 +03:00
florent teppe
baadc06e98
Merge branch 'master' into 'SHADER_HOT_RELOAD'
...
# Conflicts:
# apps/openmw/mwrender/postprocessor.hpp
2022-08-09 09:26:55 +00:00
Alexei Kotov
ad62f5cda3
Move werewolf/ranged weapon swish logic to playSwishSound
2022-08-08 22:22:34 +03:00
Alexei Kotov
09141388ad
Detangle attack start, knockdown attack cancel and on-going wind-up logic
2022-08-08 22:22:34 +03:00
Alexei Kotov
8f280c521c
Play pick/probe animation in attack start animation logic
2022-08-08 22:22:32 +03:00
Alexei Kotov
a4b5bfc051
Don't cancel the attack prematurely after running out of ammo
2022-08-08 22:19:51 +03:00
Alexei Kotov
d280a29b18
Re-enable lower body crossbow animation playback
2022-08-08 20:45:29 +03:00
Alexei Kotov
ac892f2bfd
Clean up updateWeaponState()
2022-08-08 20:45:29 +03:00
Alexei Kotov
e5ef9f1464
Improve upper body character state naming
2022-08-08 19:46:46 +03:00
psi29a
69654b6697
Merge branch 'revert_active' into 'master'
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Revert traversal mode to default
See merge request OpenMW/openmw!2249
2022-08-07 16:23:19 +00:00
psi29a
6ee20835fc
Merge branch 'main_pp' into 'master'
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[Postprocessing] Remove default shader and simplify pipeline
Closes #6920
See merge request OpenMW/openmw!2248
2022-08-07 14:50:08 +00:00
cody glassman
ac4b29be08
cleanup default shaders and remove confusing main shader
2022-08-07 06:42:48 -07:00
psi29a
e75d3285cf
Merge branch 'paged_refs_vector' into 'master'
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Use std::vector to store paged ref nums
See merge request OpenMW/openmw!2245
2022-08-07 13:35:54 +00:00
florent.teppe
df69fc7659
Post processing shaders now use the same lua commands, no more launcher option to enable live reload
2022-08-07 00:19:19 +02:00
cody glassman
c770c462e4
revert traversal nodes, discovered to break some NIFs with UV controllers
2022-08-06 11:39:23 -07:00
Alexei Kotov
0fd817150e
Merge branch 'ordinator_farming_restored' into 'master'
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Save state for disposed actors if they can respawn
Closes #6923
See merge request OpenMW/openmw!2232
2022-08-06 11:03:06 +00:00
Alexei Kotov
263a955290
Merge branch 'coverity' into 'master'
...
Avoid possible null dereference
See merge request OpenMW/openmw!2243
2022-08-06 10:53:38 +00:00
Andrei Kortunov
7dd668bf12
Allow mouse scrolling in the race preview widget (feature 6925)
2022-08-06 11:25:27 +04:00
elsid
dffb12ac05
Use std::vector to store paged ref nums
2022-08-06 02:11:58 +02:00
Andrei Kortunov
8812705838
Avoid possible null dereference - throw an exception instead
2022-08-05 20:26:27 +04:00
Alexei Kotov
86a4d530c4
Merge branch 'luaprofiler' into 'master'
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Implementing profiler stats for LuaManager::synchronizedUpdate
See merge request OpenMW/openmw!2215
2022-08-05 16:19:57 +00:00
Christian Haro
19a08d19d6
Implementing profiler stats for LuaManager::synchronizedUpdate
2022-08-05 16:19:57 +00:00
psi29a
00f8c9760a
Merge branch 'fixed_string_tests' into 'master'
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Replace deprecated std::is_pod
See merge request OpenMW/openmw!2239
2022-08-04 09:55:51 +00:00
psi29a
b55a511ad8
Merge branch 'idlechance' into 'master'
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Fix Wander random idle chance
See merge request OpenMW/openmw!2242
2022-08-04 09:55:05 +00:00
psi29a
9c4ca98421
Merge branch 'sheathing' into 'master'
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Avoid cosmetic view-mode dependent issues in shield sheathing
Closes #6845
See merge request OpenMW/openmw!2241
2022-08-04 09:54:43 +00:00
Alexei Kotov
19dc4cda9b
Avoid cosmetic view-mode dependent issues in shield sheathing
2022-08-04 05:33:54 +03:00
elsid
8e4f6fc4e4
Use FetchContent to get googletest
2022-08-04 01:12:11 +02:00
glassmancody.info
0f9a7594bb
wait a brief moment before reading a file marked as modified
2022-08-03 15:48:58 -07:00
florent.teppe
fc8838c7dd
Renamed lua binding, and use action to avoid concurrency issue
2022-08-03 23:05:35 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
elsid
da0a1ac9ba
Do compile time checks in compile time instead of tests
2022-08-03 21:47:00 +02:00
elsid
c42c0dcbc9
Replace deprecated std::is_pod
...
apps/openmw_test_suite/esm/test_fixed_string.cpp:99:23: warning: ‘template<class _Tp> struct std::is_pod’ is deprecated: use is_standard_layout && is_trivial instead [-Wdeprecated-declarations]
99 | ASSERT_TRUE(std::is_pod<ESM::NAME>::value);
| ^~~~~~
2022-08-03 21:47:00 +02:00
florent.teppe
6b38d62223
Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
2022-08-03 19:56:19 +02:00
florent.teppe
8d194a1601
Shaders: rudimentary hot reloader on shaders
...
every frame we poll the files and check if they are older or newer than the last test, if they are newer we find all the shader that included that file and update them
2022-08-03 19:12:45 +02:00
glassmancody.info
5d6a26c10f
dont ignore tested objects in postpass
2022-08-03 07:55:56 -07:00
elsid
228a0dc723
Avoid redundant lowerCase call
2022-08-03 00:19:16 +02:00
elsid
ba69146ced
Use std::string_view to avoid redundant std::string construction
2022-08-03 00:18:55 +02:00
Evil Eye
1248bdc816
Save state for disposed actors if they can respawn
2022-08-02 19:33:27 +02:00
psi29a
caf971b979
Merge branch 'invis' into 'master'
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Restore invisibility early-out in combat engagement
See merge request OpenMW/openmw!2229
2022-08-02 13:26:27 +00:00
Alexei Kotov
b4f743ad60
Fix Wander idle chance
2022-08-02 15:55:29 +03:00
Alexei Kotov
acfff6b25e
Restore invisibility early-out in combat engagement
2022-08-01 15:11:18 +03:00
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
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Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
Alexei Kotov
aa5fcc6649
Don't center spell and enchanted item effect lists (bug #4310 )
2022-08-01 11:12:06 +03:00
psi29a
861f1d5303
Merge branch 'pleaseshutupyoustupiddoor' into 'master'
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Don't stop playing sounds attached to removed objects (bug #6896 )
Closes #6896
See merge request OpenMW/openmw!2221
2022-08-01 08:05:27 +00:00
psi29a
77f4ea7d7c
Merge branch 'titleofthemovie' into 'master'
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Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049 , #6109 )
Closes #6109 and #6049
See merge request OpenMW/openmw!2223
2022-08-01 08:00:01 +00:00
psi29a
6f9c3c111e
Merge branch 'inertia' into 'master'
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Discard momentum upon player's teleportation (bug #6545 )
Closes #6545
See merge request OpenMW/openmw!2226
2022-08-01 07:48:26 +00:00
psi29a
881a784bcf
Merge branch 'transparent_fix' into 'master'
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[Postprocessing] Force enable depth writes in transparent post-pass
See merge request OpenMW/openmw!2214
2022-08-01 06:24:46 +00:00
Alexei Kotov
bccdefd63f
Discard momentum upon teleportation (bug #6545 )
2022-08-01 07:59:14 +03:00
Alexei Kotov
2126cedb7d
Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049 )
...
Fix custom decoder tracks update (bug #6109 )
2022-08-01 05:55:09 +03:00
Alexei Kotov
f9d41fcfe8
Don't stop playing sounds attached to removed objects (bug #6896 )
2022-08-01 04:03:00 +03:00
Petr Mikheev
9a4df75f3c
Merge branch 'luaIngredient' into 'master'
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Lua Bindings for Ingredient Records
See merge request OpenMW/openmw!2205
2022-07-31 20:31:29 +00:00
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2022-07-31 20:31:29 +00:00
psi29a
9ba3ab2be9
Merge branch 'post_fog' into 'master'
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[Postprocessing] API to work with fog
See merge request OpenMW/openmw!2212
2022-07-31 17:33:08 +00:00
psi29a
1029114172
Merge branch 'water_level' into 'master'
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[Postprocessing] Improve water level handling
See merge request OpenMW/openmw!2217
2022-07-31 17:32:45 +00:00
psi29a
42db39e281
Merge branch 'esscamera' into 'master'
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essimporter: Recover player's pitch from PCDT (bug #6818 )
Closes #6818
See merge request OpenMW/openmw!2210
2022-07-31 17:31:11 +00:00
Alexei Kotov
0b1e6a2b59
Fix pipeline errors
2022-07-31 14:43:57 +03:00
psi29a
a41c9240d9
Merge branch 'wallflower_breakdancing' into 'master'
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Break invisibility before applying CE enchantments
Closes #6913
See merge request OpenMW/openmw!2218
2022-07-31 09:49:14 +00:00
psi29a
e3f04794e3
Merge branch 'spellcasting' into 'master'
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Fix spellcasting state getting stuck due to premature attack attempts
Closes #6917
See merge request OpenMW/openmw!2216
2022-07-31 08:14:31 +00:00
psi29a
7236135631
Merge branch 'esscellrefs' into 'master'
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essimporter: fix doubled actors
See merge request OpenMW/openmw!2213
2022-07-31 08:12:22 +00:00
psi29a
015a5c6b93
Merge branch 'essskills' into 'master'
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essimporter: fix doubled stats
See merge request OpenMW/openmw!2211
2022-07-31 08:11:58 +00:00
Evil Eye
6196e777da
Break invisibility before applying CE enchantments
2022-07-31 09:48:01 +02:00
Andrei Kortunov
5bfca57835
Add a way to check if water is enabled in post processing shaders
2022-07-31 10:33:18 +04:00
Alexei Kotov
7a6e984e90
Fix spellcasting state getting stuck due to premature attack attempts
2022-07-31 09:05:35 +03:00
glassmancody.info
066185fbcf
override depth write flag from object paging in transparent post-pass
2022-07-30 14:37:49 -07:00
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2022-07-30 21:44:18 +04:00
Alexei Kotov
9f49682d01
essimporter: refactor ESSImport::CellRef and fix doubled actors
2022-07-30 19:30:32 +03:00
Alexei Kotov
c7676a9de6
essimporter: fix doubled stats
2022-07-30 16:48:14 +03:00
Alexei Kotov
8f9b2becde
essimporter: Recover player pitch from PCDT (bug #6818 )
2022-07-30 15:46:14 +03:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
...
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
psi29a
a62b16df5d
Merge branch 'delevelled' into 'master'
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Editor: Decouple levelled list table columns (bug #6705 )
Closes #6705
See merge request OpenMW/openmw!2209
2022-07-30 12:17:07 +00:00
psi29a
79cdc08253
Merge branch 'clean_despawn' into 'master'
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Remove effects added by unloading cells
Closes #6914
See merge request OpenMW/openmw!2208
2022-07-30 10:09:36 +00:00
Alexei Kotov
0d18f76271
Editor: Decouple levelled list columns (bug #6705 )
2022-07-30 12:48:29 +03:00
Evil Eye
9fc5ced9c9
Remove effects added by unloading cells
2022-07-30 10:59:27 +02:00
psi29a
f2a2880998
Merge branch 'empty_scripts_revival' into 'master'
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Bring back empty script message
See merge request OpenMW/openmw!2207
2022-07-30 08:07:24 +00:00
Cody Glassman
89e0de2314
Bring back empty script message
2022-07-30 08:07:24 +00:00
psi29a
5cd4dbd9a9
Merge branch 'unrestrictedfailure' into 'master'
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Spellcasting timing fixes (bug #4227 )
Closes #4227
See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
psi29a
7361a1c6fd
Merge branch 'awareness' into 'master'
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Fix invisibility handling in awareness checks
See merge request OpenMW/openmw!2203
2022-07-30 06:41:07 +00:00
psi29a
7abcb9b0a7
Merge branch 'positioncell' into 'master'
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Snap down any actor teleported with Position/PositionCell (bug #6154 )
Closes #6154
See merge request OpenMW/openmw!2204
2022-07-30 06:40:38 +00:00
Alexei Kotov
1e7cbb88d2
Merge branch 'fix_initial_player_landing' into 'master'
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Trace down player on initial cell loading after all cells are loaded (#6907 )
Closes #6907
See merge request OpenMW/openmw!2206
2022-07-29 23:45:10 +00:00
elsid
37b0ff596c
Trace down player on initial cell loading after all cells are loaded
2022-07-29 23:16:25 +02:00
Alexei Kotov
fede5c7c02
Fix invisibility handling in awareness checks
2022-07-29 18:54:14 +03:00
Alexei Kotov
435ddcfb6b
Snap down any actor teleported with Position/PositionCell (bug #6154 )
2022-07-29 18:51:49 +03:00
Alexei Kotov
8005d3ca25
Rename updateState back into updateWeaponState
2022-07-29 17:22:51 +03:00
Alexei Kotov
a914d7a9b0
Spellcasting timing fixes (bug #4227 )
...
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
psi29a
4f9bcfd3f5
Merge branch 'issue_6888' into 'master'
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Implement Add switch for armor degradation fix. #6888
See merge request OpenMW/openmw!2184
2022-07-29 13:24:16 +00:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00
Alexei Kotov
93eb470024
Break invisibility after stopping preparing the attack (bug #5976 )
2022-07-29 14:01:55 +03:00
psi29a
461fdcd11b
Merge branch 'mybodyisready' into 'master'
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Delay any quick key use while the player isn't ready (bug #6054 )
Closes #6054
See merge request OpenMW/openmw!2198
2022-07-29 09:47:08 +00:00
psi29a
4ecfc0e9ac
Merge branch 'torchwood' into 'master'
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Don't extinguish held light sources when they're hidden (bug #6910 )
Closes #6910
See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
psi29a
48c26117da
Merge branch 'stagger' into 'master'
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Cancel stagger after weapon release animations (bug #6869 )
Closes #6869
See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
psi29a
3db753a30c
Merge branch 'invisibility' into 'master'
...
Don't headtrack or greet magically hidden actors (bug #5978 )
Closes #5978
See merge request OpenMW/openmw!2196
2022-07-29 09:38:54 +00:00
Alexei Kotov
55f34f4f0d
Delay any quick key use while the player isn't ready (bug #6054 )
2022-07-29 11:29:41 +03:00
Alexei Kotov
88bd3d559a
Don't headtrack or greet magically hidden actors (bug #5978 )
2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062
Don't extinguish held light sources when they're hidden (bug #6910 )
2022-07-29 10:16:29 +03:00
Alexei Kotov
16e373f30e
Make enchanted item casting use accurate aiming for 1 frame (bug #6909 )
2022-07-28 19:10:53 +03:00
Alexei Kotov
a2c5161ac4
Cancel stagger animation when an attack ends (bug #6869 )
2022-07-28 18:42:38 +03:00
psi29a
c54822acf9
Merge branch 'locale_menu' into 'master'
...
Add a way to configure locale settings in-game
See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
351ce94f56
Make ComboBox usage consistent
2022-07-27 13:03:34 +04:00
Andrei Kortunov
4ac3c347ad
Add a None item for cases when there is no secondary localization
2022-07-27 13:03:34 +04:00
Andrei Kortunov
cf90581995
Set ComboBox value prior to interactive MessageBox
2022-07-27 13:03:34 +04:00
Andrei Kortunov
cb64f49ba1
Allow to configure locales via settings menu
2022-07-27 13:03:34 +04:00
Andrei Kortunov
8ff64ca176
Add a default way to store arrays in the settings.cfg
2022-07-27 13:03:34 +04:00
psi29a
f315afbcce
Merge branch 'character_string_view' into 'master'
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Use string_view in the CharacterController
See merge request OpenMW/openmw!2189
2022-07-27 08:37:02 +00:00
psi29a
59f1bcc966
Merge branch 'quickerkeys' into 'master'
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Allow activating quick keys menu in menus (bug #6898 )
Closes #6898
See merge request OpenMW/openmw!2178
2022-07-27 08:36:10 +00:00
Evil Eye
55134d1e31
Use string_view in the CharacterController
2022-07-26 17:23:00 +02:00
psi29a
26bd907b0b
Merge branch 'hdr_quick' into 'master'
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Fix auto exposure
See merge request OpenMW/openmw!2174
2022-07-26 15:13:22 +00:00
Alexei Kotov
45a94bdf32
Merge branch 'no_hugs' into 'master'
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Don't allow non-bipedal actors to use non-weapon animations while moving
Closes #6868
See merge request OpenMW/openmw!2153
2022-07-26 14:48:54 +00:00
psi29a
d43e85051f
Merge branch 'walkwhenyoucantride' into 'master'
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Revert MR 2048
See merge request OpenMW/openmw!2175
2022-07-26 14:19:32 +00:00
psi29a
17a0063a7c
Merge branch 'async_delete_animation' into 'master'
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Destruct animation asynchronously when unloading a cell
See merge request OpenMW/openmw!2177
2022-07-26 13:42:43 +00:00
psi29a
bbcf7809f0
Merge branch 'gui_cleanup' into 'master'
...
GUI cleanup
See merge request OpenMW/openmw!2169
2022-07-26 13:39:33 +00:00
psi29a
843728aadb
Merge branch 'breakingcharacter' into 'master'
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Make the character controller less miserable, round 5: landing animation
See merge request OpenMW/openmw!2176
2022-07-26 07:44:42 +00:00
Alexei Kotov
f99bcd7ccf
Fix local map viewing distance lower bound
2022-07-26 00:00:42 +03:00
Alexei Kotov
ae4df2e038
Only close quick keys-related modals when the menu is closed
2022-07-25 18:55:23 +03:00
Alexei Kotov
80a2ef29ad
Allow activating quick keys menu in menus
2022-07-25 18:55:21 +03:00
psi29a
e2b245d3b7
Merge branch 'issue_6901' into 'master'
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Fix Morrowind.exe soul gem usage discrepancy #6901
See merge request OpenMW/openmw!2181
2022-07-25 09:39:42 +00:00
psi29a
4e1b5f9761
Merge branch 'sky_fix' into 'master'
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Fix sky blending when sky is toggled
See merge request OpenMW/openmw!2185
2022-07-25 08:52:30 +00:00
glassmancody.info
299735ba4d
fix sky rtt traversing sky when sky disabled
2022-07-24 19:35:37 -07:00
myrix
782cb7699d
use std::string, no unlocalized message, show soul gem id
2022-07-25 02:56:25 +03:00
myrix
3698d96b46
use ciCompareLen, move checks to Miscellaneous::use and ActionSoulgem
2022-07-25 01:47:10 +03:00
myrix
8817f802cb
message when using empty soul gems, using preferentially filled ones with equip command
2022-07-24 23:02:26 +03:00
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously
2022-07-24 21:08:43 +02:00
elsid
1e7989c5e5
Remove animation objects from scene outside destructor
2022-07-24 21:08:27 +02:00
unknown
95a074b8aa
Shorten diff
2022-07-24 20:43:05 +02:00
Alexei Kotov
578b58ca14
Properly handle negative count RemoveItem (bug #6895 )
2022-07-24 20:15:44 +03:00
Alexei Kotov
510d1d76d7
Fix applying of falling damage
2022-07-24 19:08:54 +03:00
elsid
34fd8abf5f
Move Animation::getPtr definitions to header
2022-07-24 17:29:27 +02:00
elsid
1168895bf3
Remove redundant reset calls from destructor
2022-07-24 17:29:27 +02:00
Alexei Kotov
819101144d
Landing animation playback fixes
...
Cancel landing animation immediately after moving during the first frame of landing and due to turning animation
2022-07-24 17:24:17 +03:00
Alexei Kotov
bbb8a5e1cb
Revert MR 2048
2022-07-24 00:31:57 +03:00
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
psi29a
ad687c380a
Merge branch 'nif' into 'master'
...
Move NIF implementation to cpp files
Closes #6518
See merge request OpenMW/openmw!2170
2022-07-21 16:09:33 +00:00
Andrei Kortunov
c36c28e8f9
Move NIF implementation to cpp files
2022-07-21 15:54:52 +04:00
Petr Mikheev
643e33c11a
Merge branch 'lua_pathfinding_bindings' into 'master'
...
Add bindings for navigator utils functions (#6690 )
See merge request OpenMW/openmw!2128
2022-07-20 23:52:16 +00:00
elsid
27cc901e76
Add bindings for navigator utils functions
2022-07-21 00:04:26 +02:00
elsid
a281bcaf90
Remove redundant Platform::initialize function
2022-07-20 22:49:44 +02:00
Andrei Kortunov
de58c9dff3
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
psi29a
3b75ae7ff1
Merge branch 'terrain-include-cleanup' into 'master'
...
Cleanup includes in Terrain component
See merge request OpenMW/openmw!2157
2022-07-19 14:42:43 +00:00
psi29a
8da463926e
Merge branch 'warnfix' into 'master'
...
Follow-up for MR 2112
See merge request OpenMW/openmw!2162
2022-07-18 20:57:56 +00:00
Andrei Kortunov
4e7fe5a8bd
Set VFS only once
2022-07-18 23:37:41 +04:00
elsid
c197896765
Use unique_ptr for Wizard::InstallationPage members
2022-07-18 20:29:37 +02:00
psi29a
40cab76de5
Merge branch 'fonts' into 'master'
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Enhance a way to setup fonts and layout files
See merge request OpenMW/openmw!2112
2022-07-18 17:36:31 +00:00
ζeh Matt
ddf43ec42f
Move structs into separate headers, cleanup includes, cleanup forwarders
2022-07-18 19:15:03 +03:00
Andrei Kortunov
845a812ebf
Drop fonts export - users are supposed to use TrueType fonts or mods with legacy format
2022-07-18 10:40:03 +04:00
Andrei Kortunov
5bc5c1bb0c
Use our fonts as a fallback
2022-07-18 09:57:20 +04:00
psi29a
79cc55b2a3
Merge branch 'rename-drawstate' into 'master'
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Rename DrawState_ to DrawState and use enum class
See merge request OpenMW/openmw!2151
2022-07-17 20:24:50 +00:00
Evil Eye
4e65829cec
Don't allow non-bipedal actors to use non-weapon animations while moving
2022-07-17 21:47:50 +02:00
Andrei Kortunov
c47a48e25d
Inject layout files to VFS
2022-07-17 22:01:48 +04:00
Andrei Kortunov
2630bc21dd
Allow to override MyGUI layout
2022-07-17 22:01:48 +04:00
Andrei Kortunov
4ddba5142e
Introduce font mappings
2022-07-17 22:01:48 +04:00
Andrei Kortunov
dd04bfccfb
Load fonts
2022-07-17 22:01:48 +04:00
Evil Eye
3967509cdd
Use meaningful names instead of pretending we don't know what snow is
2022-07-17 19:54:59 +02:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class
2022-07-17 20:50:26 +03:00
elsid
c040da36de
Use std::unique_ptr to manage lifetime for InputManager members
2022-07-17 14:13:21 +02:00
elsid
6c8ed4d19c
Move Files::IStreamPtr alias to a separate header
...
To avoid transitive include of Windows.h all over the engine.
2022-07-17 11:35:39 +02:00
psi29a
06db2446b1
Merge branch 'cleanup_aistate' into 'master'
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Cleanup MWMechanics::AiState
See merge request OpenMW/openmw!2141
2022-07-17 09:13:04 +00:00
psi29a
2a967725d4
Merge branch 'aisetting' into 'master'
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Move AiSetting out of MWMechanics::CreatureStats
See merge request OpenMW/openmw!2140
2022-07-17 09:11:03 +00:00
elsid
b8937a493a
Avoid manual memory management for MWMechanics::DerivedClassStorage
2022-07-16 17:13:16 +02:00
elsid
d2b7253c7f
Use forward declarations instead of including aistate.hpp
2022-07-16 17:13:16 +02:00
elsid
f5c2e09df9
Move AiTemporaryBase to a separate header
2022-07-16 17:13:16 +02:00
elsid
e11fbc10b1
Remove unused member functions from MWMechanics::DerivedClassStorage
2022-07-16 17:13:16 +02:00
elsid
49f8445f87
Move AiSetting out of MWMechanics::CreatureStats
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To replace creaturestats.hpp include in mwworld/class.hpp with forward
declaration reducing total size of preprocessed code.
2022-07-16 16:43:33 +02:00
elsid
9398e97600
Avoid manual memory management for VFS archives
2022-07-16 15:30:14 +02:00
Evil Eye
1a5a526b15
Remove unecessary casts and prevent nullptr dereference in getWalkSpeed
2022-07-13 21:17:11 +02:00
Evil Eye
ed921ad377
Fix modstat for negative numbers
2022-07-12 19:59:18 +02:00
elsid
22ed6d5c1e
Use unsigned to define number of threads
2022-07-12 15:19:52 +02:00
elsid
8c3c65fe9f
Use variant and optional to implement Maybe*Locks
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To avoid calling lock and unlock on the mutex. User-defined destructor is no
more needed.
2022-07-12 15:19:52 +02:00
psi29a
bcaeb579c3
Merge branch 'modified_stats' into 'master'
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Calculate the modified property based on cached values
See merge request OpenMW/openmw!2121
2022-07-12 13:03:54 +00:00
psi29a
0eb674ec84
Merge branch 'settings_fix' into 'master'
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Refactor usage of settings storage in the launcher and editor
See merge request OpenMW/openmw!2123
2022-07-12 13:00:52 +00:00
psi29a
a8ec69045c
Merge branch 'coverity' into 'master'
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Coverity fixes
See merge request OpenMW/openmw!2125
2022-07-12 12:59:00 +00:00
Andrei Kortunov
4b257e496e
Use static settings map for launcher and editor - the Settings::Manager has a static data anyway
2022-07-12 14:56:20 +04:00
Andrei Kortunov
a5b0ef0912
Avoid possible null dereference
2022-07-12 13:43:47 +04:00
Andrei Kortunov
42b9a6daaf
Do not use an invalid iterator
2022-07-12 12:45:11 +04:00
psi29a
54db3a97bb
Merge branch 'multiview-refactor' into 'master'
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[Multiview] refactoring
See merge request OpenMW/openmw!2122
2022-07-12 08:44:43 +00:00
Petr Mikheev
9fbcc5df5e
Merge branch 'localization' into 'master'
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Use Lua's YAML-based localization for MyGUI
See merge request OpenMW/openmw!2099
2022-07-12 08:13:33 +00:00
Andrei Kortunov
ccbb5e03fb
Use YAML files to translate MyGUI's localization tags
2022-07-12 08:20:40 +04:00
Mads Buvik Sandvei
b277fa48c7
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
2022-07-11 17:27:05 +02:00
Evil Eye
011a822408
Calculate the modified property based on cached values
2022-07-11 16:40:06 +02:00
psi29a
aaaeed572a
Merge branch 'fix_6841' into 'master'
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Treat empty `RootCollisionNode` in NIF as NC flag and generate VisualOnly collision shape
Closes #6841
See merge request OpenMW/openmw!2084
2022-07-11 08:31:59 +00:00
Cody Glassman
24749b066c
Add sky blending to launcher
2022-07-11 00:26:22 +00:00
elsid
9cda505ef3
Add missing save for a setting in launcher
2022-07-10 22:48:25 +02:00
Petr Mikheev
8b8c304953
Treat empty RootCollisionNode
in NIF as NCC flag and generate CameraOnly collision shape
2022-07-10 00:46:11 +02:00
psi29a
98f839982e
Merge branch 'refactor_actors' into 'master'
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Refactor MWMechanics::Actors
See merge request OpenMW/openmw!2094
2022-07-07 17:56:09 +00:00
Evil Eye
e42d63f4a4
Don't try to start combat with oneself and don't tell the player what to do
2022-07-06 19:12:36 +02:00
psi29a
1ef8ca1f27
Merge branch 'fix_tidy_warnings' into 'master'
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Fix several Clang-Tidy warnings
See merge request OpenMW/openmw!2107
2022-07-06 13:47:59 +00:00
elsid
520738277a
Support google benchmark v1.6.1
2022-07-06 15:06:59 +02:00
elsid
bd7f56ddb4
Don't rely on virtual dispatch in constructor
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apps/openmw/mwrender/animation.cpp:1841:60: warning: Call to virtual method 'ObjectAnimation::canBeHarvested' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
if (ptr.getRefData().getCustomData() != nullptr && canBeHarvested())
^~~~~~~~~~~~~~~~
apps/openmw/mwrender/bulletdebugdraw.cpp:33:5: warning: Call to virtual method 'DebugDrawer::setDebugMode' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
setDebugMode(debugMode);
^~~~~~~~~~~~~~~~~~~~~~~
openmw/mwinput/controllermanager.cpp:63:17: warning: Call to virtual method 'ControllerManager::controllerAdded' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
controllerAdded(fakeDeviceID, evt);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2022-07-06 13:52:28 +02:00
elsid
4ecee2e167
Avoid using reserved identifier in the global namespace
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apps/launcher/datafilespage.cpp:762:12: warning: declaration uses identifier '_reloadCellsMutex', which is reserved in the global namespace [bugprone-reserved-identifier]
std::mutex _reloadCellsMutex;
^~~~~~~~~~~~~~~~~
reloadCellsMutex
apps/openmw/mwgui/journalwindow.cpp:86:103: warning: declaration uses identifier '_sender', which is reserved in the global namespace [bugprone-reserved-identifier]
void adviseButtonClick (char const * name, void (JournalWindowImpl::*Handler) (MyGUI::Widget* _sender))
^~~~~~~
sender
apps/openmw/mwgui/journalwindow.cpp:92:100: warning: declaration uses identifier '_sender', which is reserved in the global namespace [bugprone-reserved-identifier]
void adviseKeyPress (char const * name, void (JournalWindowImpl::*Handler) (MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character))
^~~~~~~
sender
2022-07-06 13:52:28 +02:00
elsid
7501597813
Do not use float as loop variable
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apps/opencs/view/render/instanceselectionmode.cpp:294:9: warning: Variable 'i' with floating point type 'float' should not be used as a loop counter [clang-analyzer-security.FloatLoopCounter]
for (float i = 0.0; i <= resolution; i += 2)
^ ~ ~
2022-07-06 13:52:28 +02:00
elsid
f1ded70366
Remove redundant condition
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apps/openmw/mwmechanics/character.cpp:500:14: warning: redundant condition 'isRealWeapon' [bugprone-redundant-branch-condition]
else if (isRealWeapon)
^~~~~~~~~~~~~~~~~
2022-07-06 13:52:25 +02:00
psi29a
95a6fa8d0c
DeathKnockOut when KnockOut...
2022-07-06 10:48:22 +00:00
psi29a
9ed4d17f8a
Merge branch 'hidden_marker' into 'master'
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Use single implementation to check whether marker is hidden
See merge request OpenMW/openmw!2096
2022-07-06 07:30:56 +00:00
psi29a
cec707e994
No attack animation while blocking fix
2022-07-05 18:29:21 +00:00
psi29a
715b8497f9
Merge branch 'live_cell_ref' into 'master'
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Use descriptive names for range elements
See merge request OpenMW/openmw!2092
2022-07-05 18:26:40 +00:00
psi29a
7470f6971d
Merge branch 'TisIPickles27-test' into 'master'
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[WIP] Maybe force dedicated GPU on dual-AMD machines
See merge request OpenMW/openmw!1214
2022-07-05 15:56:02 +00:00
Andrei Kortunov
38042fd7a2
Init missing variables
2022-07-05 17:47:52 +04:00
Andrei Kortunov
aed0da46a9
Check a result of dynamic_cast
2022-07-05 17:47:49 +04:00