glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								e778ffee9b 
								
							 
						 
						
							
							
								
								po2 scaling for average luminance  
							
							
							
						 
						
							2023-02-05 12:30:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								897ee702d1 
								
							 
						 
						
							
							
								
								move water normal to vfs  
							
							
							
						 
						
							2023-01-29 11:14:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								27fe8d42ae 
								
							 
						 
						
							
							
								
								fix pass normals  
							
							
							
						 
						
							2023-01-19 09:28:51 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9a4977d334 
								
							 
						 
						
							
							
								
								rain occlusion  
							
							
							
						 
						
							2023-01-06 22:23:03 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								43b0ae1ce7 
								
							 
						 
						
							
							
								
								all debug renders now use the same shader and it works  
							
							... 
							
							
							
							remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace 
							
						 
						
							2022-09-11 17:54:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								21971c08ba 
								
							 
						 
						
							
							
								
								debug draw shader uses the generic functions  
							
							... 
							
							
							
							renamed files
roundabout way to change case with windows noticing
fixed type
fix filename in cmakelist.txt
ported shader and c++ code so glsl 120 can be used instead of 330
new debug shader and old one are almost unified
for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR
remove useless const cast 
							
						 
						
							2022-09-11 17:53:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								bd1bbc0ab8 
								
							 
						 
						
							
							
								
								removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread  
							
							... 
							
							
							
							changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore
removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f
compile linux
compile ?
applied clang format to the new files 
							
						 
						
							2022-09-11 17:53:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								2a980ecb50 
								
							 
						 
						
							
							
								
								cleaned some code and fixed some naming issues  
							
							... 
							
							
							
							Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness 
							
						 
						
							2022-09-11 17:53:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								12b3424dd7 
								
							 
						 
						
							
							
								
								initial work to get lines in  
							
							... 
							
							
							
							lines need the same synchronisation system as the other primitives
This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal
Lines are colored
didn't commit updated shader file 
							
						 
						
							2022-09-11 17:53:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								76008e1ff8 
								
							 
						 
						
							
							
								
								Multiple shapes to draw  
							
							... 
							
							
							
							adds wireCube primitive
scale of the command taken into account
shading light is more vertical 
							
						 
						
							2022-09-11 17:53:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								93af569a68 
								
							 
						 
						
							
							
								
								can place a cube at 0,0,0 Useless for now  
							
							... 
							
							
							
							Arbitrarly draw cubes at certain position with a certain color
Adds exemple of how it looks in the actor update code.
draws a green cube if alive, red else 
							
						 
						
							2022-09-11 17:53:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								02ded8832c 
								
							 
						 
						
							
							
								
								temporary fix for artifacts in transparent post-pass  
							
							
							
						 
						
							2022-07-31 18:51:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								fd4966f77a 
								
							 
						 
						
							
							
								
								temporary fix for auto exposure  
							
							
							
						 
						
							2022-07-22 20:41:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								b3c8c8eb56 
								
							 
						 
						
							
							
								
								Support sky blending in multiview mode  
							
							
							
						 
						
							2022-07-09 22:21:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								89bc756732 
								
							 
						 
						
							
							
								
								tmp_sun_fix  
							
							
							
						 
						
							2022-07-05 23:47:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Abdu Sharif 
								
							 
						 
						
							
							
							
							
								
							
							
								c09648c349 
								
							 
						 
						
							
							
								
								Add a missing 0 in fog.glsl  
							
							
							
						 
						
							2022-07-04 17:31:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								03616ae2d3 
								
							 
						 
						
							
							
								
								Fix undeclared shader variable  
							
							
							
						 
						
							2022-07-01 14:34:59 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								7b958148d0 
								
							 
						 
						
							
							
								
								better fade  
							
							
							
						 
						
							2022-06-30 08:23:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								56187ad977 
								
							 
						 
						
							
							
								
								Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'  
							
							... 
							
							
							
							Allow soft particle effect on any NIF
See merge request OpenMW/openmw!2015  
							
						 
						
							2022-06-30 13:46:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								b09411d396 
								
							 
						 
						
							
							
								
								allow soft particles on meshes and add extra data extensions  
							
							
							
						 
						
							2022-06-29 18:15:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								d0deb37f5c 
								
							 
						 
						
							
							
								
								Fix several issues with sky blending  
							
							
							
						 
						
							2022-06-27 21:51:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								b0e4c7e76a 
								
							 
						 
						
							
							
								
								[Postprocessing] Stereo integration  
							
							
							
						 
						
							2022-06-21 15:55:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								3bf18c601c 
								
							 
						 
						
							
							
								
								Better fog  
							
							
							
						 
						
							2022-06-21 02:21:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cody glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								04843fed6d 
								
							 
						 
						
							
							
								
								moddable post-processing pipeline  
							
							
							
						 
						
							2022-05-15 10:03:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								275bebb066 
								
							 
						 
						
							
							
								
								Merge branch 'Stereo-MR' into 'master'  
							
							... 
							
							
							
							Stereo
See merge request OpenMW/openmw!1757  
							
						 
						
							2022-04-30 16:40:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								79577f37de 
								
							 
						 
						
							
							
								
								Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.  
							
							
							
						 
						
							2022-04-29 17:35:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cody glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								276cb6f170 
								
							 
						 
						
							
							
								
								clamp vertex lighting in fragment shader properly  
							
							
							
						 
						
							2022-04-28 20:02:13 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								606a795a54 
								
							 
						 
						
							
							
								
								multiview linker-method  
							
							
							
						 
						
							2022-04-28 21:09:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								dd5901d351 
								
							 
						 
						
							
							
								
								Initial commit  
							
							... 
							
							
							
							Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes 
							
						 
						
							2022-04-28 21:05:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								164458dc56 
								
							 
						 
						
							
							
								
								shader fixes  
							
							
							
						 
						
							2022-04-27 17:43:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								dc3045c970 
								
							 
						 
						
							
							
								
								mono-only version of the shader linking system introduced in the stereo MR  
							
							
							
						 
						
							2022-04-26 19:54:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								dd473d06df 
								
							 
						 
						
							
							
								
								Implement gloss-mapping (feature  #6541 )  
							
							
							
						 
						
							2022-02-18 06:24:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d8d7a3b372 
								
							 
						 
						
							
							
								
								Merge branch 'softparticles_patch' into 'master'  
							
							... 
							
							
							
							Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380  
							
						 
						
							2022-01-06 13:13:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								d5cba38f4b 
								
							 
						 
						
							
							
								
								shader-based object texture blending  
							
							
							
						 
						
							2021-12-30 17:08:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								9336626927 
								
							 
						 
						
							
							
								
								use OPENMW_RESOURCES_ROOT instead  
							
							
							
						 
						
							2021-12-08 14:33:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								a9bf53d4ed 
								
							 
						 
						
							
							
								
								modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication  
							
							
							
						 
						
							2021-12-08 14:28:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9389cfaa42 
								
							 
						 
						
							
							
								
								mac os driver workaround and shadervisitor fixes  
							
							
							
						 
						
							2021-11-20 18:39:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								68e7a4083e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'master'  
							
							... 
							
							
							
							Overhaul raindrop water ripple effect
Closes  #6360 
See merge request OpenMW/openmw!1316  
							
						 
						
							2021-11-13 21:44:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bea8df7dd4 
								
							 
						 
						
							
							
								
								Merge branch 'astoecke-fix-6386-water-reflection' into 'master'  
							
							... 
							
							
							
							Use `gl_FragCoord`  in `water_fragment.glsl` (fixes  #6386 )
Closes  #6386 
See merge request OpenMW/openmw!1347  
							
						 
						
							2021-11-12 22:05:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								a1d03d178d 
								
							 
						 
						
							
							
								
								Update water_fragment.glsl  
							
							
							
						 
						
							2021-11-12 06:55:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9880c43c86 
								
							 
						 
						
							
							
								
								Add specular strength shader parameter  
							
							
							
						 
						
							2021-11-10 19:58:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andreas Stöckel 
								
							 
						 
						
							
							
							
							
								
							
							
								fbc7cf5e65 
								
							 
						 
						
							
							
								
								Fix   #6386  
							
							... 
							
							
							
							Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way. 
							
						 
						
							2021-11-09 23:25:06 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								5836d0225f 
								
							 
						 
						
							
							
								
								Merge branch 'leave_butter_to_soften' into 'master'  
							
							... 
							
							
							
							Soft Particles (#6128 )
See merge request OpenMW/openmw!980  
							
						 
						
							2021-11-09 14:16:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9dd36a345f 
								
							 
						 
						
							
							
								
								Fix a typo in nv_default shader  
							
							
							
						 
						
							2021-11-07 16:02:27 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								6d98866be0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							
							
						 
						
							2021-11-06 11:44:12 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								9b030e174f 
								
							 
						 
						
							
							
								
								removing this part was a mistake, made the ripples more repetitive  
							
							
							
						 
						
							2021-10-31 15:52:54 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								e1378cd290 
								
							 
						 
						
							
							
								
								Replace uniform with define  
							
							
							
						 
						
							2021-10-31 13:18:19 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								226d3eac0d 
								
							 
						 
						
							
							
								
								Improve performance, add simpler ripples, add a setting, fix nighttime brightness  
							
							
							
						 
						
							2021-10-31 10:33:28 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								40b6bbbdf3 
								
							 
						 
						
							
							
								
								use openmw define system  
							
							
							
						 
						
							2021-10-30 12:19:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								8c3b00164e 
								
							 
						 
						
							
							
								
								soft particles  
							
							
							
						 
						
							2021-10-30 12:19:31 -07:00