Commit Graph

1269 Commits (88ec8a95231341e7962b85716510d414e9f0c424)

Author SHA1 Message Date
elsid 953954ff95
Do not adjust position for falling actors 2 years ago
Evil Eye 7cc55022a1 Implement sun damage based on the research on the wiki 2 years ago
elsid 8068d0153f
Initialize reserved names once to avoid race condition
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2 years ago
psi29a 7e6011751c Update CHANGELOG.md 2 years ago
Andrei Kortunov a2c02d2999 Support high-resolution cursor textures (feature 6933) 2 years ago
Andrei Kortunov 6ec9616ddd Localize the 'show effect duration' option 2 years ago
psi29a 1859c6eded Merge branch 'pcvisionbonus' into 'master'
Implement PCVisionBonus functions

Closes #6983

See merge request OpenMW/openmw!2371
2 years ago
psi29a 1943486812 Merge branch 'savescreenshots' into 'master'
!2358 follow-up (bug #6661)

Closes #6661

See merge request OpenMW/openmw!2376
2 years ago
Alexei Kotov 336bef0403 Update changelog 2 years ago
Alexei Kotov a285c62e54 Update changelog 2 years ago
Evil Eye 6117b10cfa Derive screen brightness from the blind modifier 2 years ago
Evil Eye 489c7a10b6 Implement PCVisionBonus functions 2 years ago
Evil Eye 9484d8ce51 Make the Sound magic effect make noise 2 years ago
psi29a 647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2 years ago
psi29a 71cafeae38 Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
Always create touch explosions for non-actors

Closes #5714

See merge request OpenMW/openmw!2364
2 years ago
psi29a a247bba981 Merge branch 'damage_over_time' into 'master'
Keep showing NPC health while dealing damage

Closes #6427

See merge request OpenMW/openmw!2362
2 years ago
Evil Eye bd4322360d Always create touch explosions for non-actors 2 years ago
unknown d5b42bc843 Reflect non-harmful effects as well 2 years ago
unknown f68e7ce0b5 Keep showing NPC health while dealing damage 2 years ago
Cédric Mocquillon 160cbfa04e Add changelog entry 2 years ago
elsid 709baafd12
Limit AiWander destination by wander distance
From initial actor position.

findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.

Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2 years ago
elsid ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2 years ago
Kindi da4a72ab19 Sun Damage for QuasiExt 2 years ago
Alexei Kotov d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2 years ago
psi29a 28d6159b86 Update CHANGELOG.md 2 years ago
Alexei Kotov aee8150d65 Autoresize table subview columns (bug #6939)
Use the contents of the first 500 records, clamp the width to [100, 300]
2 years ago
Alexei Kotov edbd05a3f7 Support more NiPixelData formats (feature #6945) 2 years ago
Alexei Kotov c857346f7b Remove 0.43.0 death animation backward compatibility hack (#5977) 2 years ago
Alexei Kotov ff5a042f5b Remove cooldown for ranged back up (bug #5129) 2 years ago
Alexei Kotov 7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2 years ago
Alexei Kotov 3e34d5e9f2 Rewrite attack animation logic (bug #4127) 2 years ago
psi29a 75454c3c68 Merge branch 'go_49' into 'master'
Flip the switch on for 0.49

See merge request OpenMW/openmw!2256
2 years ago
Andrei Kortunov 63682fc3ba Additional fixes for 0.48 changelog 2 years ago
Bret Curtis bfd3ece818 Flip the switch on for 0.49 2 years ago
psi29a b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2 years ago
Andrei Kortunov af542a873f Cleanup 0.48 changelog 2 years ago
Alexei Kotov 0fd817150e Merge branch 'ordinator_farming_restored' into 'master'
Save state for disposed actors if they can respawn

Closes #6923

See merge request OpenMW/openmw!2232
2 years ago
Andrei Kortunov 7dd668bf12 Allow mouse scrolling in the race preview widget (feature 6925) 2 years ago
Evil Eye 1248bdc816 Save state for disposed actors if they can respawn 2 years ago
psi29a c22b9e273f Merge branch 'effecttooltip' into 'master'
Don't center spell and enchanted item effect lists (bug #4310)

Closes #4310

See merge request OpenMW/openmw!2227
2 years ago
psi29a 9085f17a74 Merge branch 'bigpeepeventsenergy' into 'master'
Break SDL_PeepEvents loop on error (bug #6890)

Closes #6890

See merge request OpenMW/openmw!2224
2 years ago
Alexei Kotov aa5fcc6649 Don't center spell and enchanted item effect lists (bug #4310) 2 years ago
psi29a 861f1d5303 Merge branch 'pleaseshutupyoustupiddoor' into 'master'
Don't stop playing sounds attached to removed objects (bug #6896)

Closes #6896

See merge request OpenMW/openmw!2221
2 years ago
psi29a 77f4ea7d7c Merge branch 'titleofthemovie' into 'master'
Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049, #6109)

Closes #6109 and #6049

See merge request OpenMW/openmw!2223
2 years ago
psi29a 04fcfcc79d Merge branch 'master' into 'bigpeepeventsenergy'
# Conflicts:
#   components/sdlutil/sdlinputwrapper.cpp
2 years ago
psi29a 1a52ed038e Merge branch 'mousemotion' into 'master'
Prevent mouse movement events from being queued in loading screens (bug #4374)

Closes #4374

See merge request OpenMW/openmw!2225
2 years ago
Alexei Kotov bccdefd63f Discard momentum upon teleportation (bug #6545) 2 years ago
Alexei Kotov f9fdcfe4a7 Prevent mouse movement events from being queued in loading screens (bug #4374) 2 years ago
Alexei Kotov bb2fa1cbfa Break SDL_PeepEvents loop on error (bug #6890) 2 years ago
Alexei Kotov 2126cedb7d Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049)
Fix custom decoder tracks update (bug #6109)
2 years ago