psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
...
Soft Particles (#6128 )
See merge request OpenMW/openmw!980
3 years ago
psi29a
9b7dfcac6b
Merge branch 'windows_aero_snap' into 'master'
...
Fix windows aero snap with borderless window (#5394 )
See merge request OpenMW/openmw!1370
3 years ago
glassmancody.info
c489b77385
fix windows aero snap
3 years ago
Evil Eye
11ed594910
Improve AI rating of bound effects
3 years ago
Evil Eye
9394cdde22
Only restore focus to widgets with visible parents
3 years ago
Alexei Dobrohotov
e125308dd8
Force assign head animation timer (bug #4389 )
3 years ago
Evil Eye
013043ee6e
Update changelog
3 years ago
Andreas Stöckel
e637d36071
Add changelog entry
3 years ago
psi29a
ea7e83499d
Merge branch 'enlightened_skeletons' into 'master'
...
Allow creatures to use torches
Closes #6376
See merge request OpenMW/openmw!1335
3 years ago
Evil Eye
a9106f4d7c
Rotate torches by 90 degrees
3 years ago
glassmancody.info
4461366761
settings update and launcher option
3 years ago
Evil Eye
92bdd44e58
Allow creatures to use torches
3 years ago
psi29a
4c81518abb
Merge branch 'puddle' into 'master'
...
Give each reflect and spell absorption effect a chance to apply
Closes #6255 and #6253
See merge request OpenMW/openmw!1279
3 years ago
glassmancody.info
f0eb068e4b
remove dead code and fix changelog entry
3 years ago
psi29a
b3f84df43c
Merge branch 'sky_shaders' into 'master'
...
Sky shaders
See merge request OpenMW/openmw!1057
3 years ago
Andrei Kortunov
3ee6657768
Early out from LOS check when source and target is the same (bug 5913)
3 years ago
Evil Eye
4ec927829f
Give each reflect and spell absorption effect a chance to apply
3 years ago
psi29a
3006c496fc
Merge branch 'morrowland_scripting' into 'master'
...
Morrowland scripting
Closes #6363
See merge request OpenMW/openmw!1318
3 years ago
Evil Eye
289e1544d2
Don't wait a frame to recalculate magicka
3 years ago
Evil Eye
fef902617a
Parse integer format arguments as variable names
3 years ago
glassmancody.info
1e40d27318
introduce sky shaders
3 years ago
Evil Eye
f70a154195
Merge branch 'place' of github.com:akortunov/openmw into master
3 years ago
Evil Eye
63fa6d3b7c
Apply on self effects on projectiles to the target instead
3 years ago
Andrei Kortunov
362c124e8f
Allow to place levelled creatures to the game world (bug 6347)
3 years ago
psi29a
2f0484f4fc
Merge branch 'clear_me_not' into 'master'
...
Do not clear depth buffer in first person (#6078 )
Closes #6078
See merge request OpenMW/openmw!1119
3 years ago
glassmancody.info
cc009d246f
do not clear depth buffer in first person
3 years ago
unelsson
e65a7f10e7
Add changelog
3 years ago
Evil Eye
6b482d0b52
Merge branch 'openmw-tradeglitch' into master
3 years ago
Evil Eye
f6eeee3ad5
Detect keys and enchanted items in containers without custom data
3 years ago
psi29a
1332e57195
Merge branch 'outside_means_outside' into 'master'
...
Make StayOutside only block teleportation from exteriors to interiors
Closes #6323
See merge request OpenMW/openmw!1268
3 years ago
psi29a
88d5b4a90b
Merge branch 'variable_function' into 'master'
...
Parse local variables sharing a name with a function as variables
Closes #6291
See merge request OpenMW/openmw!1269
3 years ago
psi29a
555224a0fb
Merge branch 'fixes' into 'master'
...
Make compilers happy and fix the changelog
See merge request OpenMW/openmw!1260
3 years ago
Evil Eye
5037def3b3
Parse local variables sharing a name with a function as variables
3 years ago
Evil Eye
dfc72e9b7e
Make StayOutside only block teleportation from exteriors to interiors
3 years ago
Kindi
2a1cb939ba
Update CHANGELOG.md
3 years ago
Andrei Kortunov
61168c3583
Add missing changelog entries for 0.47 ( #3145 )
3 years ago
Evil Eye
686268b2f9
Remove incorrect changelog entries
3 years ago
psi29a
2c8c36fe5d
Merge branch 'master' into 'effective_magic'
...
# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
bd866cf210
Merge branch 'fix_infidelities' into 'master'
...
Fix Infidelities quest from Tribunal (#6307 )
Closes #6307
See merge request OpenMW/openmw!1248
3 years ago
Evil Eye
f6c39b9f19
Fix issue numbers
3 years ago
Evil Eye
2de7b8e2fb
Allow non-biped creatures using weapons to open doors
3 years ago
Evil Eye
e4994054ec
Add #5207 to the changelog
3 years ago
Evil Eye
46ce2ff10c
Add #4414 to the changelog
3 years ago
Evil Eye
b8e4f18751
Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
3 years ago
Evil Eye
dc1fe62dde
Overhaul magic effects to work with onApply and onEnd events
3 years ago
elsid
c0ef4417c3
Check AiTravel destination for other actors presence
...
Use faster aabbTest but without destance filter. To avoid dependency on a
specific constant and correctly handle situations when there is a big
difference between actors sizes.
3 years ago
Evil Eye
77a23dab09
Only add enabled objects to the scene
3 years ago
psi29a
782e0710af
Merge branch 'OpenCS-preserve-blocked' into 'master'
...
OpenCS - Preserve "blocked" record flags when saving. #6288
Closes #6288
See merge request OpenMW/openmw!1052
3 years ago
psi29a
908d196fee
Merge branch 'master' into 'undead_intelligence'
...
# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
47eda85b9f
Merge branch 'master' into 'the_goal_is_elevation'
...
# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
449539c0ed
Update CHANGELOG.md
3 years ago
Evil Eye
34cf66139a
Make GetCurrentAIPackage return -1 for non-actors and dead actors
3 years ago
Evil Eye
c679565893
Make names starting with digits use normal name parsing code
3 years ago
Evil Eye
2f4df12b2e
Merge branch 'Fix_ASCII' into 'master'
...
Fixed an issue where keyword search expected the text to be all ASCII characters
See merge request OpenMW/openmw!1227
3 years ago
florent.teppe
5620e8f0e2
Added the fix to the changelog, and my name to the authors
3 years ago
unelsson
89982eb9e3
Add changelog
3 years ago
Evil Eye
831055f878
Merge branch 'OpenCS-fix-modify' into 'master'
...
OpenCS - Re-implement the fix for Issue #6067 .
See merge request OpenMW/openmw!1173
3 years ago
psi29a
18f5762a76
Merge branch 'master' into 'OpenCS-preserve-blocked'
...
# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
2be3a76b6a
Merge branch 'spin_me_right_round' into 'master'
...
Reset rotation when respawning actors
Closes #6273
See merge request OpenMW/openmw!1219
3 years ago
Evil Eye
60298cd66d
Reset rotation when respawning actors
3 years ago
pi03k
e4eeb9cce9
Remove 'no relevant classes' moc warning
3 years ago
Bo Svensson
147ed39900
This PR solves a crash with Robert's bodies logged on your bugtracker. ( #3095 )
...
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* npcanimation.cpp [ci skip]
* attach.hpp [ci skip]
* attach.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* cellpreloader.cpp
* npcanimation.cpp
* attach.cpp
* make android adk happy
* make android adk happy
* changelog.md [ci skip]
* authors.md [ci skip]
3 years ago
JanuarySnow
bdbc6c0cba
Dead animation code removal
3 years ago
unelsson
8edcaeb323
Add changelog
3 years ago
cc9cii
0ada3fa1d8
Update changelog.
3 years ago
cc9cii
b2bd97f283
A different implementation to MR 1051 to fix Issue #6067 .
...
This MR doesn't delete the original record, but instead the original record is updated with the moved record when loading.
Issue #4752 is no longer addressed in this MR.
3 years ago
unelsson
11ec96e1e7
Add changelog
3 years ago
elsid
e9b8933b2f
Do no link binaries with Qt where it's not used
...
Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
3 years ago
cc9cii
59a92de977
update changelog
3 years ago
elsid
f9c3e1272b
Add #4595 to changelog
...
Resolved by https://gitlab.com/OpenMW/openmw/-/merge_requests/430
3 years ago
Alexei Dobrohotov
1fc7cb8191
Don't use FreezeOnCull for any particle system ( #4744 )
3 years ago
Evil Eye
29921bf9fa
Don't stack cast packages
3 years ago
psi29a
b770373491
Merge branch 'OpenCS-enforce-str-length' into 'master'
...
OpenCS - Disallow entry of strings longer than the lengths allowed by the file format (#3066 )
See merge request OpenMW/openmw!1088
3 years ago
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
3 years ago
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
3 years ago
psi29a
8a14daaac7
Update CHANGELOG.md
3 years ago
cc9cii
8aee84c46e
Disallow entry of strings longer than the lengths allowed by the file format.
...
It is possible to allow longer strings but that will require an extension in the omwaddon format as well as changes to the reader to handle that extension. Such changes should be a separate MR.
(applied the patch in https://gitlab.com/OpenMW/openmw/-/issues/3066 )
3 years ago
psi29a
9b7e14ec00
Merge branch 'OpenCS-moved-reference' into 'master'
...
OpenCS - Fix moved reference - Issues #3514 and #4752
See merge request OpenMW/openmw!1051
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
3 years ago
psi29a
fa18f049af
Add #5788 to changelog
3 years ago
Cédric Mocquillon
1fff39d5fa
Update changelog
3 years ago
Evil Eye
779795734f
Remove calm/rally/demoralize and turn undead from the wrong targets
3 years ago
Alexei Dobrohotov
536dc6a0c6
Correct creature landing sound type (bug #6118 )
3 years ago
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
...
Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
3 years ago
CedricMocquillon
a6f9e7274f
Update changelog
3 years ago
Abdu Sharif
216d91837f
Fix #6174
3 years ago
cc9cii
33dcd7585a
OpenCS - Jump To Modified
3 years ago
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
3 years ago
Evil Eye
5f84494046
Fail on invalid water levels
3 years ago
Nuri
36657698fb
Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165
3 years ago
Evil Eye
087e933326
Close windows using Ptrs that are about to be deleted
4 years ago
psi29a
cd9fb2adad
Merge branch 'dial_me_maybe' into 'master'
...
Change disposition to work like vanilla
Closes #5100 and #5842
See merge request OpenMW/openmw!599
4 years ago
Petr Mikheev
c2280ada1d
OpenMW Lua, API_VERSION=0
4 years ago
psi29a
d8bed73ada
Merge branch 'local_crache' into 'master'
...
Cache failed compilation when getting locals
Closes #6123
See merge request OpenMW/openmw!988
4 years ago
elsid
f8e02000ec
Write screenshots to file asynchronously
4 years ago
Evil Eye
eced6f2126
Implement the help command
4 years ago
Evil Eye
1196e0cfe6
Change disposition to work like vanilla
4 years ago
psi29a
3c0a0ba9e1
Merge branch 'master' into 'touch_my_crank'
...
# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
c372c239a6
Merge branch 'master' into 'OpenCS_Bug6017'
...
# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
06b852fbc8
Merge branch 'OpenCS_DELE_write_size' into 'master'
...
For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).
See merge request OpenMW/openmw!999
4 years ago
cc9cii
a47ebf5c9e
For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).
4 years ago
cc9cii
f68c81e631
Merge branch 'master' into 'OpenCS_Bug6017'
4 years ago
cc9cii
f8aefc7f0b
Update the changelog.
4 years ago
Evil Eye
796617fa0c
Allow activators to be activated using telekinesis
4 years ago
Evil Eye
d138602bd3
Add changelog entry
4 years ago
psi29a
7cc4e5afa1
Merge branch 'more_magical_stamina' into 'master'
...
Make fatigue and magicka recalculation behave the same way
Closes #6107
See merge request OpenMW/openmw!968
4 years ago
Simon Meulenbeek
625744298b
change setValue to replace value instead of insert
4 years ago
Bret Curtis
e5e3f52e3e
Added changelog entry for #6067
4 years ago
psi29a
6a4eeeb39b
Merge branch 'fix_door_freeze' into 'master'
...
Fix slow AiPackage::getTarget calls (#6136 )
Closes #6136
See merge request OpenMW/openmw!990
4 years ago
elsid
8d1eb7e2e6
Fix slow AiPackage::getTarget calls
...
Assume there are no cell refs with empty ref id.
4 years ago
Evil Eye
9a7c07173d
Cache failed compilation when getting locals
4 years ago
Andreas Stöckel
b1fa0e9560
Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129 , #6131 )
4 years ago
NeveHanter
6bb030aa55
Ignore actors siding with player in awarness check to allow training the sneaking or knowing whether player is detected by other actors in the siding actor line of sight
4 years ago
Evil Eye
5e4beb217a
Make fatigue and magicka recalculation behave the same way
4 years ago
Dobrohotov Alexei
3cab69c389
Fix ShowMap partial match filtering (bug #6115 )
4 years ago
Evil Eye
4f264af5a9
Merge branch 'staticsload' into 'master'
...
Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588
4 years ago
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
...
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
4 years ago
jvoisin
b4cfa4328e
Merge branch 'keyword_soup' into 'master'
...
Strip quotes when treating keywords as strings
Closes #6066
See merge request OpenMW/openmw!921
4 years ago
Evil Eye
f264a8d90a
Merge branch 'vfx' into 'master'
...
Calculate magic VFX vertical offset (bug #5453 )
Closes #5453
See merge request OpenMW/openmw!909
4 years ago
Evil Eye
22f7d4eee2
Strip quotes when treating keywords as strings
4 years ago
Alexey Yaryshev
2577047b59
Fixed an issue #6101 ( https://gitlab.com/OpenMW/openmw/-/issues/6101 )
4 years ago
Andrei Kortunov
f3b8bc9811
Fix 0.46 and 0.47 changelogs
4 years ago
Dobrohotov Alexei
870cdd0130
Calculate magic VFX vertical offset (bug #5453 )
4 years ago
Léo Peltier
5c4e1252e9
Handle AutoCalc flag when getting spell cost
...
Fixes #5483
This only applies to "base game" spells.
When adding an AutoCalc spell with TES:CS its cost is computed and
stored inside game files. This stored cost was being used by OpenMW and
the actual cost was never recomputed at runtime whereas Morrowind.exe
discards the stored cost.
While this worked fine in vanilla, mods can update AutoCalc spell
effects without ever updating the stored cost.
The formula was mostly there already but there was a few differences,
namely a 1 second offset in duration.
4 years ago
Evil Eye
2db7495d43
add changelog entry
4 years ago
Evil Eye
c1177d7ffe
Allow unquoted string arguments to start with . and -
4 years ago
Bret Curtis
36bb966ca1
Getting the ball rolling for 0.48
4 years ago
Atahualpa
d500507dec
Resolved merge conflicts with changelog (cont.)
4 years ago
Atahualpa
425f745d53
Resolved merge conflicts with changelog.
4 years ago
Andrei Kortunov
c11774f278
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
4 years ago
Andrei Kortunov
e38063dcdb
Discard button press events during save loading (bug #5619 )
4 years ago
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
4 years ago
glassmancody.info
4bbbbb00f6
use particle data for particle system quota
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
...
Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
psi29a
5cd4dc2840
Merge branch 'catchy_video' into 'master'
...
Catch exceptions in VideoThread
Closes #6007
See merge request OpenMW/openmw!835
4 years ago
elsid
6e19e3a9bb
Add changelog entries for navigator features
4 years ago
Evil Eye
de37ca8e2c
Catch exceptions in VideoThread
4 years ago
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a
d547d0dc60
Add #5800 to changelog
4 years ago
Evil Eye
bd45449f9d
Allow activation of inventory items
4 years ago
Dobrohotov Alexei
24f4bf9c28
Fix NiUVController UV offset calculations (bug #5995 )
4 years ago
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
4 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
157717693a
Changelog entry
4 years ago
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
4 years ago
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
...
Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
4 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
4 years ago
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
...
Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
4 years ago
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
4 years ago
CedricMocquillon
9a6f0691b6
Update changelog
4 years ago
Evil Eye
ecde3932e2
Make AddItem's quantity overflow on negative numbers
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Max
dc09616e59
change bugfix name to be same as ticket name
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
elsid
e8c2cd15f0
Add #5914 to the changelog
4 years ago
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
4 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
4 years ago
AnyOldName3
3ad1040271
Update changelog
4 years ago
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
4 years ago
glassmancody.info
6255b0492b
Resolve crashes on exit with visible MyGUI widgets
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
Andrei Kortunov
63958c6d61
Changelog fixes
4 years ago
Chris Djali
9bfe941d4b
Merge pull request #3050 from akortunov/master
...
Double-buffer shader water stateset
4 years ago
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
4 years ago
Gleb Mazovetskiy
7f6339c61f
AV: Add changelog entry
4 years ago
Evil Eye
c9d3da498a
Merge branch 'pursue' into 'master'
...
AIPursue: Pursue the player until LOS is established (#5869 )
Closes #5869
See merge request OpenMW/openmw!634
4 years ago
Dobrohotov Alexei
fc329050b3
AIPursue: Pursue the player until LOS is established ( #5869 )
4 years ago
Alexei Dobrohotov
5e91af230d
Reset effect icon transparency when they're hidden ( #5877 )
4 years ago
Evil Eye
1a423860b5
Add changelog entry
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
4 years ago
AnyOldName3
034a7a9dbc
Add changelog entry
4 years ago
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
...
# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
21a6922caa
Merge branch 'shieldispain' into 'master'
...
Play damage sound when hurt by elemental shields
Closes #5840
See merge request OpenMW/openmw!594
4 years ago
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
4 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
...
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
4 years ago
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
4 years ago
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
4 years ago
Evil Eye
61e014a765
Allow negative values for ai stats
4 years ago
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
4 years ago
Andrei Kortunov
8019fd594d
Revert "Add changelog"
...
This reverts commit f219c5992b
.
4 years ago
Andrei Kortunov
5225ec9e50
Add changelog entry
4 years ago
psi29a
cadd1e7529
Merge branch 'daedric_fog' into 'master'
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Don't nuke fog when bounds have changed
Closes #5469
See merge request OpenMW/openmw!522
4 years ago
psi29a
a8c5607aa6
Merge branch 'disableinfotablesorting' into 'master'
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[OpenMW-CS] Info table dragging to move record order, disable sorting
See merge request OpenMW/openmw!538
4 years ago
fredzio
f219c5992b
Add changelog
4 years ago
AnyOldName3
3300e26c86
Add changelog entry
4 years ago
psi29a
0ec953380f
Merge branch 'opaque-character-preview-preprocessor' into 'master'
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Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall
Closes #5391
See merge request OpenMW/openmw!552
4 years ago
psi29a
d2c5de5211
Merge branch 'projectile_physics' into 'master'
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Precise projectile physics (closes #4201 )
Closes #4201
See merge request OpenMW/openmw!550
4 years ago
fredzio
1f4c85520f
Use convexSweepTest for projectile movement to solve any
...
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.
Rename the 2 convex result callback to clearly state their purpose.
4 years ago
AnyOldName3
35fab97478
Add changelog entry
4 years ago
Nelsson Huotari
0acae08e52
Add changelog entry
4 years ago
Nelsson Huotari
5740258d3b
Add changelog entry
4 years ago
psi29a
654238fd18
Merge branch 'no_bonus_points' into 'master'
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Show mesh origin
Closes #5771
See merge request OpenMW/openmw!507
4 years ago
psi29a
29fdcb3fa1
Merge branch 'hardlanding' into 'master'
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Init mJumpState based on saved fallheight (#5739 )
See merge request OpenMW/openmw!532
4 years ago
fredzio
3087ce9c70
Use saved fallheight to determine a character's jump state.
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The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
4 years ago
psi29a
acfd2cfd90
Merge branch 'dialogclonefix' into 'master'
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[OpenMW-CS] Fix cloning in info records
See merge request OpenMW/openmw!524
4 years ago
Alexei Dobrohotov
c3a952c133
Merge branch 'dorsbien' into 'master'
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Don't update magic effects when unequipping items to equip something else
Closes #5687
See merge request OpenMW/openmw!509
4 years ago
Evil Eye
a257567b80
Don't update magic effects when unequipping items to equip something else
4 years ago
Nelsson Huotari
29416269b2
Update changelog
4 years ago
psi29a
f7d7186c39
Merge branch 'instanceselectiontools' into 'master'
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[OpenMW-CS] Cube and sphere instance selection
See merge request OpenMW/openmw!485
4 years ago
Nelsson Huotari
313e895912
[OpenMW-CS] Cube and sphere instance selection
4 years ago
unknown
564a0d7d55
Don't nuke fog when bounds have changed
4 years ago
Alexei Dobrohotov
701a5662b0
Remove #5683 changelog entry
4 years ago
AnyOldName3
d061ae8096
Add changelog entry
4 years ago
unknown
3bf641d3ce
Show mesh origin
4 years ago
Evil Eye
e46472442a
Switch torches to shields for hostile NPCs
4 years ago
Evil Eye
694b9c1505
Fixed by 7cac7fa870
4 years ago
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
4 years ago
Evil Eye
7d8727b98e
Merge branch 'books' into 'master'
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Only ignore plain text after the last EOL tag (#5627 )
Closes #5627
See merge request OpenMW/openmw!492
4 years ago
Evil Eye
f981dd9916
update changelog
4 years ago
Alexei Dobrohotov
fd77ef6b01
Only ignore plain text after the last EOL tag ( #5627 )
4 years ago
psi29a
4f1361b5ea
Merge branch 'paralyze' into 'master'
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Fix paralyze for swimming and levitating actors
Closes #5758
See merge request OpenMW/openmw!488
4 years ago
Alexei Dobrohotov
eaa65ec60a
Update changelog
4 years ago
Alexei Dobrohotov
f5af09aed9
Fix AI sequence looping code (bug #5706 )
4 years ago
Nelsson Huotari
28c79227df
Editor changelog additions
4 years ago
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
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Show more information about level on menu
See merge request OpenMW/openmw!437
4 years ago
Alexei Dobrohotov
32601e0ae4
Properly reserve body parts for skirts (bug #5731 )
4 years ago
Bret Curtis
d35715e5dc
add olcoal to authors and feature 5199 to changelog
4 years ago
Evil Eye
525292b184
Add graphic herbalism to the launcher
4 years ago
Petr Mikheev
49c6e50c31
Print '--version' and '--help' messages without timestamps
4 years ago
Andrei Kortunov
dc7b48e92e
Generate physics collisions for projectiles (bug #3372 )
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Remove redundant now mHit field
4 years ago
CedricMocquillon
86c31ded53
Update changelog
4 years ago
Alexei Dobrohotov
84e1a29700
Make AI cast self-targeted spells at the ground (bug #5695 )
4 years ago
Nelsson Huotari
b416c52978
Changelog additions
4 years ago
Alexei Dobrohotov
5b6377b061
Handle multiple root nodes (bug #5604 )
4 years ago
jefetienne
bc6f46465f
Add to changelog, authors. Move variable declaration inside block
4 years ago
AnyOldName3
06ae2a0536
Add changelog entry
4 years ago
Atahualpa
64ff09883f
Add #4083 to the changelog. The entry for the release changelog is going to be included in my upcoming MR which will update the whole release changelog.
4 years ago
Bret Curtis
6efa7eea5a
Merge pull request #3025 from akortunov/iterator
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Do not remove active effects in the active effects loop
4 years ago
Andrei Kortunov
c1d56d94c4
Do not remove active effects in loop (bug #3789 )
4 years ago
Alexei Dobrohotov
f49bf028b9
Put a stretch menu background checkbox into the launcher ( #5672 )
4 years ago
Alexei Dobrohotov
73f866fc65
Add missing changelog entries
4 years ago
unknown
eebb320916
Wait for the previous sound to stop
4 years ago
AnyOldName3
f625da9328
Update CHANGELOG.md
4 years ago
psi29a
4ae504970f
Merge branch 'blocking' into 'master'
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Fix lower body blocking animation priority (bug #5656 )
Closes #5656
See merge request OpenMW/openmw!359
4 years ago
Alexei Dobrohotov
2972033a72
Merge branch 'thelevelling' into 'master'
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Allow adding levelled lists using AddItem
Closes #2404
See merge request OpenMW/openmw!358
4 years ago
Alexei Dobrohotov
7da8479d25
Fix lower body blocking animation priority (bug #5656 )
4 years ago
Evil Eye
bdcd2bc802
Allow adding levelled lists with AddItem
4 years ago
Bret Curtis
7d16b6f26c
Merge pull request #2992 from akortunov/service_refusal
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Add support for service-specific refusals
4 years ago
psi29a
09373a757d
Merge branch 'radioactive' into 'master'
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Container base record mutations
See merge request OpenMW/openmw!353
(cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb)
275908a0 mutate container base records
16fca11d add changelog entry
4 years ago
Andrei Kortunov
6c591c190b
Add support for service-specific refusals (feature #5580 )
4 years ago
psi29a
69b52cd702
Merge branch 'layers' into 'master'
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Make messageboxes overlap tooltips (bug #5639 )
See merge request OpenMW/openmw!341
4 years ago
Alexei Dobrohotov
de6d4ab44d
Make messageboxes overlap tooltips (bug #5639 )
4 years ago
Alexei Dobrohotov
66d2b9c195
Add Skyrim SE BSA version support
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Fix embedded file name loading
4 years ago
Alexei Dobrohotov
f90e403bc1
Avoid summon spawn if actor isn't in a cell (bug #5644 )
4 years ago
psi29a
9d350ec824
Merge branch 'head_bobbing' into 'master'
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Add head bobbing in first person mode
Closes #5043
See merge request OpenMW/openmw!320
4 years ago
psi29a
c16fa27407
Merge branch 'async-physics' into 'master'
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Async physics
See merge request OpenMW/openmw!248
4 years ago
fredzio
ae3306c019
Document async physics settings
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Add an option to the launcher
Update changelog
4 years ago