Commit Graph

35186 Commits (a00909d139c82eff5f1d2a89bc0b047cf97fe80c)
 

Author SHA1 Message Date
psi29a 690de3c3f9 Merge branch 'exorcisingtoddfrommyoblivioncopy' into 'master'
Support ESM4::Light with no spotlight data again

See merge request OpenMW/openmw!4465
1 month ago
jvoisin b555c980da Merge branch 'deepasapuddle' into 'master'
Change the default depth test mode from less-than to less-than-or-equal-to (#7040)

Closes #7040

See merge request OpenMW/openmw!4464
1 month ago
Alexei Kotov 0f4e0ac818 Precompute bone matrices during skinning 1 month ago
Evil Eye 0469ecd3c6 Reserve mFogTextures 1 month ago
Evil Eye d57d5d9247 Save interior fog bounds center to preserve rotation when expanding them 1 month ago
Alexei Kotov 9351a0e542 Merge branch 'callbackhell' into 'master'
Use the actual callback function instead of mocking it

Closes #8183

See merge request OpenMW/openmw!4452
1 month ago
Alexei Kotov ec564b14df Support ESM4::Light with no spotlight data 1 month ago
psi29a 97522c22ae Merge branch 'attackanimationsareforfalsegods' into 'master'
Improve vanilla consistency of weapon animations for non-bipeds (#8223, #8237)

Closes #8237 and #8223

See merge request OpenMW/openmw!4462
1 month ago
psi29a cb8e2809ac Merge branch 'help-i-dropped-it-into-oblivion' into 'master'
Task #8141: Merge instance drop modes

See merge request OpenMW/openmw!4350
1 month ago
psi29a fe15803239 Merge branch 'coc' into 'master'
Use a grid based on computed bounds for interiors

See merge request OpenMW/openmw!4459
1 month ago
Alexei Kotov 5433ecf861 Change default depth test mode to <= (#7040) 1 month ago
Dave Corley 1e6ed3eb70 CLEANUP: Define the tooltip text as constexpr 1 month ago
Dave Corley 1b0312dc80 c h a n g e l o g 1 month ago
Dave Corley 44d5939572 FEAT(InstanceMode): Add a tooltip for InstanceMode in the same style as that of PathgridMode 1 month ago
Dave Corley fb9b191027 CLEANUP(instancemode): Always drop everything the same way 1 month ago
Dave Corley 0fea0868ed CLEANUP(values.hpp): Unbind camera speed mode (later rebind to wheel?) 1 month ago
psi29a cf3badb8a4 Merge branch 'data_files_menu' into 'master'
Implement a context menu for data directories page

Closes #8130

See merge request OpenMW/openmw!4458
1 month ago
elsid a550a8af36
Use normalized path for KeyframeManager::get 1 month ago
Andrei Kortunov bd59247270 Avoid trailing line breaks 1 month ago
Alexei Kotov 17203c5071 Merge branch 'forceunequip' into 'master'
Force stop weapon animation before unequipping

Closes #8230

See merge request OpenMW/openmw!4460
1 month ago
Alexei Kotov b6a1461141 Merge branch 'vfs_normalized_path_21' into 'master'
Use normalized path for Class::getCorrectedModel (#8138)

See merge request OpenMW/openmw!4461
1 month ago
Andrei Kortunov f0543c5500 Implement a context menu for data directories page (feature 8130) 1 month ago
Alexei Kotov b57f4881a9 Improve vanilla consistency of weapon animations for non-bipeds (#8223, #8237)
Disable spellcast equip/unequip
Prioritize movement animations over weapon animations
1 month ago
elsid 6cd76fb8a7
Use normalized path for Class::getCorrectedModel 1 month ago
elsid 630e815f66
Forbid to use toNormalized for normalized path 1 month ago
Evil Eye d3db436c2e Force stop weapon animation before unequipping 1 month ago
Evil Eye c31c43bed5 Adjust canvas size when switching cells 1 month ago
AnyOldName3 4a911a647d Merge branch 'activewetshoes' into 'master'
Preserve node level data variance when merging objects in the active grid

Closes #8231

See merge request OpenMW/openmw!4456
1 month ago
Evil Eye fc3a1833ee Use a grid based on computed bounds for interiors
Combine the cell radius (mCellDistance) and diameter (mNumCells)
members into an offset IntRect (mGrid.) The grid is centered on the
player's current cell in exteriors (with each grid square mapping to a
cell.) In interiors, the grid is centered on the cell's computed bounds.
The number of squares remains based on view distance in exteriors, but
can now stretch to encompass arbitrarily large interiors, mostly preventing
the player from walking off the map grid (interiors exceeding their
computed bounds during gameplay still cause issues.)
1 month ago
psi29a f3e829fcf2 Merge branch 'planking' into 'master'
Only set use when holding a weapon

Closes #8232

See merge request OpenMW/openmw!4457
1 month ago
Evil Eye 326544ade5 Pack LocalMapBase members 1 month ago
psi29a 79dbbceb10 Merge branch 'vfs_normalized_path_20' into 'master'
Use normalized path for correctMeshPath and getLODMeshName (#8138)

See merge request OpenMW/openmw!4455
1 month ago
psi29a ebc7ecd540 Merge branch 'dead_code2' into 'master'
Remove dead code

See merge request OpenMW/openmw!4454
1 month ago
Alexei Kotov d11bd7397b Revise bitmap glyph replacements (#7531) 1 month ago
Evil Eye 5534aeb30e Only set use when holding a weapon 1 month ago
elsid 22817dd6a1
Use normalized path for correctMeshPath 1 month ago
Evil Eye 0a07b1eb3a Preserve node level data variance when merging objects in the active grid 1 month ago
elsid 5b2764e75a
Add Lua test for record model property 1 month ago
elsid 36198e9413
Use normalized path for getLODMeshName 1 month ago
Andrei Kortunov 2522fe9517 Remove dead code 1 month ago
psi29a 43f25fea5d Merge branch 'facehuggersgalore' into 'master'
Make GetHealthGetRatio return 1 for actors with a max health of 0

See merge request OpenMW/openmw!4453
1 month ago
Evil Eye d6e300ba25 Make GetHealthGetRatio return 1 for actors with a max health of 0 2 months ago
Evil Eye 5dbe86e9ee Use the actual callback function instead of mocking it 2 months ago
psi29a 0044346b49 Merge branch 'taggeddeps' into 'master'
Switch to downloading dependencies from Github releases

See merge request OpenMW/openmw!4450
2 months ago
psi29a 2c51bde18b Merge branch '2019noscope' into 'master'
Avoid an apparent compiler error in MSVC 2019

See merge request OpenMW/openmw!4451
2 months ago
Evil Eye d88ddc97cc Avoid an apparent compiler error in MSVC 2019 2 months ago
Evil Eye ecef6fd7b5 Use PowerShell 2 months ago
Evil Eye 7b064920db Switch to downloading dependencies from Github releases 2 months ago
AnyOldName3 0f0ed5a670 Merge branch 'autouic' into 'master'
Move from qt_wrap_ui to AUTOUIC for all qt dependant components

See merge request OpenMW/openmw!4446
2 months ago
Pi03k 306982cdd1 Move from qt_wrap_ui to AUTOUIC for opencs
Set opencs target properties in appropriate section
Use forward declaration for Ui::FileDialog

(#7348)
2 months ago