Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								4502569660 
								
							 
						 
						
							
							
								
								Clarify stretch menu background documentation ( #5880 )  
							
							
							
						 
						
							2022-02-12 18:33:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Abdu Sharif 
								
							 
						 
						
							
							
							
							
								
							
							
								60aa57c8d8 
								
							 
						 
						
							
							
								
								Update water.rst  
							
							
							
						 
						
							2022-02-06 18:18:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								40a2280261 
								
							 
						 
						
							
							
								
								Update documentation regarding gyroscope  
							
							
							
						 
						
							2022-01-24 16:26:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								8ec0a52605 
								
							 
						 
						
							
							
								
								Toggable day night switch ( #5928 )  
							
							
							
						 
						
							2022-01-11 09:34:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d8d7a3b372 
								
							 
						 
						
							
							
								
								Merge branch 'softparticles_patch' into 'master'  
							
							... 
							
							
							
							Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380  
							
						 
						
							2022-01-06 13:13:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								0f246e7365 
								
							 
						 
						
							
							
								
								Use a separate instance of Lua i18n for every context  
							
							
							
						 
						
							2022-01-02 09:58:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								96eb8d7be9 
								
							 
						 
						
							
							
								
								Write generated navmesh to navmeshdb  
							
							... 
							
							
							
							Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.
Write to db navmesh for all changes except update as it done for memory cache.
Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data. 
							
						 
						
							2021-12-11 00:22:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c9b8ba7b46 
								
							 
						 
						
							
							
								
								Read navmesh tile data from database  
							
							... 
							
							
							
							When tile is not found in memory cache try to find it in the database. 
							
						 
						
							2021-12-11 00:22:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								953a4c5550 
								
							 
						 
						
							
							
								
								Add a binary to generate navmesh from content files  
							
							... 
							
							
							
							Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database. 
							
						 
						
							2021-12-11 00:21:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								01c712d5f1 
								
							 
						 
						
							
							
								
								Split navigator settings into subtypes  
							
							... 
							
							
							
							Mostly to distinguish settings that affect properties of the generated navmesh. 
							
						 
						
							2021-12-10 23:55:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								4a976a8e23 
								
							 
						 
						
							
							
								
								Use a setting to enable Lua Action tracebacks  
							
							
							
						 
						
							2021-11-22 19:39:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9389cfaa42 
								
							 
						 
						
							
							
								
								mac os driver workaround and shadervisitor fixes  
							
							
							
						 
						
							2021-11-20 18:39:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								68e7a4083e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'master'  
							
							... 
							
							
							
							Overhaul raindrop water ripple effect
Closes  #6360 
See merge request OpenMW/openmw!1316  
							
						 
						
							2021-11-13 21:44:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								b918135b4b 
								
							 
						 
						
							
							
								
								Factor race weight into magic projectile speed (bug  #6343 )  
							
							
							
						 
						
							2021-11-13 17:33:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								5836d0225f 
								
							 
						 
						
							
							
								
								Merge branch 'leave_butter_to_soften' into 'master'  
							
							... 
							
							
							
							Soft Particles (#6128 )
See merge request OpenMW/openmw!980  
							
						 
						
							2021-11-09 14:16:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								6d98866be0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							
							
						 
						
							2021-11-06 11:44:12 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								ae84a0c9d5 
								
							 
						 
						
							
							
								
								Fix most of reStructuredText warnings  
							
							
							
						 
						
							2021-11-04 23:21:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								4461366761 
								
							 
						 
						
							
							
								
								settings update and launcher option  
							
							
							
						 
						
							2021-11-01 09:26:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								4f10d5d544 
								
							 
						 
						
							
							
								
								update docs  
							
							
							
						 
						
							2021-10-31 16:15:25 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								8c3b00164e 
								
							 
						 
						
							
							
								
								soft particles  
							
							
							
						 
						
							2021-10-30 12:19:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								144862aa35 
								
							 
						 
						
							
							
								
								Define default actor half extents in settings  
							
							... 
							
							
							
							Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach. 
							
						 
						
							2021-10-11 19:41:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								080c909c28 
								
							 
						 
						
							
							
								
								Merge the 'debug chunks' and 'object paging debug batches' settings into a single one  
							
							
							
						 
						
							2021-09-11 21:53:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								98a0819d52 
								
							 
						 
						
							
							
								
								Debug terrain chunks  
							
							
							
						 
						
							2021-09-11 21:53:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9d661359a1 
								
							 
						 
						
							
							
								
								Groundcover consolidation ( #3096 )  
							
							... 
							
							
							
							* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip] 
							
						 
						
							2021-09-09 23:10:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								b0e30e4bb6 
								
							 
						 
						
							
							
								
								Change setting to clamp the local viewing distance to fix value (instead of coeff)  
							
							
							
						 
						
							2021-08-09 19:43:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								cad0b151cb 
								
							 
						 
						
							
							
								
								enable shaders path and dehardcode depth formats  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								8c87defddf 
								
							 
						 
						
							
							
								
								[Local map] Use the distance view in the local map  
							
							
							
						 
						
							2021-07-25 14:17:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								3373afcc83 
								
							 
						 
						
							
							
								
								[Settings] Set values  
							
							
							
						 
						
							2021-07-25 14:17:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								643a64cb2f 
								
							 
						 
						
							
							
								
								Change some settings for async physics:  
							
							... 
							
							
							
							- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on 
							
						 
						
							2021-07-11 17:07:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								403d31313c 
								
							 
						 
						
							
							
								
								New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.  
							
							
							
						 
						
							2021-07-09 20:48:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4259f7f230 
								
							 
						 
						
							
							
								
								Add setting to enable/disabled notification for saved screenshots  
							
							
							
						 
						
							2021-07-08 21:14:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4bc7012104 
								
							 
						 
						
							
							
								
								Merge branch 'pack-default-settings' into 'master'  
							
							... 
							
							
							
							Pack default settings
Closes  #5925 
See merge request OpenMW/openmw!822  
							
						 
						
							2021-05-18 08:11:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fd89582e0c 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_wait' into 'master'  
							
							... 
							
							
							
							Wait until navmesh is generated within given distance around player (#5500 )
Closes  #5500 
See merge request OpenMW/openmw!819  
							
						 
						
							2021-05-13 16:56:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								49a744b65a 
								
							 
						 
						
							
							
								
								Make groundcover to use rendering distance in units instead of cells  
							
							
							
						 
						
							2021-05-12 09:29:25 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								08f30e6f50 
								
							 
						 
						
							
							
								
								Temporary increase default near clip distance, until reverse-z depth buffer is implemented  
							
							
							
						 
						
							2021-05-11 21:41:29 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								92325976e9 
								
							 
						 
						
							
							
								
								Update documentation to refer to defaults.bin  
							
							
							
						 
						
							2021-05-09 21:13:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7a51d0db18 
								
							 
						 
						
							
							
								
								Wait until navmesh is generated within given distance around player  
							
							... 
							
							
							
							Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly. 
							
						 
						
							2021-05-05 19:44:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								440a6ff45b 
								
							 
						 
						
							
							
								
								Merge branch 'dehardcoded-settings-docs' into 'master'  
							
							... 
							
							
							
							Document the new settings entries under [Models] section, used for dehardcoded mesh paths.
See merge request OpenMW/openmw!764  
							
						 
						
							2021-05-04 22:49:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ec87b3f8f7 
								
							 
						 
						
							
							
								
								Remove redundant ChunkyTriMesh  
							
							... 
							
							
							
							This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds. 
							
						 
						
							2021-05-04 13:00:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								43b19c4a46 
								
							 
						 
						
							
							
								
								Fix default object paging active grid value in the doc  
							
							
							
						 
						
							2021-05-01 14:42:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lamoot 
								
							 
						 
						
							
							
							
							
								
							
							
								55416a57ef 
								
							 
						 
						
							
							
								
								Document the newly added settings under [Models] section, used for dehardcoded mesh paths.  
							
							
							
						 
						
							2021-04-19 20:11:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce3ed28403 
								
							 
						 
						
							
							
								
								Control stomping via settings.  
							
							
							
						 
						
							2021-04-18 21:44:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								57b501ad13 
								
							 
						 
						
							
							
								
								Merge pull request  #3067  from akortunov/master  
							
							... 
							
							
							
							Limit pointers cache size to avoid possible bad_alloc errors 
							
						 
						
							2021-04-17 10:31:47 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d0883f9a0d 
								
							 
						 
						
							
							
								
								Merge branch 'light_settings_tweak' into 'master'  
							
							... 
							
							
							
							Lighting patch
Closes  #5957  and #5959 
See merge request OpenMW/openmw!752  
							
						 
						
							2021-04-16 19:47:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								16856d45c5 
								
							 
						 
						
							
							
								
								Lighting Patch  
							
							... 
							
							
							
							Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap. 
							
						 
						
							2021-04-16 11:55:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5de72c94ab 
								
							 
						 
						
							
							
								
								Limit pointers cache size to avoid possible bad_alloc errors  
							
							
							
						 
						
							2021-04-16 08:10:31 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								33b8233887 
								
							 
						 
						
							
							
								
								Validate GUI scaling and place it to the launcher  
							
							
							
						 
						
							2021-04-15 15:18:32 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f1cfdafd4d 
								
							 
						 
						
							
							
								
								Merge branch 'why_are_the_christmas_lights_still_up' into 'master'  
							
							... 
							
							
							
							Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618  
							
						 
						
							2021-04-13 19:15:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								531a6e1979 
								
							 
						 
						
							
							
								
								Code review fixes, remove implicit GLSL casts  
							
							
							
						 
						
							2021-04-13 11:09:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								582f7b52cf 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up  
							
							
							
						 
						
							2021-04-13 11:09:52 -07:00