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506 commits

Author SHA1 Message Date
AnyOldName3
ce3ed28403 Control stomping via settings. 2021-04-18 21:44:23 +01:00
Lamoot
4d4fc5ed0b Finish the section on materials setup. 2021-04-18 21:28:44 +02:00
Matjaž Lamut
8b40128559 Finish the section on how to set up collision shapes in Blender. 2021-04-18 15:14:36 +00:00
Lamoot
ee2bcff694 Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions. 2021-04-18 15:52:11 +02:00
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
Limit pointers cache size to avoid possible bad_alloc errors
2021-04-17 10:31:47 +04:00
psi29a
d0883f9a0d Merge branch 'light_settings_tweak' into 'master'
Lighting patch

Closes #5957 and #5959

See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
glassmancody.info
16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
Andrei Kortunov
5de72c94ab Limit pointers cache size to avoid possible bad_alloc errors 2021-04-16 08:10:31 +04:00
Andrei Kortunov
33b8233887 Validate GUI scaling and place it to the launcher 2021-04-15 15:18:32 +04:00
psi29a
f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
Remove 8 light limit and add configurable lighting enhancements

See merge request OpenMW/openmw!618
2021-04-13 19:15:08 +00:00
glassmancody.info
531a6e1979 Code review fixes, remove implicit GLSL casts 2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:52 -07:00
glassmancody.info
9e80091aff clear up force shaders and make it less convoluted 2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df in-game settings, some require restart 2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602 Fix incorrect minimum ambient 2021-04-13 11:09:49 -07:00
glassmancody.info
cc31e1eea1 Ambient luminance threshold setting 2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b More formatting, OpenCS cells are unbroken 2021-04-13 11:09:35 -07:00
glassmancody.info
142c6d2993 Enable groundcover lighting for non FFP 2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757 Code review cleanup, add setting documentation 2021-04-13 11:09:35 -07:00
elsid
634556be9d
Add setting to allow following creatures to find path over water surface 2021-04-11 21:59:28 +02:00
Matjaž Lamut
400cae58e5 Collada user documentation 2021-04-10 12:52:42 +00:00
Simon Meulenbeek
75b4871bab Add Audio settings to openmw-launcher 2021-04-09 19:28:08 +00:00
elsid
313355cb3d
Fix default max tile size in navigator doc 2021-03-23 21:40:32 +01:00
Hristos N. Triantafillou
209e7718a8
Clarify the requirements of a data folder
The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.

This added text clarifies that a plugin or resources are needed.
2021-03-21 15:37:48 -05:00
psi29a
cc6f08930b Merge branch 'alpha-meddling' into 'master'
Replace deprecated alpha test in shader visitor

Closes #4899

See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
Andrei Kortunov
41b3090a49 Fix formatting in the groundcover docs 2021-03-05 14:27:01 +04:00
AnyOldName3
4ed67d8597 Improve A2C setting name 2021-02-24 18:01:06 +00:00
AnyOldName3
4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844

Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
2021-02-07 12:53:06 +01:00
Andrei Kortunov
8874e88ff1 Drop fading setting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
Alexei Dobrohotov
7be7af13d7 Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
Alexei Dobrohotov
e4e19bab1b Make min and max view distance accurate to vanilla 2020-12-28 21:46:18 +03:00
AnyOldName3
5e004356a2 Merge remote-tracking branch 'upstream/master' into alpha-meddling 2020-12-27 02:48:42 +00:00
AnyOldName3
8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Andrei Kortunov
f6ab2cd4a4 Update info about font-related settings 2020-12-22 14:34:09 +04:00
Evil Eye
525292b184 Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
Alexei Dobrohotov
96769ab4a5 Try to reword unsupported NIF loading docs 2020-11-08 20:07:34 +03:00
Alexei Dobrohotov
7e63afdecf Allow loading arbitrary NIF files 2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
f49bf028b9 Put a stretch menu background checkbox into the launcher (#5672) 2020-11-01 02:14:25 +03:00
Alexei Dobrohotov
e7f9fefd2a Document object paging settings (task #5512) 2020-10-25 00:01:47 +03:00
psi29a
f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
2020-10-17 20:21:02 +00:00
psi29a
9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Petr Mikheev
9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 2020-10-17 16:11:22 +02:00
psi29a
c16fa27407 Merge branch 'async-physics' into 'master'
Async physics

See merge request OpenMW/openmw!248
2020-10-15 08:34:26 +00:00
fredzio
ae3306c019 Document async physics settings
Add an option to the launcher
Update changelog
2020-10-15 06:41:41 +02:00
Andrei Kortunov
c3d84b2c7c Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00
Petr Mikheev
be27b51279 Add head bobbing in first person mode 2020-10-08 00:22:01 +02:00
AnyOldName3
03b081137a Correct screenshot paths in documentation
These have been wrong since https://github.com/OpenMW/openmw/pull/2787
got merged
2020-10-05 20:38:31 +00:00
imkirkdouglacus
5215ce45d0 Update install-game-files.rst 2020-10-03 10:51:27 +00:00
Petr Mikheev
a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. 2020-09-22 22:50:44 +02:00
Petr Mikheev
6a4fa8a8b5 Add more settings to openmw-launcher 2020-08-07 20:17:44 +00:00
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
Add option to always allow stealing from KO'd actors (feature #5545)
2020-07-27 01:22:51 +02:00
Capostrophic
9c930e38fa Add option to always allow stealing from KO'd actors (feature #5545) 2020-07-26 13:10:44 +03:00
Capostrophic
c4eb50d17f Update documentation
Document distant fog
Make colored topic functionality documentation clearer
Update the status of screenshot format tweakability
2020-07-26 11:56:52 +03:00
CedricMocquillon
1f4f10c723 Add a tab level in advanced settings 2020-07-25 17:42:31 +02:00
Petr Mikheev
2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 2020-07-19 18:21:40 +02:00
Petr Mikheev
383fa3d3ab Make 'zoom out when move' configurable. 2020-07-12 21:03:18 +02:00
Petr Mikheev
ef03f2c033 Auto switch shoulder 2020-07-12 20:51:38 +02:00
Petr Mikheev
280862f58b New setting "third person camera distance" 2020-07-10 00:38:18 +02:00
psi29a
46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
CedricMocquillon
e51191b5ca Update documentation 2020-07-07 17:54:31 +02:00
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
Make joysticks dead zone configurable
2020-06-30 01:15:58 +03:00
Andrei Kortunov
230e06dec7 Make joysticks dead zone configurable (bug #5502) 2020-06-28 13:12:12 +04:00
Petr Mikheev
63f828fea8 Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
Petr Mikheev
63137a3b5a Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
psi29a
abc77075b9 Merge branch 'doc-formattopics' into 'master'
Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
2020-06-24 11:26:22 +00:00
Petr Mikheev
e3bae58cb1 Update docs, AUTHORS.md, CHANGELOG.md 2020-06-22 15:24:10 +02:00
fredzio
ae27ad6bcd Follow up to MR 126
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
psi29a
981184109e Merge branch 'formattopics' into 'master'
Change color of keywords in the dialogue window (#2159)

See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Andrei Kortunov
d1a3cc98ff Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
psi29a
66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
2020-06-16 23:05:07 +00:00
fredzio
947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency 2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
Bret Curtis
aca223f6c8 fix unrelated rst issue; rename to bounds 2020-04-30 17:41:26 +02:00
Bret Curtis
ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 2020-04-29 16:36:48 +02:00
Bret Curtis
3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 2020-04-27 08:45:52 +02:00
bzzt
dc33eeadf1 tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
fredzio
6d0022096d Bump copyright year in documentation 2020-04-12 01:14:07 +02:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Capostrophic
624a9ac353 Force shaders for objects affected by new envmap option 2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Capostrophic
29e6c6baae Update documentation 2020-03-03 19:23:51 +03:00
Capostrophic
122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
capostrophic
fc0f813dcb Add and use 'always active' AI package flag
Update documentation
2020-01-10 12:07:57 +03:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
elsid
6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
2019-11-30 13:19:27 +01:00
Capostrophic
ae1f456b0a Default setting value tweaks 2019-11-12 18:38:52 +03:00
Capostrophic
7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
bzzt
b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
elsid
bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
2019-10-07 21:29:46 +02:00
AnyOldName3
4efdc88f1a Change shadow settings pluralisation so it matches the setting section name
It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows.
2019-10-02 19:12:06 +00:00
Andrei Kortunov
b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
Andrei Kortunov
6019f6507d Corrections for extended weapon animations feature 2019-08-10 20:57:37 +04:00
AnyOldName3
d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
2019-07-27 12:54:36 +00:00
wang ryu
d4ec446141 default framelimit 2019-07-27 13:37:00 +00:00
8-j
44a01303ed
Extended.rst: Fix inexistent animation key: open -> start 2019-07-08 23:27:11 +02:00
Justin Ivany
643f259cbf Adding option for cursor speed when using gamepad 2019-07-02 11:19:10 +00:00
Andrei Kortunov
1f42418660 Update fonts documentation 2019-06-01 23:04:01 +04:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov
41a50d8ff7 Merge branch 'fix-paths.rst' into 'master'
Correct Windows paths in paths.rst to work for all valid configurations

See merge request OpenMW/openmw!107
2019-05-10 19:33:07 +00:00
Andrei Kortunov
31546ef996 Correct documentation about animated containers 2019-05-10 21:54:45 +04:00
AnyOldName3
74a93702df Correct Windows paths in paths.rst to work for all valid configurations 2019-05-09 22:25:43 +00:00
Andrei Kortunov
d1e6d1c6d8 Add a documentation for extended settings 2019-05-05 16:27:46 +04:00
Andrei Kortunov
4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 2019-05-03 10:23:10 +04:00
Capostrophic
5e9bd743a5 Document some gameplay settings 2019-04-24 16:21:12 +03:00
Andrei Kortunov
4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
Andrei Kortunov
14b756a692 Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
Andrei Kortunov
35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
bzzt
ed4ce4609b Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
Alex Kokkinos
6c0837259c Update paths.rst - Windows paths, shell friendly paths
- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
2019-03-25 21:23:01 -05:00
Andrei Kortunov
bbb1fdd92f Reduce default composite map distance to decrease GPU loading 2019-03-23 14:25:44 +04:00
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
2019-03-18 08:59:10 +01:00
Andrei Kortunov
c6cb91ce61 Limit maximum FOV value 2019-03-18 10:27:30 +04:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles 2019-03-08 17:39:04 +03:00
Andrei Kortunov
9398117ea7 Allow to do not reflect terrain 2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184 Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
Bret Curtis
14d342558b
Merge pull request #2198 from elsid/navigator_doc
Fixes for navigator documenation
2019-03-02 11:20:15 +01:00
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
Make Distant Terrain configurable
2019-03-02 11:19:45 +01:00
elsid
298af7f6a6
Fix links 2019-03-01 21:18:34 +03:00
elsid
909d25320e
Remove duplicated option 2019-03-01 21:18:34 +03:00
Andrei Kortunov
56fea4b062 Add setting to control composite geometry size 2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6 Allow to configure terrain vertex LOD 2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 2019-03-01 14:51:13 +04:00
elsid
f3c9b34a1a
Add Navigator settings documentation 2019-03-01 01:50:17 +03:00
AnyOldName3
5e95e12027 Switch from a manual label to using the automatic title-based one 2019-02-27 23:51:54 +00:00
AnyOldName3
8efde41a1e Add a line break to make label work 2019-02-27 22:08:42 +00:00
AnyOldName3
b5c92fbb0e Add missing documentation for shadow normal offset distance setting. 2019-02-23 14:25:50 +00:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
2019-02-23 08:38:30 +01:00
Capostrophic
4138e29ca4 Add option to restore the previous ammo behavior 2019-02-22 17:18:23 +03:00
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
2019-02-22 15:03:01 +01:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
Capostrophic
39dcbacf44 Option to disable controller (feature #3980) 2019-02-15 18:40:22 +03:00
Andrei Kortunov
bfafac28f5 Update fonts setup guide 2019-01-29 10:59:14 +04:00
AnyOldName3
8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
tackeart
7b22d4a25d Instructions on removing tex effect blocks quickly
also includes grammar improvement (as suggested by Capostrophic)
2019-01-06 11:38:28 -07:00
Capostrophic
a9619dbe03 Update Fonts documentation 2018-12-30 17:23:57 +03:00
AnyOldName3
e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
Capostrophic
7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
AnyOldName3
0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Bret Curtis
fc82e680b4
Merge pull request #1989 from alecnunn/documentation-cleanup
Formatted documentation and corrected spelling errors.
2018-10-28 14:53:22 +01:00
Alec Nunn
8337423e6c Fixed up grammar in the game settings documentation. 2018-10-27 20:16:51 -07:00
Alec Nunn
89f4ad1835 Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 2018-10-26 21:52:56 -07:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
1e2bf9c447 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-10-24 20:13:13 +01:00
rhtucker
292f4fcafe Unified settings list and cfg file names. Added brief tutorial. 2018-10-12 21:09:27 -07:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Capostrophic
ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Andrei Kortunov
62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Andrei Kortunov
c9c0230d2a Scale journal fonts separately from common ones 2018-09-12 14:31:01 +04:00
Andrei Kortunov
f89393fd62 Validate 'ttf resolution' option value 2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
AnyOldName3
25e92481f4 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-08-21 14:00:58 +01:00
Thunderforge
9b10fe0edb Addiong missing "to" word 2018-08-21 07:03:55 -05:00
Thunderforge
e1afa1c2c3 Adding common problems that were previous on the site FAQ
The [OpenMW FAQ](https://openmw.org/faq/) currently has two problems on it: a black screen and pink textures due to ST3C issues. Given that these are less common now, and that we have a dedicated space for "common problems" anyway, I figure that we should just move this to these questions to there.
2018-08-20 12:49:26 -05:00
Diego Crespo
5d392d3ef5 fixed some spelling mistakes in .rst files 2018-08-14 17:20:19 -04:00
AnyOldName3
3b3721897d Make indoor shadows disableable. 2018-08-08 23:56:11 +01:00
AnyOldName3
1e0f982741 Add missing documentation 2018-08-08 23:55:01 +01:00
AnyOldName3
a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
Capostrophic
ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
AnyOldName3
cc23a968d1 Merge upstream/master 2018-08-01 14:13:45 +01:00
Ryan Tucker
9f2ef1e68a Added CSS to drop shadow of figure images 2018-07-21 13:33:56 -07:00
Bret Curtis
a54b779672 Revert "Revert "remove breath/doxygen autodoc""
This reverts commit 038d5a5566.
2018-07-19 23:27:39 +02:00
Bret Curtis
038d5a5566 Revert "remove breath/doxygen autodoc"
This reverts commit f2fc8351bb.

small fixes
2018-07-19 15:51:29 +02:00
Bret Curtis
8834396cdd Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst

See merge request OpenMW/openmw!22
2018-07-09 14:05:05 +00:00
Joakim Berg
ba15d0a848
Fixed spelling error 2018-07-09 10:19:32 +00:00
Joakim Berg
efcad5e751
Updates to the texture modding page
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
2018-07-09 08:58:01 +00:00
Ryan Tucker
380384ff39 Migrated textures section of wiki. 2018-07-07 10:08:13 -07:00
David Walley
b5abe6a230 Update documentationHowTo.rst
Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
2018-07-06 19:06:32 +00:00
David Walley
9ebcd65634 Update docs/source/reference/documentationHowTo.rst 2018-07-05 10:58:52 +00:00
David Walley
d03f9125e3 Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
2018-07-05 08:45:09 +00:00
AnyOldName3
85aba2e1da Add toggleable shadow debug overlay. 2018-06-28 17:24:36 +01:00
AnyOldName3
553094669b Merge upstream/master (& fix merge conflicts) 2018-06-20 00:11:23 +01:00
Bret Curtis
975597bac9
Merge pull request #1766 from rhtucker/master
Started migrating installation guide from the wiki.
2018-06-19 13:44:06 +02:00
rhtucker
fe86e7ffc7
Fixed inconsistent use of "since" 2018-06-18 12:49:48 -07:00
Ryan Tucker
7e23e6586b Put together most of the informal guide on contributing to documentation. 2018-06-16 17:10:35 -07:00
Ryan Tucker
c5f5984c09 Started migrating installation guide from the wiki.
Fixed a bunch of errors that popped up on my local build.
2018-06-16 14:44:49 -07:00
Andrei Kortunov
0d3f535590 Warn about mod conflicts 2018-06-12 08:57:24 +04:00
Andrei Kortunov
fea34bd73f Added support for per-group animation files 2018-06-08 17:04:15 +04:00
Andrei Kortunov
02f1f71221 Use link to OpenMW Wiki page instead of direct NifSkope page 2018-06-07 18:48:49 +04:00
AnyOldName3
759e6fb804 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-05-27 15:41:42 +01:00
Marc Zinnschlag
1daf8474a4 Merged pull request #896 2018-05-24 09:50:22 +02:00
AnyOldName3
86ce33f437 Update documentation 2018-05-21 16:00:51 +01:00
AnyOldName3
44b2cf2b7f Merge upstream. 2018-05-11 19:15:04 +01:00
scrawl
c610b8acc8
Merge pull request #1649 2018-04-02 17:37:31 +00:00
scrawl
9e176aba9f
Merge pull request #1652 2018-04-02 17:29:40 +00:00
scrawl
80a8ef6d49
Merge pull request #1661 2018-04-02 17:18:39 +00:00
Capostrophic
baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00
Simon
9193ff4d15
Reworded one of the descriptions 2018-03-28 13:59:05 +02:00
Capostrophic
2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 2018-03-27 14:27:23 +03:00
Harald H
d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
2018-03-08 21:23:24 +01:00
AnyOldName3
6d29375d5e Turning on shadows will now force shaders on 2018-03-03 15:50:36 +00:00
AnyOldName3
4acd9228ee fix RST error 2018-03-01 18:30:17 +00:00
AnyOldName3
94c7cf414f Update documentation to clarify the effects of using shadows without shaders. 2018-03-01 18:28:32 +00:00
scrawl
9e9c278527
Merge pull request #1597 2018-02-27 23:48:45 +00:00
bret curtis
81d90d7fb7 break for all errors that would raise when checking for version, make them UNRELEASED 2018-02-27 18:57:37 +01:00
bret curtis
3393ad623f fix rtd 2018-02-27 16:15:43 +01:00
AnyOldName3
d1a2955fa1 Merge upstream 2018-02-27 14:29:14 +00:00
scrawl
dd3d3f5a8b
Merge pull request #1610 2018-02-24 16:41:02 +00:00
Capostrophic
46377fa348
Update [Windows] documentation 2018-02-24 12:25:11 +03:00
scrawl
ea028a2076
Improve settings documentation 2018-02-22 18:50:07 +00:00
Daniel Vukelich
104495a9a4 Set default number of quicksaves to 1 2018-02-13 21:05:24 -05:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 2018-02-13 00:40:41 +00:00
AnyOldName3
0cb9903c88 Tweak headings in settings documentation 2018-01-25 21:30:11 +00:00
AnyOldName3
9f20aaccfb Add some more advanced settings to control shadows. 2018-01-25 16:08:34 +00:00
AnyOldName3
6ec893b618 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-01-22 15:54:13 +00:00
Thunderforge
36843ed31e Adding a tutorial for placing the ring in plain sight (#1598)
* Rearranging sections

* Adding instructions to place the ring in plain sight
2018-01-15 07:51:57 +01:00
Daniel Vukelich
97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
Miloslav Číž
a73ab39fdd Update refraction scaling docs 2018-01-01 13:42:16 +01:00
Miloslav Číž
3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
2018-01-01 13:28:14 +01:00
AnyOldName3
d63fa5c0b5 Add rst documentation for the shadow settings. 2017-12-27 04:01:10 +00:00
Miloslav Číž
ee40b41285 Add slider for refraction size in settings window 2017-12-09 14:03:56 +01:00
Miloslav Číž
d13fc06baf Add basic refraction scale documentation 2017-12-09 12:52:28 +01:00
David Walley
6b56f25f9e Update tour.rst 2017-09-17 07:47:27 +01:00
David Walley
19d034f370 Docs CS-Manual - tour - add ring to chest
Extend the ring tutorial in the CS-Manual to put the ring in a chest.

Images omitted pending decisions on style and where to store them
2017-09-17 07:43:26 +01:00
David Walley
d2b5f7dea5 Update differences.rst 2017-09-16 15:04:15 +01:00
David Walley
b9de4b1eac Update tour.rst 2017-09-13 12:27:51 +01:00
David Walley
7e83caab11 Manual modding - extend mod installation instructions (#1448)
Add section on .bsa files
Extend plugins to include .esm files
Fix typo propper->proper.
2017-09-13 11:11:01 +00:00
Thunderforge
10fff499a2 Adding that Reflect Actors can be toggled in the video panel 2017-09-02 19:02:55 -05:00
David Walley
47d6c5091f OpenMW CS Manual - typo fixes etc (#1422)
* Update files-and-directories.rst
* OpenMW CS Manual - minor typo fixes
2017-08-29 22:39:24 +00:00
Hristos N. Triantafillou
663f3088d1
Use "Remove Branch" instead of "Remove" in normals tutorial
* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch".  This commit clarifies that in the normal map conversion tutorial.
2017-08-24 19:50:53 -05:00
scrawl
2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
2017-08-18 22:04:12 +00:00
Andrei Kortunov
dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 2017-08-07 09:55:50 +04:00
Bret Curtis
69359b6b4b expand to max-depth 3 and remove indices and tables 2017-07-28 13:13:45 +02:00
Bret Curtis
f2fc8351bb remove breath/doxygen autodoc 2017-07-28 10:42:30 +02:00
scrawl
20606a2aff Add 'prediction time' setting for cell/terrain pre-loading 2017-07-19 16:44:37 +02:00
Andrei Kortunov
f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 2017-06-03 23:03:24 +04:00
Andrei Kortunov
9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 2017-06-03 14:39:15 +04:00
Andrei Kortunov
f17badb3cd Makes cells cache size configurable 2017-05-25 13:09:40 +04:00
Ryan Tucker
d555c21c28 Converted all settings files to semantic linefeeds.
Corrected default segments in Windows settings.
Removed all default declarations in the prose of the setting descriptions except where clarification or additional information was also provided.
Some minor, but not thorough grammar corrections.
2017-05-14 22:04:20 -07:00
Andrei Kortunov
6c1e3a0618 Merged from upstream master 2017-04-21 08:48:22 +04:00
Ryan Tucker
29cf296be5 Added all settings that are in settings.cfg but were not yet documented. 2017-04-19 22:28:18 -07:00
Andrei Kortunov
f0f1df3a96 Properly clear inventory 2017-04-19 20:54:09 +04:00
Andrei Kortunov
8581d68b8e Updated documentation for windows settings 2017-04-14 22:46:24 +04:00
Andrei Kortunov
00e06095c1 Updated documentation for new weapon tooltips options 2017-04-14 21:49:15 +04:00
scrawl
aed4cbaf29 Update settings documentation 2017-03-14 21:28:57 +01:00