Alexei Dobrohotov
20e799dadc
Use Rig/MorphGeometry state for its child geometry
...
Cherry-pick of ed44095cdc
from 0.48 branch
2023-03-06 00:54:02 +00:00
psi29a
4faa1bf3e8
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
...
Don't use FFP-friendly texture image units for shadow maps
Closes #7102
See merge request OpenMW/openmw!2682
2023-02-25 23:12:32 +00:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
Alexei Dobrohotov
0f222d270e
Prefer the earliest eponymous nodes in skeletons (bug #3842 )
2023-02-23 15:36:04 +03:00
AnyOldName3
83b940397e
AdD lInE bReAk ThAt ClAnG-fOrMaT wAnTeD
2023-02-10 00:12:55 +00:00
AnyOldName3
7d4410d4fb
Use reserveGlobalTextureUnits for shadow maps
2023-02-09 01:32:48 +00:00
AnyOldName3
9be3d2668a
Break out of loops when uniform is found
2023-02-07 22:19:53 +00:00
florent.teppe
486d15b19e
moved light common to its own file
...
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
dc961e3189
Adds the light into the scene.
...
Common struct for ESM3 and ESM4 light
2023-02-07 10:07:59 +01:00
AnyOldName3
80d6f6bc97
Add line break that clang-format wanted
2023-02-05 02:07:00 +00:00
AnyOldName3
0edc8fc77d
Don't use FFP-friendly texture image units for shadow maps
...
This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.
This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.
Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.
As of this commit, I believe this kills shadows in one eye for stereo
rendering.
2023-02-05 00:40:33 +00:00
AnyOldName3
66e5415895
Log screenshot capture
2022-11-22 19:26:28 +00:00
AnyOldName3
77de37b1ed
Revert "Merge branch 'fix_macos_build' into 'master'"
...
As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14
, reversing
changes made to e16c451d08
.
2022-10-12 22:48:34 +01:00
elsid
c324482338
Use separate header to define missing GL constants
2022-10-09 23:35:55 +02:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
jvoisin
3cbf1dc042
First pass with include-what-you-use
2022-10-09 10:39:43 +00:00
elsid
bb8b5e2108
Add META_Node to clang-format StatementMacros
2022-10-06 21:11:52 +02:00
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
Andrei Kortunov
890be1b590
Fix crash in the editor
2022-09-25 12:31:56 +04:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
AnyOldName3
84f8a6848a
Renormalise line endings
...
This should replace accidental CRLF with LF
2022-09-16 00:53:24 +01:00
elsid
50d8bd9cdd
Disable clang-format for files that should have minimal diff with OSG
2022-09-12 23:57:10 +02:00
elsid
219b9e7cbf
Revert "Use raw string literals for shaders"
...
This reverts commit 0e72055385
.
2022-09-12 23:54:13 +02:00
elsid
0e72055385
Use raw string literals for shaders
2022-09-12 21:00:51 +02:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
Evil Eye
2222b47e3d
Make Settings::Manager::getString return a reference
2022-08-28 16:38:11 +02:00
glassmancody.info
1f2d9f2280
don't recycle statesets for light cullcallback for now
2022-08-24 15:07:04 -07:00
Evil Eye
0df45a90b3
Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
2022-08-23 22:14:27 +02:00
elsid
5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
...
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.
`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2022-08-22 09:32:22 +02:00
unknown
206711876d
Address feedback
2022-08-21 19:43:29 +02:00
unknown
827a2f0b77
Use string_view in animation code
2022-08-21 18:53:38 +02:00
elsid
cc8c7002ea
Cleanup components includes
2022-08-16 19:14:04 +02:00
psi29a
b551e69b6f
#5534 remove OSG 3.4 support and require at least 3.6.5 support
2022-08-09 21:07:28 +00:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
...
Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
glassmancody.info
c513ec7824
null check
2022-08-08 12:53:20 -07:00
glassmancody.info
2cea4f3172
stop excessive allocations with lightmanager callback
2022-08-07 17:04:03 -07:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Evil Eye
55134d1e31
Use string_view in the CharacterController
2022-07-26 17:23:00 +02:00
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously
2022-07-24 21:08:43 +02:00
Andrei Kortunov
de58c9dff3
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
psi29a
6cc3ec12db
Merge branch 'ci-werror' into 'master'
...
Windows, MSVC: Enable warnings as errors on CI
See merge request OpenMW/openmw!2146
2022-07-17 15:49:51 +00:00
elsid
0e12d331f9
Simplify iteration over Bone::mChildren
2022-07-17 13:52:24 +02:00
elsid
e4f599575e
Use unique_ptr to manage Bone lifetime
2022-07-17 13:34:45 +02:00
Project579
02ef9c953e
MSVC: Fix all warnings at level 4, upgrade Qt5 to 5.15.2 to also reduce warnings, disabled 5054 warnings due to Qt5's use of deprecated operators in C++20 .
2022-07-17 11:23:12 +02:00
Mads Buvik Sandvei
b277fa48c7
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
2022-07-11 17:27:05 +02:00
elsid
9ac3bb753e
Move declaration private static member variables of LightManager to .cpp
...
There is no need to expose them to other translation units.
2022-07-08 17:21:01 +02:00
elsid
4211cf1c24
Use uniform indent and apply openmw naming policy
2022-07-08 17:14:13 +02:00
glassmancody.info
a0265ffb89
only enable soft particles when enabled in settings
2022-07-02 09:42:15 -07:00
elsid
2d6e048d88
Fix C4589 msvc warning
...
Constructor of abstract class 'SceneUtil::KeyframeController' ignores initializer for virtual base class 'osg::Object'
2022-07-01 18:47:06 +02:00