scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								088d5604bf 
								
							 
						 
						
							
							
								
								Use a shader if required to display the composite map  
							
							... 
							
							
							
							Fixes composited terrain not respecting the 'clamp lighting' setting. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f5beb3172 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5044816770 
								
							 
						 
						
							
							
								
								Remove unused code  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b66c2abfe3 
								
							 
						 
						
							
							
								
								Build the bounding sphere in the loading thread (only relevant for TerrainGrid)  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e9c028f1d 
								
							 
						 
						
							
							
								
								Skip light collection for far away terrain  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0782839a42 
								
							 
						 
						
							
							
								
								Avoid redundant culling tests on the transform/drawable  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fb8ac06524 
								
							 
						 
						
							
							
								
								Reduce the minSize of quad tree nodes for better performance  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a041546b54 
								
							 
						 
						
							
							
								
								Use the quad tree's minSize in the LodCallback  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4e8821902 
								
							 
						 
						
							
							
								
								Refactor update of lodFlags  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2aa09639a9 
								
							 
						 
						
							
							
								
								Re-enable terrain intersections  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								db00d47ca2 
								
							 
						 
						
							
							
								
								Hold a ref to the intersection visitor's view if possible  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								11bee6ee35 
								
							 
						 
						
							
							
								
								Avoid compiling composite maps that are no longer referenced  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eed7fa6f5 
								
							 
						 
						
							
							
								
								Fix composite map when force shaders is enabled  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d055dc25bf 
								
							 
						 
						
							
							
								
								Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d50b6c2e2 
								
							 
						 
						
							
							
								
								Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ccb6009ee 
								
							 
						 
						
							
							
								
								Use the View-based preloading for TerrainGrid as well  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c29e2dbeb 
								
							 
						 
						
							
							
								
								Refactor ownership of terrain views  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28fd492711 
								
							 
						 
						
							
							
								
								Don't use terrain LOD for the map camera  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a0878c10 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer info to the stats panel  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c921620ef3 
								
							 
						 
						
							
							
								
								Compile the drawables of a composite map one by one to avoid frame drops for larger maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								47ca8aeee5 
								
							 
						 
						
							
							
								
								Use the time elapsed instead of # compiled as limit  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a6d909b22 
								
							 
						 
						
							
							
								
								Fix composite map being compiled twice  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								683e625c6c 
								
							 
						 
						
							
							
								
								Rewrite CompositeMapRenderer to be based on Drawable and share the FBO  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4baa795152 
								
							 
						 
						
							
							
								
								Add preloading implementation to QuadTreeWorld  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9db71e3f62 
								
							 
						 
						
							
							
								
								Recompute the LOD stitching when the view changes  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ef704db877 
								
							 
						 
						
							
							
								
								Fix reset of changed flag  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c15686353 
								
							 
						 
						
							
							
								
								Remove non required use of WorkQueue  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								433900fca5 
								
							 
						 
						
							
							
								
								Fix waiting on initial quad tree build  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4dbd224249 
								
							 
						 
						
							
							
								
								Hide the terrain in non-exterior cells  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2580de11a4 
								
							 
						 
						
							
							
								
								Refactor ownership of ViewDataMap  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a3c645c89 
								
							 
						 
						
							
							
								
								Enable lazy compiling of composite maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								99e18f0d68 
								
							 
						 
						
							
							
								
								Clear the ViewData on exit  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb991850da 
								
							 
						 
						
							
							
								
								Add LOD stitches  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6bd286d924 
								
							 
						 
						
							
							
								
								Fix unnecessary resizing in ViewData  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c151364df 
								
							 
						 
						
							
							
								
								Add special handling for CullVisitor to QuadTreeWorld.  
							
							... 
							
							
							
							- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f19a88be9d 
								
							 
						 
						
							
							
								
								Reject QuadTreeNodes with invalid bounds  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d004bf757 
								
							 
						 
						
							
							
								
								Preliminary rendering of QuadTreeWorld  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e36bdb490e 
								
							 
						 
						
							
							
								
								Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0efc54c749 
								
							 
						 
						
							
							
								
								Subdivide the composite maps  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0756fc4ae6 
								
							 
						 
						
							
							
								
								Optimize getBlendmaps for the general case that most points are within the given cell  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81c9853fe9 
								
							 
						 
						
							
							
								
								Fix handling in getBlendmaps when the chunk is >1 ESM::Cell  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b384087e28 
								
							 
						 
						
							
							
								
								Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								819860081f 
								
							 
						 
						
							
							
								
								Remove custom bounding box  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ce8c4ad4f5 
								
							 
						 
						
							
							
								
								Add quad tree implementation (no rendering yet)  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14225a42c6 
								
							 
						 
						
							
							
								
								Remove unused pointer to IncrementalCompileOperation  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c487df0abb 
								
							 
						 
						
							
							
								
								Move updateTextureFiltering and material into the base class  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5eff286c71 
								
							 
						 
						
							
							
								
								Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7e4450da55 
								
							 
						 
						
							
							
								
								Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b1d4bb5708 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer  
							
							... 
							
							
							
							Temporarily render all terrain using composite maps for testing purposes 
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e323b2fa7b 
								
							 
						 
						
							
							
								
								Use the SceneManager's ShaderManager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0fc465da59 
								
							 
						 
						
							
							
								
								Store the min/max height in LandData  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								051c17a184 
								
							 
						 
						
							
							
								
								Make reportStats const  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								80a0398f9d 
								
							 
						 
						
							
							
								
								Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								20d30bb8d7 
								
							 
						 
						
							
							
								
								Move mDataLoaded into LandData  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16b5cadd9e 
								
							 
						 
						
							
							
								
								Fix order of operations w.r.t clearing cache  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2c68ed4fb4 
								
							 
						 
						
							
							
								
								Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35d53acc65 
								
							 
						 
						
							
							
								
								Factor out terrain chunk loading/caching into a new resource manager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								274690f790 
								
							 
						 
						
							
							
								
								Refactor BufferCache to allow caching buffers of different sizes  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9a3a64f0c4 
								
							 
						 
						
							
							
								
								Add resource manager for ESM::Land to allow data to be unloaded when no longer required  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								804f873649 
								
							 
						 
						
							
							
								
								terrain: factor out texture caching into a separate class  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4cd4457d21 
								
							 
						 
						
							
							
								
								Add support for Functors to ObjectCache  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d72d9f0c9 
								
							 
						 
						
							
							
								
								Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eef63a880a 
								
							 
						 
						
							
							
								
								terrain: use a custom drawable for multi-pass render instead of osgFX::Effect  
							
							... 
							
							
							
							osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass. 
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34130fc5cc 
								
							 
						 
						
							
							
								
								Fix handling in LightListCallback when the node is not a Group  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b78a9f89af 
								
							 
						 
						
							
							
								
								Refactor LightListCallback to allow for integration in custom Drawables.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c1fe9f2a89 
								
							 
						 
						
							
							
								
								Avoid warping the mouse cursor more than necessary  
							
							... 
							
							
							
							Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.
This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view. 
							
						 
						
							2017-03-14 00:31:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								928e2061f7 
								
							 
						 
						
							
							
								
								Remove redundant tolower  
							
							
							
						 
						
							2017-03-13 02:48:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13a6070629 
								
							 
						 
						
							
							
								
								Remove warning spam in skeleton.cpp  
							
							... 
							
							
							
							If the root bone is missing, that is caused by all bones being missing which will have been logged already. 
							
						 
						
							2017-03-13 02:48:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21aad00612 
								
							 
						 
						
							
							
								
								Don't pass key events to the viewer when Alt modifier is held  
							
							... 
							
							
							
							Fixes the stats panel briefly showing up when using 'Alt+F4' to exit. 
							
						 
						
							2017-03-08 01:27:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc95a45cb6 
								
							 
						 
						
							
							
								
								Don't pass repeat key events to the viewer's eventQueue  
							
							
							
						 
						
							2017-03-08 01:27:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								7f429f26e1 
								
							 
						 
						
							
							
								
								Allow getting available version information even when clone is shallow  
							
							
							
						 
						
							2017-03-07 21:53:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c1b1d502ee 
								
							 
						 
						
							
							
								
								Fix up commit  330e5fefd1 
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4051018862 
								
							 
						 
						
							
							
								
								optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5866f0f80b 
								
							 
						 
						
							
							
								
								Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues  
							
							... 
							
							
							
							Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS" 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62cc091414 
								
							 
						 
						
							
							
								
								Fix incorrect setting of TexMat in terrain material  
							
							
							
						 
						
							2017-03-02 18:07:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a759ef5d2e 
								
							 
						 
						
							
							
								
								Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required.  
							
							
							
						 
						
							2017-03-01 19:04:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8fc7942d64 
								
							 
						 
						
							
							
								
								Refactor osgMyGUI::OSGTexture to store width/height inside the object  
							
							
							
						 
						
							2017-03-01 19:04:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d8505e4f48 
								
							 
						 
						
							
							
								
								Fix a multithreading crash caused by modification of live Geometry  
							
							
							
						 
						
							2017-03-01 03:36:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e0011bfc8 
								
							 
						 
						
							
							
								
								Improve NPC loading performance by caching the cleaned objectRoot  
							
							
							
						 
						
							2017-03-01 03:00:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								058681ad73 
								
							 
						 
						
							
							
								
								ShaderVisitor: avoid reset of rig geometry when not required  
							
							
							
						 
						
							2017-03-01 03:00:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1402e0b872 
								
							 
						 
						
							
							
								
								Don't optimize billboard nodes ( Fixes   #3774 )  
							
							
							
						 
						
							2017-02-27 00:39:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								706ac45c76 
								
							 
						 
						
							
							
								
								Fix missing particles caused by shallow copy of ParticleSystemController  
							
							
							
						 
						
							2017-02-26 23:10:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b27ec4945 
								
							 
						 
						
							
							
								
								Remove redundant and ambiguous NiNode::makeBone()  
							
							... 
							
							
							
							Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each. 
							
						 
						
							2017-02-26 22:39:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aba3c471a9 
								
							 
						 
						
							
							
								
								nifloader: fix setting of dataVariance for non-controlled bones and refactor the code  
							
							
							
						 
						
							2017-02-26 22:34:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5caf53b6a3 
								
							 
						 
						
							
							
								
								optimizer: avoid reordering nodes  
							
							... 
							
							
							
							Fixes an osgParticle cloning issue.
(Fixes  #3773 ) 
							
						 
						
							2017-02-26 03:25:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a95773beef 
								
							 
						 
						
							
							
								
								Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp  
							
							
							
						 
						
							2017-02-26 03:15:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								585524805f 
								
							 
						 
						
							
							
								
								Add 'tri ' variant of part filters to optimizer ignore list  
							
							
							
						 
						
							2017-02-25 21:48:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								48e0f098ff 
								
							 
						 
						
							
							
								
								Add missing copy of callbacks when a Transform is replaced by Group  
							
							... 
							
							
							
							(Fixes  #3770 ) 
							
						 
						
							2017-02-24 07:38:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								330e5fefd1 
								
							 
						 
						
							
							
								
								optimizer: consider a Group with more than one child redundant as well  
							
							... 
							
							
							
							While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations. 
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75677f03e7 
								
							 
						 
						
							
							
								
								Remove SceneManager::notifyAttached  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3df7a8c4d8 
								
							 
						 
						
							
							
								
								Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4c12e5e56 
								
							 
						 
						
							
							
								
								optimizer: don't merge Geometry that has transparency sorting enabled  
							
							
							
						 
						
							2017-02-24 02:58:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebfd845eae 
								
							 
						 
						
							
							
								
								optimizer: run MERGE_GEOMETRY after removing redundant nodes  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43f31d6e54 
								
							 
						 
						
							
							
								
								optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f2a323238f 
								
							 
						 
						
							
							
								
								optimizer: merge groups as part of REMOVE_REDUNDANT_NODES  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af716d4b61 
								
							 
						 
						
							
							
								
								optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								698738c649 
								
							 
						 
						
							
							
								
								optimizer: use asXYZ() instead of dynamic_cast  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7cb4bd245 
								
							 
						 
						
							
							
								
								optimizer: remove some cruft  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e33829d493 
								
							 
						 
						
							
							
								
								Add fork of osgUtil::Optimizer with backported fixes that have not been released yet  
							
							... 
							
							
							
							Remove optimizers that won't be used. 
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e2335f250 
								
							 
						 
						
							
							
								
								Use the osgUtil::Optimizer post loading in the SceneManager  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								305cccd263 
								
							 
						 
						
							
							
								
								Don't print Geometry data (vertices, triangles, etc.) in showscenegraph  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e5a1e6123 
								
							 
						 
						
							
							
								
								nifloader: improve setting of DataVariance  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d6b5b2a52 
								
							 
						 
						
							
							
								
								Add StringUtils::CiComp operator  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e996bf2a3 
								
							 
						 
						
							
							
								
								Create TriShapes with an identity transform as a Group  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e5d9efa93 
								
							 
						 
						
							
							
								
								Remove NifLoader::optimize, to be replaced with something better  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c231b06320 
								
							 
						 
						
							
							
								
								Remove boneOffset node after using it  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d75a3fd0fb 
								
							 
						 
						
							
							
								
								Add SharedStateManager to the stats panel  
							
							
							
						 
						
							2017-02-23 23:28:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f79fa3d72 
								
							 
						 
						
							
							
								
								Add resource statistics panel opened with F4  
							
							
							
						 
						
							2017-02-22 14:28:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3693f05ef5 
								
							 
						 
						
							
							
								
								Transform world-space particle systems in update callback so that animations are accounted for  
							
							
							
						 
						
							2017-02-21 23:27:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c45013c983 
								
							 
						 
						
							
							
								
								Fix particle systems not being rendered in their first frame  
							
							
							
						 
						
							2017-02-21 18:15:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4aa40d16bc 
								
							 
						 
						
							
							
								
								Increase the importance of light radius when sorting lights (Bug  #2759 )  
							
							
							
						 
						
							2017-02-21 04:32:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f27c8cc97 
								
							 
						 
						
							
							
								
								Always print context for script warnings to remove the need for verbose option  
							
							... 
							
							
							
							(Fixes  #2813 ) 
							
						 
						
							2017-02-21 04:32:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3b24bb9a5e 
								
							 
						 
						
							
							
								
								Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control  
							
							
							
						 
						
							2017-02-19 13:46:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa8459b5c7 
								
							 
						 
						
							
							
								
								Revert "Remove redundant allocations for NIF meshes"  
							
							... 
							
							
							
							This reverts commit a7c5beb7c5 
							
						 
						
							2017-02-18 02:33:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a37909ee7 
								
							 
						 
						
							
							
								
								Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )"  
							
							... 
							
							
							
							This reverts commit 115e563a7a 
							
						 
						
							2017-02-18 02:33:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								57b585570a 
								
							 
						 
						
							
							
								
								Preload magic effect visuals of the player's selected weapon/spell  
							
							
							
						 
						
							2017-02-15 21:01:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ddd6605608 
								
							 
						 
						
							
							
								
								Move WNAM out of LandData to avoid redundant (de)allocations on startup  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e00b420f68 
								
							 
						 
						
							
							
								
								Move saving of LandData into Land::save  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								325bf66653 
								
							 
						 
						
							
							
								
								Return const Land in ESMStore  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								93c5630e02 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'  
							
							
							
						 
						
							2017-02-13 10:06:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								892d1b162d 
								
							 
						 
						
							
							
								
								nifloader: ignore nodes named 'bounding box' ( Fixes   #3650 )  
							
							
							
						 
						
							2017-02-12 15:44:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MAtahualpa 
								
							 
						 
						
							
							
							
							
								
							
							
								b4ef9e2314 
								
							 
						 
						
							
							
								
								Update loadbook.cpp  
							
							
							
						 
						
							2017-02-12 13:53:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MAtahualpa 
								
							 
						 
						
							
							
							
							
								
							
							
								5a58ab1837 
								
							 
						 
						
							
							
								
								Update loadbook.hpp  
							
							
							
						 
						
							2017-02-12 13:52:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bbcba57495 
								
							 
						 
						
							
							
								
								Disable hitAttemptActorId saving code for now  
							
							
							
						 
						
							2017-02-10 06:26:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2ea0db1d1a 
								
							 
						 
						
							
							
								
								Merge pull request  #1198  from Allofich/combat  
							
							... 
							
							
							
							Make combat engagement logic more like vanilla 
							
						 
						
							2017-02-10 06:20:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e4a7e37b 
								
							 
						 
						
							
							
								
								Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead  
							
							
							
						 
						
							2017-02-09 04:51:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d141b98f0c 
								
							 
						 
						
							
							
								
								Add base animations to preloadCommonAssets  
							
							
							
						 
						
							2017-02-09 03:32:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								839928e210 
								
							 
						 
						
							
							
								
								Fix light data being reset for the wrong light  
							
							
							
						 
						
							2017-02-09 02:46:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a46593fa74 
								
							 
						 
						
							
							
								
								Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread  
							
							
							
						 
						
							2017-02-09 01:08:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3e1dbe920 
								
							 
						 
						
							
							
								
								Fix race conditions in terrain loader caused by static variables  
							
							
							
						 
						
							2017-02-09 00:53:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d53ab6c32 
								
							 
						 
						
							
							
								
								nifloader: attempt to remove redundant root node when a Skeleton is added  
							
							
							
						 
						
							2017-02-08 20:04:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a42c4781e 
								
							 
						 
						
							
							
								
								nifloader: override animflags instead of accumulating them  
							
							
							
						 
						
							2017-02-08 19:53:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0187f2ce4c 
								
							 
						 
						
							
							
								
								nifloader: combine animFlags and particleFlags (Bug  #2100 )  
							
							
							
						 
						
							2017-02-08 19:53:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bccfd6cef8 
								
							 
						 
						
							
							
								
								nifloader: handle textures with no image that are later assigned in a FlipController  
							
							... 
							
							
							
							As found in vurt's trees (Bug #2100 ) 
							
						 
						
							2017-02-08 19:52:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								792f505b2a 
								
							 
						 
						
							
							
								
								Fix potential crash in ShaderVisitor for textures with no image assigned  
							
							
							
						 
						
							2017-02-08 19:16:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45ae8d5ffa 
								
							 
						 
						
							
							
								
								Add support for GL_AMBIENT colorMode to shaders as required by particle systems  
							
							
							
						 
						
							2017-02-08 18:39:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c00532d82d 
								
							 
						 
						
							
							
								
								Add LightStateCache to avoid redundantly setting the same gl_Light  
							
							... 
							
							
							
							Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2% 
							
						 
						
							2017-02-07 23:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d4dc1b9c1 
								
							 
						 
						
							
							
								
								Add specialized DisableLight state attribute for more efficient undoing of light state  
							
							... 
							
							
							
							Seems to reduce # of GL calls by 10-15% in a typical scene. 
							
						 
						
							2017-02-07 23:01:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2090684a 
								
							 
						 
						
							
							
								
								Store mHitAttemptActorId in save files  
							
							
							
						 
						
							2017-02-07 01:26:26 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1069dce3c 
								
							 
						 
						
							
							
								
								Change UnrefQueue to accept osg::Referenced instead of osg::Object  
							
							
							
						 
						
							2017-02-04 02:24:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								33e654f94d 
								
							 
						 
						
							
							
								
								Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls  
							
							
							
						 
						
							2017-02-04 02:16:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c95868969b 
								
							 
						 
						
							
							
								
								Early out for scene graphs with no update callbacks in SceneManager::notifyAttached  
							
							
							
						 
						
							2017-02-04 01:22:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								767eba941f 
								
							 
						 
						
							
							
								
								Speed up finding of attachment node by using the cached nodeMap  
							
							
							
						 
						
							2017-02-03 23:15:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a76d693627 
								
							 
						 
						
							
							
								
								Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()  
							
							
							
						 
						
							2017-02-03 23:10:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30b101b175 
								
							 
						 
						
							
							
								
								Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)  
							
							
							
						 
						
							2017-02-03 06:49:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b4a6b6387b 
								
							 
						 
						
							
							
								
								Create own instance of osgDB::SharedStateManager so we control when to call prune()  
							
							... 
							
							
							
							prune() is now called in the background thread, just like the resource cache update.
Seems to improve performance by ~0.3 ms/frame 
							
						 
						
							2017-02-03 03:27:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84a92e665c 
								
							 
						 
						
							
							
								
								Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix  
							
							
							
						 
						
							2017-02-03 02:18:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f3045331f1 
								
							 
						 
						
							
							
								
								Fix regression in handling of NiZBufferProperty  
							
							
							
						 
						
							2017-02-03 01:49:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								53e4db8a8f 
								
							 
						 
						
							
							
								
								Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root  
							
							
							
						 
						
							2017-02-02 21:57:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c5f8ff6e0e 
								
							 
						 
						
							
							
								
								Add names to several nodes for debugging purposes  
							
							
							
						 
						
							2017-02-02 21:49:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								851f61ac82 
								
							 
						 
						
							
							
								
								Always assign osg::Material when a material controller is used  
							
							
							
						 
						
							2017-02-01 21:10:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9180089a3b 
								
							 
						 
						
							
							
								
								Add sharing for more State Attributes, most notably BlendFunc and AlphaFunc, to improve the state tracking in osg::State and reduce the number of GL calls  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								960d4a96c3 
								
							 
						 
						
							
							
								
								Reduce the number of osg::Material state by setting the default state on the graph root  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e399e10607 
								
							 
						 
						
							
							
								
								Add missing lock in shareMaterial  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34deb6e7b1 
								
							 
						 
						
							
							
								
								Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e90941a8b3 
								
							 
						 
						
							
							
								
								Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								0f20312012 
								
							 
						 
						
							
							
								
								Fix MSVC warnings  
							
							
							
						 
						
							2017-01-28 04:37:47 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								115e563a7a 
								
							 
						 
						
							
							
								
								Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )  
							
							... 
							
							
							
							The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5 
							
						 
						
							2017-01-19 22:23:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac61535d2c 
								
							 
						 
						
							
							
								
								optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification  
							
							
							
						 
						
							2017-01-19 03:19:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Leon Krieg 
								
							 
						 
						
							
							
							
							
								
							
							
								170e723cc7 
								
							 
						 
						
							
							
								
								Handle SDL event 0x304 by doing nothing ( #3670 )  
							
							
							
						 
						
							2016-12-17 12:51:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eae35af13d 
								
							 
						 
						
							
							
								
								Check if the bounding box changed before calling dirtyBound()  
							
							
							
						 
						
							2016-12-17 00:23:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aafff1deb6 
								
							 
						 
						
							
							
								
								Fix memory leak  
							
							
							
						 
						
							2016-12-16 20:40:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cca75499ee 
								
							 
						 
						
							
							
								
								Clear the Skeleton's bone cache when a node is added/removed ( Fixes   #3663 )  
							
							
							
						 
						
							2016-12-16 20:09:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c0faeea938 
								
							 
						 
						
							
							
								
								RigGeometry check if mesh has normals ( Fixes   #3667 )  
							
							
							
						 
						
							2016-12-15 22:39:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aussiemon 
								
							 
						 
						
							
							
							
							
								
							
							
								369272fc70 
								
							 
						 
						
							
							
								
								Handle SDL event 0x302 by doing nothing  
							
							
							
						 
						
							2016-12-14 21:08:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrohrlach 
								
							 
						 
						
							
							
							
							
								
							
							
								f0f78c9d64 
								
							 
						 
						
							
							
								
								Slight adjustments to disintegration fix  
							
							
							
						 
						
							2016-12-09 19:55:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrohrlach 
								
							 
						 
						
							
							
							
							
								
							
							
								9624d8aade 
								
							 
						 
						
							
							
								
								Added new method and variable to track float remainders of disintegration effections  
							
							
							
						 
						
							2016-12-09 19:48:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								99bcf47167 
								
							 
						 
						
							
							
								
								Implement NiSphericalCollider ( Closes   #3644 )  
							
							
							
						 
						
							2016-12-06 01:32:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5297d7b5be 
								
							 
						 
						
							
							
								
								Merge pull request  #1137  from nikolaykasyanov/osx-structure  
							
							... 
							
							
							
							[macOS] Move all resources files inside application bundles (fixes  #3566 ) 
							
						 
						
							2016-11-25 02:51:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								db69342b5d 
								
							 
						 
						
							
							
								
								[macOS] Move all configs & resources into app bundles  
							
							... 
							
							
							
							Fixes  #3566  (https://bugs.openmw.org/issues/3566 ). 
						
							2016-11-23 22:32:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								505250f6ec 
								
							 
						 
						
							
							
								
								Do not use architecture dependent type size_t in esm format ( Fixes   #3633 )  
							
							
							
						 
						
							2016-11-22 15:47:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d125bcaa2 
								
							 
						 
						
							
							
								
								Merge pull request  #1129  from PhillipAnd/phillipand-cmake-fix  
							
							... 
							
							
							
							Fix various build issues with Visual Studio environment 
							
						 
						
							2016-11-17 18:25:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Phillip Andrews 
								
							 
						 
						
							
							
							
							
								
							
							
								c18fc113e5 
								
							 
						 
						
							
							
								
								Changed missing library dependencies to simple fix  
							
							
							
						 
						
							2016-11-14 00:01:22 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								3420121c3f 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-11-13 23:20:51 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								125e94ef0e 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-10-31 00:39:31 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Assumeru 
								
							 
						 
						
							
							
							
							
								
							
							
								f6ef1ce276 
								
							 
						 
						
							
							
								
								Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance  
							
							
							
						 
						
							2016-10-25 15:42:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								301dd77efb 
								
							 
						 
						
							
							
								
								Save controls state ( Fixes   #3598 )  
							
							
							
						 
						
							2016-10-20 02:12:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								11565b5966 
								
							 
						 
						
							
							
								
								Make actors with non-portable lights in inventory glow ( Closes   #2042 ,  #3338 )  
							
							
							
						 
						
							2016-10-08 23:17:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5c94e2324f 
								
							 
						 
						
							
							
								
								Add missing use plugin macro for static build  
							
							
							
						 
						
							2016-10-08 19:20:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								f6f16b68de 
								
							 
						 
						
							
							
								
								Don't let Weakness to Magicka affect paralysis  
							
							
							
						 
						
							2016-10-08 17:56:12 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37bfa88b2d 
								
							 
						 
						
							
							
								
								Merge pull request  #1094  from Allofich/alchemy  
							
							... 
							
							
							
							Fix reversed use of alembics and retorts 
							
						 
						
							2016-10-06 19:02:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								498976775a 
								
							 
						 
						
							
							
								
								Fix reversed use of alembics and retorts  
							
							
							
						 
						
							2016-10-07 01:38:50 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c981b6fe5 
								
							 
						 
						
							
							
								
								Fix typo in script opcode ( Fixes   #3583 )  
							
							
							
						 
						
							2016-10-06 17:36:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								6ec37b5cfb 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-10-02 17:48:54 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cd4b182091 
								
							 
						 
						
							
							
								
								Merge pull request  #1051  from Allofich/textures  
							
							... 
							
							
							
							Use spell effect particle textures 
							
						 
						
							2016-09-18 22:37:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								a8e9f2df67 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-09-19 05:20:04 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								be96ff1fd1 
								
							 
						 
						
							
							
								
								Remove redundant parameter  
							
							
							
						 
						
							2016-09-18 01:57:47 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f5347b79b 
								
							 
						 
						
							
							
								
								Update comment, osgAnimation::RigGeometry is no longer used  
							
							
							
						 
						
							2016-09-17 18:31:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								55e670c5fe 
								
							 
						 
						
							
							
								
								Fix animation state not saving  
							
							... 
							
							
							
							References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving. 
							
						 
						
							2016-09-15 16:11:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								a033ba3bd2 
								
							 
						 
						
							
							
								
								Override spell textures by NiTexturingProperty  
							
							
							
						 
						
							2016-09-14 23:03:04 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									emlai 
								
							 
						 
						
							
							
							
							
								
							
							
								fd2281e825 
								
							 
						 
						
							
							
								
								Fix typo  
							
							
							
						 
						
							2016-09-10 21:25:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4322e76cb6 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-08-29 12:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5da3a269e 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-08-29 12:20:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c968ebee96 
								
							 
						 
						
							
							
								
								Merge pull request  #1033  from Allofich/warnings  
							
							... 
							
							
							
							Remove unnecessary destructor 
							
						 
						
							2016-08-22 14:44:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								73463cd12f 
								
							 
						 
						
							
							
								
								Remove unnecessary virtual destructor  
							
							
							
						 
						
							2016-08-22 21:34:57 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f92560986e 
								
							 
						 
						
							
							
								
								Merge pull request  #1031  from kpp/fix_uninitiaized_escape_hash_filter  
							
							... 
							
							
							
							Fix uninitialized escape_hash_filter 
							
						 
						
							2016-08-21 22:56:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								8c5aae0722 
								
							 
						 
						
							
							
								
								Add virtual destructors  
							
							
							
						 
						
							2016-08-21 18:31:46 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								416466e53e 
								
							 
						 
						
							
							
								
								Fix uninitialized escape_hash_filter  
							
							
							
						 
						
							2016-08-19 21:13:38 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								341e3846c0 
								
							 
						 
						
							
							
								
								Use initial particle state to compute the initial bounding box ( Fixes   #3500 )  
							
							
							
						 
						
							2016-08-16 23:28:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dda5bfbc9f 
								
							 
						 
						
							
							
								
								CharacterPreview no longer depends on osgViewer  
							
							
							
						 
						
							2016-08-16 22:47:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								641005b317 
								
							 
						 
						
							
							
								
								Remove Camera's children before removing the Camera  
							
							... 
							
							
							
							Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077  ) 
							
						 
						
							2016-08-15 18:12:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a44ba0e461 
								
							 
						 
						
							
							
								
								Merge pull request  #966  from kpp/find_mygui  
							
							... 
							
							
							
							Find mygui 
							
						 
						
							2016-08-15 16:36:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								4cffdb67d8 
								
							 
						 
						
							
							
								
								Uses case-sensitive MyGUI_* variables  
							
							
							
						 
						
							2016-08-15 15:59:02 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								513e1da8a3 
								
							 
						 
						
							
							
								
								Remove unneeded casts  
							
							
							
						 
						
							2016-08-14 16:44:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								33d27a2285 
								
							 
						 
						
							
							
								
								Use ref_ptr  
							
							
							
						 
						
							2016-08-14 16:41:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2f6075329b 
								
							 
						 
						
							
							
								
								Clang warning fixes  
							
							
							
						 
						
							2016-08-14 15:10:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								46538b9438 
								
							 
						 
						
							
							
								
								Merge pull request  #1011  from devnexen/master  
							
							... 
							
							
							
							Mainly making compilable under OpenBSD. 
							
						 
						
							2016-08-07 20:34:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								aa1ed9b172 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/RenderWater'  
							
							
							
						 
						
							2016-08-07 17:03:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Carlier 
								
							 
						 
						
							
							
							
							
								
							
							
								83bab29e4b 
								
							 
						 
						
							
							
								
								Mainly making compilable under OpenBSD.  
							
							... 
							
							
							
							Renaming one resource file as the space led to issue for qt/moc. 
							
						 
						
							2016-08-06 19:00:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								5753f52b47 
								
							 
						 
						
							
							
								
								Move water mesh + simple state generation to components library.  
							
							
							
						 
						
							2016-08-05 13:25:05 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								b65f379b7f 
								
							 
						 
						
							
							
								
								Save scripted animation state ( Fixes   #1931 ,  #2150 ,  #3393 )  
							
							
							
						 
						
							2016-08-03 03:52:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								63fd1e8df7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							
							
						 
						
							2016-07-27 15:49:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a0699ce20d 
								
							 
						 
						
							
							
								
								Change some <> characters to double quotes, resolving compilation problems.  
							
							
							
						 
						
							2016-07-27 01:19:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								20f73f4a32 
								
							 
						 
						
							
							
								
								Relocate escape-related code to new files escape.hpp and escape.cpp.  
							
							
							
						 
						
							2016-07-27 00:58:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								d790747389 
								
							 
						 
						
							
							
								
								Implement deletion of moved references (Bug  #3471 )  
							
							
							
						 
						
							2016-07-22 01:59:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7243583963 
								
							 
						 
						
							
							
								
								Change a switch to a series of if/else if/.../else, hopefully resolving compilation issues on OSX and Linux.  
							
							
							
						 
						
							2016-07-21 01:36:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2b829f7f7b 
								
							 
						 
						
							
							
								
								Move some stuff to a header, removing the need for a dodgy hack.  
							
							
							
						 
						
							2016-07-21 01:07:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								becc053555 
								
							 
						 
						
							
							
								
								Trick the software into building by using what I assume is a really dirty hack.  
							
							
							
						 
						
							2016-07-21 00:16:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								519fbab864 
								
							 
						 
						
							
							
								
								Remove useless print  
							
							
							
						 
						
							2016-07-20 23:18:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								32f0ded8f6 
								
							 
						 
						
							
							
								
								Fix bug in unescape filter, but still manage not to fix build issue.  
							
							
							
						 
						
							2016-07-20 23:15:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								423919abb5 
								
							 
						 
						
							
							
								
								Make it not build again (but theoretically enable the desired functionality).  
							
							
							
						 
						
							2016-07-20 15:19:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								59639e3988 
								
							 
						 
						
							
							
								
								Make it build again (but remove the new functionality).  
							
							
							
						 
						
							2016-07-20 15:16:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d9d5a6561b 
								
							 
						 
						
							
							
								
								Adjust the code so that it should (maybe) work, changing the compilation error to a less straighforward one.  
							
							
							
						 
						
							2016-07-20 14:50:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								95d2c7ea5c 
								
							 
						 
						
							
							
								
								Attempt to unescape characters when constructing file paths, introducing compilation errors.  
							
							
							
						 
						
							2016-07-20 02:48:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c17e1ca24a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'anyoldname3/ignore-hash-test'  
							
							
							
						 
						
							2016-07-19 16:19:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								721fa28c1e 
								
							 
						 
						
							
							
								
								Fix assertion failure with NiTextureEffect missing source texture  
							
							
							
						 
						
							2016-07-16 18:59:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f1b5ad5804 
								
							 
						 
						
							
							
								
								Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.  
							
							
							
						 
						
							2016-07-12 17:09:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e6f78ae5b7 
								
							 
						 
						
							
							
								
								Switch indentation to spaces to remain consistent with the rest of the project  
							
							
							
						 
						
							2016-07-12 01:06:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								08df463c94 
								
							 
						 
						
							
							
								
								Separate declaration and definition of some static members to hopefully calm Travis down.  
							
							
							
						 
						
							2016-07-12 00:37:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7475d90693 
								
							 
						 
						
							
							
								
								Fix dodgy include by changing backslashes to forwardslashes  
							
							
							
						 
						
							2016-07-12 00:14:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5121e77a95 
								
							 
						 
						
							
							
								
								Remove the cause of a warning which upset Travis (but not the thing that made the Travis build fail, as I have no idea why it wouldn't work or how to fix it  
							
							
							
						 
						
							2016-07-12 00:00:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1a0642f1db 
								
							 
						 
						
							
							
								
								Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing  
							
							
							
						 
						
							2016-07-11 22:33:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								195dd27780 
								
							 
						 
						
							
							
								
								Resolve obvious runtime error revealing more subtle one  
							
							
							
						 
						
							2016-07-11 22:05:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								9c6739f1b3 
								
							 
						 
						
							
							
								
								Fix doubled particle spawn range  
							
							
							
						 
						
							2016-07-11 22:40:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fbe6dc9704 
								
							 
						 
						
							
							
								
								Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++  
							
							
							
						 
						
							2016-07-11 21:33:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7697406467 
								
							 
						 
						
							
							
								
								Partially fix '2 overloads have similar conversions' compilation error  
							
							
							
						 
						
							2016-07-11 14:39:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2a9b12bb3f 
								
							 
						 
						
							
							
								
								Fix an issue preventing compilation, revealing another that doesn't make much sense.  
							
							
							
						 
						
							2016-07-11 14:15:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c1ffc9e776 
								
							 
						 
						
							
							
								
								Remove a compilation error and set up framework to remove the others  
							
							
							
						 
						
							2016-07-11 01:59:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e17e354e84 
								
							 
						 
						
							
							
								
								Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors  
							
							
							
						 
						
							2016-07-11 01:16:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								2a987b6857 
								
							 
						 
						
							
							
								
								Do not skip inactive keyframe controllers (Bug  #1942 )  
							
							
							
						 
						
							2016-07-10 19:02:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9375cbea44 
								
							 
						 
						
							
							
								
								Make NIFFilePtr const  
							
							
							
						 
						
							2016-07-10 17:10:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da0e20edcd 
								
							 
						 
						
							
							
								
								Merge pull request  #991  from MiroslavR/opface  
							
							... 
							
							
							
							Implement Face instruction (Feature #1424 ) 
							
						 
						
							2016-07-10 02:10:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								f6f3f71db5 
								
							 
						 
						
							
							
								
								Improve format specifiers for message boxes  
							
							
							
						 
						
							2016-07-09 03:18:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								dc0bc5b68c 
								
							 
						 
						
							
							
								
								Implement Face instruction (Feature  #1424 )  
							
							
							
						 
						
							2016-07-09 02:16:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f62ea2e80 
								
							 
						 
						
							
							
								
								Fix for "RigGeometry rendering with no skeleton" errors  
							
							
							
						 
						
							2016-07-02 20:19:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9b73d7b12 
								
							 
						 
						
							
							
								
								Replace "sys::default" with ESM::CellId::sDefaultWorldspace  
							
							
							
						 
						
							2016-07-02 19:48:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d5f497c47d 
								
							 
						 
						
							
							
								
								Pass the node path instead of the node visitor  
							
							
							
						 
						
							2016-07-02 19:27:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6fa95e72c5 
								
							 
						 
						
							
							
								
								Pass the traversal number instead of the node visitor  
							
							
							
						 
						
							2016-07-02 19:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								54f52f7bae 
								
							 
						 
						
							
							
								
								Implement effect removal for abilities ( Fixes   #3455 )  
							
							
							
						 
						
							2016-07-01 18:50:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								b99611a730 
								
							 
						 
						
							
							
								
								Initialize mSpecIncreases in ESM::NpcStats::load  
							
							
							
						 
						
							2016-06-26 15:16:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								dfc62c99b4 
								
							 
						 
						
							
							
								
								Show correct class image in level-up dialog ( Fixes   #3443 )  
							
							
							
						 
						
							2016-06-26 03:22:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								824cd3be22 
								
							 
						 
						
							
							
								
								Do not set _boundingBoxComputed which is no longer used  
							
							
							
						 
						
							2016-06-14 22:25:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								372f2e2f18 
								
							 
						 
						
							
							
								
								Merge pull request  #962  from Allofich/AIPackageFixes  
							
							... 
							
							
							
							Duration fixes for Follow and Escort 
							
						 
						
							2016-06-14 20:47:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								3bebbab78e 
								
							 
						 
						
							
							
								
								Duration fixes for Follow and Escort  
							
							
							
						 
						
							2016-06-15 02:11:30 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								197e81206a 
								
							 
						 
						
							
							
								
								Assume mDeathAnimationFinished is true for older save files  
							
							
							
						 
						
							2016-06-12 19:46:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a825882c6b 
								
							 
						 
						
							
							
								
								Process death events at the end of the death animation ( Fixes   #1873 )  
							
							
							
						 
						
							2016-06-12 00:04:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cb8daaaee1 
								
							 
						 
						
							
							
								
								Do not query the texture's image in osgMyGUI::OSGTexture  
							
							... 
							
							
							
							Doing so could result in a race condition if the draw thread is about to delete the image (UnRefImageDataAfterApply enabled) 
							
						 
						
							2016-06-11 18:26:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								55ac1fab68 
								
							 
						 
						
							
							
								
								Change Wander duration to run on a counter  
							
							
							
						 
						
							2016-06-10 04:36:18 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b079db7913 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/EditPathgrid'  
							
							
							
						 
						
							2016-06-07 08:35:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								3bcd23022a 
								
							 
						 
						
							
							
								
								Rewrites FindBullet using LibFindMacros handling version properly  
							
							
							
						 
						
							2016-05-31 07:18:37 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								b83f522ecd 
								
							 
						 
						
							
							
								
								Changes to color scheme, slight change to drag indicator,  
							
							... 
							
							
							
							change tooltip description. 
							
						 
						
							2016-05-29 13:26:29 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								564d0db68c 
								
							 
						 
						
							
							
								
								Move pathgrid abstraction handling to save code.  
							
							
							
						 
						
							2016-05-26 22:11:27 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3749821809 
								
							 
						 
						
							
							
								
								Choose a random death animation for actors that start the game as dead ( Fixes   #3397 )  
							
							
							
						 
						
							2016-05-19 21:40:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								1781aaaa27 
								
							 
						 
						
							
							
								
								Drag indicator.  
							
							
							
						 
						
							2016-05-18 12:17:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04b537bf5f 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2016-05-15 16:38:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								85b0c4393b 
								
							 
						 
						
							
							
								
								Remove obsolete code  
							
							
							
						 
						
							2016-05-15 16:37:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e0c3b2413 
								
							 
						 
						
							
							
								
								Revert commit  16ac6e7aac ( Fixes   #3394 )  
							
							
							
						 
						
							2016-05-15 16:28:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62018e802b 
								
							 
						 
						
							
							
								
								Minor fix to particle system AutoPlay flag handling  
							
							... 
							
							
							
							The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect. 
							
						 
						
							2016-05-14 22:55:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7202072196 
								
							 
						 
						
							
							
								
								Freeze particle systems on construction if the AutoPlay flag is missing  
							
							
							
						 
						
							2016-05-14 22:38:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c08f705c5 
								
							 
						 
						
							
							
								
								Make the ParticleSystemController freeze the particle system instead of the emitter (Bug  #3390 )  
							
							
							
						 
						
							2016-05-14 22:36:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e30bb31a79 
								
							 
						 
						
							
							
								
								Handle the particle node's AutoPlay flag (Bug  #3390 )  
							
							
							
						 
						
							2016-05-14 22:35:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								32ba5bf8b8 
								
							 
						 
						
							
							
								
								Initial pathgrid editting, support for selection and movement.  
							
							
							
						 
						
							2016-05-12 19:35:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fcbcc004a3 
								
							 
						 
						
							
							
								
								Don't use unordered_map  
							
							
							
						 
						
							2016-05-11 02:35:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								17a0353a85 
								
							 
						 
						
							
							
								
								Fix forward declaration mismatch  
							
							
							
						 
						
							2016-05-10 17:36:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7e6219091 
								
							 
						 
						
							
							
								
								Merge pull request  #939  from kpp/rewrite_esm_name_t  
							
							... 
							
							
							
							Rewrite ESM::NAME_T 
							
						 
						
							2016-05-08 13:15:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b4e341e1e2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/RenderPathgrid'  
							
							
							
						 
						
							2016-05-08 10:15:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								d5dfa89060 
								
							 
						 
						
							
							
								
								Rewrite NAME_T into FIXED_STRING.  
							
							
							
						 
						
							2016-05-07 23:27:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Proskuryakov 
								
							 
						 
						
							
							
							
							
								
							
							
								1e7d573f24 
								
							 
						 
						
							
							
								
								Fix uninitialized values in ESMWriter::save  
							
							
							
						 
						
							2016-05-07 20:40:21 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								14ae232938 
								
							 
						 
						
							
							
								
								Remove now unnecessary factory class.  
							
							... 
							
							
							
							It was originally used for storing normals, but that functionality
was removed. 
							
						 
						
							2016-05-03 16:13:23 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								b11f5b2717 
								
							 
						 
						
							
							
								
								Make edges differently colored.  
							
							
							
						 
						
							2016-05-03 15:06:28 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								0eb863d8fc 
								
							 
						 
						
							
							
								
								Change color to blue to match the pathgrid visibility selector in the  
							
							... 
							
							
							
							editor and slightly increase the scaling. 
							
						 
						
							2016-05-03 03:29:34 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								7f0cc6e583 
								
							 
						 
						
							
							
								
								Add a color gradiant to pathgrid nodes to make them less of an eyesore.  
							
							
							
						 
						
							2016-05-03 03:29:30 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								3d26ff08c4 
								
							 
						 
						
							
							
								
								Get rid of lighting.  
							
							
							
						 
						
							2016-05-03 03:29:07 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								d141672b53 
								
							 
						 
						
							
							
								
								Pathgrid geometry creator  
							
							
							
						 
						
							2016-05-02 22:09:48 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f34fb0c41 
								
							 
						 
						
							
							
								
								Remove call to MYGUI_DBG_BREAK which was removed in mygui-git  
							
							
							
						 
						
							2016-04-20 11:37:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f3e9fd49f3 
								
							 
						 
						
							
							
								
								Don't add the autodetected mw path in global config file  
							
							... 
							
							
							
							The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem. 
							
						 
						
							2016-04-17 17:17:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2f8be401cc 
								
							 
						 
						
							
							
								
								Add the unref work items to the front of the workqueue (Bug  #3273 )  
							
							... 
							
							
							
							Ensures that memory still gets freed even if the workqueue is overloaded. 
							
						 
						
							2016-03-29 00:27:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc36269617 
								
							 
						 
						
							
							
								
								When a controller is present more than once in the same keyframe file, pick the first one ( Fixes   #2719 )  
							
							
							
						 
						
							2016-03-26 14:59:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8052225460 
								
							 
						 
						
							
							
								
								Remove leftover call to setTexCoordArrayList  
							
							
							
						 
						
							2016-03-23 22:56:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc0afe901f 
								
							 
						 
						
							
							
								
								Store a pointer to tangents array to avoid potential type casting issue  
							
							
							
						 
						
							2016-03-23 17:03:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d1f6169889 
								
							 
						 
						
							
							
								
								Add special handling of RigGeometry tangents in ShaderVisitor  
							
							
							
						 
						
							2016-03-23 16:48:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95e80e7eff 
								
							 
						 
						
							
							
								
								RigGeometry: don't directly modify the primitive set list  
							
							... 
							
							
							
							This is to ensure that an element buffer object will be assigned to the primitive sets if necessary. 
							
						 
						
							2016-03-23 00:10:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c73ec71123 
								
							 
						 
						
							
							
								
								Revert "Store the RigGeometry's source vertices and normals directly"  
							
							... 
							
							
							
							This reverts commit 7a347e3483 
							
						 
						
							2016-03-22 23:28:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60c8c4fdda 
								
							 
						 
						
							
							
								
								Revert "Animate tangents in RigGeometry"  
							
							... 
							
							
							
							This reverts commit 9cf963b751 
							
						 
						
							2016-03-22 23:28:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9cf963b751 
								
							 
						 
						
							
							
								
								Animate tangents in RigGeometry  
							
							
							
						 
						
							2016-03-22 22:14:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a347e3483 
								
							 
						 
						
							
							
								
								Store the RigGeometry's source vertices and normals directly  
							
							
							
						 
						
							2016-03-22 22:01:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f31b3d79f 
								
							 
						 
						
							
							
								
								Add parallax mapping for objects  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df6fd5f206 
								
							 
						 
						
							
							
								
								Recognize normalHeightMap in the ShaderVisitor  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157c11398d 
								
							 
						 
						
							
							
								
								Add terrain parallax mapping  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								24ae9f4ac1 
								
							 
						 
						
							
							
								
								Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor  
							
							... 
							
							
							
							In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node. 
							
						 
						
							2016-03-14 00:38:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e8caafa190 
								
							 
						 
						
							
							
								
								Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor  
							
							... 
							
							
							
							No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering. 
							
						 
						
							2016-03-14 00:31:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c7bb850b 
								
							 
						 
						
							
							
								
								ToggleAI cleanup  
							
							
							
						 
						
							2016-03-12 20:32:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d986b1a48b 
								
							 
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2016-03-11 19:28:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1abb77f8a1 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-03-11 19:18:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f03982e0b 
								
							 
						 
						
							
							
								
								Use a dedicated VBO for RigGeometry's vertices and normals  
							
							... 
							
							
							
							The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further. 
							
						 
						
							2016-03-11 19:08:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50b8260a39 
								
							 
						 
						
							
							
								
								Disable VBOs in RigGeometry while investigating a crash possibly related to commit  cda8a88f0d 
							
							
							
						 
						
							2016-03-11 18:21:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aae43dbff5 
								
							 
						 
						
							
							
								
								Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
							
							
							
						 
						
							2016-03-11 16:10:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4eb090a8d0 
								
							 
						 
						
							
							
								
								Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
							
							
							
						 
						
							2016-03-11 16:09:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								174dd82894 
								
							 
						 
						
							
							
								
								Manually apply the osg::Light state  
							
							... 
							
							
							
							Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet). 
							
						 
						
							2016-03-11 15:43:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								58e0e8bd4e 
								
							 
						 
						
							
							
								
								Enable vertex buffer objects in RigGeometry  
							
							
							
						 
						
							2016-03-11 01:39:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dbf44b414 
								
							 
						 
						
							
							
								
								Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency  
							
							
							
						 
						
							2016-03-11 01:35:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f08cbff71 
								
							 
						 
						
							
							
								
								Share the state attributes for terrain techniques  
							
							... 
							
							
							
							Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene. 
							
						 
						
							2016-03-11 01:08:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84b8da7a09 
								
							 
						 
						
							
							
								
								Share the osg::Material on drawables  
							
							... 
							
							
							
							Reduces the number of GL calls / frame by ~4%. 
							
						 
						
							2016-03-11 01:06:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								abcfe9bcee 
								
							 
						 
						
							
							
								
								Don't add empty text key objects  
							
							
							
						 
						
							2016-03-10 17:01:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								02d23564dc 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2016-03-10 14:29:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f898bf493f 
								
							 
						 
						
							
							
								
								Don't use Geodes  
							
							
							
						 
						
							2016-03-10 13:17:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								137dde7cf8 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2016-03-10 12:59:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								121bdd3e39 
								
							 
						 
						
							
							
								
								Update comment  
							
							
							
						 
						
							2016-03-07 22:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e6cf17665 
								
							 
						 
						
							
							
								
								Warn about cellrefs with an empty refId (Bug  #3238 )  
							
							
							
						 
						
							2016-03-07 22:44:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0df975a4d7 
								
							 
						 
						
							
							
								
								Properly detach nodes in CopyRigVisitor ( Fixes   #3234 )  
							
							
							
						 
						
							2016-03-06 11:33:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								82b792f808 
								
							 
						 
						
							
							
								
								Eliminate dynamic_cast in BillboardCallback  
							
							
							
						 
						
							2016-03-05 20:02:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eaf96e3bf 
								
							 
						 
						
							
							
								
								Make ResourceManager destructor virtual  
							
							
							
						 
						
							2016-03-02 21:58:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dd2fbfc0a2 
								
							 
						 
						
							
							
								
								Fix windows build  
							
							
							
						 
						
							2016-03-02 21:57:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d6323f13a 
								
							 
						 
						
							
							
								
								Force-enable hasWater() for exterior cells ( Fixes   #3222 )  
							
							
							
						 
						
							2016-03-02 17:02:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								563807ee53 
								
							 
						 
						
							
							
								
								Share the StateSet used to invert front face  
							
							
							
						 
						
							2016-03-02 13:33:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e7c6fdd7e 
								
							 
						 
						
							
							
								
								Implement NiTexturingProperty::DecalTexture  
							
							
							
						 
						
							2016-03-01 18:41:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30d06bfe0e 
								
							 
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2016-03-01 17:27:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64636bd85a 
								
							 
						 
						
							
							
								
								Improve error reporting  
							
							
							
						 
						
							2016-03-01 17:05:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2821f46a18 
								
							 
						 
						
							
							
								
								Corpse clearing fix  
							
							
							
						 
						
							2016-03-01 11:31:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8791063110 
								
							 
						 
						
							
							
								
								Fix "RigGeometry rendering with no skeleton" warnings in rare cases  
							
							
							
						 
						
							2016-02-29 18:20:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1e5b4bea0a 
								
							 
						 
						
							
							
								
								Don't create an unnecessary osg::Group when copying over a rig  
							
							
							
						 
						
							2016-02-29 17:50:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27577ce765 
								
							 
						 
						
							
							
								
								Add ESM::Land::DEFAULT_HEIGHT  
							
							
							
						 
						
							2016-02-28 16:49:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaeabc962 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/respawn'  
							
							
							
						 
						
							2016-02-28 10:19:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3a2dccad4b 
								
							 
						 
						
							
							
								
								Implement 'Show' script instruction  
							
							
							
						 
						
							2016-02-27 13:40:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ef387208 
								
							 
						 
						
							
							
								
								Vanilla-compatible creature/NPC respawning ( Fixes   #2369 ,  Fixes   #2467 )  
							
							
							
						 
						
							2016-02-27 12:53:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99cd15f00 
								
							 
						 
						
							
							
								
								Vanilla-compatible activate / onActivate ( Fixes   #1629 )  
							
							... 
							
							
							
							See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635  
							
						 
						
							2016-02-26 13:08:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								195c3b9967 
								
							 
						 
						
							
							
								
								Merge pull request  #904  from sandstranger/disable_opengles_anddroid  
							
							... 
							
							
							
							disable opengl es for Android by default 
							
						 
						
							2016-02-25 21:39:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdccf03228 
								
							 
						 
						
							
							
								
								Fix mismatched delete  
							
							
							
						 
						
							2016-02-25 21:32:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sandstranger 
								
							 
						 
						
							
							
							
							
								
							
							
								a7b78b37f5 
								
							 
						 
						
							
							
								
								disable opengles for Android by default  
							
							
							
						 
						
							2016-02-25 22:39:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f4ace1bc2 
								
							 
						 
						
							
							
								
								Implement support for sphere map NiTextureEffects ( Fixes   #1827 )  
							
							
							
						 
						
							2016-02-24 21:06:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								062410bd8c 
								
							 
						 
						
							
							
								
								Don't incorrectly remove TexEnv state  
							
							
							
						 
						
							2016-02-23 10:56:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8bd16e4d5a 
								
							 
						 
						
							
							
								
								Don't compute the world matrix multiple times  
							
							
							
						 
						
							2016-02-22 18:58:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								055d35a2b0 
								
							 
						 
						
							
							
								
								Revert "Warn about particle emitters that have multiple parent node paths"  
							
							... 
							
							
							
							Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be 
							
						 
						
							2016-02-22 18:10:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1667c807be 
								
							 
						 
						
							
							
								
								Warn about particle emitters that have multiple parent node paths  
							
							
							
						 
						
							2016-02-22 15:21:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f9f91d5386 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							
							
						 
						
							2016-02-21 09:01:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cee608e31b 
								
							 
						 
						
							
							
								
								Make it work with appveyor's outdated OSG build  
							
							
							
						 
						
							2016-02-21 01:41:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e826eefe6 
								
							 
						 
						
							
							
								
								Add missing initialization  
							
							
							
						 
						
							2016-02-21 01:26:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e25e0a0600 
								
							 
						 
						
							
							
								
								ShaderVisitor: assume the first texture unit is the diffuseMap  
							
							
							
						 
						
							2016-02-20 23:47:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7682e04ae 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-02-20 22:09:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdefee3e64 
								
							 
						 
						
							
							
								
								Add call to MultiObjectCache::releaseGLObjects  
							
							
							
						 
						
							2016-02-20 20:38:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ca6e91292 
								
							 
						 
						
							
							
								
								Fix in-code default settings so that we don't attempt to use shaders in OpenCS  
							
							
							
						 
						
							2016-02-20 20:36:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f81df2bd3 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-02-20 20:34:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0db7163363 
								
							 
						 
						
							
							
								
								Add specular mapping for terrain  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								171e293641 
								
							 
						 
						
							
							
								
								ShaderManager: insert #line directives when including files  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f01e8a6950 
								
							 
						 
						
							
							
								
								Add specular mapping for objects  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5cf2441b10 
								
							 
						 
						
							
							
								
								ShaderVisitor: support automatic recognition of normal maps based on file pattern  
							
							... 
							
							
							
							Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern' 
							
						 
						
							2016-02-20 18:00:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a0ac824bd 
								
							 
						 
						
							
							
								
								Fix terrain error in OpenCS  
							
							
							
						 
						
							2016-02-19 15:00:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7071d286e8 
								
							 
						 
						
							
							
								
								Fix inverted check for 16-bit indices  
							
							
							
						 
						
							2016-02-19 14:59:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e5462bc19 
								
							 
						 
						
							
							
								
								Don't attempt to create a collision shape for an empty TriShape  
							
							
							
						 
						
							2016-02-19 14:23:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ca0e1fe0e0 
								
							 
						 
						
							
							
								
								Set the osg::Material on the terrain root node  
							
							
							
						 
						
							2016-02-19 01:45:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6000e48bba 
								
							 
						 
						
							
							
								
								Add terrain shaders and normal map support  
							
							... 
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
						 
						
							2016-02-19 01:37:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e12a1b4ef 
								
							 
						 
						
							
							
								
								Add enchanted item glow to the shader  
							
							
							
						 
						
							2016-02-18 23:05:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								268594dcf1 
								
							 
						 
						
							
							
								
								Recreate shader in NpcAnimation::setAlpha  
							
							
							
						 
						
							2016-02-18 22:48:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a73512afb7 
								
							 
						 
						
							
							
								
								Add shader settings to settings.cfg  
							
							
							
						 
						
							2016-02-18 19:38:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21c4dffed2 
								
							 
						 
						
							
							
								
								Add #include support in shaders  
							
							
							
						 
						
							2016-02-18 19:37:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								22cc5c0965 
								
							 
						 
						
							
							
								
								Cache the Program  
							
							
							
						 
						
							2016-02-18 19:37:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								456816f707 
								
							 
						 
						
							
							
								
								Use diffuse.a / vertex.a, use material emission  
							
							
							
						 
						
							2016-02-18 19:37:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e854a84a2 
								
							 
						 
						
							
							
								
								Slightly more efficient applying of light state  
							
							
							
						 
						
							2016-02-18 19:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f93b7ec943 
								
							 
						 
						
							
							
								
								Fix light state issue  
							
							... 
							
							
							
							GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :( 
							
						 
						
							2016-02-18 19:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9376811213 
								
							 
						 
						
							
							
								
								Vertex lighting shader  
							
							
							
						 
						
							2016-02-18 19:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9ad1b09e2 
								
							 
						 
						
							
							
								
								Introduce ShaderManager & ShaderVisitor  
							
							... 
							
							
							
							Actual shaders still to be written. 
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e647ee5424 
								
							 
						 
						
							
							
								
								Support RGB and RGBA embedded textures in NIF files ( Fixes   #2295 )  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9ac108382 
								
							 
						 
						
							
							
								
								Fully read NiPixelData  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								606758d72f 
								
							 
						 
						
							
							
								
								NifLoader: create the BumpTexture slot, but don't use it yet  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4cd4131da9 
								
							 
						 
						
							
							
								
								NifLoader: assign a name to created textures  
							
							... 
							
							
							
							This name will tell the shader visitor how to handle that texture. 
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50e92c8136 
								
							 
						 
						
							
							
								
								NifLoader: move texture property handling to a separate function  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								acf44fd9e5 
								
							 
						 
						
							
							
								
								NifLoader: handleTextureControllers outside of the NumTextures loop  
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e05d975020 
								
							 
						 
						
							
							
								
								Change the way that texture filtering settings are applied at runtime  
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a94029267f 
								
							 
						 
						
							
							
								
								Fix an inverted condition (Bug  #3209 )  
							
							
							
						 
						
							2016-02-18 01:25:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4d38bb42d 
								
							 
						 
						
							
							
								
								Fix clang analyzer warnings  
							
							
							
						 
						
							2016-02-16 19:17:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ed57293e54 
								
							 
						 
						
							
							
								
								Allow '^' escape characters in books  
							
							... 
							
							
							
							http://forum.openmw.org/viewtopic.php?f=2&t=3373&p=37584&sid=1a0b015e6716b1bced37fd398ef876c7  
						
							2016-02-16 14:55:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eb96b9cb6 
								
							 
						 
						
							
							
								
								Parse the bullet version in FindBullet.cmake  
							
							
							
						 
						
							2016-02-15 14:34:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83a9a164bc 
								
							 
						 
						
							
							
								
								Raise the required bullet version to 2.83  
							
							... 
							
							
							
							2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ). 
							
						 
						
							2016-02-15 00:33:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								28e3fe837f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/osg_34'  
							
							
							
						 
						
							2016-02-14 17:31:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eaf3f5a829 
								
							 
						 
						
							
							
								
								Remove unused arguments  
							
							
							
						 
						
							2016-02-13 04:14:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6fc6913424 
								
							 
						 
						
							
							
								
								Do not set the cursor when creating it  
							
							
							
						 
						
							2016-02-13 03:34:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5824619a95 
								
							 
						 
						
							
							
								
								Clean up includes  
							
							
							
						 
						
							2016-02-12 19:28:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b596dfcbe 
								
							 
						 
						
							
							
								
								Remove support for OSG 3.2  
							
							... 
							
							
							
							Since commit e8662bea31 
							
						 
						
							2016-02-12 14:46:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be6ea3d607 
								
							 
						 
						
							
							
								
								Account for UV coordinate flip in UVController ( Fixes   #3203 )  
							
							
							
						 
						
							2016-02-11 16:22:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								da6dcfc49e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/resource'  
							
							
							
						 
						
							2016-02-10 16:23:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e876b1379 
								
							 
						 
						
							
							
								
								Add missing include  
							
							
							
						 
						
							2016-02-10 15:34:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98c5e072f2 
								
							 
						 
						
							
							
								
								Swap the terrain cache update order to make more sense  
							
							
							
						 
						
							2016-02-09 21:17:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f729667fb 
								
							 
						 
						
							
							
								
								Remove debug output  
							
							
							
						 
						
							2016-02-09 21:16:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0865cea211 
								
							 
						 
						
							
							
								
								Preload terrain  
							
							
							
						 
						
							2016-02-09 21:16:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98848c752a 
								
							 
						 
						
							
							
								
								Make getLayerInfo thread safe  
							
							
							
						 
						
							2016-02-09 20:26:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8aba74e6ee 
								
							 
						 
						
							
							
								
								Remove GridElement  
							
							
							
						 
						
							2016-02-09 20:23:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								596fe56bfd 
								
							 
						 
						
							
							
								
								Make Land::loadData thread safe  
							
							
							
						 
						
							2016-02-09 20:21:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								afe533e670 
								
							 
						 
						
							
							
								
								Accept a const Object in UnrefQueue  
							
							
							
						 
						
							2016-02-09 19:00:30 +01:00