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190 commits

Author SHA1 Message Date
Petr Mikheev
71ba7b88e2 Move asyncpackage from apps/openmw/mwlua to components/lua 2023-02-14 20:03:32 +01:00
psi29a
68b3b90255 Merge branch 'ui_content_leak' into 'master'
Move implementation of UI Content to Lua (#7155)

See merge request OpenMW/openmw!2661
2023-02-01 22:51:47 +00:00
uramer
fb0646dda1 Remove Ui Content counter in Lua profiler 2023-01-31 19:52:28 +01:00
Petr Mikheev
c4e8d38e30 Do several passes of garbage collecting in LuaManager::clear() 2023-01-31 11:08:01 +00:00
Petr Mikheev
c294898246 Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893) 2023-01-22 00:08:21 +01:00
Petr Mikheev
d9e9db0983 Additional information in Lua profiler 2023-01-13 21:14:23 +01:00
Petr Mikheev
b248c3e173 Allow passing initData to the :addSript call (#7091) 2022-12-31 22:08:17 +01:00
Petr Mikheev
310acaeee9 Don't pass MWLua::WorldView to MWLua::Action 2022-12-28 22:06:49 +01:00
Petr Mikheev
b8fb013edf Merge MWLua::ObjectRegistry and MWWorld::WorldModel 2022-12-28 12:45:11 +01:00
psi29a
1d55be8214 Merge branch 'lua_profiler' into 'master'
Lua profiler

See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
Petr Mikheev
7c36a7eb49 Run Lua GC in every frame 2022-12-03 17:09:11 +01:00
Petr Mikheev
55db95d4cf Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case) 2022-12-03 16:58:03 +01:00
Petr Mikheev
02a9069a0e Lua Profiler 2022-11-30 00:06:14 +01:00
Petr Mikheev
6fa65e4729 Track memory and CPU usage per script in LuaUtil::LuaState 2022-11-30 00:06:14 +01:00
Petr Mikheev
7a354d8c78 Remove from MWWorld::World a few functions that already exist in MWWorld::Cells and MWWorld::Scene 2022-11-13 12:37:37 +01:00
Petr Mikheev
395f7f0e9a Fix #7039: freeze after throwing an error in a queued Lua callback 2022-10-10 23:32:17 +02:00
Petr Mikheev
3697c9266b Separate l10n manager from lua 2022-10-07 17:19:04 +02:00
elsid
4de8ea30c8
Report used memory by Lua interpreter 2022-09-30 02:15:21 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Project579
e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
elsid
552301c8fb
Cleanup openmw lua includes 2022-08-17 23:47:30 +02:00
Andrei Kortunov
cb64f49ba1 Allow to configure locales via settings menu 2022-07-27 13:03:34 +04:00
Andrei Kortunov
ccbb5e03fb Use YAML files to translate MyGUI's localization tags 2022-07-12 08:20:40 +04:00
elsid
20c15b30de
Move getLuaType out of MWWorld::PtrBase
This function is used only for Lua related code and don't need to be present
everywhere ptr.hpp is included.
2022-07-05 00:53:19 +02:00
uramer
3761e7b24e Pass a 0-count object to onConsume instead of the record id 2022-06-18 11:13:54 +02:00
Petr Mikheev
c548708a27 Remove Lua package openmw.settings 2022-06-12 00:06:39 +02:00
psi29a
9c1970dce4 Merge branch 'lua_esm' into 'master'
Advanced Lua scripts configuration in omwaddon

See merge request OpenMW/openmw!1947
2022-06-11 18:48:23 +00:00
Petr Mikheev
1240b60a24 Console command reloadlua also reloads l10n used by Lua scripts 2022-06-06 23:56:08 +02:00
Petr Mikheev
a70d5831c5 Lua scripts configuration in omwaddon 2022-06-05 01:36:39 +02:00
Cody Glassman
447b586d7d [Postprocessing] Fix a couple awkward issues with Lua API 2022-05-31 08:45:27 +00:00
uramer
70eacbbefc onObjectActive and onItemActive Lua engine handlers 2022-05-20 19:27:21 +00:00
psi29a
d3f331793e Merge branch 'sol' into 'master'
Update sol. Replace combined sol.hpp with loose files.

See merge request OpenMW/openmw!1851
2022-05-18 07:57:32 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
Useful when need to find tiles with high number of updates.

Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
psi29a
f092d8da9a Merge branch 'post_malone' into 'master'
Post Processing

See merge request OpenMW/openmw!1124
2022-05-16 14:51:13 +00:00
Petr Mikheev
d16fa553c8 Fix LuaUtil::Callback 2022-05-15 21:34:48 +02:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
Petr Mikheev
0643685ea5 [Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause (#6745) 2022-05-13 19:14:34 +02:00
Petr Mikheev
eae1e87081 [Lua] Update openmw.storage 2022-04-23 18:55:12 +02:00
Petr Mikheev
88d09c336c Lua console 2022-04-21 21:57:07 +02:00
Petr Mikheev
51845e9553 Rendering raycasts in Lua 2022-04-11 23:36:54 +02:00
Petr Mikheev
a65f8ebbc6 Reorganize delayed Lua actions 2022-04-11 22:19:51 +02:00
Benjamin Winger
21ffbcc4b4 Lua i18n updates 2022-04-10 07:57:02 +00:00
Petr Mikheev
fa115418eb [Lua] Remove queries 2022-03-15 23:35:36 +01:00
Petr Mikheev
43bed7f0d2 [Lua] Split obj.inventory into Actor.inventory(obj) and Container.content(obj) 2022-03-15 23:35:36 +01:00
Petr Mikheev
d251c4e2a1 [Lua] Change behavior of obj.type 2022-03-15 23:35:36 +01:00
Petr Mikheev
af93ebf433 [Lua] Move class-specific functions to openmw.types 2022-03-15 19:23:26 +01:00
uramer
67879bac55 MR feedack 2022-02-26 17:01:46 +01:00
uramer
e092ee2624 Document the Lua Image widget, add UI texture resources 2022-02-25 18:18:26 +01:00
Petr Mikheev
8e330653c7 Fix #6590 2022-02-06 22:16:37 +01:00
Petr Mikheev
47c37e5849 Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
psi29a
6f7a067e0c Merge branch 'esmrename' into 'master'
esm refactor work

See merge request OpenMW/openmw!1575
2022-01-27 17:52:42 +00:00
jvoisin
4ae1ea1ee3 Merge branch 'refidref' into 'master'
Remove `getRefIdRef` because it is the same as `getRefId`.

See merge request OpenMW/openmw!1585
2022-01-25 16:23:51 +00:00
Petr Mikheev
203ee492c8 Remove getRefIdRef because it is the same as getRefId. 2022-01-23 21:01:44 +01:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Petr Mikheev
24989e7bc1 Validate that object exists before onActorActive Lua handler 2022-01-23 11:30:22 +01:00
uramer
cc528d2e08 Dispose Lua UI elements correctly 2022-01-18 08:12:56 +00:00
uramer
c07fb75bf7 Merge branch 'lua_settings' into 'master'
Permanent storage for Lua

See merge request OpenMW/openmw!1489
2022-01-15 21:52:09 +00:00
Petr Mikheev
1b7e923b2c Lua fixes 2022-01-15 12:01:30 +00:00
Petr Mikheev
a182fdeea1 Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
Petr Mikheev
2d1b100239 Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00
Petr Mikheev
0f246e7365 Use a separate instance of Lua i18n for every context 2022-01-02 09:58:51 +01:00
Petr Mikheev
db72380ba9 Allow Lua scripts to handle input actions when UI is opened. Also fixes #6456. 2021-12-15 02:38:54 +01:00
uramer
5b8cba7323 Clear Lua-created UI on game load and reloadlua command 2021-11-22 19:17:36 +00:00
Petr Mikheev
e56ee2c735 Apply lua handlers for user input in the main thread in order to reduce latency. 2021-11-19 20:37:21 +01:00
Petr Mikheev
c7d6620c35 Add error checking in MWLua::Action 2021-11-15 01:17:53 +01:00
Petr Mikheev
32839cc727 Allow Lua scripts to work on pause (except timers and onUpdate handlers) 2021-11-12 22:06:59 +01:00
Petr Mikheev
e7ec89573e Refactoring. Lua Callback is moved from apps/openmw/mwlua to components/lua. 2021-10-31 17:47:46 +01:00
Petr Mikheev
95faeaa9c1 Fix: after reloadlua call onActive for all active scripts 2021-10-26 21:52:42 +02:00
Petr Mikheev
47c89567fb Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
Petr Mikheev
9adc190209 Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration 2021-10-26 21:32:48 +02:00
Petr Mikheev
fb3917fc1a Lua callbacks 2021-09-28 09:36:23 +02:00
elsid
e910dd7a25
Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
Return value can't be nullptr. Pointer complicates the code because has to be
dereferenced.

Also move function definition to hpp to make it easier for compiler to optimize
calls.
2021-09-06 22:52:08 +02:00
Petr Mikheev
0e6fbbc126 Lua package 'openmw.input' 2021-08-10 19:00:52 +03:00
Petr Mikheev
3e4c0b775d Add Lua package 'openmw.settings' 2021-07-27 20:06:04 +02:00
Petr Mikheev
68b8a148d7 Initialize Lua packages in LuaManager::init rather than in constructor. 2021-07-27 19:52:17 +02:00
Petr Mikheev
85c441ec9a Refactoring and minor fixes related to active/inactive object state 2021-07-09 20:48:54 +02:00
Petr Mikheev
702eb19271 Fixes and refactoring 2021-07-09 20:48:54 +02:00
Petr Mikheev
cc7dbabd19 Change argument of onKeyPress 2021-07-09 20:48:54 +02:00
Petr Mikheev
b1a6441c23 Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler. 2021-07-09 20:48:54 +02:00
Petr Mikheev
1268597676 Make loaded but inactive objects available in Lua scripts. 2021-07-09 20:48:54 +02:00
Petr Mikheev
a8f76260bc A possibility to view actor controls from lua scripts without disabling AI. 2021-07-09 20:48:54 +02:00
Petr Mikheev
de349962d1 Engine handlers onActive/onInactive and a function self:isActive() 2021-07-09 20:32:53 +02:00
Petr Mikheev
d5cda61855 Console command "reload lua" 2021-07-09 20:24:56 +02:00
Petr Mikheev
9d09ecf8ca Add mwlua/actions 2021-07-09 20:24:56 +02:00
Petr Mikheev
bdccf161c4 Add lua package 'openmw.query' 2021-07-09 20:24:56 +02:00
Petr Mikheev
32218f6dd5 More Lua bindings 2021-07-09 20:24:56 +02:00
Petr Mikheev
87b5afb9bf Control active Lua scripts from openmw.cfg 2021-07-09 20:24:56 +02:00
Petr Mikheev
8c6d303730 Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
Petr Mikheev
f2d0a702e9 Add Lua timers 2021-07-09 20:24:51 +02:00
Petr Mikheev
3d7e306064 Add apps/openmw/mwlua 2021-07-09 20:03:27 +02:00