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82 commits

Author SHA1 Message Date
Shi Han
a90e3b8c3b Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
Petr Mikheev
e007dc9d6b Log reserving texture units 2023-03-04 00:55:34 +01:00
Cody Glassman
6a64f352a4 fix shader compilation 2023-02-26 14:31:53 -08:00
psi29a
4faa1bf3e8 Merge branch 'moo-bitch-get-out-my-hay' into 'master'
Don't use FFP-friendly texture image units for shadow maps

Closes #7102

See merge request OpenMW/openmw!2682
2023-02-25 23:12:32 +00:00
Cody Glassman
ac4787aeec shade refactor 2023-02-25 11:03:39 -08:00
AnyOldName3
7d4410d4fb Use reserveGlobalTextureUnits for shadow maps 2023-02-09 01:32:48 +00:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Project579
c226b35f1f Fix some remaining encoding errors due to std::filesystem transition. 2022-09-11 14:41:20 +02:00
Project579
a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2022-09-11 14:41:20 +02:00
Project579
e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
psi29a
4078f19c74 Merge branch 'SHADER_HOT_RELOAD' into 'master'
Shaders: Hot reload, togglable by lua debug command

See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
florent.teppe
25c1f0ca16 Renamed variable to fix case issue 2022-08-21 09:18:08 +02:00
Andrei Kortunov
e3ad30a517 Do not copy data when it is not needed 2022-08-15 11:52:09 +04:00
florent.teppe
166717d601 Makes sure threads are only stopped once ,and that they will be re-started 2022-08-13 00:34:01 +02:00
florent.teppe
16a4b5716b adds missing include 2022-08-12 18:52:31 +02:00
florent.teppe
decfbc5387 Fix threading issues 2022-08-12 18:37:19 +02:00
florent.teppe
603b30e117 Added some variable names to make it clearer what their function was
avoid having lost of ->first and ->second that aren't meaningfull
2022-08-07 22:56:32 +02:00
florent.teppe
3ab0a99154 Hot reload done only once every 200 ms, no point in beeing faster
it may also help with bugs where the file is still locked and can't be opened
2022-08-04 13:37:12 +02:00
florent.teppe
cc9d436413 includes now work when the same shader has different defines 2022-08-04 13:00:32 +02:00
florent.teppe
7b78bf4b66 Fix files with different defines weren't added to the hot reload manager 2022-08-04 12:46:39 +02:00
florent.teppe
a1c8dc9d45 C++17 compat ? 2022-08-04 09:50:02 +02:00
florent.teppe
cdd95f7889 replaced empty function body by default 2022-08-04 09:25:25 +02:00
florent.teppe
9a475b0c97 fixed blank lines and missing breaks 2022-08-04 09:19:41 +02:00
florent.teppe
b6d7293a12 Removed weird lines that I thought were necessary to please the compiler 2022-08-04 09:13:25 +02:00
florent.teppe
68d0698924 Fixed cyclical included check 2022-08-04 09:09:26 +02:00
florent.teppe
aa51d6de2a Missing chrono include ? 2022-08-04 00:14:53 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
florent.teppe
f78fa989ee fixed include, cleaned comments and indentation 2022-08-03 20:50:39 +02:00
florent.teppe
6b38d62223 Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload 2022-08-03 19:56:19 +02:00
florent.teppe
4e7c1c5bef Added break when the operation failed 2022-08-03 19:21:48 +02:00
florent.teppe
8d194a1601 Shaders: rudimentary hot reloader on shaders
every frame we poll the files and check if they are older or newer than the last test, if they are newer we find all the shader that included that file and update them
2022-08-03 19:12:45 +02:00
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
2022-07-05 01:41:28 +02:00
glassmancody.info
b09411d396 allow soft particles on meshes and add extra data extensions 2022-06-29 18:15:12 -07:00
Petr Mikheev
3bf18c601c Better fog 2022-06-21 02:21:20 +02:00
jvoisin
21efb74b58 Remove even most boost:: 2022-05-26 16:13:07 +02:00
Evil Eye
a64979e25d Replace empty std::string assignments 2022-05-04 22:33:39 +02:00
madsbuvi
dc3045c970 mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
Bo Svensson
2e031f195b
fixes LightBufferBinding messages (#3223)
This PR aims to solve `uniform block LightBufferBinding has no binding` messages @glassmancody has reportedly encountered since PR #3110 due to an apparent bug in OSG. While we do have to add a workaround here that adds a bit of clunkiness, #3216 should allow us to clean up these interactions a bit in the future.
2021-11-07 18:26:02 +01:00
Bo Svensson
8358418555
set the correct program link parameters (#3110)
* shadermanager.hpp setProgramTemplate

* shadermanager.hpp

* shadermanager.cpp setProgramTemplate

* shadervisitor.hpp setProgramTemplate

* shadervisitor.cpp setProgramTemplate

* scenemanager.cpp setProgramTemplate

* scenemanager.hpp setProgramTemplate

* renderingmanager.cpp

* groundcover.cpp setProgramTemplate

* groundcover.hpp

* groundcover.cpp

* shadervisitor.cpp

* util.cpp

* lightmanager.cpp

* scenemanager.cpp

* scenemanager.hpp

* lightmanager.cpp

* lightmanager.cpp

* lightmanager.cpp

* scenemanager.hpp [ci skip]

* water.cpp

* groundcover.cpp

* shadermanager.hpp
2021-09-29 15:40:37 +02:00
jvoisin
cb08f490d7 Sprinkle some const-ref in loop
This was done on the good advices of clang-tidy
2021-09-04 20:50:59 +02:00
jvoisin
1123dc46ee Add a ton of const refs 2021-06-23 23:13:59 +02:00
glassmancody.info
bb834fb44e append filename to shader names 2021-06-05 18:21:03 -07:00
glassmancody.info
690995988b More formatting, OpenCS cells are unbroken 2021-04-13 11:09:35 -07:00
glassmancody.info
43ac32921c Rewrite, support different lighting methods 2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244 Add shared UBO 2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a initial commit 2021-04-13 11:06:16 -07:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
AnyOldName3
72f7e6a702 Handle all shadow alpha uniforms in shadowsbin 2020-11-12 00:26:30 +00:00
Mads Buvik Sandvei
d5450a7d88 Correctly resetting line numbering during shader processing. 2020-10-03 14:22:34 +02:00
Mads Buvik Sandvei
0d6be9bd18 More accurate detection of cyclic includes 2020-08-06 01:16:19 +02:00