Shi Han
a90e3b8c3b
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
Petr Mikheev
e007dc9d6b
Log reserving texture units
2023-03-04 00:55:34 +01:00
Cody Glassman
6a64f352a4
fix shader compilation
2023-02-26 14:31:53 -08:00
psi29a
4faa1bf3e8
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
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Don't use FFP-friendly texture image units for shadow maps
Closes #7102
See merge request OpenMW/openmw!2682
2023-02-25 23:12:32 +00:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
AnyOldName3
7d4410d4fb
Use reserveGlobalTextureUnits for shadow maps
2023-02-09 01:32:48 +00:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Project579
c226b35f1f
Fix some remaining encoding errors due to std::filesystem transition.
2022-09-11 14:41:20 +02:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
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Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
florent.teppe
25c1f0ca16
Renamed variable to fix case issue
2022-08-21 09:18:08 +02:00
Andrei Kortunov
e3ad30a517
Do not copy data when it is not needed
2022-08-15 11:52:09 +04:00
florent.teppe
166717d601
Makes sure threads are only stopped once ,and that they will be re-started
2022-08-13 00:34:01 +02:00
florent.teppe
16a4b5716b
adds missing include
2022-08-12 18:52:31 +02:00
florent.teppe
decfbc5387
Fix threading issues
2022-08-12 18:37:19 +02:00
florent.teppe
603b30e117
Added some variable names to make it clearer what their function was
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avoid having lost of ->first and ->second that aren't meaningfull
2022-08-07 22:56:32 +02:00
florent.teppe
3ab0a99154
Hot reload done only once every 200 ms, no point in beeing faster
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it may also help with bugs where the file is still locked and can't be opened
2022-08-04 13:37:12 +02:00
florent.teppe
cc9d436413
includes now work when the same shader has different defines
2022-08-04 13:00:32 +02:00
florent.teppe
7b78bf4b66
Fix files with different defines weren't added to the hot reload manager
2022-08-04 12:46:39 +02:00
florent.teppe
a1c8dc9d45
C++17 compat ?
2022-08-04 09:50:02 +02:00
florent.teppe
cdd95f7889
replaced empty function body by default
2022-08-04 09:25:25 +02:00
florent.teppe
9a475b0c97
fixed blank lines and missing breaks
2022-08-04 09:19:41 +02:00
florent.teppe
b6d7293a12
Removed weird lines that I thought were necessary to please the compiler
2022-08-04 09:13:25 +02:00
florent.teppe
68d0698924
Fixed cyclical included check
2022-08-04 09:09:26 +02:00
florent.teppe
aa51d6de2a
Missing chrono include ?
2022-08-04 00:14:53 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
florent.teppe
f78fa989ee
fixed include, cleaned comments and indentation
2022-08-03 20:50:39 +02:00
florent.teppe
6b38d62223
Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
2022-08-03 19:56:19 +02:00
florent.teppe
4e7c1c5bef
Added break when the operation failed
2022-08-03 19:21:48 +02:00
florent.teppe
8d194a1601
Shaders: rudimentary hot reloader on shaders
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every frame we poll the files and check if they are older or newer than the last test, if they are newer we find all the shader that included that file and update them
2022-08-03 19:12:45 +02:00
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
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* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
2022-07-05 01:41:28 +02:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
Petr Mikheev
3bf18c601c
Better fog
2022-06-21 02:21:20 +02:00
jvoisin
21efb74b58
Remove even most boost::
2022-05-26 16:13:07 +02:00
Evil Eye
a64979e25d
Replace empty std::string assignments
2022-05-04 22:33:39 +02:00
madsbuvi
dc3045c970
mono-only version of the shader linking system introduced in the stereo MR
2022-04-26 19:54:24 +02:00
Bo Svensson
2e031f195b
fixes LightBufferBinding messages ( #3223 )
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This PR aims to solve `uniform block LightBufferBinding has no binding` messages @glassmancody has reportedly encountered since PR #3110 due to an apparent bug in OSG. While we do have to add a workaround here that adds a bit of clunkiness, #3216 should allow us to clean up these interactions a bit in the future.
2021-11-07 18:26:02 +01:00
Bo Svensson
8358418555
set the correct program link parameters ( #3110 )
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* shadermanager.hpp setProgramTemplate
* shadermanager.hpp
* shadermanager.cpp setProgramTemplate
* shadervisitor.hpp setProgramTemplate
* shadervisitor.cpp setProgramTemplate
* scenemanager.cpp setProgramTemplate
* scenemanager.hpp setProgramTemplate
* renderingmanager.cpp
* groundcover.cpp setProgramTemplate
* groundcover.hpp
* groundcover.cpp
* shadervisitor.cpp
* util.cpp
* lightmanager.cpp
* scenemanager.cpp
* scenemanager.hpp
* lightmanager.cpp
* lightmanager.cpp
* lightmanager.cpp
* scenemanager.hpp [ci skip]
* water.cpp
* groundcover.cpp
* shadermanager.hpp
2021-09-29 15:40:37 +02:00
jvoisin
cb08f490d7
Sprinkle some const-ref in loop
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This was done on the good advices of clang-tidy
2021-09-04 20:50:59 +02:00
jvoisin
1123dc46ee
Add a ton of const refs
2021-06-23 23:13:59 +02:00
glassmancody.info
bb834fb44e
append filename to shader names
2021-06-05 18:21:03 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
2021-01-26 22:29:41 +04:00
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
2020-11-12 00:26:30 +00:00
Mads Buvik Sandvei
d5450a7d88
Correctly resetting line numbering during shader processing.
2020-10-03 14:22:34 +02:00
Mads Buvik Sandvei
0d6be9bd18
More accurate detection of cyclic includes
2020-08-06 01:16:19 +02:00