psi29a
fe15803239
Merge branch 'coc' into 'master'
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Use a grid based on computed bounds for interiors
See merge request OpenMW/openmw!4459
2024-11-23 19:29:22 +00:00
psi29a
cf3badb8a4
Merge branch 'data_files_menu' into 'master'
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Implement a context menu for data directories page
Closes #8130
See merge request OpenMW/openmw!4458
2024-11-21 11:52:16 +00:00
Andrei Kortunov
bd59247270
Avoid trailing line breaks
2024-11-20 09:04:22 +04:00
Alexei Kotov
17203c5071
Merge branch 'forceunequip' into 'master'
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Force stop weapon animation before unequipping
Closes #8230
See merge request OpenMW/openmw!4460
2024-11-19 22:49:40 +00:00
Andrei Kortunov
f0543c5500
Implement a context menu for data directories page (feature 8130)
2024-11-19 14:58:31 +04:00
elsid
6cd76fb8a7
Use normalized path for Class::getCorrectedModel
2024-11-18 21:21:34 +01:00
elsid
630e815f66
Forbid to use toNormalized for normalized path
2024-11-18 21:21:33 +01:00
Evil Eye
d3db436c2e
Force stop weapon animation before unequipping
2024-11-18 20:07:14 +01:00
Evil Eye
c31c43bed5
Adjust canvas size when switching cells
2024-11-18 17:11:05 +01:00
AnyOldName3
4a911a647d
Merge branch 'activewetshoes' into 'master'
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Preserve node level data variance when merging objects in the active grid
Closes #8231
See merge request OpenMW/openmw!4456
2024-11-18 14:12:52 +00:00
Evil Eye
fc3a1833ee
Use a grid based on computed bounds for interiors
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Combine the cell radius (mCellDistance) and diameter (mNumCells)
members into an offset IntRect (mGrid.) The grid is centered on the
player's current cell in exteriors (with each grid square mapping to a
cell.) In interiors, the grid is centered on the cell's computed bounds.
The number of squares remains based on view distance in exteriors, but
can now stretch to encompass arbitrarily large interiors, mostly preventing
the player from walking off the map grid (interiors exceeding their
computed bounds during gameplay still cause issues.)
2024-11-17 21:14:14 +01:00
Evil Eye
326544ade5
Pack LocalMapBase members
2024-11-17 13:47:55 +01:00
psi29a
79dbbceb10
Merge branch 'vfs_normalized_path_20' into 'master'
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Use normalized path for correctMeshPath and getLODMeshName (#8138 )
See merge request OpenMW/openmw!4455
2024-11-17 12:30:15 +00:00
elsid
22817dd6a1
Use normalized path for correctMeshPath
2024-11-16 12:49:11 +01:00
Evil Eye
0a07b1eb3a
Preserve node level data variance when merging objects in the active grid
2024-11-16 11:56:01 +01:00
elsid
36198e9413
Use normalized path for getLODMeshName
2024-11-15 01:05:36 +01:00
Andrei Kortunov
2522fe9517
Remove dead code
2024-11-14 22:16:05 +04:00
Evil Eye
d6e300ba25
Make GetHealthGetRatio return 1 for actors with a max health of 0
2024-11-12 21:29:18 +01:00
Pi03k
306982cdd1
Move from qt_wrap_ui to AUTOUIC for opencs
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Set opencs target properties in appropriate section
Use forward declaration for Ui::FileDialog
(#7348 )
2024-11-10 20:38:14 +01:00
pi03k
18080a83d6
Move from qt_wrap_ui to AUTOUIC for launcher and wizard
...
(#7348 )
2024-11-10 20:38:14 +01:00
psi29a
ac7b54af80
Merge branch 'refnumremapping' into 'master'
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Use the right deserializer for unloaded scripts
See merge request OpenMW/openmw!4449
2024-11-10 16:13:07 +00:00
psi29a
f5c457c474
Merge branch 'pageswithattitude' into 'master'
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Apply rotation when computing the bounding box of a paged reference
See merge request OpenMW/openmw!4447
2024-11-09 20:14:53 +00:00
Evil Eye
6572122acc
Use the right deserializer for unloaded scripts
2024-11-09 13:05:39 +01:00
Alexei Kotov
32a6ed6f49
Merge branch 'creaturesstronk' into 'master'
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Allow creatures' strength to be edited
See merge request OpenMW/openmw!4448
2024-11-08 20:18:24 +00:00
psi29a
d356fea5b6
Merge branch 'whycantitalkthedoorintoopening' into 'master'
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Let AI open moved doors (#7548 )
Closes #7548
See merge request OpenMW/openmw!4435
2024-11-07 17:55:40 +00:00
Evil Eye
7bd2f73fe5
Allow creatures' strength to be edited
2024-11-07 17:12:00 +01:00
Evil Eye
79bd6309a5
Apply rotation when computing the bounding box of a paged reference
2024-11-07 16:53:03 +01:00
elsid
afa769408a
Use normalized path for correctActorModelPath
2024-11-03 13:50:17 +01:00
psi29a
3e804042c4
Merge branch 'soitsthesametypeofstandasstarplatinum' into 'master'
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Update spell window effect icons if the world is unpaused
See merge request OpenMW/openmw!4439
2024-11-01 13:53:05 +00:00
psi29a
6c52d92832
Merge branch 'ducksinarow' into 'master'
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Improve memory alignment of CreatureStats to reduce memory usage
See merge request OpenMW/openmw!4433
2024-11-01 10:23:25 +00:00
psi29a
362eec43be
Merge branch 'noblacklisting' into 'master'
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Exterminate script blacklisting (#8214 )
Closes #8214
See merge request OpenMW/openmw!4440
2024-11-01 10:22:26 +00:00
psi29a
62079499c1
Merge branch 'nowaterculling' into 'master'
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Allow opting out of water culling (#7318 )
Closes #7318
See merge request OpenMW/openmw!4441
2024-11-01 10:21:45 +00:00
Alexei Kotov
5d37cb3b74
Exterminate script blacklisting ( #8214 )
2024-10-31 14:59:55 +03:00
Alexei Kotov
4f521a94d7
Allow opting out of water culling ( #7318 )
2024-10-31 14:54:05 +03:00
Alexei Kotov
fdafdaf599
Update spell icons if the world is unpaused
2024-10-31 11:22:49 +03:00
Alexei Kotov
476abb83d8
Don't enable groundcover for non-default worldspaces ( #7692 )
2024-10-30 21:23:29 +03:00
psi29a
34b6a9d402
Merge branch 'howdidabdufindthis' into 'master'
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Don't assign vertical movement for inert characters out of water (#7968 )
Closes #7968
See merge request OpenMW/openmw!4432
2024-10-30 14:21:34 +00:00
jvoisin
540eee9c97
Merge branch 'draganddropdead' into 'master'
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Don't update displayed armor rating when there's no player pointer (#8211 )
Closes #8211
See merge request OpenMW/openmw!4430
2024-10-30 12:14:15 +00:00
Alexei Kotov
4fdfd6ae91
Let AI open moved doors ( #7548 )
2024-10-30 12:41:36 +03:00
Evil Eye
ee16dbd2e2
Improve memory alignment of CreatureStats to reduce memory usage
2024-10-29 19:52:12 +01:00
Evil Eye
4c11dcdd7d
Merge branch 'display_fix' into 'master'
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Improve screen detection for editor's widgets
Closes #8146
See merge request OpenMW/openmw!4364
2024-10-29 16:51:37 +00:00
Alexei Kotov
84aebccbb0
Don't assign vertical movement for inert characters out of water ( #7968 )
2024-10-29 14:33:05 +03:00
Alexei Kotov
636e5ed08b
Don't update displayed armor rating when there's no player pointer ( #8211 )
2024-10-29 10:44:28 +03:00
psi29a
64fdf72c4c
Merge branch 'mfwnotext' into 'master'
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Fix #8202 (probably)
Closes #8202
See merge request OpenMW/openmw!4422
2024-10-28 16:19:49 +00:00
psi29a
1dc1bfe543
Merge branch 'launcherimportdefaults' into 'master'
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Save/load INI importer flags in the launcher (#8189 )
Closes #8189
See merge request OpenMW/openmw!4429
2024-10-28 16:19:28 +00:00
Evil Eye
b288448893
Merge branch 'ulfricstormcloakjarlofwindhelm' into 'master'
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Revise storm wind effect on velocity (bug #8206 )
Closes #8206
See merge request OpenMW/openmw!4426
2024-10-28 15:33:46 +00:00
Alexei Kotov
a239724316
Revise storm wind effect on velocity (bug #8206 )
2024-10-28 13:10:16 +03:00
Alexei Kotov
e78d3e8ac6
Add a lower cap to launcher viewing distance spinbox ( #8208 )
2024-10-28 13:04:16 +03:00
psi29a
891bb67ac5
Merge branch 'fatiguecrit' into 'master'
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Only play critical hit sound for health damage (#8207 )
Closes #8207
See merge request OpenMW/openmw!4427
2024-10-28 09:53:58 +00:00
Alexei Kotov
eea916a43d
Save/load INI importer flags in the launcher ( #8189 )
2024-10-27 21:30:23 +03:00